[PFS] GM Lithrac's Destiny of the Sands Trilogy (#5-12, #5-15 and #5-16) (Inactive)

Game Master Cyril Corbaz


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Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

I will take the ghost salt if no one else has any need

Grand Lodge

No luck in identifying either items, Buri.

Grand Lodge

Spells Remaining:
1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

Ignatius takes a look at the stone and the potion. "I might be able to figure out what they are."

Spellcraft stone: 1d20 + 5 ⇒ (5) + 5 = 10
Spellcraft potion: 1d20 + 5 ⇒ (12) + 5 = 17

"Hmm, nope, I can't figure them out." He tosses the stone to Ardisen. "You might have better luck. And Quarr," he hands the potion to the alchemist, "you're the potion-master, aren't you?"

Sovereign Court

Male Human (Taldan) Wizard (Enchantment Manipulator) 16 HP: 130/130 | AC: 12 | T: 12 | FF: 10 | CMD: 20 | Fort: +14 | Ref: +13 | Will: +18| Init: +2 | Perception: +7 | Sense Motive: +8

Ardisen catches the stone out of the air with a smirk and uses Detect Magic to try to determine it's properties.

"Hmm, no pressure then."

Spellcraft: 1d20 + 11 ⇒ (11) + 11 = 22

Grand Lodge

When Buri tries to hand the magical stone to Ignatius or Ardisen, all his attempts inexplicably fail: the stone always returns to his hand. Trying to smash it doesn't seem to work either, for the stone always reassembles itself in Buri's belongings. Furthermore, it looks like the stone burdens the dwarf more than it should be.

You are cursed, Buri! You may only move at half speed while that cursed stone is in your possession.

Ardisen looks at the stone, and thinks that it is a stone of alarm, though there must obviously be more to it.

Quarr identifies the potion effortlessly as an oil of greater magic weapon (Caster level 8th).

Sovereign Court

Male Human (Taldan) Wizard (Enchantment Manipulator) 16 HP: 130/130 | AC: 12 | T: 12 | FF: 10 | CMD: 20 | Fort: +14 | Ref: +13 | Will: +18| Init: +2 | Perception: +7 | Sense Motive: +8

Ardisen arches an eyebrow at the stone.

"For all intents and purposes it appears to be a stone of alarm, but it is evidently more than that. I'd need some time to properly look over it."

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

Busy researching the potion and cataloging it in his notes Quarr looks up to see the stone returning to Buri's hands and reassembling itself after being smashed.

That is amazing! You are a lucky Dwarf to be able to experience this grand phenomena. might I study you after we are complete here to see what all is going on?

Grand Lodge

Spells Remaining:
1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

Ignatius offers a smile to his companions, "Mind if I take that magical weapon oil there?" Iggy takes the bottle (if nobody objects) and follows Buri into the entry.

"Let's try the double doors," he says as he opens the doors to the south."[/b]

Scarab Sages

Male Human Fighter (Dervish) 4 HP: 38/38 | AC 17 | T 11 | FF 16 | Fort +6| Ref +2 | Will +3 (+1 vs. Fear)| CMD 19 (+2 vs. Trip)| Init +1 | Perc +4

Amennekht frowns at the remains of the pathfinder, wondering how long they have lain here lost and dead. He whispers a quiet prayer of the remains as the others pick at the belongings.

As Ignatius opens the southern doors he grips his Khopesh tightly.

Grand Lodge

To the south
The ceiling of this natural cavern sparkles with thousands of tiny crystals, while the center of the cave is split by a chasm that wends deeper underground. A stone bridge stretches over the gap. At the center of the bridge rises a black granite obelisk, covered with gems and hieroglyphics. The obelisk is a masterpiece of sculpture, with flawless lines and beautifully rendered images of the past. Large double doors provide an exit to the north while an open archway to the south is covered with wall carvings and leads to a hallway.

