[PFS] GM Lithrac's Evergreen Trilogy (Inactive)

Game Master Cyril Corbaz

Maps and Handouts


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Sovereign Court

Tian-Min Human Inquisitor L5 | HP: 38/38 | AC:21 T:16 FF:16 | CMB:5 CMD:21 | Saves F:7 R:8 W:8 | Init:+7 | Per:+10 | Spd: 30 | Reroll 1/1 | Bane: 5/5 | Discern Lies: 1/5 | Spell Slots: L1 5/5 L2 1/3 | Conditions:

"Hmm, what if we block all the entrances, so they can only come in from the skylight?"

Silver Crusade

Male Oread Cleric (Crusader) of Shizuru 1 [ HP 10/10 | AC 16/FF13/T13 | Fort +3, Ref +2, Will +5 | Init +4 | Perception +3 ]

Gavan looks around as well. "Let us expect that the Kortos Consortium will likely announce themselves as such. If we are able to bribe them, or perhaps convince them that we are Aspis guards and attack them - not lethally, of course - perhaps we can do more to damage that relationship."

Silver Crusade

Male Oread Cleric (Crusader) of Shizuru 1 [ HP 10/10 | AC 16/FF13/T13 | Fort +3, Ref +2, Will +5 | Init +4 | Perception +3 ]

While plans are being made, Gavan looks around the warehouse as well.

Perception: 1d20 + 3 ⇒ (15) + 3 = 18

Liberty's Edge

Male Half-Elf Unchained Barbarian (Invulnerable Rager) [2.0] | HP 25/25 | AC 16 [14] T 12 FF 14 | Init +4 | Perc +11 | F +5 R +2 W +1 (all +2 vs Enchantments) | CMB +7 CMD 19 | Acro +5 (+9 for jump) Climb +7 Survival +6 Swim +7 SM +1 Rage Rounds 11/11, DR 2 vs non-lethal attacks, DR 1 vs all others

I am willing to be the focal point of their attention, if you need someone to keep them busy while the ambush is sprung.

Grand Lodge

Your contact shakes her head as Hikari speaks about her joining the Society. "You are presumptuous, aren’t you? I will say only this: when our work is done, I expect to meet with your venture-captain to settle up my payment. After our meeting, I do not know where I will go, but your actions in Diobel have certainly given me much to think about."

Delroya nods as she hears Gavan's words. "My advice would be to deal with them as peacefully as you can. The warehouse and many of the goods inside it belong to the Kortos Consortium, not the Aspis Consortium. We do not want to make them our enemies, if possible."

Before leaving, she hands you an important document, quickly adding "By now you should know that the Aspis Consortium is breaking Diobel’s laws. What we’re doing here is not exactly legal, either, in the views of the Kortos Consortium. I am hoping that we can get through this without drawing their ire, but as a last resort, you can use this document. It should eliminate any questions as to the legality of your actions. If you can avoid having to use it, I would be grateful, but do not hesitate to present it if necessary." See Handouts, page 2

Your search of the warehouse turns some unexpected items that you might be using for the task at hand. Kitt finds two disguise kits and a bear trap.

Bear trap:

Type mechanical; Perception DC 15; Disable Device DC 20
Trigger location; Reset manual
Effect Atk +10 melee (2d6+3); sharp jaws spring shut around the creature’s ankle and halve the creature’s base speed (or hold the creature immobile if the trap is attached to a solid object); the creature can escape with a DC 20 Disable Device check, DC 22 Escape Artist check, or DC 26 Strength check.

Kitty makes a priceless find. In one of the far reaches of the warehouse, she uncovers a locked cage (with its key) containing a hungry fighting dog. With enough time (three hours) and practise (Handle Animal) he could be trained into becoming an ally.

Gavan searches the guard room, and finds six smokesticks, as well as ten flasks of alchemist's fire.

As for Popole, his interest is drawn by the platform accessing the lower level. While it has a rusty mechanism, the grippli finds a bucket of grease that could be used to make the mechanism more manageable. That would take two hours for one person, but as a result the platform could be raised or lowered as a standard action.

