[PFS] GM Lithrac's The Confirmation - Table A (Inactive)

Game Master Cyril Corbaz


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Grand Lodge

Sure thing, that Acrobatics roll will take you to the other side of the river. Moved you to the other side. You're within reach of the minotaur, but since it's a swift action it doesn't provoke.

Trusting your ability to impede the minotaur's attacks, Janira moves near Cressyk to benefit from his protective reach. Young ones! Thanked be the Gods... whispers the halfling as she appears about to pass out from her exhaustion.

Double move, maintaining performance.

Initiative - round 2
Effects: Inspire Courage (3 rounds remaining), Bless (+2 attack, +1 damage, +2 saves vs fear, +1 vs charm)
Cressyk
Farris <
Sidney
Vesparo
Janira (17 dmg, fatigued)
Vardel <
Minotaur (7 dmg, axe has broken condition)
Mahasi
Farris and Vardel can act!

Sovereign Court

Swashbuckler 3 | HP 25/25 | AC 22 | T 14 | FF 18 | CMD 17 | Fort +2 | Ref +7 | Will -2 (+0 vs Mind Effecting while drunk) | Init +4 | Perc +1 | SM -3 | Panache 5/5 | Fire Resistance 5 | Charmed Life 3/3 day

Sorry posting on phone and cannot move on map, if someone would place me 5ft north of the Minotaur that would be much appreciated otherwise it will have to wait until I get home from work.

Silver Crusade

Male Half-Orc Cleric 1
Stats:
HP: 9/9 || AC: 19, touch: 11, flat-footed: 18 || CMD: 13 || Fort: +4, Ref: +2, Will: +6 || Init: +1 || Perception: +3

"Janira, come to me!" Farris shouts as he barrels across the open plains as fast as his encumbered legs can take him (which isn't really that fast, ultimately). "I can heal you!"

Running as far as I can go diagonally.

Liberty's Edge

Male Halfling Cavalier/1 (HP 12/12 | AC:21 | T:13 | FF:19 | CMD:14 | Fort:+4 | Ref:+3 | Will -1 | Init:+4 | Climb +7 | Handle Animal +7 | Ride +10

Seeing his allies approach and Janira out of immediate peril, Vardel charges the beast hoping the tip of his lance strkes true.

Charge: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Damage: 1d6 + 3 ⇒ (5) + 3 = 81d6 + 3 ⇒ (1) + 3 = 4

Grand Lodge

The minotaur turns to a foe matching his size-Cressyk! Two wild swings from his broken axe and a gore await the enlarged half-orc. While the second axe blow misses Cressyk, the two other blows strike true and bring the half-orc down. 14 damage taken.

GM rolls:
Axe: 1d20 + 7 ⇒ (6) + 7 = 132d6 + 4 ⇒ (2, 1) + 4 = 7
Axe: 1d20 + 2 ⇒ (10) + 2 = 122d6 + 4 ⇒ (1, 3) + 4 = 8
Gore: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 2 ⇒ (5) + 2 = 7

Initiative - round 3
Effects: Inspire Courage (2 rounds remaining), Bless (+2 attack, +1 damage, +2 saves vs fear, +1 vs charm)
Cressyk (14 damage taken, -4, bleeding, unconscious) <
Farris <
Sidney <
Vesparo <
Janira (17 dmg, fatigued) <
Vardel <
Minotaur (7 dmg, axe has broken condition)
Mahasi <
Everyone can act!

Liberty's Edge

Male Halfling Cavalier/1 (HP 12/12 | AC:21 | T:13 | FF:19 | CMD:14 | Fort:+4 | Ref:+3 | Will -1 | Init:+4 | Climb +7 | Handle Animal +7 | Ride +10

"No!" screams Vardel as his ally falls to the Minotaur. He draws his sword while Furrious moves them into position to flank the beast opposite Vesparo. Vardel slashes at the minotaur and Furrious bites at the creature's leg trying to trip him.