Since the northern door is open, you now have full view of the fountain room.
The relaxing splash of water echoes throughout this tiled room. A large, pristine pool occupies much of the chamber, and a statue of a warrior-maiden serves as the centerpiece, endlessly pouring water from an ornate jar. A large carving on the east wall depicts a frightening man who stares at the viewer, with half his body burnt and ruined and the other half young and healthy. A withered corpse lies in the northwest corner. An open doorway to the south leads to the fortress’ entry hall.

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

Quarr goes to inspect the corpse. We have another body over here! He says to the rest of the group as he looks at the remains and the rest of the room.

Perception: 1d20 + 9 ⇒ (18) + 9 = 27

The Exchange

Dwarf druid lvl 3 [ HP 30/30 NL8 | AC 20+2=22 T 12 FF 18 | CMD 16 | F +6 R +3 W +6 | Init +6 Per +9 SM +3]

I had no idea you could activate a curse item by just trying o identify it, or that Pathfinder had those actually. Havent seen one since 3.0.

Buri looks at the corpse but dont move. Nah, one time was enough.

Grand Lodge

As Quarr heads in the northern room where the body lies, he realizes he's not alone in there, he spots a creature lurking within the waters of the fountain. Seeing that it's been spotted, the creature comes out of the pool and perches next to the statue to observe Quarr with great curiosity. The creature, whose body is made exclusively of water, doesn't appear to be agressive, rather interested in the alchemist. "Ko koutou i konei ki te hei toku hoa?"

Aquan:
"Are you here to be my companion?"

Apart from the creature, many elements of interest are otherwise present in the room.

The corpse itself remains an enigma, though the wall next to him bears a multitude of scratches as if indicating the passage of time, and a chewed piece of leather next to him bears a nearly illegible note that curses the writer’s companions for leaving him to drown in a desert.

Heal DC 15:
That person has obviously died of starvation a long time ago.

The carvings on the walls are also highly interesting for loreseekers.

Knowledge (religion) DC 10:
The man depicted on the wall can be identified as the god of magic, Nethys. His split form shows the creative and destructive potential of magic.

A series of three cartouches on either side of the figure proclaim several of the god’s powers in Ancient Osiriani. Each hand-sized cartouche can be removed from the wall, and one can rearrange the stone panels easily.
Those who attempt to decipher the hieroglyphs can attempt a Linguistics or Knowledge (religion) check (different than the one above). If you can read Ancient Osiriani, you get a +10 circumstance bonus and the check can be done untrained for you.

Finally, Quarr is able to spot a seam in the eastern wall indicating a hidden passage behind the carving, though there is no obvious latch or handle for opening the door.

Grand Lodge

Buri, you usually trigger an item's curse just by touching it, or donning it (if it can be worn).

Sovereign Court

Male Human (Taldan) Wizard (Enchantment Manipulator) 16 HP: 130/130 | AC: 12 | T: 12 | FF: 10 | CMD: 20 | Fort: +14 | Ref: +13 | Will: +18| Init: +2 | Perception: +7 | Sense Motive: +8

Ardisen looks confused by the creatures words.

"I'm afraid I have no idea what it is trying to say."

Hoping that the creature remains non-violent, the wizard casts his eyes around the room.

Heal (untrained): 1d20 ⇒ 9

Knowledge (religion): 1d20 + 8 ⇒ (20) + 8 = 28

Linguistics: 1d20 + 9 + 10 ⇒ (15) + 9 + 10 = 34

Ardisen does indeed speak Ancient Osiriani so I've included the +10 in the Linguistics check.

The enchanter gestures to the figure on the wall.

"But incase any of you aren't sure, that is Nethys, god of magic."

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

Quarr begins to back away from the creature. I am sorry but I do not understand. Do you speak common? As he is closer to his companions he mentions There is a crack in the seam of the wall. It looks to be a passage but there are not latches or levers that I can make out. The man in the corner looks as if he has died of starvation quite a while ago, which seems odd

heal: 1d20 + 4 ⇒ (16) + 4 = 20
Knowledge (religion): 1d20 + 5 ⇒ (5) + 5 = 10
Knowledge (nature?): 1d20 + 8 ⇒ (12) + 8 = 20

The knowledge nature is to possibly identify this creature.