Moving the crates - rules:
One PC can move a 5-foot square of stacked crates by hand a total of 5 feet in 10 minutes—if the PC succeeds at a DC 20 Strength check, or if a group of PCs works together, they can move the same amount a total of 10 feet in 10 minutes. A PC can knock over a stack of crates as a full-round action if she succeeds at a DC 18 Strength check; falling crates deal 2d6 points of damage to creatures in a 10-foot line (Reflex DC 15 negates), and create an area of difficult terrain in those squares. PCs may use the aid another action to assist each other on this Strength check.

So, how are you going to use your time to prepare? You have about 6 hours.

Dark Archive

Half Elf Unchained Summoner 4 HP:27/27 | AC:15 T:12 FF:13 | CMB:3 CMD:14 | Saves F:+3 R:+4 W:+4(+2for enchantment) | Init:+2 | Per:+2 | Rod of Reach Lesser 2/3 Spells L1: 1/4 L2: 1/2

"Hey guys! Look what I've found. I like just leaving the main door open, it'll be less suspicious? According to my calculations, it will only take about an hour for us to seal the doors if we each picked a door."Kitt grins while showing the party his finds. "And of course, we could ensemble all the traps for when they come in! He. he." At this point, Kitt starts picking out a piece of paper and starts drawing out what he thinks should be the grand plan.

Liberty's Edge

Male Half-Elf Unchained Barbarian (Invulnerable Rager) [2.0] | HP 25/25 | AC 16 [14] T 12 FF 14 | Init +4 | Perc +11 | F +5 R +2 W +1 (all +2 vs Enchantments) | CMB +7 CMD 19 | Acro +5 (+9 for jump) Climb +7 Survival +6 Swim +7 SM +1 Rage Rounds 11/11, DR 2 vs non-lethal attacks, DR 1 vs all others

Haldoc will keep busy by moving around the crates as instructed by Kitt. I'm afraid I'm not good with animals. If we can't use this beast, perhaps we should simply release it.

Sovereign Court

Tian-Min Human Inquisitor L5 | HP: 38/38 | AC:21 T:16 FF:16 | CMB:5 CMD:21 | Saves F:7 R:8 W:8 | Init:+7 | Per:+10 | Spd: 30 | Reroll 1/1 | Bane: 5/5 | Discern Lies: 1/5 | Spell Slots: L1 5/5 L2 1/3 | Conditions:

"I understand, Lady Delroya. We would avoid engaging the Kortos Consortium agents in battle. All bets are off though for the Aspis Consortium. They need to pay for the crimes they have committed to humanity." Hikari gives Delroya a bow as thanks as she takes her leave.

Hikari then joins his team in searching the warehouse. He then works together to move the crates.
perception: 1d20 + 6 ⇒ (8) + 6 = 14 Anything else?

"The area covered by the bear trap is not large so I would suggest it be placed in front of the door from the guardroom. see red X We then block all other entrances. That would only leave them two routes, that from the guard room and that from the skylight. They could try to break their way through the other entrances, but it would delay them." Hikari ponders briefly, then quickly adds on, "We should probably only set the trap when we are certain that it is not the Kortos Consortium who are entering."

The Exchange

Mouser the Lion:
| HP: 16 | AC:20 T:14 FF:16 | CMB:4 CMD:18 | Saves F:+4 R:+7 W:+3 | Init:+3 | Per:+6 Move 40'
Fem/Hlflg Druid 3 | HP: 24| AC:19 T:13 FF:17 | CMB:1 CMD:13 | Saves F:+5 R:+4 W:+7 | Init:+4 | Per:+11 Move 30'

"Oh look how they are keeping that dear animal" Kitty gets over to the dog, making sure it will respond ok and has something to eat before releasing it and working with it a few hours...

Handle Animal 1d20 + 6 ⇒ (11) + 6 = 17

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

Popole begins to move crates before the secret doors.

"UFffF! I anyone wants to help!"

Dark Archive

Half Elf Unchained Summoner 4 HP:27/27 | AC:15 T:12 FF:13 | CMB:3 CMD:14 | Saves F:+3 R:+4 W:+4(+2for enchantment) | Init:+2 | Per:+2 | Rod of Reach Lesser 2/3 Spells L1: 1/4 L2: 1/2

"I'm going to move these boxes here, maybe we can use it as a trap! Anyone good with disguises, they could use this to maybe talk with the people who come in, and identify Kortos and Aspis. What do you guys think?" He says this as he spends the next hour moving boxes to near the entrance as Hikari points out.