Attack: 1d20 + 4 + 2 + 2 ⇒ (9) + 4 + 2 + 2 = 17
Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Bite(Power Attack): 1d20 + 2 + 2 + 2 - 1 ⇒ (11) + 2 + 2 + 2 - 1 = 16
Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Trip: 1d20 + 2 + 2 + 2 ⇒ (14) + 2 + 2 + 2 = 20

Edit fixed it as per GM post below

Grand Lodge

First, you don't get an AoO since he did a five-foot step. If he had moved, he wouldn't have been able to make a full attack. Second, he can't make an AoO against you thanks to Cressyk 's spell.

Grand Lodge

Male Half-Orc Inquisitor 4 [ HP 31/31 | AC 18/12/16 | Fort +7, Ref +5, Will +8 | Init +5 | Perception +9 ]

Stabilize (DC 10): 1d20 + 1 - 4 ⇒ (20) + 1 - 4 = 17 (Well, it would've been nice to use that 20 for an attack roll, but this is okay, too...)

Cressyk's wounds stop bleeding, but the half-orc continues to let the others have all the fun.

Silver Crusade

Male Half-Orc Cleric 1
Stats:
HP: 9/9 || AC: 19, touch: 11, flat-footed: 18 || CMD: 13 || Fort: +4, Ref: +2, Will: +6 || Init: +1 || Perception: +3

Channel Energy: 1d6 + 1 ⇒ (4) + 1 = 5

Seeing the biggified half-orc dropped with one terrifying blow, Farris lets out a cry, calling out to his Goddess to rescue the felled warrior. A burst of sunlight erupts from Farris' person, healing both Janira and Cressyk; the latter is brought back to reality, but only by the skin of his teeth.

Farris carefully makes his way closer to the battlefield, stepping down the log strewn across the river.

I believe my channel energy will not reach the minotaur from my original location, but in any case I can exclude it. :)

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

Mahasi moves quickly to close distance.

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney steps closer [5'] to the river and makes himself larger.
Full round cast 23str now

Sovereign Court

Swashbuckler 3 | HP 25/25 | AC 22 | T 14 | FF 18 | CMD 17 | Fort +2 | Ref +7 | Will -2 (+0 vs Mind Effecting while drunk) | Init +4 | Perc +1 | SM -3 | Panache 5/5 | Fire Resistance 5 | Charmed Life 3/3 day

Eyes narrowing Vesparo bares his fangs and hurls himself at the Minotaur, sinking fangs and rapier into the beast's flesh and darting back to sneer with bloody fangs,

"Have at ye beast, thou art but a crude oaf who base hungers are no match for his betters. Taste the steel of Aroden's chosen and know that you are but chaff before humanities scythe!" He declaims, quoting Vell Adoran the Silver Knight, from the fourth act of Aroden's Fall. Then he spits the beasts own blood in its face.

Rapier: 1d20 + 5 + 1 + 2 ⇒ (16) + 5 + 1 + 2 = 24 Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Bite: 1d20 + 1 + 2 ⇒ (17) + 1 + 2 = 20 Damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Grand Lodge

Janira and Cressyk's wound start closing as a result of Farris's summoning of divine energies. Sarenrae smiles to the bold! The halfling moves closer to the protective cleric.

Sidney starts a long and complex spell to gain the size of a minotaur, while Vesparo attacks the beast fiercely. The tiefling manages to land both of his blows, tearing the furry skin apart with his bare fangs. Vardel and Furrious attack as one, piercing and tearing the minotaur's body with numerous blows. Despire Furrious's best efforts, however, it remains standing.

The minotaur, on the verge of collapsing, seems more furious than ever. It screams as its axe is raised high, like frozen in time for a second before it falls down on Vardel with all the legendary beast's might.

