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[PFS] GM ShieldBug's Mists of Mwangi (#0-05) - PbP Gameday VI (Inactive)

Game Master ShieldBug

Maps and Handouts


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Silverhex Chronicles

Hi everybody! Welcome to the game.

We're not due to start until the 6th of October, but feel free to chat and introduce yourselves in the mean time.


Silverhex Chronicles

We still have a little under a month to go until the official start, but I think it’s time for us all to start getting better acquainted. As you may already know, this is my first time GMing a PbP game, and I’m pretty inexperienced at face to face play as well. As such, I’m likely to make mistakes. If I do, please let me know. It’s the only way I’ll learn. ;)

Normally, I would only make one major post a day along with a few quicker ones to keep combat flowing. However, I'm a little concerned about time for this gameday, so I'll be running this game a little faster and hope that y'all will be willing to keep up with a couple of posts a day if needed.

How I track combat:
I roll initiative for everyone at the start of combat and will post the results in a list that looks like this:

Example 1 wrote:

COMBAT TRACKER - Round 1 - Bold may act - Map

Player A (-5)
Player B (inspiring courage)
Player C (-2, turned into a frog)
Player D ( )
Baddie (-4)
Player E (mage armor)
Player F (-1)

ONGOING EFFECTS / ENVIRONMENT
Dark green squares are difficult terrain, dim light, -2 to all ranged attacks because of increased wind.

PENDING
Will saves from everyone except Player C.

Here Players A, B, C, and D can post there actions, Players E and F cannot. The players can post in any order (Player B does not have to wait for Player A post, for example) and once everyone has posted, I will resolve all the actions in initiative (not post) order. The numbers in brackets represent the amount of damage a character has taken in this combat and is not the actual hp for each character. Once Players A, B, C, and D have posted, I will resolve Baddie A's action and the initiative tracker will look like this:

Example 2 wrote:

COMBAT TRACKER - Round 1 - Bold may act - Map

...
Player E (mage armor)
Player F (-1)
--------------------------
Round 2 - Bold may act
--------------------------
Player A (-5)
Player B (inspiring courage)
Player C (-2, turned into a frog)
Player D (turned into a kitten)
Baddie (-7)

ONGOING EFFECTS / ENVIRONMENT
Dark green squares are difficult terrain, dim light, -2 to all ranged attacks because of increased wind.

PENDING
Will saves from everyone except Player C and Player D.

Now all the players can post and I will resolve all the actions in initiative order as before.

I will try to resolve combats in initiative order because I know some people invest quite a bit to ensure that their character goes first. However, I understand that it may be difficult for to keep things running smoothly (setting up flanks for example) and I may have to start resolving in post order if everybody agrees it’s for the best.

Feel free to talk amongst yourselves, and once you've decided on which characters y'all wish to play, please make sure to fill out the table on slide 3. It will give me important information for chronicle sheets and general play. Thank you.

And finally, the gameplay thread is open for dotting. If everybody is as impatient as me, we may even be able to start a bit earlier. Have fun everybody! If you have any questions, just post here or PM me and I'll answer as soon as possible :)


GM Construct - Botting Guide

Click.... Whirrrrrr....

A rusty old robot steps out from a dusty corner of a dark room "I am Bot Buddy SH-13LD." It says in a mechanical, emotionless voice "If you disappear, I will emulate you. However, I am not programmed to do…” The whirring of gears increases as Bot Buddy searches for the right word ”Imaginations... As such, it is in your best interests that I am activated as seldom as possible... That is all." He then steps back into the dark corner and powers down.

Whirrrrrr.... Click....
________________________________

Botting Policy

Bot Buddy SH-13LD will be activated under the following circumstances:

  • It's combat, and 24 hours have passed;
  • The group needs a skill check from you, and 24 hours have passed;
  • You tell me that you will be gone for a few days, and ask me to bot you.

I prefer not to bot, but I also want the game to keep moving. If I do bot you, it will likely be minimal. Please consider adding a 'Bot me' spoiler to your character profile (an example of which is in the profile of this alias), it'll help me to make appropriate choices. I will not use any non-renewable resources except in dire situations.

Grand Lodge

Male Human Swashbuckler(rondelero)2, HP 20/20, AC 19, T 14; FF 15, F +1, R +7, W +2, Init +6, Perc +6

Hey...here's grimdog73's toon...just have to lvl him up to 2nd....will have him up sometime wed night...hopefully...