Sovereign Court

Tian-Min Human Inquisitor L5 | HP: 38/38 | AC:21 T:16 FF:16 | CMB:5 CMD:21 | Saves F:7 R:8 W:8 | Init:+7 | Per:+10 | Spd: 30 | Reroll 1/1 | Bane: 5/5 | Discern Lies: 1/5 | Spell Slots: L1 5/5 L2 1/3 | Conditions:

"No, Master Kitt. I'm afraid I am not proficient with disguises." In fact, the idea appears to be faintly distasteful to him. "When the Kortos agent come, let us try to talk reason to them. I trust they are unaware of the harm Aspis is doing to their city. And when the Aspis agents come, I do not think I would be the only one who would want to take them down in return for their nefarious deeds."

Silver Crusade

Male Oread Cleric (Crusader) of Shizuru 1 [ HP 10/10 | AC 16/FF13/T13 | Fort +3, Ref +2, Will +5 | Init +4 | Perception +3 ]

Gavan distributes the flasks of alchemist's fire to the pathfinders, then assists with moving the boxes.

Grand Lodge

Added movable wooden boxes to the map, so that you may mark where you want to move them. Moreover, I'd like each of you to make a quick list (with OOC tag) of how his character uses his/her preparation time. If you need to make a roll, also do it within your next post. Finally, please set your mini where your character is after he's done all the preparation he wanted to make.

The Exchange

Mouser the Lion:
| HP: 16 | AC:20 T:14 FF:16 | CMB:4 CMD:18 | Saves F:+4 R:+7 W:+3 | Init:+3 | Per:+6 Move 40'
Fem/Hlflg Druid 3 | HP: 24| AC:19 T:13 FF:17 | CMB:1 CMD:13 | Saves F:+5 R:+4 W:+7 | Init:+4 | Per:+11 Move 30'

Actions:
Per above, used Handle Animal on the dog, ultimately setting it for close protection whilst Mouser is off engaging melee. Roll as per above was 17, assume no other circumstance bonuses - so should be ok as long as the animal didn't start as hostile.-Can use Wild Empathy as well if that was the case

Dark Archive

Half Elf Unchained Summoner 4 HP:27/27 | AC:15 T:12 FF:13 | CMB:3 CMD:14 | Saves F:+3 R:+4 W:+4(+2for enchantment) | Init:+2 | Per:+2 | Rod of Reach Lesser 2/3 Spells L1: 1/4 L2: 1/2

Actions:
Moved about 6 Wooden boxes as depicted on map, (far right double doors and where they are standing) ~15 feet each between Terra and Kitt.

Sovereign Court

Tian-Min Human Inquisitor L5 | HP: 38/38 | AC:21 T:16 FF:16 | CMB:5 CMD:21 | Saves F:7 R:8 W:8 | Init:+7 | Per:+10 | Spd: 30 | Reroll 1/1 | Bane: 5/5 | Discern Lies: 1/5 | Spell Slots: L1 5/5 L2 1/3 | Conditions:

To clarify, if a group of us move the crates, do we still need to make the 20 DC strength check? If so, then it is one to roll and the other(s) to aid?

Silver Crusade

Male Oread Cleric (Crusader) of Shizuru 1 [ HP 10/10 | AC 16/FF13/T13 | Fort +3, Ref +2, Will +5 | Init +4 | Perception +3 ]

Gavan will take some time and grease the mechanism to lower the platform, then will lend his strength to moving boxes.

Hour 1:

Strength: 1d20 + 4 ⇒ (2) + 4 = 6
Strength: 1d20 + 4 ⇒ (11) + 4 = 15
Strength: 1d20 + 4 ⇒ (14) + 4 = 18
Strength: 1d20 + 4 ⇒ (9) + 4 = 13
Strength: 1d20 + 4 ⇒ (4) + 4 = 8
Strength: 1d20 + 4 ⇒ (3) + 4 = 7

Hour 2:

Strength: 1d20 + 4 ⇒ (12) + 4 = 16
Strength: 1d20 + 4 ⇒ (9) + 4 = 13
Strength: 1d20 + 4 ⇒ (13) + 4 = 17
Strength: 1d20 + 4 ⇒ (13) + 4 = 17
Strength: 1d20 + 4 ⇒ (6) + 4 = 10
Strength: 1d20 + 4 ⇒ (2) + 4 = 6

Hour 3:

