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[PFS] GM Lithrac's Cosmic Captive (#8-00), subtier 10-11

Game Master Cyril Corbaz

Cosmic Captive Buffs | Slides | Monster Knowledge Checks


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Liberty's Edge

skald rage, see invisibility, heroism, overland flight, 1 negative level M Human Knight 11 | HP 102/107 | AC 24 (23, -1 rage) | T 12 (11, -1 rage) | FF 23 (22, -1 rage) | CMD 25 | Fort +14* | Ref +8* | Will +11* | Init +1 (+ combat reflexes) | Perc +11*

"Glad everything as cleared up for you Imbroglio, but I'm gonna have to side with Avelina on this one."

Otherwise I do have potions of healing which I do believe avoid SR because the drinker is treated as the caster of the spell, but fine with going with Solomon's method of treatment.

Dark Archive

Cosmic Captive PC Buffs * Cosmic Captive Slides * Monster Knowledge Categories

The fast healing she benefited from during the fight was enough to bring her around.

She sits up, somewhat glad to still be alive, but very much frightened upon seeing the rest of your there so armed.

Liberty's Edge

skald rage, see invisibility, heroism, overland flight, 1 negative level M Human Knight 11 | HP 102/107 | AC 24 (23, -1 rage) | T 12 (11, -1 rage) | FF 23 (22, -1 rage) | CMD 25 | Fort +14* | Ref +8* | Will +11* | Init +1 (+ combat reflexes) | Perc +11*

Sielan nervously banters to try to calm her down putting aside his weapon. "No, no. We don't want to hurt you. We just got here and don't know anyone in the area, but we saw you in trouble and wanted to help out."

He pauses a moment as he avoids looking at her, focusing on his armor or spell components instead. "Who are you and why were they attacking you?"

Silver Crusade

Half-Orc | HP 15/91 (37/113 while raging), AC 20, FF 20*, T 12| Saves: F 10, W 6, R 4 | Perception -1 | Initiative +1

Saul puts his naginata away, and kneels down in front of her while keeping his hands in front palms up. "Friend, my name is Solomon Goodman of the Silver Crusade. I'll confess that we have little idea where this is or what is going on, but you seemed to be in need of help assailed by some villainous characters."

Diplomacy: 1d20 + 21 ⇒ (6) + 21 = 27

Dark Archive

Cosmic Captive PC Buffs * Cosmic Captive Slides * Monster Knowledge Categories

"It begins some time go when the servants of Kelizandri decided to build their Vault to contain Ranginori. He occupied this location on the asteroid and flooded it, creating a livable space for his cultist followers. From here the shahzada Zhaleh Setat oversaw the defenses until relatively recently. The whisper of Ranginori's freedom called out to her and she was inspired to lead a small—and unfortunately ill-fated—revolt. Ayrzul halted the asteroid's rotation in response, leaving the area turned away from the sun, in perpetual darkness and cold."

"Ayrzul's minions entombed most of the rebels in ice, but a few escaped out to these forests. However, some turned on each other with hope to regain Kelizandri's favor."


"Doom Girl" Online VL // PbP EventsPbP Gameday GamesPBPGD6 New Player Game Finder // Cosmic Captive Player SignupOverseer ThreadGM Reporting Form

★ - OVERSEER ANNOUNCEMENT - ★

Sorrina Westyr urgently projects her image to speak to every Pathfinder, and appears to be holding tightly to a steel ring near an alien device. “Everyone, brace yourselves. We have finished repairs of a strange craft on the bright side of the asteroid, and the engines will fire shortly, hopefully causing this rock to spin and even out the extreme temperatures. This may get a bit bumpy though in three…two…one... Hold on!”

A sudden jolt shakes the entire asteroid, sending anything unsecured reeling as the stars begin to spin overhead.

Table GMs, the Engines benefit is now in play. Vroooooom!

Liberty's Edge

skald rage, see invisibility, heroism, overland flight, 1 negative level M Human Knight 11 | HP 102/107 | AC 24 (23, -1 rage) | T 12 (11, -1 rage) | FF 23 (22, -1 rage) | CMD 25 | Fort +14* | Ref +8* | Will +11* | Init +1 (+ combat reflexes) | Perc +11*

Sielan takes a knee as he looks up into the sky. "So this will fix that perpetual darkness thing, right?"

"But who is Kelizandri or Ranginori?

Dark Archive

F Tief (Pit) Ftr 5/HK5 - HP109/109 AC-28/T-15/F-25 CMD30 F:+13 R:+9: W+7/ Percept+8 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

Pretty cool if you had played another 'Special'!