Hey, Shieldbug! Finally playing in your game!

This would be low-tier right? I have a couple of options (a grippli gunslinger or a nagaji uc monk) immediately available. If we wait till a week more (I estimate), I'll have a support shaman available as well. So depends on what the party needs.


Silverhex Chronicles

Howdy folks! Welcome aboard!

I've never actually seen a swashbuckler in action before, Grimdog73, so it'll be fun to see what Patros can do.

kuey wrote:
Hey, Shieldbug! Finally playing in your game!

Yeah, it's going to be so weird! I can't wait :)

I would prefer this to be a low-tier game. With all the crazy abilities that characters get at mid levels, I think it might be easier to find my footing with lower level characters.

Grand Lodge

Male Human Swashbuckler(rondelero)2, HP 20/20, AC 19, T 14; FF 15, F +1, R +7, W +2, Init +6, Perc +6

i love SB's...the one thing i have been doing for the parry/riposte is putting it in a spoiler tag and if attacked, apply it. I usually do a round like this...

Patros advances on the ogre, his blade flashing in a low arc. He readies a defensive strike should the creature survive his attck.

attack: 1d20 + 8 ⇒ (20) + 8 = 281d8 + 4 ⇒ (3) + 4 = 7

p/r:
parry: 1d20 + 8 ⇒ (18) + 8 = 26riposte: 1d20 + 8 ⇒ (11) + 8 = 191d8 + 4 ⇒ (1) + 4 = 5

and go figure I would waste a crit chance on a mock combat...fml!!


Silverhex Chronicles

Sounds good to me! Plus, you should take those rolls as a good omen, you're getting crits without even trying :)

Liberty's Edge

230524-17 | Male NG Human (Mwangi) Blood Rager (Id Rager) |HP 16/18 (20) | F +4 R +1 W +0 (+2) | AC 14 T 13 FF 11 | CMD 15 | Init +1 | Perc +4 SM +0 | Speed 40 ft | Bloodrage (5/6) | Active Conditions: Barkskin, Bloodrage

Blake's Tiger here :)

Liberty's Edge

Skills:
Acrobatics: +5 Climb +3 K. Nature: +6 Perception: +5 Profession (Sailor): +5 Stealth: +7
Male Dwarf PFS#: 186188-9 Aerokineticist/1
Stats:
│HP:13/13│ AC 15│ T12│ FF13│ F6│R5│W1│Init 2│Perception +5 │CMB 0│CMD 12│

Xynen here: I am 90% sure the game that this guy is currently wrapped up in will be ending soon, however if everyone else checks in and is ready to go I'll just roll up a new PFS character so we can get started, I'll dot for now but will save filling in slide 3 until I know exactly who I'm taking.


Silverhex Chronicles

Welcome aboard guys!

The Exchange

Hi again. I need to create a new character for that game, and I'd probably like to go with a halfling U summoner with a mount Eidolon. Except if the common thought would be that we still need something healer-oriented (fifth player originally announced to play a Skald), in which case I'd go for a cleric.


Hello everyone and thanks for running the game Shieldbug. I signed up with The Black Crow, a Tengu Skald, but since this is tier 1-2, I could easily adapt/bring a new char.


Silverhex Chronicles

Howdy folks! An eidolon riding halfling sounds like tons of fun, and skalds are another class I have yet to see in action :)

So that's everyone checked in, now for the fun part. What characters do y'all want to as and when do you want to start?

The tentative line up looks something like this...

grimdog73: Swashbuckler
kuey: Gunslinger, UC Monk, or Shaman
Blake's Tiger: Blood Rager
Xynen: Aerokineticist
WormysQueue: UC Summoner or Cleric
djpika: Skald

Seems like a team that can certainly handle themselves.

I'm not sure if a healer-oriented character is strictly necessary. As long as y'all have a few potions between you and perhaps some UMD skills, you should be fine in most scenarios, I think. And, Xynen, we can wait a little longer if you want to play as Selmy. I don't want to rush you into playing a character you don't want ;)

Liberty's Edge

230524-17 | Male NG Human (Mwangi) Blood Rager (Id Rager) |HP 16/18 (20) | F +4 R +1 W +0 (+2) | AC 14 T 13 FF 11 | CMD 15 | Init +1 | Perc +4 SM +0 | Speed 40 ft | Bloodrage (5/6) | Active Conditions: Barkskin, Bloodrage

I'm fine to start, and I'm fine to wait. :)

I need to spend my money/PP from Confirmation, but as long as someone can use a wand of CLW (both Skald and Summoner, I think), we should be OK.