Scarab Sages

Male Human Fighter (Dervish) 4 HP: 38/38 | AC 17 | T 11 | FF 16 | Fort +6| Ref +2 | Will +3 (+1 vs. Fear)| CMD 19 (+2 vs. Trip)| Init +1 | Perc +4

Know (Religion): 1d20 + 1 ⇒ (8) + 1 = 9
Linguistics: 1d20 + 2 + 10 ⇒ (8) + 2 + 10 = 20
Heal: 1d20 + 1 ⇒ (1) + 1 = 2

Amennekht cares little what god it might be but immediately focuses on the cartouches.

Grand Lodge

Spells Remaining:
1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

Heal: 1d20 + 2 ⇒ (19) + 2 = 21
Knowledge (Religion): 1d20 + 6 ⇒ (19) + 6 = 25

Knowledge (Religion) - cartouches: 1d20 + 6 ⇒ (15) + 6 = 21

What kind of roll would be needed to identify the creature?

Ignatius takes a quick look at the body and confirms Quarr's assessment. "It is strange. It's not as if it's been a terrible chore opening up the doors to get in here..."

He takes a closer look at the carving of the man. "Ah, Nethys. You see here the split depiction represents both the creative and destructive capabilities of magic."

He lightly runs a finger over the cartouches, "Wonder what these could mean?"

Grand Lodge

Sorry, I forgot to mention it's Knowledge (planes) to identify this creature. Quarr, I'll roleplay the interaction with it as soon as we get back from the hospital (see discussion thread).

Knowledge (planes) DC 14:
This creature is a water elemental, though it looks typically stronger than the average one.

Ardisen, with the help of his companions, manages to decipher the hieroglyphs.

Grand Lodge

Spells Remaining:
1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

Knowledge (Planes) + Monster Lore: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27

"That guy there is a water elemental. Looks to be a bit stronger than your run-of-the-mill elemental. It doesn't seem threatened by us. But we should be cautious nonetheless."

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

It looks as if these Cartouches can be rearranged.... Should we attempt to rearrange them? If so in what order? The little gnome says standing on his tiptoes to examine the hieroglyphs.

Scarab Sages

Male Human Fighter (Dervish) 4 HP: 38/38 | AC 17 | T 11 | FF 16 | Fort +6| Ref +2 | Will +3 (+1 vs. Fear)| CMD 19 (+2 vs. Trip)| Init +1 | Perc +4

"While I don't seem to recall what the statue represents it clearly has a light and dark side. Perhaps arranging the cartouches with positive connotations upon the light side and those with darker aspects upon the burned side?

Possible arrangement?:

Burned Side
Sun and staff (Destruction)
Man and Scarab (Knowledge of Death)
Eye over Water (Knowledge over World)
Whole Side
Ankh Over Bread (Abundance)
Ankh before Arch (Rune)
Scepter and Sun (Preservation)

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

Sounds like a logical plan Amen.

The Exchange

Dwarf druid lvl 3 [ HP 30/30 NL8 | AC 20+2=22 T 12 FF 18 | CMD 16 | F +6 R +3 W +6 | Init +6 Per +9 SM +3]

Be carefull, the wrong answer can triger a trap. I dont like the look of that corpse.

Sovereign Court

Male Human (Taldan) Wizard (Enchantment Manipulator) 16 HP: 130/130 | AC: 12 | T: 12 | FF: 10 | CMD: 20 | Fort: +14 | Ref: +13 | Will: +18| Init: +2 | Perception: +7 | Sense Motive: +8

At the mention of traps, Ardisen backs away from the wall.

"If you wish to try moving them and seeing which pattern works, be my guest."

Grand Lodge

Is that the way you actually arrange the symbols, Amennekht?

While the Pathfinders study the hieroglyphs carefully, the elemental attempts to communicate with Quarr but without any success, as the gnome is unable to understand Aquan. After a few tries, the elemental simply observes, content with remaining in the pool.

Quarr:
You also spotted a few things on the withered body: a wayfinder, and her clothes. Strangely any kind of weapon is missing, but the statue seems to have a finely crafted scimitar in its hand.

