[PFS] GM Lithrac's Cosmic Captive (#8-00), subtier 10-11 (Inactive)

Game Master Cyril Corbaz

Cosmic Captive Buffs | Slides | Monster Knowledge Checks


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Liberty's Edge

M Human Knight 11 | HP 107/107 | AC 21 (blur) | T 10 | FF 20 | CMD 26 | Fort +15 | Ref +9 | Will +12 | Init +0 | Perc +12

In Sielan's defense, his character sheet clearly states that he has a will of iron. It just happens to be a rather soft or brittle form of iron.

Silver Crusade

Half-Orc | HP 91/91 (+22 while raging), AC 20, FF 20*, T 12| Saves: F 10 (13), W 6 (9), R 4 (7) | Perception -1 (2) | Initiative +1

Ffffffffuuuuuuuuull refund at the end of this adventure please? Oops... For what it's worth I still have a slotted clear spindle ioun stone that I was intending to get rid of at some point but I'm still wearing for lack of a better one. That has the same effect but for evil only. If that doesn't work here's my will save rolls:

Lady #1: 1d20 + 9 ⇒ (2) + 9 = 11
Lady #1 Saving Finale: 1d20 + 9 ⇒ (14) + 9 = 23
Lady #2: 1d20 + 9 ⇒ (4) + 9 = 13 crap
Lady #3: 1d20 + 9 ⇒ (20) + 9 = 29

+4 to any of those if they are sonic or language dependant.

If the ioun stone doesn't have the same result, bot and retcon me as most convenient to move the plot along and we can discuss how to handle the illegal armor choice in the background.

Silver Crusade

AC 20 T 16(20 incorp. touch) FF 15 | HP 140/140 | F +20 R +18 W +16 (+27 vs charm/compulsion) | Init +14| Perc +14
Spells Per Day Remaining:
6-5/5 5 8/8 4-8/8 3-8/8 2-8/8 1-9/9
Spells Active:
Mage Armor, Heroism, Clay Skin, See Invisibility

Worse case scenario, Avelina can shake you out of it. At the moment, it's more important for her to keep the melee people in the fight, as her spells aren't as effective.

Silver Crusade

Half-Orc | HP 91/91 (+22 while raging), AC 20, FF 20*, T 12| Saves: F 10 (13), W 6 (9), R 4 (7) | Perception -1 (2) | Initiative +1

I got the mind buttressing armor to boost my overall will save and ended up keeping the slotted ioun stone in case I needed to drop it on a barbarian at the start of the scenario. It should be a pretty simple deal to revert that decision as it was made extremely recently and has only now come into effect, but I'll leave that to our lord and master^H^H^H^H^H^H storyteller to adjudicate how that will be handled. Before it was merely +2 breastplate and I used the clear spindle ioun stone slotted in the wayfinder as any good uncreative pathfinder scared of being dominated does. I'd be happy to jump back to that and perform a different armor upgrade after this scenario if that would be allowed.

Dark Archive

Vault Map

Unfortunately for Solomon they are not evil.

Dark Archive

Vault Map

I was off work and had a busy day today so I'm just catching up now.

This encounter was a bit odd. It's one of those things that tends to happen when you go with a theme and then plug in monsters of varying CR that fit the theme without thinking about it too closely.

Quote:
"There is a single surviving rebel in each subtier of the same type as the hostile creatures, but reduced to 10% of its starting hit points."

In this case, the creatures were nereids. What attacks do they have?

Quote:

Melee touch +10 (poison)

Ranged spray +15 touch (poison)

Great, except nereids are immune to poison, so apparently they all had a slap fight to the death.

Quote:
"The water creatures here all have the sickened condition as the cold environment makes them sluggish. Subtier 1–2's encounter CR is treated as 2 lower due to the elementals' lower attack and damage modifiers resulting from water mastery."

Nereids do have the water subtype, but they are also immune to cold, so why would it bother them?

Dark Archive

Vault Map

Sorry everyone. I got called to handle an issue with work, and I've been on one call for over 8 hours now.

Liberty's Edge

M Human Knight 11 | HP 107/107 | AC 21 (blur) | T 10 | FF 20 | CMD 26 | Fort +15 | Ref +9 | Will +12 | Init +0 | Perc +12

No problem. I completely understand and you are able to relax.

