[PFS] GM Lithrac's The Sealed Gate (#5-20) (Inactive)

Game Master Cyril Corbaz


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The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

1d20 + 12 ⇒ (2) + 12 = 14 yea..

Grand Lodge

AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9

Arnthoth frowns, not sure what the others are looking for, but feels the wall for secret doors anyway.

Will: 1d20 + 3 ⇒ (14) + 3 = 17

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

Cairo will try to out any illusions.

Will: 1d20 + 11 ⇒ (15) + 11 = 26

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

Osric joins the others searching for a way through the wall.

Will Save: 1d20 + 7 ⇒ (19) + 7 = 26

-Posted with Wayfinder

Grand Lodge

The wall comes to blur for most of the pathfinders, and eventually disappears from mind and sight to reveal a small cavity in the rocky wall. Inside it lies the famed tapestry of Hao Jin, which appears to be intact save a few dried bloodstains on it. These stains clutter around an ominous symbol-a demonic ape face

Knowledge (planes or religion) DC 20:
This symbol represents Angazhan, the demon lord of apes and jungles.

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

Religion: 1d20 + 8 ⇒ (12) + 8 = 20

"Hey, that is the symbol for that demon lord of monkeys. Um, Angazhan I think his name is. Why is it here though?"

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Darius will detect magic on the symbol..

Spellcraft: 1d20 + 20 ⇒ (3) + 20 = 23

Grand Lodge

The tapestry is definitely magic, an artifact-level aura. Nothing special on the symbol, though it is known that many symbols adorn the tapestry, representing the places stored within, where one can travel to.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

"My guess is this particular door to the tapestry leads to somewhere associated with Angazhan.. Which sounds great..

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

"We're going to the Abyss, aren't we?"

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

"I sure hope not, but truthfully I have no clue.. I would say be prepared for anything.."

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

"Okay." Cairo will cast a spell on himself, preparing to possibly head into the abyss or some other unfun place. Magic Circle vs Evil for 80 minutes.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Indeed.. Darius will cast Extended Bear's Endurance on himself and coat his blade with a Bless Weapon Oil.. He'll drink an Antitoxen and Antiplague, along with a Soothe Syrup..

"Who wants to go first?"

Grand Lodge

Using the tapestry uses a specific ritual, touching won't be enough to activate it. If you have such a ritual you can use it, otherwise you'll need to make a Knowledge (arcana) check.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Know Arcana: 1d20 + 19 ⇒ (18) + 19 = 37

Grand Lodge

As he presses his fingers in an intricate pattern, Darius nods to his companions, indicating how to proceed. Then he suddenly disappears from view. One after another, you repeat the ritual and vanish in turn.

You instaneously travel to a hot and muggy jungle. A small sphere of pulsing blue light forms nearby each of you, yet only you are able to see it. The heat is dreadful in there, and you sweat heavily under your armor. Do you have any means of resisting extreme heat? In any case, I'll need two Fortitude saves from each of you as you progress in the jungle.

A single path leads away from the clearing, taking would-be travelers deeper into the unknown. Five sets of booted humanoid footprints and a familiar set of spiky tracks lead down the path. It gradually slopes upward and away from what was once the shore of a lake, then continues through the thick jungle for another mile.

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

Fort: 1d20 + 10 ⇒ (10) + 10 = 20

Fort: 1d20 + 10 ⇒ (11) + 10 = 21

Cairo, though used to the desert, is not used to the poor humidity as he sweats profusely. He wipes his brow as he sees how the others are doing.

Grand Lodge

AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9

Fort: 1d20 + 11 ⇒ (20) + 11 = 31
Fort: 1d20 + 11 ⇒ (10) + 11 = 21

Being more accustomed to more norhtern climes, Arnthoth grumbles continually to Volfie as the party trudges along, occasionally cursing as he slaps an insect away from his face.

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

Osric takes his ranger training to heart and tries to mitigate the heat as best he can.

Bonus from Endurance feat included in rolls below.

Fort + Endurance: 1d20 + 11 + 4 ⇒ (8) + 11 + 4 = 23
Fort + Endurance: 1d20 + 11 + 4 ⇒ (4) + 11 + 4 = 19

Dark Archive

Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
Resources:
Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
Current Buffs:
Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

Fort Save: 1d20 + 3 ⇒ (5) + 3 = 8
Fort Save: 1d20 + 3 ⇒ (13) + 3 = 16

Ace succumbs to the extreme heat. Guys, Ace don't play out here. S%*~'s too hot.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Darius pulls a wand out.. "I have this here wand that should set everyone straight.. Bought this for a trip to Rahadoum a few months ago.." He gives everyone a tap, including the animal companions.. You all gain Endure Elements..