Scarab Sages

Male Human Fighter (Dervish) 4 HP: 38/38 | AC 17 | T 11 | FF 16 | Fort +6| Ref +2 | Will +3 (+1 vs. Fear)| CMD 19 (+2 vs. Trip)| Init +1 | Perc +4

Not at this time. Just listing his suggestion.

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

There is also a wayfinder on the body though she is missing all weapons for some reason.

Sovereign Court

Male Human (Taldan) Wizard (Enchantment Manipulator) 16 HP: 130/130 | AC: 12 | T: 12 | FF: 10 | CMD: 20 | Fort: +14 | Ref: +13 | Will: +18| Init: +2 | Perception: +7 | Sense Motive: +8

Ardisen will scoop up the wayfinder and examine it, before checking it's magical properties.

I'll take 20 on the Perception check for 22 and then cast Detect Magic on the wayfinder and the room while I'm at it.

Spellcraft: 1d20 + 11 ⇒ (18) + 11 = 29

Grand Lodge

The wayfinder is a regular one, just like the one you received on the day you passed your Confirmation.

Scarab Sages

Male Human Fighter (Dervish) 4 HP: 38/38 | AC 17 | T 11 | FF 16 | Fort +6| Ref +2 | Will +3 (+1 vs. Fear)| CMD 19 (+2 vs. Trip)| Init +1 | Perc +4

"Well if there are no objections or other suggestions, perhaps I will attempt this arrangement. "
Amennekht carefully removes and replaces the cartouches.

Grand Lodge

Moments after Amennekht has switched the destruction and the preservation glyphs, the wall rumbles and a hidden door opens in it. Inside, the rich scent of palm wine, cinnamon, and myrrh fills this magically illuminated storehouse. Each wall has deep slots filled with papyrus scrolls. A white-and-black marble altar enveloped in faint wisps of faerie fire sits squarely in the center of the room. A ladder to the south leads up to a walkway, with more shelves and a golden sarcophagus.

Map updated

Sovereign Court

Male Human (Taldan) Wizard (Enchantment Manipulator) 16 HP: 130/130 | AC: 12 | T: 12 | FF: 10 | CMD: 20 | Fort: +14 | Ref: +13 | Will: +18| Init: +2 | Perception: +7 | Sense Motive: +8

Ardisen extends Amennekht a nod of respect.

"Impressive. This is just a normal wayfinder but it's definitely legitimate."

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

Great job Amen! The gnome says clapping excitedly, still eyeing the water elemental before finally setting his pack down. Quarr grabs his notepad and begins writing notes of everything found so far w/ pictures of the cartouches.

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

Chasik's nose gets whiff of the wine and cinnamon, and he thinks of home. It was a nice smell, his mother loved to bake. Apple pie was her favorite, and his too.

Chasik, heads into the room, but doesn't ascend the ladder quite yet. He awaits the others to enter as well.

Ah, this reminds me of home, and the apple pies my mother used to make. So, who here knows who or what may be housed in the sarcophagus. If it's a mummy, I am gonna hurt whoever gives me the wrong information, he says with a slight chagrin to let them know he was only joking...a little.

The Exchange

Dwarf druid lvl 3 [ HP 30/30 NL8 | AC 20+2=22 T 12 FF 18 | CMD 16 | F +6 R +3 W +6 | Init +6 Per +9 SM +3]

Very impressive master Amennekht. Buri says bowing to the warrior before proceeding. Once inside he carefully starts to check the papyrus.
Detect Magic
Perc: 1d20 + 8 ⇒ (6) + 8 = 14

Grand Lodge

Spells Remaining:
1st: 3/5 | 2nd: 2/3 | Judgments: 1/2 | Bane: 4/5 | CLW Wand 46
Inquisitor 5 HP: 40/48 | AC 23 | T 13 | FF 21 | Fort +6 | Ref +3 | Will +6 (+2 vs. illusions)| CMD 18 | Init +4 | Perc +9 | Sense Mot +13

Ignatius claps Chasik on the back, "It is odd, isn't it - the places and little things that can remind us of home." Once in the room, Ignatius climbs the ladder to get a closer look at the sarcophagus.