GM rolls:
Axe: 1d20 + 7 ⇒ (6) + 7 = 132d6 + 4 ⇒ (3, 3) + 4 = 10
Axe: 1d20 + 2 ⇒ (18) + 2 = 202d6 + 4 ⇒ (5, 1) + 4 = 10
Gore: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 2 ⇒ (3) + 2 = 5

Blinded by his rage, the minotaur only strikes true once on the halfling, opening a large gushing wound on his chest. 10 damage taken

Initiative - round 3
Effects: Inspire Courage (1 round remaining), Bless (+2 attack, +1 damage, +2 saves vs fear, +1 vs charm)
Cressyk (9 damage taken, prone, AC 14) <
Farris <
Sidney <
Vesparo <
Janira (12 dmg, fatigued) <
Vardel (10 dmg) <
Minotaur (39 dmg, axe has broken condition)
Mahasi <
Everyone can act!

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

Mahasi attempts to jump the creek.

Acrobatics:
1d20 + 2 ⇒ (12) + 2 = 14

Landing heavily upon the other side he calls upon the magical energies of the universe, and something akin to ghee coats the ground beneath the beast.

spellcraft DC 16:
Grease, DC 16 reflex

Grand Lodge

GM roll:
Reflex: 1d20 + 5 ⇒ (10) + 5 = 15 Thanks to SF conjuration, it's a fail!

The minotaur falls hard on the ground. It's prone, thus granting +4 to any melee attack against him and -4 to ranged attacks.

Silver Crusade

Male Half-Orc Cleric 1
Stats:
HP: 9/9 || AC: 19, touch: 11, flat-footed: 18 || CMD: 13 || Fort: +4, Ref: +2, Will: +6 || Init: +1 || Perception: +3

Farris smiles toothily at Janira as he moves past her. "Rest, friend, you have done well. We shall take care of this now," he says to her before releasing yet another burst of warm sunlight over the party. This time, the sun heals the wounds of three, and yet its brilliance seems blocked by a sudden cloud over the minotaur.

Channel - 1 remaining: 1d6 + 1 ⇒ (5) + 1 = 6

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney jumps across the river and tries to claw the fallen foe from reach.
jump: 1d20 ⇒ 13

attack/damage: 1d20 + 6 - 1 + 4 ⇒ (8) + 6 - 1 + 4 = 171d6 + 6 ⇒ (4) + 6 = 10

Grand Lodge

Male Half-Orc Inquisitor 4 [ HP 31/31 | AC 18/12/16 | Fort +7, Ref +5, Will +8 | Init +5 | Perception +9 ]

Cressyk stands, trusting that he will not fall again due to the attack that action provokes. He then swings his falchion at the beast.

Move action: Stand (provokes, though the minotaur is -4 due to being prone)
Swift action: Begin Justice Judgement
Standard action: Attack minotaur
Attack (Falchion, Inspire Courage, Bless, Justice Judgement): 1d20 + 5 + 1 + 1 + 1 ⇒ (1) + 5 + 1 + 1 + 1 = 9
Damage (Falchion (L, 2H), Inspire Courage): 2d6 + 7 + 1 ⇒ (6, 5) + 7 + 1 = 19

Sovereign Court

Swashbuckler 3 | HP 25/25 | AC 22 | T 14 | FF 18 | CMD 17 | Fort +2 | Ref +7 | Will -2 (+0 vs Mind Effecting while drunk) | Init +4 | Perc +1 | SM -3 | Panache 5/5 | Fire Resistance 5 | Charmed Life 3/3 day

Frowning at the thought of attacking a downed foe Vesparo justifies that the beast is still nearly as tall as him and strikes again sinking his rapier into an eye and his fangs into its throat!

Rapier: 1d20 + 5 + 2 + 1 + 4 ⇒ (19) + 5 + 2 + 1 + 4 = 31 Damage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Bite: 1d20 + 2 + 1 + 4 ⇒ (20) + 2 + 1 + 4 = 27 Damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Crit conf Rapier: 1d20 + 5 + 2 + 1 + 4 ⇒ (7) + 5 + 2 + 1 + 4 = 19 ex Damage: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Crit conf Bite: 1d20 + 2 + 1 + 4 ⇒ (1) + 2 + 1 + 4 = 8 ex Damage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Sovereign Court

Swashbuckler 3 | HP 25/25 | AC 22 | T 14 | FF 18 | CMD 17 | Fort +2 | Ref +7 | Will -2 (+0 vs Mind Effecting while drunk) | Init +4 | Perc +1 | SM -3 | Panache 5/5 | Fire Resistance 5 | Charmed Life 3/3 day

But the thick fur upon the creatures throat prevents his fangs from sinking deep enough to be truly deadly.