Strength: 1d20 + 4 ⇒ (10) + 4 = 14
Strength: 1d20 + 4 ⇒ (20) + 4 = 24
Strength: 1d20 + 4 ⇒ (4) + 4 = 8
Strength: 1d20 + 4 ⇒ (8) + 4 = 12
Strength: 1d20 + 4 ⇒ (17) + 4 = 21
Strength: 1d20 + 4 ⇒ (7) + 4 = 11

Hour 4:

Strength: 1d20 + 4 ⇒ (1) + 4 = 5
Strength: 1d20 + 4 ⇒ (4) + 4 = 8
Strength: 1d20 + 4 ⇒ (5) + 4 = 9
Strength: 1d20 + 4 ⇒ (19) + 4 = 23
Strength: 1d20 + 4 ⇒ (19) + 4 = 23
Strength: 1d20 + 4 ⇒ (17) + 4 = 21

Liberty's Edge

Male Half-Elf Unchained Barbarian (Invulnerable Rager) [2.0] | HP 25/25 | AC 16 [14] T 12 FF 14 | Init +4 | Perc +11 | F +5 R +2 W +1 (all +2 vs Enchantments) | CMB +7 CMD 19 | Acro +5 (+9 for jump) Climb +7 Survival +6 Swim +7 SM +1 Rage Rounds 11/11, DR 2 vs non-lethal attacks, DR 1 vs all others

As stated, Haldoc will merely act as the muscle and aid in the positioning of the boxes as the others see fit.

Did we want to block off the secret entrances or have we decided against that now?

Grand Lodge

Kitty, do you wish to give the dog some food? It looks rather hungry. *nudge nudge wink wink*

Hikari - The wording indicates you don't need the check if you are more than one set on the same task.

The Exchange

Mouser the Lion:
| HP: 16 | AC:20 T:14 FF:16 | CMB:4 CMD:18 | Saves F:+4 R:+7 W:+3 | Init:+3 | Per:+6 Move 40'
Fem/Hlflg Druid 3 | HP: 24| AC:19 T:13 FF:17 | CMB:1 CMD:13 | Saves F:+5 R:+4 W:+7 | Init:+4 | Per:+11 Move 30'

Kitty finds the dog some food, either from her pack or purifying something nearby... "Poor thing, you look starved!"

Dark Archive

Half Elf Unchained Summoner 4 HP:27/27 | AC:15 T:12 FF:13 | CMB:3 CMD:14 | Saves F:+3 R:+4 W:+4(+2for enchantment) | Init:+2 | Per:+2 | Rod of Reach Lesser 2/3 Spells L1: 1/4 L2: 1/2

Turning to organize the party, Kitt directs Gavan and Haldoc to cover the doors.

I went ahead and move the boxes to cover the doors, with the lot of us, I think 6 hours is more than enough to cover the doors. Also put a few boxes in "strategic" locations

Sovereign Court

Tian-Min Human Inquisitor L5 | HP: 38/38 | AC:21 T:16 FF:16 | CMB:5 CMD:21 | Saves F:7 R:8 W:8 | Init:+7 | Per:+10 | Spd: 30 | Reroll 1/1 | Bane: 5/5 | Discern Lies: 1/5 | Spell Slots: L1 5/5 L2 1/3 | Conditions:

math for time moving crates:
With 6 of us divided into 3 groups of 2, we don't have to make strength checks and can move a crate 10 ft in 10 min. Based on my count, we would need to move a total of ~ 24 counts of crates x 5 ft, i.e. 120 minutes. 3 groups working together would take 120 / 3 = 40 min. In fact, if we want, we could double the number of boxes behind the doors to really make sure they can't bash their way through. That would only take ~ 1.5 hours, leaving us another 4.5 hours for other preparations. GM, without actually copying the boxes, can we take it that there are two layers of crates blocking the doors? Or do you guys want more layers? Haha.

Hikari takes a look around at the party's handiwork, moderately pleased. "That would leave either the skylight or the guard room that they enter from. We should position ourselves around these area, while at least some having access to the other areas in case they break through the blocked doors. Since my attacks are primarily ranged, I'll stay somewhere near the centre to provide support to whomever is engaged."

He thinks through the plan, and adds, "Could someone with good hearing, say Kitty, try to listen out for the agents? If we hear the Kortos agents, we should remove the bear trap before they enter."