"Good question" The Hellknight keeps checking the bodies, but keeps an ear out for the explanations.


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★ - OVERSEER ANNOUNCEMENT - ★

Sorrina Westyr’s projection appears once again to every Pathfinder. Behind her is a map of the Asteroid, Aucturn’s Tear, lit up with different colors around the different regions.

“Good news, everyone! Our tactical reports coming from the region known as Area F, ‘The Sea of Fire’, tell us that the entire region has been claimed and is now safe for travel! Keep going, Pathfinders!”

The Sea of Fire has been Claimed!

Silver Crusade

Half-Orc | HP 15/91 (37/113 while raging), AC 20, FF 20*, T 12| Saves: F 10, W 6, R 4 | Perception -1 | Initiative +1

"So... Ranginori..."

Saul lets the name hang in the air for a moment and repeats himself, letting each syllable linger.

"Ran...gin....o...."

He pronounces the last syllable with a strong roll on the 'r' "rrrri."

He chews over the name. "So... this must be the entity trapped within this... Aucturn's Tear."

He turns back to the woman and kneels down next to her. "So what can you tell me about Ranginori? What was the cause of his imprisonment and why do you now seek his release?"

Sense Motive: 1d20 + 21 ⇒ (19) + 21 = 40

Silver Crusade

Half-Orc | HP 15/91 (37/113 while raging), AC 20, FF 20*, T 12| Saves: F 10, W 6, R 4 | Perception -1 | Initiative +1

Once Saul has any indication of the imprisoned entity's predisposition for compassion or cruelty, he'll be ready to move forward and act accordingly. He'll use song of marching again allowing the party to move at a hustle without tiring.

Dark Archive

F Tief (Pit) Ftr 5/HK5 - HP109/109 AC-28/T-15/F-25 CMD30 F:+13 R:+9: W+7/ Percept+8 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

"Yeah, talk whilst we walk - we came to investigate this frozen structure, what can you tell us about it?" Svetlana enquires as she pushes forward.


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★ - OVERSEER ANNOUNCEMENT - ★

“More tactical reports have been flowing in to our Control Center,” Sorrina Westyr proclaims as her image appears once more to all of you. She points her wand at a now glowing region of the Asteroid. “We’ve cleared another region! Area D, The Frozen City has been claimed and is now safe for travel!”

Dark Archive

Cosmic Captive PC Buffs * Cosmic Captive Slides * Monster Knowledge Categories

Kelizandri, the Brackish Emperor, is the current ruler of what your sages refer to as the Plane of Water, like his other elemental counterparts, they are evil dictators that have seized control of the elemental realms from once, more benign rulers. Ranginori, Duke of Thunder, was one of those imprisoned elemental lords.

As news of the Society's success starts to travel across Aucturn's Tear, the liberated nereid urges you to press on.

You can go to the Ice Reservoir or travel to the bright side of the asteroid past the already claimed Sea of Light to the Labyrinth of Flame. Or you can backtrack to the Crater and help secure that path.

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

"So they've imprisoned this Ranginori? Is he imprisoned here?" Vinnie scratches his chin as he tries to grasp the importance of what they've learned.

Dark Archive

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The nereid nods.

Silver Crusade

Half-Orc | HP 15/91 (37/113 while raging), AC 20, FF 20*, T 12| Saves: F 10, W 6, R 4 | Perception -1 | Initiative +1

"Well fellow Pathfinders, we know our job. Let's locate this Ranginori fellow and help start a revolution... Forward march!"

my vote is on ice reservoir

-Posted with Wayfinder

Liberty's Edge

skald rage, see invisibility, heroism, overland flight, 1 negative level M Human Knight 11 | HP 102/107 | AC 24 (23, -1 rage) | T 12 (11, -1 rage) | FF 23 (22, -1 rage) | CMD 25 | Fort +14* | Ref +8* | Will +11* | Init +1 (+ combat reflexes) | Perc +11*

"I'm not very familiar with places beyond our world, but this seems like something we should help with if we can."

Fine continuing through the ice reservoir.

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

Vinnie sighs. "Onward, Pathfinders. Let's find some paths." You can't tell if he's being sarcastic or true.

Ice, ice, baby.

Silver Crusade

Half-Orc | HP 15/91 (37/113 while raging), AC 20, FF 20*, T 12| Saves: F 10, W 6, R 4 | Perception -1 | Initiative +1

"Aye Vinnie, that's the spirit! At the double!"