My shaman is actually a healbot

The Exchange

Well, then I'd go with the Summoner. And UMD was something I'd planned to go for anyways.

I'm under no pressure to start this, so I'm absolutely fine with waiting for Xynen.

Individually, I don't have to work on Sunday (and probably Monday neither), so it should be no problem to have the character ready until Tuesday latest.

Liberty's Edge

Skills:
Acrobatics: +5 Climb +3 K. Nature: +6 Perception: +5 Profession (Sailor): +5 Stealth: +7
Male Dwarf PFS#: 186188-9 Aerokineticist/1
Stats:
│HP:13/13│ AC 15│ T12│ FF13│ F6│R5│W1│Init 2│Perception +5 │CMB 0│CMD 12│

I'll give it the weekend and if we haven't wrapped up by Monday I'll roll up someone new. I've a million ideas on the back burner so it's no big deal.


Silverhex Chronicles

Righto! Let's aim for a Wednesday start then, to give everybody enough time to fill out sheets and stuff, and maybe even free a character or two from other games.

Grand Lodge

Skald 1 - HP 10/10,- AC 16/Rage: 15/T: 13/FF: 13 - Perception +6 - F: +3/ R: +4/ W: +2 - CMB: +2 - CMD: 15, Speed: 30, Init. +3

Here is The Black Crow in case anyone wants to check abilities and what not...

Liberty's Edge

Skills:
Acrobatics: +5 Climb +3 K. Nature: +6 Perception: +5 Profession (Sailor): +5 Stealth: +7
Male Dwarf PFS#: 186188-9 Aerokineticist/1
Stats:
│HP:13/13│ AC 15│ T12│ FF13│ F6│R5│W1│Init 2│Perception +5 │CMB 0│CMD 12│

GM said he's working on Chronicles so Selmy should be available soon. Looking forward to starting up!

Scarab Sages

Human (Garundi) Shaman L3 | HP: 24/24 | AC:19 T:10 FF:19 | CMB:+1 CMD:11 | Saves F:3 R:2 W:8 | Init:+6(+4) | Per:+13(+2) | Spd: 20(+10) | Reroll: 0/1 | channel energy 2/4 | spirit magic: 2/2 | Condition: longstrider (1h), heightened awareness (10m), protection from evil (3rd)

(This is kuey.)

Alright, Untir my life shaman is free now, if no one else taking the healer / support role.


Silverhex Chronicles

Excellent! It looks like we're on track for a Wednesday start.

Liberty's Edge

Skills:
Acrobatics: +5 Climb +3 K. Nature: +6 Perception: +5 Profession (Sailor): +5 Stealth: +7
Male Dwarf PFS#: 186188-9 Aerokineticist/1
Stats:
│HP:13/13│ AC 15│ T12│ FF13│ F6│R5│W1│Init 2│Perception +5 │CMB 0│CMD 12│

Chronicle Received.

Spending 2 PP before the adventure to secure a wand of CLW. Selmy is now Good to go.

Grand Lodge

Male Human Swashbuckler(rondelero)2, HP 20/20, AC 19, T 14; FF 15, F +1, R +7, W +2, Init +6, Perc +6

ahh...just realized my update to Patros dudnt save...crap...will do it later today...stupid web lag....

Liberty's Edge

male Halfling U summoner 1 HP:9/9 | AC:13/13/11 | Fort: +2/Ref: +3/Wil: +5 (+2 vs. fear)| Init: +2 | Perception: +2

Checking in with my halfling summoner. Still have to add the stats to the sheet, but starting at wednesday would be fine with me, only that I have a 24 hour shift at the hospital I work and won't return before thursday morning (CET) and I probably won#t be able to post from work


Silverhex Chronicles

That can't easy, good luck with your shift!

As for the game, how about this? I open the gameplay thread on Wednesday so that everyone can start introducing themselves, but I won't push forward until you've posted on Thursday.

The Exchange

No broblem. I'll be back at around 8 o clock in the morning (again, Cet) which would probably be night in the U.S.