Grand Lodge

After six hours of intensive work moving the crates around and taming a dog, noise can be heard coming from the outside. Someone attempts to open one of the barricaded door, then another, before attempting to come through the guard room.

Do you disarm the bear trap, or not? There's no clue who these people might be.

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

Popole doesn't do anything with the traps and posts himself in range for his net, on the side of the main entrance.

Dark Archive

Half Elf Unchained Summoner 4 HP:27/27 | AC:15 T:12 FF:13 | CMB:3 CMD:14 | Saves F:+3 R:+4 W:+4(+2for enchantment) | Init:+2 | Per:+2 | Rod of Reach Lesser 2/3 Spells L1: 1/4 L2: 1/2

Kitt stays behind the boxes where he is, not making any move but he whispers to everyone else "Anybody want to check who that is?"

Sovereign Court

Tian-Min Human Inquisitor L5 | HP: 38/38 | AC:21 T:16 FF:16 | CMB:5 CMD:21 | Saves F:7 R:8 W:8 | Init:+7 | Per:+10 | Spd: 30 | Reroll 1/1 | Bane: 5/5 | Discern Lies: 1/5 | Spell Slots: L1 5/5 L2 1/3 | Conditions:

Hikari whispers, "Until we can be certain it is the Aspis, I think we should disarm the trap. We can't afford to start a battle with the Kortos Consortium before we even have the chance to talk."

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

Popole's forehead wrinkles.

"Yeah, they said the Kortos Consortium will come as well... Anyone could disable it?"

Liberty's Edge

Male Half-Elf Unchained Barbarian (Invulnerable Rager) [2.0] | HP 25/25 | AC 16 [14] T 12 FF 14 | Init +4 | Perc +11 | F +5 R +2 W +1 (all +2 vs Enchantments) | CMB +7 CMD 19 | Acro +5 (+9 for jump) Climb +7 Survival +6 Swim +7 SM +1 Rage Rounds 11/11, DR 2 vs non-lethal attacks, DR 1 vs all others

Indeed, let's disarm it. I'll handle it. On the assumption its more a strength thing than a Disable skill.

Grand Lodge

You can always trigger it with a pole or something like that, then re-arm it later. I'll assume you do so.

The bear trap closes with a loud CLANG, warning the people outside that something is afoot. "Who goes there? State your business? Why are the entrances closed?" says a prudent but unhappy voice through the door.

Dark Archive

Half Elf Unchained Summoner 4 HP:27/27 | AC:15 T:12 FF:13 | CMB:3 CMD:14 | Saves F:+3 R:+4 W:+4(+2for enchantment) | Init:+2 | Per:+2 | Rod of Reach Lesser 2/3 Spells L1: 1/4 L2: 1/2

Kitt and Terra maintain silence waiting to see who enters the room. My heart is beating, oh the excitement, let's hope our plan works!

Silver Crusade

Male Oread Cleric (Crusader) of Shizuru 1 [ HP 10/10 | AC 16/FF13/T13 | Fort +3, Ref +2, Will +5 | Init +4 | Perception +3 ]

"It seems unlikely that Aspis agents would announce themselves so...it appears, therefore, that these are with the Kortos Consortium."

Sovereign Court

Tian-Min Human Inquisitor L5 | HP: 38/38 | AC:21 T:16 FF:16 | CMB:5 CMD:21 | Saves F:7 R:8 W:8 | Init:+7 | Per:+10 | Spd: 30 | Reroll 1/1 | Bane: 5/5 | Discern Lies: 1/5 | Spell Slots: L1 5/5 L2 1/3 | Conditions:

"I agree," Hikari whispers back. "Let's wait for them to come in first before we engage them in conversation. I do not like the idea of speaking through a door. Some can remain hidden in case things go south."

Grand Lodge

No answers to the voices, then?

"Open up or we'll break the door and retake this facility by force! Last warning." orders the voice.

The Exchange

Mouser the Lion:
| HP: 16 | AC:20 T:14 FF:16 | CMB:4 CMD:18 | Saves F:+4 R:+7 W:+3 | Init:+3 | Per:+6 Move 40'
Fem/Hlflg Druid 3 | HP: 24| AC:19 T:13 FF:17 | CMB:1 CMD:13 | Saves F:+5 R:+4 W:+7 | Init:+4 | Per:+11 Move 30'

"Hold on!" Kitty chimes in with customary Halfling friendliness.

