GM Mike Hallet |
Several more attacks hit the guardian, but he still remains.
The flaming woman continues to fire upon Solomon who is engulfed.
Touch Attack: 1d20 + 13 ⇒ (7) + 13 = 20
Fire: 8d6 ⇒ (3, 3, 2, 4, 4, 6, 5, 2) = 29
The fire engulfing him flares up causing the pain to be amplified.
Solomon is sickened and vulnerable to fire while engulfed.
An earthquake suddenly rocks the temple and then gravity suddenly shifts in the opposite direction and back again, causes mass disorientation.
Nonflying creatures without the earth subtype must make a DC 20 reflex save. You take half the damage below on a successful save. On a failed save you take full damage and are knocked prone.
Damage: 10d6 ⇒ (6, 5, 2, 2, 1, 2, 1, 1, 6, 6) = 32
Sielan - 4 Charisma damage - 1 negative level - mind probed
Solomon (17/91 hp) - Engulfed in witchfire (sickened, vulnerable to fire)
Avelina
Imbroglio
PG (-134 hp)
Svetlana - 1 negative level
Fandral - 1 Charisma damage
W
Imbroglio "Vinnie" Guarini |
Reflex: 1d20 + 10 ⇒ (20) + 10 = 30
12/71 HP
Vinnie keeps his feet, but he looks bruised and battered, like he can't tell how he feels. He is unrecognizable, to himself. He snarls and fires a disrupt undead ray at the stupid witchy-fire. Power of Positive Energy!: 1d20 + 7 ⇒ (4) + 7 = 11 for 1d6 ⇒ 6 damage!
Sielan |
Thank you, was tempted to switch immediately to the higher target, but decided bit was best to stop negative levels first.
Seeing Solomon hit the lance of fire, Sielan roars swings his glaive through the winged spectre before he sets off in chase of the burning ghost.
"Don't set my friends on fire!"
Attack on the Guardian. Holy Weapon, Arcane Strike, Rage, Power Attack.
Attack: 1d20 + 17 + 2 + 2 - 3 - 1 ⇒ (19) + 17 + 2 + 2 - 3 - 1 = 36
Damage: 1d10 + 9 + 2 + 3 + 9 ⇒ (4) + 9 + 2 + 3 + 9 = 27
Holy vs Evil: 2d6 ⇒ (2, 5) = 7
GM Mike Hallet |
Sielan - 4 Charisma damage - 1 negative level
Solomon (17/91 hp) - Engulfed in witchfire (sickened, vulnerable to fire) - Reflex save required
Avelina - Reflex save required
Imbroglio (55/71 hp)
Svetlana - 1 negative level - Reflex save required
Fandral - 1 Charisma damage - Reflex save required
W
Solomon Goodman |
Can I use my 1/rage flight to safely land from the quake? If not:
Reflex: 1d20 + 2 ⇒ (1) + 2 = 3
At -15, however +22 hp from raging so still positive.
Saul reinitiates his raging song, giving the group another surge of strength. Once per rage flight is reset, you can all take a single fly action again. You all still have full damage vs ghosts and +11 to acrobatics as well.
"Avelina... would have happen to have a way to make me disappear? I can't take another of those..."
Saul considers getting to his feet to join his friends in the fray, but decides that in his current condition some more bolstering magic would be most effective.
"Sielan... take that thing down!"
Casting Heroic Finale, giving Sielan another Standard action.
Sielan |
Driven by Solomon's command, Sielan attacks the undead.
Activating Lunge taking -2 AC. Attack on the Fire Undead. Holy Weapon, Arcane Strike, Rage, Power Attack.
Attack: 1d20 + 17 + 2 + 2 - 3 - 1 ⇒ (3) + 17 + 2 + 2 - 3 - 1 = 20
Damage: 1d10 + 9 + 2 + 3 + 9 ⇒ (2) + 9 + 2 + 3 + 9 = 25
Holy vs Evil: 2d6 ⇒ (2, 6) = 8
Solomon Goodman |
if that missed... Gallant inspiration: 2d4 ⇒ (3, 2) = 5
"@_$$&+ it... Avelina... Get me out of here."