Gah, was posting in a hurry and did not realize the bite did not confirm, still cannot complain!

Liberty's Edge

Male Halfling Cavalier/1 (HP 12/12 | AC:21 | T:13 | FF:19 | CMD:14 | Fort:+4 | Ref:+3 | Will -1 | Init:+4 | Climb +7 | Handle Animal +7 | Ride +10

Health 12-10+6= 8

Looks like he is dead after taking an additional 27 damage, so I won't slaughter the corpse.

Vardel feels the painful wound closing up. The magic has a tingling sensation as the wound heals, though not completely, mending the worst of the damage. "Thank you." he says solemnly to Farris.

Grand Lodge

We need to do things sequentially here:
Mahasi crosses the creek, casts grease, the minotaur falls down.
Cressyk rises to his feet, provoking an attack from the minotaur.
AoO: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 202d6 + 4 ⇒ (5, 2) + 4 = 11 This attack brings him from 1/10 to -10/10, rendering him unconscious and unable to finish his actions.
Farris channels energy, healing Cressyk (thus stabilizing him and bringing him to -4), Vardel and Janira.
Sidney moves, but the trees (indicated on the map as difficult terrain) don't allow him to charge, or to move and attack. A single move would bring him to the blue square on the map. I suppose a double move is in order then, bringing him where he is on the map now.
Vesparo inflicts a critical hit with his rapier and a normal hit with his bite attack. Total damage inflicted: 17 damage, bringing the minotaur to -11, thus killing him.
Of course the minotaur dies, but things might have happened before that (and Sidney's move was incorrect). Congratulations!

For reference:
Initiative order - round 3
Cressyk (14 damage taken, -4 hp, prone, unconscious, stabilized, AC 14)
Farris
Sidney
Vesparo
Janira (6 dmg, fatigued)
Vardel (4 dmg)
Minotaur (dead, axe has broken condition)
Mahasi

A dance of blades occurs around the minotaur. After it fell on the ground, Cressyk tries to get back on his feet, but a massive axe blow sweeps him again and the large half-orc once again falls unconscious, on the brink of death. Luckily Farris once again bathes his allies in Sarenrae's holy light, saving Cressyk's life. Sidney miscalculates his ability to move under his new enlarged form, and his movement is impeded by the trees bordering the river. Finally Vesparo's blade strikes true, piercing through the minotaur's eye and ending his life instantly. One last spasm, a moment of doubt whether the beast will deliver a last blow... bt that blow never lands. One last breath and your tormentor is now gone.

You start catching your breath, healing yourselves as well as Janira when the halfling greets you with a genuine smile. Thank you, all of you. If you hadn't arrived when you did... I dare not think what I would have become. I owe you my life! Master Shaine will hear my praises about your courage and devotion, be assured of that!

Sovereign Court

Swashbuckler 3 | HP 25/25 | AC 22 | T 14 | FF 18 | CMD 17 | Fort +2 | Ref +7 | Will -2 (+0 vs Mind Effecting while drunk) | Init +4 | Perc +1 | SM -3 | Panache 5/5 | Fire Resistance 5 | Charmed Life 3/3 day

Vesparo swiftly checks all of his comrades are alive and in no danger and then retrieves the healing potion he took from the pack and hands it to Janira. Only then does he rush to the stream and begin washing his mouth out, before downing an entire flask of whiskey,

"Gah, I hate biting things, it is not heroic and that thing tasted like manure and body odour! What happened Janira, did you break its axe? Are you alright? Leading him away alone was bold, but I wish I could have gone in your stead - though likely that would not have worked so well. Would you like a drink? To celebrate, or because its good for the nerves."