Saul begins his song of marching with a flourish on the tin-whistle, then begins to break into a raunchy chant timed to the footfalls of the group.

Dark Archive

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Travel Time: 2d10 + 10 ⇒ (3, 3) + 10 = 16

00:42 after arrival

Powerful gusts of warm air howl through these twisting tunnels of ice. The passages turn upon themselves and end in sudden precipices. The footing is treacherous, and a step to either side drops into chasms clouded by freezing mist.

The tunnels here are slick, and creatures moving faster than half speed must succeed at an Acrobatics check or fall prone. This area has no natural illumination and is severely cold.

Navigating these tunnels in a timely fashion is a challenge, and one of needs to lead the others by succeeding at two Climb or Survival checks to make progress.

Silver Crusade

Half-Orc | HP 15/91 (37/113 while raging), AC 20, FF 20*, T 12| Saves: F 10, W 6, R 4 | Perception -1 | Initiative +1

Does the song of marching reduce that at all?

Saul carefully maneuvers himself, using his polearm as a walking stick and keeps an eye on his fellow pathfinders. "We need to find a safe route through these tunnels... And I regret to say that I'm probably not the one to lead this charge. But never fear! I have several tricks up my sleeve to make sure the brave souls at the front need not worry about falling to an icy doom. Let us make sure there are no traps or ambushes, and make our way through. I'll follow closely and at the first sign of trouble grant you the might of Gorum and luck of Cayden."

Saul will stay just a bit behind the leaders and at the first sight of any trouble will activate his raging song in order to give the party the ability to fly for 1 round and get back to safety. Additionally if any of the scouts fail a check I'll use Gallant Inspiration as an immediate action to add 2d4 to the roll. This is a retroactive bonus (after they fail but before the details of their failure are described) so GM, please roll it on my behalf and let me know how many castings I end up using and how many rounds of rage are needed to keep my friends safe. If things are really going south, I can also burn a 3rd level spell to give everyone who accepts my rage a climb speed equal to their land speed for a few rounds. If that looks like enough to navigate the worst of these trials altogether I'll just go ahead and use that. The spell is Flexible Fury, and I'd use it to replace Bestial Leaper with Bestial Climber

Dark Archive

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You can hustle for up to an hour per day without penalty, so no need for Song of Marching at this point.

Silver Crusade

Half-Orc | HP 15/91 (37/113 while raging), AC 20, FF 20*, T 12| Saves: F 10, W 6, R 4 | Perception -1 | Initiative +1

Ok. If it seems like it would be useful let me know and I'll mark off the rounds of performance. Otherwise I'll just make a non-performance song of marching for fun. Because bard needs to sing.

Dark Archive

F Tief (Pit) Ftr 5/HK5 - HP109/109 AC-28/T-15/F-25 CMD30 F:+13 R:+9: W+7/ Percept+8 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

Svetlana looks to the party, "Any trackers or climbers?"

Liberty's Edge

skald rage, see invisibility, heroism, overland flight, 1 negative level M Human Knight 11 | HP 102/107 | AC 24 (23, -1 rage) | T 12 (11, -1 rage) | FF 23 (22, -1 rage) | CMD 25 | Fort +14* | Ref +8* | Will +11* | Init +1 (+ combat reflexes) | Perc +11*

"Can't see well with this light, but I can certainly climb up a few passages or fly whereever you need me. If I can see where I'm going."

Assuming the front, Sielan uses the little light available to navigate up the tunnels, climbing ahead of the party.

Climb: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32
Climb: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17

"It has been a while since climbing through the last tomb. Still like this more. Always felt more stable with ground underneath my feet. Or hands."

Dark Archive

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00:52 after arrival

Gallant Inspiration: 2d4 ⇒ (2, 1) = 3

Sielan reaches a slope and begins to lose his grip. He starts to tumble towards the chasm, Solomon's Gallant Inspiration not quite enough to save him.

Seilan needs to make a reflex save or he will fall.

Sielan has some difficultly navigating some of the steeper parts of the climb. He sticks to the easier slopes as a result and ends up reaching a dead-end. After 10 minutes, you backtrack to your starting point.

You'll need to keep trying until you succeed on both checks. Each time you fail, you end up at a dead end and waste 10 minutes backtracking.