Kitty fumbles with the latch for a few moments before opening, allowing people to hide.

Grand Lodge

If people want to hide, I'll need Stealth checks.

Dark Archive

Half Elf Unchained Summoner 4 HP:27/27 | AC:15 T:12 FF:13 | CMB:3 CMD:14 | Saves F:+3 R:+4 W:+4(+2for enchantment) | Init:+2 | Per:+2 | Rod of Reach Lesser 2/3 Spells L1: 1/4 L2: 1/2

Kitt and Terra remain as silently as possible as they hear the people coming in.

Kitt, Stealth: 1d20 + 2 ⇒ (17) + 2 = 19
Terra, Stealth: 1d20 + 2 ⇒ (4) + 2 = 6

Sovereign Court

Tian-Min Human Inquisitor L5 | HP: 38/38 | AC:21 T:16 FF:16 | CMB:5 CMD:21 | Saves F:7 R:8 W:8 | Init:+7 | Per:+10 | Spd: 30 | Reroll 1/1 | Bane: 5/5 | Discern Lies: 1/5 | Spell Slots: L1 5/5 L2 1/3 | Conditions:

Hikari stands with Kitty, ready to support.

The Exchange

Mouser the Lion:
| HP: 16 | AC:20 T:14 FF:16 | CMB:4 CMD:18 | Saves F:+4 R:+7 W:+3 | Init:+3 | Per:+6 Move 40'
Fem/Hlflg Druid 3 | HP: 24| AC:19 T:13 FF:17 | CMB:1 CMD:13 | Saves F:+5 R:+4 W:+7 | Init:+4 | Per:+11 Move 30'

Kitty makes no effort to hide either the lion or the dog.

Silver Crusade

Male Oread Cleric (Crusader) of Shizuru 1 [ HP 10/10 | AC 16/FF13/T13 | Fort +3, Ref +2, Will +5 | Init +4 | Perception +3 ]

Gavan moves away from the door, hoping to avoid the guards altogether.

Stealth (ACP): 1d20 + 2 - 1 ⇒ (3) + 2 - 1 = 4 (though not really hiding, just moving out of sight)

Liberty's Edge

Male Half-Elf Unchained Barbarian (Invulnerable Rager) [2.0] | HP 25/25 | AC 16 [14] T 12 FF 14 | Init +4 | Perc +11 | F +5 R +2 W +1 (all +2 vs Enchantments) | CMB +7 CMD 19 | Acro +5 (+9 for jump) Climb +7 Survival +6 Swim +7 SM +1 Rage Rounds 11/11, DR 2 vs non-lethal attacks, DR 1 vs all others

Haldoc will remain where he is as well, though he will try to stay inconspicuous.

Stealth: 1d20 + 0 ⇒ (20) + 0 = 20

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

Popole tries to hide between shadows and boxes and crates.

Stealth: 1d20 + 11 ⇒ (9) + 11 = 20

Grand Lodge

Two humans open the door and enter the room, looking highly wary of what's afoot. They glare at Kitty expectantly. At the same moment, two other figures can be seen on the rooftop, looking down.

"What are you doing here? You're trespassing. Why are these boxes blocking the doors? Explain yourselves or face the consequences. You better be convincing."

Sovereign Court

Tian-Min Human Inquisitor L5 | HP: 38/38 | AC:21 T:16 FF:16 | CMB:5 CMD:21 | Saves F:7 R:8 W:8 | Init:+7 | Per:+10 | Spd: 30 | Reroll 1/1 | Bane: 5/5 | Discern Lies: 1/5 | Spell Slots: L1 5/5 L2 1/3 | Conditions:

Hikari calls on Shizuru's guidance before they enter to sweeten his words to avoid an unnecessary battle. cast guidance if there's an opportunity to do so before they enter, otherwise remove the +1 below.

diplomacy, guidance: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25

Hikari steps up and performs a bow, before speaking. "Greetings. That you have not attacked us immediately tells me that you are not of the Aspis scum who have been defiling this city, and thus are from the Kortos Consortium. We have no dispute with you. We are from the Pathfinder Society and the last thing we want is to damage the relationships between our organisations. Our feud is with the snakes of the Aspis Consortium. I know that you are in partnership with them, but I doubt they have revealed the depravity of their deeds. They are not moving simple goods, but are producing and peddling drugs, not just in your treasured town of Diobel but also out to the rest of the Inner Sea. We just rescued a number of your townsmen whom they have entrapped by this drug. Thankfully, we rescued them early enough, and I hope they find adequate rest at the Church of Sarenrae that we brought them to. We just want to shut down their drug operations, before they hurt more people. More of your townsfolk. Please, we have no quarrel with you."