-Posted with Wayfinder
GM Mike Hallet |
Can Solomon rage cycle at his current hp? Wouldn't he drop as soon as soon as the current rage was turned off?
'Hellion' Svetlana Irriseni |
Reflex 1d20 + 9 - 1 ⇒ (7) + 9 - 1 = 15
Svetlana has Boots of the cat - Mininmum damage from falls and always lands on her feet - will that help?
GM Mike Hallet |
With lingering performance the last rage never ends until the next one starts.
Good point.
Avelina of Mendev |
Reflex Save: 1d20 + 15 ⇒ (14) + 15 = 29
Avelina steps out of the way with grace, avoiding the worst of the gravity surge. She turns her gaze to Solomon, hearing his pleas for assistance.
"How could a Righteous Soul such as myself turn down such an earnest request for help?"
Avelina strides over to Solomon, shoots a wand out of her wrist sheath--this one engraved "Purity"--and taps him with it.
Cure Critical Wounds: 4d8 + 7 ⇒ (6, 4, 8, 4) + 7 = 29
Solomon Goodman |
I can't access the Google Drive files from where I am so I'll just put a status of my current buffs here. If anyone would like to put those into the spreadsheet that'd be great.
Raging Song (Lingering) - Duration = 2 rounds
+4 Str, +4 Con, +3 Will, -2 AC (No fast healing while lingering)
Provides Raging Leaper (+ Level to Jump), Raging Flyer (Fly for 1 round per rage, active on everyone), Ghost Rager (Full damage to ghosts)
GM Mike Hallet |
Reflex 1d20+9-1
Svetlana has Boots of the cat - Mininmum damage from falls and always lands on her feet - will that help?
Yes, it will.
'Hellion' Svetlana Irriseni |
Great, I can then start on my feet and fly at it...!
Svetlana flies at the creature - charging at it!
PA/FF, Overhand chop, rage, charge
Attack 1d20 + 18 + 2 + 2 ⇒ (2) + 18 + 2 + 2 = 24
Damage 1d10 + 11 + 9 + 3 + 3 ⇒ (2) + 11 + 9 + 3 + 3 = 28
GM Mike Hallet |
Sielan hits thanks to Solomon's inspiration.
Svetlana misses due to the negative level she alredy has.
Avelina heals Solomon, but he is still badly wounded and still engulfed in flame.
Sielan - 4 Charisma damage - 1 negative level
Solomon (14/91 hp) - Engulfed in witchfire (sickened, vulnerable to fire)
Avelina (72/88 hp)
Imbroglio (55/71 hp)
Svetlana - 1 negative level
Fandral - 1 Charisma damage - Reflex save required
W (-33 hp)
GM Mike Hallet |
I'll give Fandral until this evening to post his turn, then I will take an action for him.
Fandral |
comletely forgot about raging flyer.. oh well
reflex: 1d20 + 15 ⇒ (1) + 15 = 16
move action to kip up and move action to reload pistol..
GM Hmm |
★ - OVERSEER ANNOUNCEMENT - ★
The image of Sorrina Westyr appears as she helps an enormous water elemental dispatch a band of gargoyles. “We do not stand alone in our efforts, my friends. Our teams discovered a band of rebels fighting back against our adversaries and we have begun to coordinate with them. Some much needed assistance should be arriving shortly.”
Table GMs, the Allies benefit is now in play!
GM Mike Hallet |
sonic: 1d6 ⇒ 6
If I cannot defeat you, I will make sure one of you does not leave here alive!
The flaming woman moves to get a clear shot at Solomon, intent on trying to finish him off as a last act of undying spite.
Unfortunately Lunge doesn't last long enough to allow you to take an AoO, but Svetlana should get one.
The Allies benefit allows you so summon the nereid you rescued previously to help you for 1 encounter. Unfortunately there isn't any attack she can use that will have any effect on the undead as they are all mind-affecting or poison, which undead are immune to. It could jump in front of the blast that's coming to give Solomon cover, but that's about it.