Liberty's Edge

skald rage, see invisibility, heroism, overland flight, 1 negative level M Human Knight 11 | HP 102/107 | AC 24 (23, -1 rage) | T 12 (11, -1 rage) | FF 23 (22, -1 rage) | CMD 25 | Fort +14* | Ref +8* | Will +11* | Init +1 (+ combat reflexes) | Perc +11*

Reflex: 1d20 + 9 ⇒ (1) + 9 = 10

Reminder I have overland flight for whatever that is worth. Climb was still my preferred skill just because navigating the tunnels via flight felt more uncontrolled than climbing.

Sielan slips and tumbles backward, attempting anything to try to keep from falling but both grip fails. He tries to halt some of his movement with flight, but it goes so quickly that he has little chance to react.

"I'm fine! I'm fine! I'm getting the hang of this, maybe that other way would work better."

Not my day. Presuming the effects of the fall are not catastrophic as well as assuming people are good with my as the stumbling forerunner still.

Climb: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24
Climb: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28

Silver Crusade

Half-Orc | HP 15/91 (37/113 while raging), AC 20, FF 20*, T 12| Saves: F 10, W 6, R 4 | Perception -1 | Initiative +1

Forgot about his flight myself. I guess I should read the buff list instead of just writing in it =P. Assuming Sielan's flight renders the fall a minor setback and not a life-threatening plunge. If that is a bad assumption and Sielan appears to be headed for a long and nasty collapse, Saul will take more drastic action... like being a stupid hero, raging, and jumping in after him so he can nail him with feather fall.

"Ah... such a wonderful and dramatic setting. I can imagine it now..."

He follows Sielan as he continues looking for a better route, but he deepens his voice and sounds as though he is narrating a play. "Our hero finds himself in a maze of twisting passages... all alike. He is in darkness... What gruesome fate awaits him?"

Will use gallant inspiration again if needed.

Dark Archive

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00:57 after arrival

Sielan does not fall 100 feet due to his ability to fly.

Seilan manages to arrest his fall by concentrating on his ability to fly.

Gallant Inspiration: 2d4 ⇒ (1, 4) = 5

Sielan nearly slips as he climbs a differnt slope, but Solomon's inspiration saves him. 5 minutes later, they have made progress.

As you continue through the tunnels you are taken by complete surprise. A terrible monster of the depths, a leviathan is rushing towards you, rushing upward through the ice!

Unfortunately it appears no one in the party is capable of making a DC 33 Knowledge (planes) or Perception check, so the haunt manifests befor you can react.

Everyone must make a DC 23 Will save vs a mind-affecting fear effect or be panicked for 1 round. If you are panicked, you drop whatever you are holding and flee. If you are not flying then as you flee you risk tripping on the ice and falling. To avoid falling you must make a DC 23 Reflex save. Remember that the panicked condition imposes a -2 to saving throws. If you fail the save, you fall 100 feet. Because you are panicked, you cannot take actions, even immediate actions such as casting feather fall. Due to the low gravity environment, the fall only causes 10d4 points of falling damage.

Dark Archive

F Tief (Pit) Ftr 5/HK5 - HP109/109 AC-28/T-15/F-25 CMD30 F:+13 R:+9: W+7/ Percept+8 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

Will + Discipline 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Svetlana uses her Headband of Unshakeable resolve to drop her level of fear by one step

Dark Archive

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Frightened will mean you don't drop what you are holding, but you still flee and take a -2 to saves, but you can take actions to save yourself if you fall.

Silver Crusade

Half-Orc | HP 15/91 (37/113 while raging), AC 20, FF 20*, T 12| Saves: F 10, W 6, R 4 | Perception -1 | Initiative +1

Will+Book: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15

Saul freezes in fear for a moment, and then begins narrating his own doom with a shaky but still booming voice. "Leviathan! Cresting the waves... leading us all to the grave!"

Reflex: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17

He begins to scramble back across the ice, then lets go and jumps to his feet hoping to flee from the dreaded creature. "Fall back and regro-"

His command is cut short as he slips and falls. "SLAY THE BEST! AVENGE M-"

****THUD****

Fall: 10d4 ⇒ (3, 1, 1, 3, 4, 1, 2, 1, 1, 4) = 21

Saul lays on the ice, stairing upward. He slowly stands up with a sheepish grin. He mutters, mostly to himself but loud enough for the others to hear. "...alright everyone. That scene will likely be omitted from the final revision."

Silver Crusade

AC 18 T 14(18 incorp. touch) FF 17 | HP 88/88 | F +14 R +15 W +11 (+21 vs charm/compulsion) | Init +16| Perc +10
Spells Per Day Remaining:
5-3/4 4-6/7 3-5/8 2-7/8 1-7/8
Spells Active:
Mage Armor, Heroism, Freedom of Movement, Threefold Aspect

Avelina uses a scroll of monkey fish with razmiran channel to expend a 2nd level spell slot instead of expending the scroll

With the benefits of her spell, Avelina takes her time climbing up after the others.