Silver Crusade

Half-Orc | HP 91/91 (+22 while raging), AC 20, FF 20*, T 12| Saves: F 10 (13), W 6 (9), R 4 (7) | Perception -1 (2) | Initiative +1

I just got back from a business trip myself and spent the better part of yesterday sleeping. Rest is good.

Silver Crusade

AC 20 T 16(20 incorp. touch) FF 15 | HP 140/140 | F +20 R +18 W +16 (+27 vs charm/compulsion) | Init +14| Perc +14
Spells Per Day Remaining:
6-5/5 5 8/8 4-8/8 3-8/8 2-8/8 1-9/9
Spells Active:
Mage Armor, Heroism, Clay Skin, See Invisibility

My fiancée just graduated with their BA today, and we are going to visit their parents for the week, so I've been crazy busy myself.


VC - Sydney, Australia

Off to the Winter Magic Festival this afternoon, back 24 hours after!

Silver Crusade

Half-Orc | HP 91/91 (+22 while raging), AC 20, FF 20*, T 12| Saves: F 10 (13), W 6 (9), R 4 (7) | Perception -1 (2) | Initiative +1

Curse you. Was 104 outside the other day... I could use some winter... or magic... or both.


VC - Sydney, Australia

Yeah winter mostly sucks, bring back the hot Aussie summer!

Already have another South Pacific holiday booked for summer - New Caledonia again :)

Silver Crusade

Half-Orc | HP 91/91 (+22 while raging), AC 20, FF 20*, T 12| Saves: F 10 (13), W 6 (9), R 4 (7) | Perception -1 (2) | Initiative +1

That's 104 F btw, which is 40 C for the rest of the world who is smart enough to use a well anchored unit of temperature.

Of course in my industry I get to use degrees Rankine...

**goes to cry in a corner**


VC - Sydney, Australia

Yeah Sydney this last summer we had almost two weeks of post 40, all the Brazilians I know here we're talking smack about how hot Brazil is, but seemed to cry endlessly all summer. Just never go to Adelaide or Darwin. One is dry heat, the other you never dry.

Dark Archive

Vault Map

If you feel like an encounter is going against you, you can always retreat and try a different path. The only real thing you lose is time.


VC - Sydney, Australia

Yeah this encounter is 100% silly, start out in a tiny box, and get smashed, or move out into a fog through x4 terrain (so you can't 5' step or avoid AOO's) you can't do anything about whilst a bunch of creatures just sneak attack you to pieces from range and you continually take cold damage. Yeah, nah.

Silver Crusade

Half-Orc | HP 91/91 (+22 while raging), AC 20, FF 20*, T 12| Saves: F 10 (13), W 6 (9), R 4 (7) | Perception -1 (2) | Initiative +1

Admittedly, I'm actually enjoying it, mostly because retreat and regroup IS an option and that's a perfect time to subject the party to things that really get them out of their comfort zone. I'm happy to try for a retreat (as mentioned in my gameplay post).

Liberty's Edge

M Human Knight 11 | HP 107/107 | AC 21 (blur) | T 10 | FF 20 | CMD 26 | Fort +15 | Ref +9 | Will +12 | Init +0 | Perc +12

I don't want to be too down on the encounter, but at the very least this doesn't seem to be a fun encounter for the group and it looks like it would take quite a while even if it went well.


VC - Sydney, Australia

It's not so much out of the comfort zone but rather a big game of stuck in the mud and unavoidable damage, meanwhile making it difficult for melee to even participate except as punching bags. Need to move out of the ambush zone, because the fog is harming us AND they don't have the same miss chance we do.

Happy to either scoot past them or just back out and try another route.

Silver Crusade

AC 20 T 16(20 incorp. touch) FF 15 | HP 140/140 | F +20 R +18 W +16 (+27 vs charm/compulsion) | Init +14| Perc +14
Spells Per Day Remaining:
6-5/5 5 8/8 4-8/8 3-8/8 2-8/8 1-9/9
Spells Active:
Mage Armor, Heroism, Clay Skin, See Invisibility

I mean, worst case scenario, I can d-door people, have a scroll of teleport, and a CL 18 scroll of greater teleport, so I'm okay still fighting. I just don't like it when people aren't having fun, so I'm good checking out


VC - Sydney, Australia

Hmmm if we used the fly, can we fly a second time?

Silver Crusade

Half-Orc | HP 91/91 (+22 while raging), AC 20, FF 20*, T 12| Saves: F 10 (13), W 6 (9), R 4 (7) | Perception -1 (2) | Initiative +1

If I cycle my rage (move action) then everyone can use it again. I very likely will soon.