-Posted with Wayfinder

Grand Lodge

I am alright, but only thanks to you! My spells are all gone, and I even had trouble finding my words to inspire you. Luckily I was able to break its axe with a lucky use of a scroll, else we would all have been minced meat. I'll gladly accept a drink, friend Vesparo. You were so heroic!

You sense that Janira isn't insensitive to the tiefling's charms. After some time, you discuss what you found in the gillman cave, and Janira is more excited than ever. She ooohs and ahhhs at every turn of the tale you spin, her eyes bright with passion. She then suggests to return to Absalom to report to Master Shaine your findings.

------------------

The following day, Master Shaine welcomes you in his office in Skyreach, a tiny room swamped with books and scrolls of all kind. Janira accompanies you, but lets you do the talking - it is your Confirmation, after all. Is it you or did she just wink at Vesparo?

The ever-positive elf greets you: Welcome, apprentices! I am glad that you all returned safely from your expedition in the Kortos Mounts. From what I've heard, you did nothing short of saving your mentor's life. Not a small feat! But you know as well as I do that hearsay is not what we Pathfinders are interested in, we need facts. So please report your findings now. Did anyone take notes?

The report will be done in character, and will also benefit from any notes you took on the handout given at the start of your adventure. I'll just say that your report is taken into account for the Secondary Success Condition. Remember the Pathfinders' three duties: Explore, Report, Cooperate!

Sovereign Court

Swashbuckler 3 | HP 25/25 | AC 22 | T 14 | FF 18 | CMD 17 | Fort +2 | Ref +7 | Will -2 (+0 vs Mind Effecting while drunk) | Init +4 | Perc +1 | SM -3 | Panache 5/5 | Fire Resistance 5 | Charmed Life 3/3 day

Vesparo grins and proudly flourishes a somewhat bedraggled scroll covered in crude scrawlings,

"That's me and that's my new friend Uori - he's a gillman - he is deaf but he listens to waves, gave me a wand for bringing him some of his kins bodies back.... Blah, blah, blah, slightly self aggrandizing, but probably not intentionally so Mahasi made it fall down on grease then I stabbed it right in the eye!"

Looking slightly uncomfortable he adds, [b]"There were some rituals to, not very heroic. But I am sure others took better notes than I."[b]

Grand Lodge

Male Half-Orc Inquisitor 4 [ HP 31/31 | AC 18/12/16 | Fort +7, Ref +5, Will +8 | Init +5 | Perception +9 ]

Cressyk steps forward. "I did take notes, though perhaps not as completely as others. As you know, we were tasked with exploring and documenting the caves, as well as determining the reason gillmen enter the caves during the full moon. We were set upon by two young hippogriffs on our second day out, but Mahasi brought them down with a single spell." He gives a respectful nod to the sorcerer.

"When we reached the caves, a minotaur spotted us, and Janira risked her own life to save ours. She ran, distracting it, while we explored the caves. We came across a pit, and retrieved the cloak from within it, though our best efforts couldn't determine what benefits it might convey. Once we were across, thanks to Vesparo's jumping ability, we came across a large cavern with various reliefs on the walls. These reliefs depicted the various guises of Aroden, the dead god. We found four that were legible - the Farmer, the Craftsman, the Hunter, and the Thief. Again, Mahasi alone was able to decipher these writings."

"In the next cavern, we found a gillman - his name was Uori - and a miniature representation of ancient Absalom. Uori let us know that he entered the caves as a pilgrim in order to "listen to the waves". The caves are holy to them, because of the pure spring surrounding the miniature city. This is why they enter the caves, always singly - in order to meditate. Vesparo was able to communicate rather effectively with Uori, and was invaluable in that regard." A grudging nod to the swashbuckler - after all, Cressyk doesn't usually put a lot of stock in talk.