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

Atum raises his visor to look at Darius as the mage casts a spell on everyone to stave off the heat. "You've been to Rahadoum? Wonderful country; my homeland, in fact. Traveled across the wastes to Osirion just to prove I could. That's how I came across a sphinx and was inducted into the Living Monoliths."

"She asked me a question and I stood there for three days trying to think of the answer. I may not be smart but I'm determined; at least that's what she said when she woke me up after I finally collapsed on the fourth morning. I'm still pondering it but that's just the nature of the Order, or so I'm told."

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

"I was there for a few days on a mission.. Nice place I suppose, well unless your a divine type.. Quite enjoyed this particular bathhouse there.."

Grand Lodge

You finally reach the end of the trail, which end up in a clearing. There, a half-elf matching the portrait you found earlier is currently talking to two of his companions, each bearing a wayfinder. There's no telling where the other two Pathfinders are. "... and there, we can build the main hall, about thirty feet long with arches building up to the sky. We'll have to do something about the heat, though. Great Sarenrae, I'm suffocating here!"

When you approach, he realizes you're there and addresses you with his proud and friendly tone. “Friends! Welcome! I was wondering if they’d send agents to find us. I’m glad to see they wasted no expense in sending some of the very best. Rest assured that all is well and your services are no longer needed. The crew and I will be settling here within the Expanse to open a new lodge. Isn’t that wonderful? Please, consider your mission a success and report this great news back to the Grand Lodge. Thank you for your services.”

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

"You're Venture Captain Nikolai right? Are you sure we're not needed? They said you haven't responded to the communications."

Dark Archive

Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
Resources:
Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
Current Buffs:
Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

Ace is sweating like mad, his rockstar tunic tied in a turban on his head. His physique is less than impressive compared to his "bodyguard" Atum. Sweet, now we can get out of this miserable jungle. First round is on Flaxseed!

Sense Motive: 1d20 + 23 ⇒ (10) + 23 = 33

Grand Lodge

Ace:
Nikolai, as well as the two Pathfinders accompanying him, are without a doubt under the effect of an overwhelming enchantment blurring their perception of reality.

Dark Archive

Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
Resources:
Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
Current Buffs:
Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

Ace sighs. Too good to be true, huh? Ace turns back to the Pathfinders. Well maybe we can still be of some use... I'm Ace of the Flesh Puppets, perhaps you have heard of me? Ace slams on his strings for a deep metal melody.

GM:
Countersong which will give them another save if it is sonic or language-dependent (Might not be, depending). Will a Will Save of 1d20 + 23 ⇒ (12) + 23 = 35 break the enchantment?

Grand Lodge

Ace:
Countersong will probably help in your endeavor, though you can tell that what clouds Nikolai's mind is far more potent - the power of persuasion, helped with enchantment magic. Countersong will get rid of some spells used to twist the Venture-Captain's mind, though not all.

Nikolai answers Cairo first. "As you can see, we're fine. We're building a new lodge here. Isn't is the best place to do so? A place that the Society has hardly ever explored until now, ripe with opportunity."

As Ace starts his metal riff, Nikolai's gaze changes a little, and you catch a hint of surprise in his eyes. "What... Yes, a lodge. The Decemvirate's envoy must be right, it is high time we built a lodge. I've always wanted it, though many would deny me the opportunity of doing so."

Dark Archive

Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
Resources:
Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
Current Buffs:
Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

Ace elbows Atum in the side and whispers to him.

Atum/GM:
Psst... they appear to be under some enchantment that I can't break. Some of the magic should be dispelled, but I've got nothing to combat what's left.

A lodge, huh? How would we go about building one of these things.... Ace keeps him talking while Atum wracks his lunkhead brain for an idea.

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

Sense Motive: 1d20 + 14 ⇒ (6) + 14 = 20

"I guess so."

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

Let's see. . . how would Cha 7 respond to that?

"Hey! Everybody! He's been enchanted. Either fix it or I'll tie him up and take him back the hard way."

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Darius whips out a scroll of dispel magic and gives it a go.. He'll aim it at the VC..

1d20 + 5 ⇒ (20) + 5 = 25 Well that is by far the best i can do lol..

I believe that is up to caster level 14..

Grand Lodge

AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9

Arnthoth watches the proceedings with a curious expression on his face, not saavy to arcane matters.

Grand Lodge

GM rolls:
1d3 ⇒ 3

A brief flash of light surrounds the Venture-Captain, who now looks at you with a serious frown.

"Who are you to use your petty magic against a Venture-Captain?! I believe I gave you a direct order, report to Absalom immediately! ... unless you're not Pathfinders but impostors. I'll leave you a last chance to leave, lest Sarenrae's blade should strike you down."