Sielan - 4 Charisma damage - 1 negative level
Solomon (15/91 hp) - Engulfed in witchfire (sickened, vulnerable to fire)
Avelina (72/88 hp)
Imbroglio (55/71 hp)
Svetlana (104/109 hp) - 1 negative level - Take your AoO.
Fandral (52/84 hp) - 1 Charisma damage - Reflex save required
W (-39 hp)
Solomon Goodman |
By my math, this stubborn half-orc will walk out of this on his own 2 feet so long as he takes less than 57 damage from the shot... c'mon no crits and average (or just above average) damage! Better odds than most save-or-die effects as it were... Although I must say, a ghost raging nereid just sounds hilarious.
GM Mike Hallet |
The creature fires it's shot at Solomon.
Touch Attack: 1d20 + 13 ⇒ (5) + 13 = 18
Fire Damage: 8d6 ⇒ (3, 2, 5, 5, 3, 1, 3, 4) = 26
It seems satisfied as Solomon falls over from its wounds, only the lingering effects of his song keeping him alive.
Sielan - 4 Charisma damage - 1 negative level
Solomon (-24/91 hp) - DYING! - Engulfed in witchfire (sickened, vulnerable to fire)
Avelina (72/88 hp)
Imbroglio (55/71 hp)
Svetlana (104/109 hp) - 1 negative level - Take your AoO.
Fandral (52/84 hp) - 1 Charisma damage - Reflex save required
W (-39 hp)
Solomon Goodman |
correct, but the ghost seems nice enough to have descended into reach. Also, half orc ferocity... Saul is still conscious although staring at some pretty nasty wounds.
"You have failed.... Now you die."
-Posted with Wayfinder
'Hellion' Svetlana Irriseni |
Seems ok, I can hit her with a lunge then at that height
Svetlana moves in to shield her comrade "He's not yours for the taking, wench"
Lunge
PA+FF/Rage/Overhand chop/-1 Neg level
Attack 1d20 + 18 + 2 - 1 ⇒ (19) + 18 + 2 - 1 = 38
Damage 1d10 + 11 + 9 + 3 + 3 ⇒ (9) + 11 + 9 + 3 + 3 = 35
[ooc]If she shoots for Solomon again, Svetlana will use her Suicidal trait to step in the way and become the target of the attack.
GM Mike Hallet |
Sonic: 1d6 ⇒ 3
W (-77 hp)
As her weapon strikes, Svetlana must make a Will save to avoid being engulfed in the green flames.
Originally I thought you'd be safe if you used a reach weapon like many other attacks of this type, but apparently this ability does not have that language.
Any creature entering the same square as a witchfire or striking it with a melee attack must succeed on a DC 22 Will save or begin burning with witchflame, even if the attack would not otherwise harm the witchfire because of its incorporeal nature.
'Hellion' Svetlana Irriseni |
Seems pretty clear cut - no mention of reach being exempt - nasty!
Raging/-1 Level
Will 1d20 + 7 - 1 + 3 ⇒ (4) + 7 - 1 + 3 = 13
Svetlana gets enveloped in Green Flame...
Fandral |
Fandral moves to get a cleat shot on the green flamed woman and fires.
attack vs touch: 1d20 + 16 ⇒ (19) + 16 = 35
damage: 1d8 + 6 ⇒ (4) + 6 = 10
I made one reflex save, is this another. I will roll anyway
reflex: 1d20 + 15 ⇒ (15) + 15 = 30
Sielan |
Sielan tries to arrest his movement to be able to stop the undead before she succeeds on her pursuit of vengeance.
Fly Check to hover: 1d20 + 2 + 4 + 2 - 1 ⇒ (15) + 2 + 4 + 2 - 1 = 22
"I won't let you burn anyone else!
Activating Lunge taking -2 AC. Full attack on the Fire Undead. Holy Weapon, Arcane Strike, Rage.