Grand Lodge

Skald 1 - HP 10/10,- AC 16/Rage: 15/T: 13/FF: 13 - Perception +6 - F: +3/ R: +4/ W: +2 - CMB: +2 - CMD: 15, Speed: 30, Init. +3

Works for me. Do you want the usual PFS and char info posted here?


Silverhex Chronicles

You can if you want, since you need to roll for your dayjob anyway, but I would prefer it if you filled out the table in Slide three. That way all the information I need will be in one place ;)


Silverhex Chronicles

And we're off! The gameplay thread is open for introductions and information gathering :)

Grand Lodge

Male Human Swashbuckler(rondelero)2, HP 20/20, AC 19, T 14; FF 15, F +1, R +7, W +2, Init +6, Perc +6

finally done...got delayed...anyways...pfs ifo is 125048-08,,,grand lodge...no day job

Liberty's Edge

Skills:
Acrobatics: +5 Climb +3 K. Nature: +6 Perception: +5 Profession (Sailor): +5 Stealth: +7
Male Dwarf PFS#: 186188-9 Aerokineticist/1
Stats:
│HP:13/13│ AC 15│ T12│ FF13│ F6│R5│W1│Init 2│Perception +5 │CMB 0│CMD 12│

Prof Sailor (Day Job Roll): 1d20 + 5 ⇒ (10) + 5 = 15

Scarab Sages

Human (Garundi) Shaman L3 | HP: 24/24 | AC:19 T:10 FF:19 | CMB:+1 CMD:11 | Saves F:3 R:2 W:8 | Init:+6(+4) | Per:+13(+2) | Spd: 20(+10) | Reroll: 0/1 | channel energy 2/4 | spirit magic: 2/2 | Condition: longstrider (1h), heightened awareness (10m), protection from evil (3rd)

profession(fortune-teller), masterwork tool: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25

Grand Lodge

Skald 1 - HP 10/10,- AC 16/Rage: 15/T: 13/FF: 13 - Perception +6 - F: +3/ R: +4/ W: +2 - CMB: +2 - CMD: 15, Speed: 30, Init. +3

Profession - Singing: 1d20 + 7 ⇒ (19) + 7 = 26

Liberty's Edge

230524-17 | Male NG Human (Mwangi) Blood Rager (Id Rager) |HP 16/18 (20) | F +4 R +1 W +0 (+2) | AC 14 T 13 FF 11 | CMD 15 | Init +1 | Perc +4 SM +0 | Speed 40 ft | Bloodrage (5/6) | Active Conditions: Barkskin, Bloodrage

Apologies for the slow response rate. I've been working evening shifts and getting behind with work at home.


Silverhex Chronicles

Howdy folks! With the first combat complete, I am wondering what y'all think about the whole resolve in order of initiative or posts thing?

I'm now thinking that resolving in post order will be better in the long run. Would any of you mind if I switched to that method from the next combat onwards? I think it would allow me to resolve some of the posts as they come in, helping y'all decide what to do next, and generally make things run smoother. I just really wanted to try the old fashioned method first to see what it was like.

Liberty's Edge

230524-17 | Male NG Human (Mwangi) Blood Rager (Id Rager) |HP 16/18 (20) | F +4 R +1 W +0 (+2) | AC 14 T 13 FF 11 | CMD 15 | Init +1 | Perc +4 SM +0 | Speed 40 ft | Bloodrage (5/6) | Active Conditions: Barkskin, Bloodrage

I'm sorry about that. After my shift, I had to prepare the house for my son's birthday party, and then just had to catch some sleep. I thought that I could log on in time, but failed.

Re: combat. Either way, I suppose. It might matter more if I was playing a spellcaster, but since I just hit things, order doesn't affect me much.


Silverhex Chronicles

No worries Sidi, real life comes first, as does sleep. In hindsight perhaps I should have waited a little longer before updating.

Scarab Sages

Human (Garundi) Shaman L3 | HP: 24/24 | AC:19 T:10 FF:19 | CMB:+1 CMD:11 | Saves F:3 R:2 W:8 | Init:+6(+4) | Per:+13(+2) | Spd: 20(+10) | Reroll: 0/1 | channel energy 2/4 | spirit magic: 2/2 | Condition: longstrider (1h), heightened awareness (10m), protection from evil (3rd)
GM ShieldBug wrote:

Howdy folks! With the first combat complete, I am wondering what y'all think about the whole resolve in order of initiative or posts thing?