"On Uori's suggestion, we performed the tasks depicted in the reliefs - killed a centipede for the Hunter, worked the soil for the Farmer, stole a jewel for the Thief, and created a bracelet for the Craftsman - and received various boons as a result. We continued exploring the caves and found a gillman dhampir that had been killed by three gillman zombies. We fought and killed those zombies, and determined that the dhampir had raised them, only to be killed by them."

"We returned the corpses of the gillmen to Uori to be dealt with in their tradition, then continued on through a concealed opening to find Janira in combat with the minotaur. Through our cooperative efforts, though not without blood of our own lost, we were able to bring down the beast. We stand before you now as a testament to our ability to uphold the mission of the society." With the last part said, Cressyk looks to the others in the group, in case they have more information to add.

Liberty's Edge

Male Halfling Cavalier/1 (HP 12/12 | AC:21 | T:13 | FF:19 | CMD:14 | Fort:+4 | Ref:+3 | Will -1 | Init:+4 | Climb +7 | Handle Animal +7 | Ride +10

"Sir, I present to you my account of the events that transpired. I am still greatly concerned regarding the presence and source of the undead in the caves."

Varel's account of the journey to and from the cave.

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

"Cressyk's report is accurate, except that the I do not recall seeing gills upon the dhampir necromancer. I do not know it to have been gillman in origin; perhaps just a death-touched human meddling with magic beyond his measure. There was also another cave system to the west that was left unexplored. It may yet contain dangers."

"Also, although the magic of Aroden is fading in that cave the magic of the waves is very strong. Uori was a vessel of holy energy, some of which he drew from the pool there. It seems these Gillmen worship the sea directly. Uori certainly did not have reverence towards Aroden."

Grand Lodge

Male Half-Orc Inquisitor 4 [ HP 31/31 | AC 18/12/16 | Fort +7, Ref +5, Will +8 | Init +5 | Perception +9 ]

Ah, my mistake - not sure why I thought that the dhampir was part gillman. Also, didn't realize we left a corridor unexplored...definitely not what I'd intended.

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

spellcraft: 1d20 + 10 ⇒ (20) + 10 = 30

"Vardel, I am one who understands arcane matters. It is true the creation of the undead requires magic that is aided by certain portals to negative energy planes or connections to certain evil deities. I saw evidence of neither, although I am no expert in divine matters and perhaps Farris will correct me."

Grand Lodge

Human Sorcerer 9 | HP 59/59 | AC:14/12/12| F:+7 R:+7 W:+9 | Init:+3 | Perception: +10

My notes again.

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney can only nod as the others spoke.

"Clever and brave were my companions. I did not reach the Minotaur in time to draw blood."

Grand Lodge

After inspecting the last notes from Farris for a long time, Master Shaine suddenly looks up to you and beams a bright smile.

You have made us all proud today! Not only have you ventured where no one had before, but you embodied the very values we have been trying to teach you during these three years in the Grand Lodge. Cooperation, as you recently discovered, is paramount to our work as Pathfinders. Without the support of others we cannot strive, much less survive. But enough lectures, you have proven that you are past this point and are able to learn on your own. Today, I am proud to name you Pathfinders in your own right. Congratulations!

The elven master opens a lacquered wooden box as he speaks those words, and present you with your very own wayfinders, engraved with your name and today's date - 29 Kuthona 4713. May this day remain forever engraved in your memories!

This is the end of this scenario, which you succeeded completely! Not only did you explore the caves and decipher the engravings but you managed to perform very well in doing so, including a detailed (and outstandingly funny - thanks Vesparo!) report of your adventures. This grants you the full two fame/prestige points.

The link for your Chronicle sheet will be sent via PM shortly. You'll find that one of the boon allows you to get a wayfinder for free - if you haven't had this boon given to another of your characters already. Otherwise you can acquire a wayfinder for 1 prestige point.

Lastly, I would like to point out that this scenario is replayable, albeit not with the same character. You can play it an infinite number of times with characters who are level 1, and once with a level 2 character (same rule as the Level 1-2 modules).

Most importantly, I hope you had fun playing The Confirmation. I know I certainly loved GMing it for your group!

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