With heroism and her climb speed, she can always take 10 on climb for 25

Will Save: 1d20 + 12 ⇒ (14) + 12 = 26

Liberty's Edge

skald rage, see invisibility, heroism, overland flight, 1 negative level M Human Knight 11 | HP 102/107 | AC 24 (23, -1 rage) | T 12 (11, -1 rage) | FF 23 (22, -1 rage) | CMD 25 | Fort +14* | Ref +8* | Will +11* | Init +1 (+ combat reflexes) | Perc +11*

Will: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16

I sense a trend. Although others might remember the story Avelina told at the start of our journey that would give a +2 morale bonus to the first fear saving throw we encountered.

"Watch out it intends to consume us all! Keep your distance!" Sielan loses his grip on his glaive and flees from the horror as quickly as his flight allows.

Afterwards, Sielan looks like he would rather hit the ground. He tries to share Saul's grin, but just to try to hide his incredible shame.

Silver Crusade

Half-Orc | HP 15/91 (37/113 while raging), AC 20, FF 20*, T 12| Saves: F 10, W 6, R 4 | Perception -1 | Initiative +1

Saul marches over to the fallen glaive and picks it up, looking up at Sielan. "Spear for a lift?"

Dark Archive

F Tief (Pit) Ftr 5/HK5 - HP109/109 AC-28/T-15/F-25 CMD30 F:+13 R:+9: W+7/ Percept+8 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

Ref 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26

Svetlana keeps her footing as she withdraws "Ready yourselves!" she cries to her comrades, almost for her own benefit as much as theirs...

Liberty's Edge

skald rage, see invisibility, heroism, overland flight, 1 negative level M Human Knight 11 | HP 102/107 | AC 24 (23, -1 rage) | T 12 (11, -1 rage) | FF 23 (22, -1 rage) | CMD 25 | Fort +14* | Ref +8* | Will +11* | Init +1 (+ combat reflexes) | Perc +11*

Sielan looks hopeful as he offers a hand to Saul, "I'm happy to offer you a hand, but if luck keeps snubbing me, then you are probably safer climbing up yourself. Not turning you down, just being honest."

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

Will: 1d20 + 18 ⇒ (9) + 18 = 27

Vinnie sighs and clicks his heels, activating his Boots of Levitation. He tries to grab anyone who looks ready to fall!

Dark Archive

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Just waiting on a roll for Fandral. Will bot in about an hour so we can move on.

Silver Crusade

Half-Orc | HP 15/91 (37/113 while raging), AC 20, FF 20*, T 12| Saves: F 10, W 6, R 4 | Perception -1 | Initiative +1

"Hah friend Sielan... but don't you know? One man's tragic death is the usual tripe you'll find in a play, but the tragedy of two friends, bonded by battle as brothers... now THAT is worth writing about.

He scratches his chin for a moment. "Hopefully my favors with the crusade reach out this far... If not one of you will have to drag our corpses back to the lodge. It would be a shame for something horrible to happen to me and not even have the opportunity to write about it afterwards."

Dark Archive

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Fandral Will: 1d20 + 6 ⇒ (20) + 6 = 26

The frozen tunnels level off, causing the melting water to accumulate in bone-chilling pools. Droplets run down the thawing walls with supernatural purpose, whittling away relief carvings of an enormous dragon devouring entire cities.

The tunnels here are 40' high. Water fills the tunnels to a depth of 4 feet, except for the areas outlined in blue which plunge to 15 feet deep. The shallower areas do not require swim checks, but wading through the water is slow. It takes 4 squares of movement per square (6 along a diagonal). The deep parts required DC 10 swim checks to navigate at quarter your land speed as a move action or half as a full-round action.

A you move up the tunnel you spot a creature made entirely of coral patrolling the hall. Move movement can be heard further in.

Map 13

Initiative:

Imbroglio: 1d20 + 6 ⇒ (13) + 6 = 19
Fandral: 1d20 + 9 ⇒ (6) + 9 = 15
Sielan: 1d20 + 1 ⇒ (9) + 1 = 10
Solomon: 1d20 + 1 ⇒ (8) + 1 = 9
Svetlana: 1d20 + 5 ⇒ (18) + 5 = 23
Avelina: 1d20 + 16 ⇒ (16) + 16 = 32
BGT: 1d20 + 10 ⇒ (17) + 10 = 27
CoG1: 1d20 + 0 ⇒ (15) + 0 = 15
CoG2: 1d20 + 0 ⇒ (3) + 0 = 3

Knowledge (arcana)

19+:
These coral creations are coral golems. They are large constructs.

