GM Lithrac |
With Rhydderch, Shel and Thifmar's well-aimed blows, the last skeletons break into a thousand bone shards, ending once and for all the undead menace!
Defeating Umut's impostor effectively ends the threat to the Bahjari household, allowing Aaqir al’Hakam and his family to conclude Zarmina’s burial without further interruptions. Everyone involved is more than happy to lay the blame for the recent troubles—including the assassin—on Shirin. Aaqir is grateful for your help, debriefs you on what you were able to accomplish regarding the merchants, and thanks you again for your contributions. He promises to write a report containing his account of the recent events to send to your venture-captain and the Grand Lodge so that you might be recognized for their efforts. However, it seems that your combat prowess and ability to save the merchants were far more efficient than your skill at convincing the merchants to deal with the Society; beside Jakti and to a lesser extent Pellius and Temel, there will be little in terms of mercantile dealings for the Society in the near future.
This is the end of the scenario! Feel free to roleplay the end of course. I hope you enjoyed playing through this once - I certainly loved GMing it for you. Chronicle sheets will be posted in the Discussion thread shortly, please make sure to download them, check them, then print them.