Do we still have samples of the drugs or did Captain Zendrani take them?

Dark Archive

Half Elf Unchained Summoner 4 HP:27/27 | AC:15 T:12 FF:13 | CMB:3 CMD:14 | Saves F:+3 R:+4 W:+4(+2for enchantment) | Init:+2 | Per:+2 | Rod of Reach Lesser 2/3 Spells L1: 1/4 L2: 1/2

Kitt listens intently to the words of Hikari, he won't admit it, but is impressed by his diplomatic attitude. Guess I should do the same huh. Taking lead from Hikari, he steps out from the shadows in attempt to further convince the folks that they are no threat.Also casting guidance if there is time

"Well, Hello! That man here speaks the truth. We have seen the damage this drug has done, and we don't know how many more are impacted by this evil. Surely you don't want the livelihood of your fellow peoples destroyed. Maybe some even to death! Our intent is a noble one, to save lives. I hope you would understand. "

diplomacy, improve attitude, guidance: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14

The Exchange

Mouser the Lion:
| HP: 16 | AC:20 T:14 FF:16 | CMB:4 CMD:18 | Saves F:+4 R:+7 W:+3 | Init:+3 | Per:+6 Move 40'
Fem/Hlflg Druid 3 | HP: 24| AC:19 T:13 FF:17 | CMB:1 CMD:13 | Saves F:+5 R:+4 W:+7 | Init:+4 | Per:+11 Move 30'

Assist Dip 1d20 + 6 ⇒ (20) + 6 = 26

The cheery halfling chimes in - "Like he says, everything as above board as it can be - just some shady ne'er-do-wells have been about peddling nasty drugs, and I'm not talking a bit of innocent flaylef down behind the tomato bushes, no, something much darker. We're hanging about to ask them to put a stop to it - sorry about the trespass, but surely as decent and upstanding citizens you can see the need and maybe look the other way til at least supper?"

Silver Crusade

Male Oread Cleric (Crusader) of Shizuru 1 [ HP 10/10 | AC 16/FF13/T13 | Fort +3, Ref +2, Will +5 | Init +4 | Perception +3 ]

Gavan, seeing the others handling the situation, remains silent and waits to see the response.

Dark Archive

Half Elf Unchained Summoner 4 HP:27/27 | AC:15 T:12 FF:13 | CMB:3 CMD:14 | Saves F:+3 R:+4 W:+4(+2for enchantment) | Init:+2 | Per:+2 | Rod of Reach Lesser 2/3 Spells L1: 1/4 L2: 1/2

If there is still time, Kitt shall offer everyone mage armor and guidance after they talk to these people.

Grand Lodge

Casting guidance as you are trying to talk down unfriendly people isn't such a good idea, especially if they're not trained in Spellcraft. They might take that for an offensive action.

The men look at each other, and hesitate for a second, especially after seeing the evidence you found in the sewers. "We might get into trouble if we leave, but you sound like you have a case. Very well, we'll remain neutral in this matter." Then they leave as quickly as they came.

I'll assume you set the bear trap again.

Kitt, as for casting mage armor it shouldn't pose any problems (you only have two castings lasting one hour each though, so you can cover yourself and someone else), but guidance has a duration of 1 minute. If you want everyone to have the benefits of that spell when the Aspis come, it means that you would need to continually cast it (36 seconds casting that spell every minute) until the enemy comes. Not to mention that casting makes noise, and will definitely attract attention. Even having yourself only means that you'd need to cast that spell every minute until the Aspis come - possibly hours later. So no, you can't have everyone under guidance.

GM rolls:
4d3 ⇒ (3, 1, 2, 1) = 7

Half an hour later, as you are starting to think the Aspis won't show up after all, noises alert you of someone's presence - the Aspis is here! You don't see them so far, but you sense them lurking around.

You have one round to prepare. Everyone's entitled to an action (standard and move actions).

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

Must Popole make another roll to stay hidden? If it is so, he'll take ten (for a total of 21).

Popole tries to stay hidden and has his net readied.

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