Attack: 1d20 + 17 + 2 + 2 - 1 ⇒ (11) + 17 + 2 + 2 - 1 = 31
Damage: 1d10 + 9 + 2 + 3 ⇒ (5) + 9 + 2 + 3 = 19
Holy vs Evil: 2d6 ⇒ (3, 5) = 8
Attack 2: 1d20 + 17 + 2 + 2 - 1 - 5 ⇒ (2) + 17 + 2 + 2 - 1 - 5 = 17
Damage: 1d10 + 9 + 2 + 3 ⇒ (5) + 9 + 2 + 3 = 19
Holy vs Evil: 2d6 ⇒ (6, 2) = 8
Will vs Witchflame: 1d20 + 10 + 2 - 1 ⇒ (13) + 10 + 2 - 1 = 24
GM Mike Hallet |
Sonic: 2d6 ⇒ (1, 6) = 7
Sielan's first attack is enough to get the witchfire to discorporate.
Are you waiting for the flames to dissipate, if so, how long are you waiting?
Solomon Goodman |
First I need to not have a heart attack.
Saul coughs up blood and lets out a large victory blast on his warhorn.
"I think..." <cough> "...I need..." <cough> "...some help."
Restarting the performance so it lingers for another 2 rounds. Using poet's cloak to provide improved healing from lesser celestial totem.
He smirks. "&@%# went first."
He collapses in a heap on the ground.
At -3 and dying. In 2 rounds the con bonus will disappear and will die. Get me up and I can heal the rest of the party.
Assuming someone taps me with enough healing to keep me from having a barbarian heart attack I'll cast Path of Glory and burn another 2 rounds of performance to heal everyone up the rest of the way. I'll detect magic and inspect the auras afterwards.
Spellcraft: 1d20 + 15 ⇒ (18) + 15 = 33
Knowledge (Arcana): 1d20 + 10 ⇒ (18) + 10 = 28
'Hellion' Svetlana Irriseni |
"Horrible thing, bravely fought friends!"
The Hellknight looks at Solomon dubiously, amazed that the man lived through all that. She draws a potion of cure light wounds with some doubt on her face.
Think we'd need more than CLW :p
Solomon Goodman |
Assuming you're administering it...
CLW: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6 That's enough for Saul to get the rest on his own.
Saul's eyes snap open and he looks as though he's fighting off death. A low rumble sounds from the back of his throat and he rises to his knees, continuing to cough up blood.
"FORM UP ON ME!"
As he yells this order and raises his arm, a light appears under his feet, extending 20 feet from himself. (Casting Path of Glory)
He stands in the aura and continues to cough for a few more moments before he stands up. "Pathfinders! At the ready!"
He blasts out a mustering call through his warhorn (restarting raging song) and basks in the positive energy that bathes the area.
Maintaining raging song for 6 rounds, healing a total of 90 (1 from Path +10 from Celestial Totem +4 Fast Healing) hp. As the performance lingers for another 2 rounds, he heals for another 22. Anyone else who joins Saul on the path will heal up likewise. This is over the course of a minute, so let me know if we're interrupted.
He looks over at Svetlana. "So... how long are these flames gonna stick to us?"
'Hellion' Svetlana Irriseni |
Sweet - I was wondering if that would cut it
"I deal mostly in demons, not undead... but I don't mind the colour" she jokes, although clearly quite put off by the green flame.
Solomon Goodman |
"Color is cool... burning... not so much. I've got a few spells I know to remove malicious effects but I'd rather not cast them if its a minute or two from dissipating on it's own. Otherwise I'll need to know if it's a long term aura, a permanent hex... I could just start expending energies but I'm running low as it is."
If its dispellable I'll try once on each of us. If its a permanent effect I'll cast break enchantment once on each of us. If nobody here can figure it out, I'm open to suggestions.
Sielan |
Found some inconsistencies with what my total HP was on my sheet, so recalculated it and came up with a third hp total different from the other two.
"Not sure what it is, but it doesn't look good. I can try my hand at breaking it if it is magical, but Solomon or Avelina are probably better at that than me. I'm b-better at smashing open doors than breaking enchantments."