-Posted with Wayfinder

Scarab Sages

Male Human Fighter (Dervish) 4 HP: 38/38 | AC 17 | T 11 | FF 16 | Fort +6| Ref +2 | Will +3 (+1 vs. Fear)| CMD 19 (+2 vs. Trip)| Init +1 | Perc +4

Amennekht flinches as the door opens half expecting something unpleasant to befall him for his daring. Regaining his composure he looks in at the room recognizing the embalming scents almost at once.

"Your home smells of the embalmed? This... person, must have been of some consequence to have such honors bestowed upon them. I expect there to be mummified remains withing the sarcophagus, if they prove carry a curse, or be hostile is yet to be seen my friends.

He steps back from the door, clearly reluctant to enter the burial chamber. Remembering himself he moves the the body of the dead pathfinder and whispers another prayer over this body.

Sovereign Court

will save reroll 1/1 | Heroic Defiance 1/1 Human (Taldor) Fighter (Unbreakable) 10.2 | HP 137/137 | AC 28 | TCH 12 | FF 27 | Perc +0 | Initiative +2 | Stealth -4 | CMD 21 | F/R/W: 14/9/10 (+2 vs compulsion/charm, +2 vs mind affect)

That is not what I meant Amen. My mother bakes a lot, and the scent reminds me of home is all., he lets out a small laugh as his words could be taken out of context.

Grand Lodge

On the level you're on, many papyri can be found, all written in Ancient Osiriani, which isn't a problem for Ardisen's vast knowledge of dead languages. Once the documents translated, you understand that the archive contains a trove of history from the Age of Destiny that the Jeweled Sages managed to preserve through the decline of the pharaohs and the purges directed against them.

A small shrine next to the sarcophagus holds coded notes in Ancient Osiriani, question-and-answer sessions conducted with the spirit of the scholar mummified inside the sarcophagus. The questions concern the preservation of memory in magical jewels and the crafting and repair of such jewels. The notes explain that the sarcophagus allows a creature touching it to commune with any corpse placed inside.

The sarcophagus is magical and definitely emits an aura of necromancy.

Searching the shelves reveals a collection of spell scrolls you easily identify: a scroll of bless, a scroll of magic weapon, a scroll of ghostbane dirge, and a scroll of resist energy. There is also a scroll of remove disease, a scroll of speak with dead, and a scroll of elemental speech.

The chest on the walkway contains five bottles of holy water, a stack of ancient platinum coins, five spell component pouches, and three scholar’s outfits in red, yellow, and green, cut in a style common millennia ago.

Sovereign Court

Male Human (Taldan) Wizard (Enchantment Manipulator) 16 HP: 130/130 | AC: 12 | T: 12 | FF: 10 | CMD: 20 | Fort: +14 | Ref: +13 | Will: +18| Init: +2 | Perception: +7 | Sense Motive: +8

Is the sarcophagus open or openable?

Ardisen reviews the contents of the room with (surprisingly) quiet interest, before discussing there options.

"This is quite the find, dating back to the Age of Destiny."

The enchanter passes several of the texts to Amennekht for him to review.

"It also presents us with a number of options. We can use this scroll to speak with the elemental outside, or we could use this sacophagus to commune with the corpse inside, or with those of the Pathfinders outside."

Unless there is any object, the Chelaxian begins rolling up the scrolls into his backpack, while his porter bundles the collectables into his own.

With a smile of excitement the enchanter speaks again.

"What should we speak to first, the elemental or the spirits of the deceased?"

Grand Lodge

The sarcophagus is closed, but can be opened. Inside lies a mummy.

Sovereign Court

Male Human (Taldan) Wizard (Enchantment Manipulator) 16 HP: 130/130 | AC: 12 | T: 12 | FF: 10 | CMD: 20 | Fort: +14 | Ref: +13 | Will: +18| Init: +2 | Perception: +7 | Sense Motive: +8

Ardisen casts detect magic across the mummy itself, seeing if it or the sarcophagus is emitting the magical aura.