I'm now thinking that resolving in post order will be better in the long run. Would any of you mind if I switched to that method from the next combat onwards? I think it would allow me to resolve some of the posts as they come in, helping y'all decide what to do next, and generally make things run smoother. I just really wanted to try the old fashioned method first to see what it was like.

Lol! I went through the same thing as a GM. Started with init order but eventually shifting to post order instead. :) Actually, as a player, I don't think I mind either way. But I did find it easier to manage as a GM going by post order since I just resolve them as they came.

Liberty's Edge

Skills:
Acrobatics: +5 Climb +3 K. Nature: +6 Perception: +5 Profession (Sailor): +5 Stealth: +7
Male Dwarf PFS#: 186188-9 Aerokineticist/1
Stats:
│HP:13/13│ AC 15│ T12│ FF13│ F6│R5│W1│Init 2│Perception +5 │CMB 0│CMD 12│

I like initiative order because people with low initiative rolls can often find themselves obsolete in combat if they also happen to be slower posters, but I recognize how post order speeds things up, so I'm fine with either option.

Grand Lodge

Male Human Swashbuckler(rondelero)2, HP 20/20, AC 19, T 14; FF 15, F +1, R +7, W +2, Init +6, Perc +6

either way is fine for me


Silverhex Chronicles

Thanks for your feedback, folks! It looks like we'll be trying out post order for a bit.

The Exchange

Same with Untir here. I'm working with group initiative in my own games and resolve a given group's posts mostly in post order. So I'm fine with both, but going by initiative alone can seriously slow a game down if you have to wait for a single player before game can continue.


Silverhex Chronicles

As an added bonus, being able to spread out updates like this is certainly making things a little more manageable. :)


Silverhex Chronicles
Sidi wrote:
I think you skipped Black Crow. If Black Crow is riffing, add 2 to Hit and 3 to damage (Skald's inspired rage activates Barbarian's and Bloodragers class rage for free).

I haven't skipped Black Crow (they are at the top of the combat tracker), but we may be seeing what Selmy was talking about. Because of the time difference, me posting a new round of actions when I did may put them behind in the combat while resolving in post order. So now I'm wondering if a happy medium can be achieved somehow... Maybe I shouldn't roll over the rounds in future combats so that players with lower initiative rolls don't feel they have missed a turn?

P.S. Thanks for the heads up about activating your rage, I totally missed that last time.

Scarab Sages

Human (Garundi) Shaman L3 | HP: 24/24 | AC:19 T:10 FF:19 | CMB:+1 CMD:11 | Saves F:3 R:2 W:8 | Init:+6(+4) | Per:+13(+2) | Spd: 20(+10) | Reroll: 0/1 | channel energy 2/4 | spirit magic: 2/2 | Condition: longstrider (1h), heightened awareness (10m), protection from evil (3rd)

I personally feel it's fine, so long as when we post, we clarify beforehand some triggers, conditions, etc. For example, what Sidi is effectively intending is to delay until after Black Crow has gone, and if he activates raging song, Sidi will accept, then attack.

An analogy would be how in face-to-face game, even when we follow initiative order, we often would discuss among ourselves to delay for each other to various tactical purposes.


Silverhex Chronicles

That sounds fair enough, let's see how it goes :)

Liberty's Edge

230524-17 | Male NG Human (Mwangi) Blood Rager (Id Rager) |HP 16/18 (20) | F +4 R +1 W +0 (+2) | AC 14 T 13 FF 11 | CMD 15 | Init +1 | Perc +4 SM +0 | Speed 40 ft | Bloodrage (5/6) | Active Conditions: Barkskin, Bloodrage

Well, the question was more driven by me not being able to find him bolded at any point rather than him not acting.

Edit: Although, I now see his name clearly bolded in the GM post above the one where I ask the question, so... I blame sleep deprivation.

Scarab Sages

Human (Garundi) Shaman L3 | HP: 24/24 | AC:19 T:10 FF:19 | CMB:+1 CMD:11 | Saves F:3 R:2 W:8 | Init:+6(+4) | Per:+13(+2) | Spd: 20(+10) | Reroll: 0/1 | channel energy 2/4 | spirit magic: 2/2 | Condition: longstrider (1h), heightened awareness (10m), protection from evil (3rd)

Oh yes, also confirm we've not found any usable loot so far? Or should we have stated that we are searching each room?

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