The creature you can currently see is shrouded in fog and has concealment. The fog ends right in front of it.

Avelina
B
Svetlana
Imbroglio
Fandral
C1
Sielan
Solomon
C2

Silver Crusade

Half-Orc | HP 15/91 (37/113 while raging), AC 20, FF 20*, T 12| Saves: F 10, W 6, R 4 | Perception -1 | Initiative +1

Since I'm the only one who insisted on diving, I'm going to heal up after that fall before moving forward. Using 1 round of raging song with my Poet's Cloak grant myself Lesser Celestial Totem, then hit myself with the cure stick. If anyone else had lingering damage from anything let me know, but otherwise I'll just roll the CLWs and then move forward.

CLW + Totem: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9 Plus 4 Fast Healing
CLW + Totem: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10
Healed

That happened during the scene transition, and has been written into Saul's play accordingly. =P

"As our brave crew moves forward, the icy corridors become encased with a fog... the wisps flit about like teeth, as though to devour the..."

As Avelina leaps to action Saul looks confused. "That was a metaphor..."

He squints and looks closer then notices what she's preparing to do battle against. "...oh."

Silver Crusade

AC 18 T 14(18 incorp. touch) FF 17 | HP 88/88 | F +14 R +15 W +11 (+21 vs charm/compulsion) | Init +16| Perc +10
Spells Per Day Remaining:
5-3/4 4-6/7 3-5/8 2-7/8 1-7/8
Spells Active:
Mage Armor, Heroism, Freedom of Movement, Threefold Aspect

Avelina pulls out her wand engraved with the word "Glory" and points it at the creature shrouded in fog. With a tap, she fires off a stream of bright lights.

She draws and activates a wand of faerie fire (tapping the UMD check), targeting it at the area of the creature

Liberty's Edge

skald rage, see invisibility, heroism, overland flight, 1 negative level M Human Knight 11 | HP 102/107 | AC 24 (23, -1 rage) | T 12 (11, -1 rage) | FF 23 (22, -1 rage) | CMD 25 | Fort +14* | Ref +8* | Will +11* | Init +1 (+ combat reflexes) | Perc +11*

Knowledge (arcana): 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35
SR&DR, special attacks, immunities and weaknesses.

Dark Archive

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The blast of lights fails to immuminate the creature.

Coral Golems

  • The sharp coral claws cause bleed damage.
  • DR 10/adamantine
  • Immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Constructs are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
  • Immune to magic except:
  • - Spells with the water descriptor heal it.
  • - Transmute rock to mud slows it.
  • - Transmute mud to rock increases its bleed damage.
  • - Soften earth and stone removes its DR.

Avelina
B (delayed)
Svetlana
Imbroglio
Fandral

C1
Sielan
Solomon
C2

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

"Walking piles of coral. Of course. I excel at walking piles of things." groans Vinnie. He unslings his staff and trudges a square closer.

Liberty's Edge

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skald rage, see invisibility, heroism, overland flight, 1 negative level M Human Knight 11 | HP 102/107 | AC 24 (23, -1 rage) | T 12 (11, -1 rage) | FF 23 (22, -1 rage) | CMD 25 | Fort +14* | Ref +8* | Will +11* | Init +1 (+ combat reflexes) | Perc +11*

Sielan doesn't pick up on Imbroglio's groan as he responsed, "Great! This place is crawling with plenty of walking things."

Dark Archive

F Tief (Pit) Ftr 5/HK5 - HP109/109 AC-28/T-15/F-25 CMD30 F:+13 R:+9: W+7/ Percept+8 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

The Hellknight wades forward.

"I'll just plug up the hole, you can fire past me right? He's tall, shoot high"

What a horrible space for an encounter :( At least I have reach

The Exchange

Male Human (Kelish) HP 84/84 |AC 28(32 vs AOO from movement), T19, FF 20| Fort +9, Ref +15, Will +6| Init +9; Perc +10| Grit/Panache 5 remaining |Charmed life 2 remaining| Conditions:

I had daddy duty yesterday. And could not make it to post. Svetlana, I can shoot past you yes. But my bullets do not bypass DR.

Fandral delays, waiting for the beast to get closer.

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