Grand Lodge

It is the sarcophagus. The mummy itself is dead. Very dead and very unmagical.

Silver Crusade

Male Gnome (9.0A) Alch 9 | HP 54/57 | AC 32;TCH 18; FF 28 | F +10; R +11; W+6 | CMB +6; CMD 19
Consumables:
Bomb 0/20 | Muta 0/1 (+4DEX / -2 WIS/ +2 AC/+2 reflex) | Wings 7/9; Bewildering 2/3 | Wands: CLW 34/50; Endure Elements 40/50 | Alc Fire 8/10; acid 5/5 | Bolts 15/20; CI 50/50; Silver 49/50

Quarrs ears perk up when he hears mentio of speaking with the deceased and an elemental creature. Perhaps with the pathfinder outside and the elemental.

Looking in the chest Quarr grasps and inventories the holy water's excitedly If nobody objects of course

The Exchange

Dwarf druid lvl 3 [ HP 30/30 NL8 | AC 20+2=22 T 12 FF 18 | CMD 16 | F +6 R +3 W +6 | Init +6 Per +9 SM +3]

I say we talk to them all. Including the mummy that is currently inside.

Sovereign Court

Male Human (Taldan) Wizard (Enchantment Manipulator) 16 HP: 130/130 | AC: 12 | T: 12 | FF: 10 | CMD: 20 | Fort: +14 | Ref: +13 | Will: +18| Init: +2 | Perception: +7 | Sense Motive: +8

Ardisen nods in agreement.

"I think you're right Buri."

Ardisen begins looking for any way to activate the sarcophagus and speak with it's current occupant, referring to the ancient texts if needed.

"Necromancy never was a strength of mine, I always found it a little unrefined."

Grand Lodge

Ardisen starts chanting prayers for the dead in Ancient Osiriani, and soon one more presence can be felt among you.

"कौन मुझे बुलाने की हिम्मत
आपके सवालों बोलते हैं और मुझे आराम करते हैं एक बार फिर"

Ancient Osiriani:
"Who dares summon me? Speak your questions, and let me rest once more."

Sovereign Court

Male Human (Taldan) Wizard (Enchantment Manipulator) 16 HP: 130/130 | AC: 12 | T: 12 | FF: 10 | CMD: 20 | Fort: +14 | Ref: +13 | Will: +18| Init: +2 | Perception: +7 | Sense Motive: +8

The enchanter thinks for a moment, wracking his brains for the words to use in a dead language he only recently learnt. Finally, he speaks in the tongue native to the presense.

"मेरा नाम है
सलाई ऑपरेटिव और नीलम बाबा के सहयोगी
अपने अनन्त बाकी दखल के लिए लेकिन मैं तुम्हें और क्या आप आप में बाकी जगह के बारे में पता कर रहे हैं जो मुझे बताने के लिए प्रार्थना करना"

Anciet Osiriani:
"My name is Ardisen Greymore. Pathfinder operative and associate of the Sapphire Sage Amenopheus. Apologises for interrupting your eternal rest, but I beseech you to tell me who are you and what you know of the place you rest in?"

A shiver runs up the spine of the Chelaxian as his mind realises he is speaking with the spirit of a scholar that passed centuries ago.

Grand Lodge

"मैं भूसा चूहा हूँ, मैं गीत फिरौन, मिस्र कभी बोर सबसे बड़ा देवता राजा से एक के लिए एक अदालत लाइब्रेरियन था
मैं मैं गहना संतों की तीन फिरौन के क्लेश से शरण ली जहां साधक की मूर्खता, में हूँ कि पता"

Ancient Osiriani:
"I am Halmrat, I was a court librarian for the Song Pharaoh, one of the greatest god-king Osiron ever bore. I know that I am in Seeker's Folly, where three of the Jeweled Sages took refuge from the pharaoh's persecutions."

Ardisen:
You sense that his presence, strong at first, grows weaker as he speaks. He won't be there for long, in your opinion.

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