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Darius looks to Atum.. "Well it looks like it's the hard way.."

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

Atum will start moving in to smack the Venture-Captain with the butt of his bec de corbin. (So in other words I think we're going into initiative.)

Grand Lodge

AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9

Arnthoth grips his weapon and growls. "This is not the way a Venture Captain should behave. What has taken over you? Who is this envoy you speak of? We are hear under orders of Farabellus. Are you saying we your orders should override the orders of one more senior than yourself?!"

Intimidate: 1d20 + 6 ⇒ (19) + 6 = 25

Scarab Sages

Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

"We're just trying to help sir. We think something may be wrong here." Cairo says hoping he does so before Atum goes for violence.

Diplomacy: 1d20 + 13 ⇒ (13) + 13 = 26

Dark Archive

Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
Resources:
Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
Current Buffs:
Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

Ace shrugs. Well, I didn't hire you for your subtlety...

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

Atum's not the overly violent type. If you guys are able to talk him down, Atum is fine with that. But if he continues to be uncooperative, Atum's vote is to knock him out and carry him back.

Dark Archive

Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
Resources:
Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
Current Buffs:
Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

Ace intercedes, drawing on his innate magical gifts. Woah, can't we all just get along and drink like men are supposed to.

Charm Person on the Venture Captain. DC 19. Going for an opposed Charisma check against whatever is controlling him.

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

Just because...

Osric activates his Shining Wayfinder' s detect evil ability.

The needle points to the nearest evil aura. Probably the strongest if two equidistant.

-Posted with Wayfinder

Grand Lodge

GM rolls:
Ace: 1d20 + 7 ⇒ (13) + 7 = 20

Arntoth, that isn't enough, though you didn't miss by five or more.
Cairo, he won't respond to you because the others took offensive actions despite his warnings.
Ace, your spell doesn't land.

Osric:
You shining wayfinder's needle turns around aimlessly.

Nikolai frowns, unsheathes his scimitar and yells. "I've had enough. You will learn your place and not question your superior or cast feeble spells at him."

One of his companions seems dubious, however, and won't engage you.

GM rolls:
Initiative (Atum): 1d20 + 3 ⇒ (11) + 3 = 14
Initiative (Darius): 1d20 + 8 ⇒ (16) + 8 = 24
Initiative (Arnthoth): 1d20 + 2 ⇒ (13) + 2 = 15
Initiative (Osric): 1d20 + 6 ⇒ (14) + 6 = 20
Initiative (Cairo): 1d20 ⇒ 11
Initiative (Ace): 1d20 + 11 ⇒ (11) + 11 = 22
Initiative (Nikolai): 1d20 + 4 ⇒ (1) + 4 = 5
Initiative (Eviolynn): 1d20 + 3 ⇒ (20) + 3 = 23

Initiative, round 1
>>> Darius
Eviolynn
Ace
Osric
Arnthoth
Atum
Nikolai
Darius can act!
Battlemap

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

"Good Lord.. At least don't try to kill him.."

Darius enchances his blade to +4 keen as a swift and then uses spell combat to cast Bladed Dash.. He charges forth to the VC and takes a swing with the flat of his blade, and then swings twice more with his attack actions..

Bladed Dash Attack-PA-Non Lethal: 1d20 + 17 ⇒ (4) + 17 = 21 All vs FF
Attack 1: 1d20 + 12 ⇒ (15) + 12 = 27
Attack 2: 1d20 + 7 ⇒ (2) + 7 = 9
Confirm Attack 1: 1d20 + 17 ⇒ (16) + 17 = 33

Non Lethal Damage BD: 1d6 + 16 ⇒ (6) + 16 = 22
Non Lethal Damage Attack 1: 1d6 + 16 ⇒ (5) + 16 = 21
Non Lethal Damage Crit Attack 1: 1d6 + 16 ⇒ (4) + 16 = 20

Grand Lodge

All the attacks bounce off Nikolai's armor! (Yes, including the threat roll and the confirmation.)

The Pathfinder accompanying Nikolai turns invisible!

Initiative, round 1
Darius
Eviolynn
>>> Ace
>>> Osric
>>> Arnthoth
>>> Atum
Nikolai
Ace, Osric, Arnthoth and Atum can act!

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Bounce off? As in missed? Or some magical effect? Regardless of confirming the crit still would do its base damage..

Grand Lodge

Put it plainly, none of the attacks (including the threat roll) hit his FF AC. No damage taken, since a threat only hits if it hits the AC. Only a natural 20 hits automatically.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Gothca, so he has a super high AC and the module is gonna make us kill him.. Sweet.. Always wanted to murder a VC!

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

After whiffing on all of his attacks.. "Scratch that last statement!"

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