Knowledge (arcana) on green fire: 1d20 + 15 + 2 - 1 ⇒ (19) + 15 + 2 - 1 = 35
"Ah, right. I've been forgetting to get this to you Avelina." Sielan turns to the devotee of Iomedae and hands over a scroll. "Got this in case something did damage that normal healing c-couldn't fix and I'd see it get use to make sure everyone else is fine."
Giving Avelina a scroll of restoration to help with Svetlana's negative level.
Solomon Goodman |
I suspect after that path of glory everyone is fully healed as far as HP is concerned.
"If you all don't mind, I think I'm going to have to leave the flashy effects to the rest of you for a bit... my energy reserves are running a bit low..."
For my next trick I'll try to actually put a sharp object in a baddie. Pretend to be a Barbarian for a bit instead of a stubborn buff-bot.
GM Mike Hallet |
You know that it is a magical effect (likely a supernatural ability) but to know more about it, would have required someone doing better on the monster knowledge check.
Let me know if you are going to try any of the remedies suggested so far or if you'd want to wait.
I'll say it's been about 2 minutes since Solomon started "burning" and he's still on fire.
Avelina of Mendev |
Avelina smiles with benevolent pride and presses the scroll back into Sielan's handz
"That will not be necessary, my dear."
Avelina pulls out her own scroll of restoration.
Using two uses of Razmiran Channel on the scroll of restoration, using two level 5 spell slots. That should get Sielan and Svetlana back to normal
Not much I can add to figuring out the witchfire thing. For RP reasons, Avelina cant have ranks in knowledge arcana or spellcraft, so she remains unaware that her magic isnt divine
Solomon Goodman |
Well... Odds are I'll end up burning my 4th level slots to just keep casting haste... So might as well just cast break enchantment at this point.
"Well no sense subjecting myself to more conflagration than necessary..."
Saul looks with some concern at the aura of flame and attempts to remove it from himself.
Caster level: 1d20 + 11 ⇒ (14) + 11 = 25
-Posted with Wayfinder
Sielan |
Sielan stretches his arm and bangs on his armor a few times to test the healing.
"Can't thank you enough. Still this is going be more useful to you than me. Even if you want me to hold onto it, know it is here if you want to use it."
'Hellion' Svetlana Irriseni |
"Surely your goddess has blessed you Avelina, you would be a great asset in the fighting against the filth of the Worldwound" Svetlana gives Avelina a good-natured smile, clearly seeing a bit of a do-gooder kinship with the woman.
Fandral |
Fandral reloads his pistol once more, and shoves it back into his waste band. He makes it over to the group once more to regroup and have his wounds tended to.
So we have elementals, golems, mist with tentacles, and now undead. This is an odd assortment of enemies. What's next?
GM Mike Hallet |
1:20 after arrival
The flames subside after Solomon completes his spell.
The good news is you chose 1 of the spells that would work to get rid of the flames.
The supernatural flames can only be extinguished before this duration expires by a break enchantment, miracle, remove curse, or wish spell.
The bad news... That duration is only 10 minutes, and the flames would possibly have subsided on their own by the time you got to the next encounter.
You find a cache of supplies including seven potions and a scroll.
Solomon Goodman |
I'll call that a final middle finger to that ghost. Not knowing the duration and just knowing that this appears to linger and that my spell worked, I'll take 1 attempt to purge it from Svetlana as well.
Caster check: 1d20 + 11 ⇒ (12) + 11 = 23
"Well well well... At least a small boon... Let's see what we've got!"
He whistles to himself and begins to scan for the unique auras of each item.
Spellcraft: 1d20 + 15 ⇒ (15) + 15 = 30
Spellcraft: 1d20 + 15 ⇒ (8) + 15 = 23
Spellcraft: 1d20 + 15 ⇒ (9) + 15 = 24
Spellcraft: 1d20 + 15 ⇒ (12) + 15 = 27
Spellcraft: 1d20 + 15 ⇒ (3) + 15 = 18
Spellcraft: 1d20 + 15 ⇒ (1) + 15 = 16
Spellcraft: 1d20 + 15 ⇒ (13) + 15 = 28
Spellcraft: 1d20 + 15 ⇒ (18) + 15 = 33
Roll more for me if needed
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