VC - Sydney, Australia

Back in 24 hours! :)

Silver Crusade

Half-Orc | HP 91/91 (+22 while raging), AC 20, FF 20*, T 12| Saves: F 10 (13), W 6 (9), R 4 (7) | Perception -1 (2) | Initiative +1

Hey... feeling rather stupid here but I seem to have forgotten to include one of my feats on my buff description which may be rather pertinent... Whenever I'm using a performance, allies within 30 ft of me do an additional 1d6 sonic damage due to Discordant Voice. This includes ranged attacks, and attacks being made by allies who are not currently accepting my raging song. I just took that feet right as I finished updating this character for this scenario and then promptly forgot...

Also, does my DR 1/- apply to fall damage?

Dark Archive

Vault Map
Solomon Goodman wrote:
Also, does my DR 1/- apply to fall damage?

While it doesn't have a type, since it's not explicitly a magic attack, I'll allow it.


Map and handout aid Token.

Solomon, your are the best!

preparation for the week-end started!

Backup GM

Gayel Nord

Silver Crusade

Half-Orc | HP 91/91 (+22 while raging), AC 20, FF 20*, T 12| Saves: F 10 (13), W 6 (9), R 4 (7) | Perception -1 (2) | Initiative +1

My job is to do nothing but make everyone else more awesome by continuously yelling and blowing a warhorn.

Dark Archive

Vault Map

I'm going to be away starting tomorrow through July 4th.

Gayel Nord will be running the next encounter (or two) which should bring us close to, if not right to the end of Part 2.


Yup! (Gayel. Nord)

-Posted with Wayfinder


1 person marked this as a favorite.
VC - Sydney, Australia

Thanks GM, I have appreciated your good GM'ing :)


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

★ - OVERSEER ANNOUNCEMENT - ★

Hello Cosmonauts!

The lovely staff at Paizo gave me 15 ten-dollar gift certificates to distribute across the Cosmic Captive Special. Alas, we have 25 tables, so not every table can win one. In order to pick winners, I’m hosting a Cosmic Giveaway!

The Rules:

You cannot nominate yourself. You cannot pick me. Pick someone else (fellow player, GM, backup GM) who made your experience of Cosmic Captive fun! Tell me why!

You can submit only one name, but you can make a submission on the above link from now until July 9th.

Some names will likely get chosen because of the stories you tell me. Some may get selected in a random lottery. I’ll try to spread the love around to as many different tables as I can.

Hugs,
Hmm


Map and handout aid Token.

Just a question Avelina. How do you have such high saves? That is very impressive.

Silver Crusade

AC 20 T 16(20 incorp. touch) FF 15 | HP 140/140 | F +20 R +18 W +16 (+27 vs charm/compulsion) | Init +14| Perc +14
Spells Per Day Remaining:
6-5/5 5 8/8 4-8/8 3-8/8 2-8/8 1-9/9
Spells Active:
Mage Armor, Heroism, Clay Skin, See Invisibility

Fortitude
+1(sorc levels)
+2(evangelist levels)
+3(con)
+3(cloak of resistance)
+2(cracked pale green ioun stone w/ my heroic echo ability)
+3(heroism w/heroic echo)
---------
+14

Reflex
+1(sorc levels)
+3(evangelist levels)
+2(dex while in maiden form of threefold aspect)
+3(cloak of resistance)
+2(cracked pale green ioun stone w/heroic echo)
+3(heroism w/heroic echo)
---------
+14 (fixed now, forgot to take off the +1 from haste earlier)

Will
+4 (sorc levels)
+2 (evangelist levels)
-3 (wisdom while in maiden form of threefold aspect)
OR
+8 (uses cha instead of wisdom vs charms and compulsions thanks to irrepressible trait)
+3 (cloak of resistance)
+2 (cracked pale green ioun stone w/heroic echo)
+3 (heroism w/heroic echo)
---------
+11 or +22 vs charms and compulsions (was actually short changing myself on that one)

Silver Crusade

AC 20 T 16(20 incorp. touch) FF 15 | HP 140/140 | F +20 R +18 W +16 (+27 vs charm/compulsion) | Init +14| Perc +14
Spells Per Day Remaining:
6-5/5 5 8/8 4-8/8 3-8/8 2-8/8 1-9/9
Spells Active:
Mage Armor, Heroism, Clay Skin, See Invisibility

I'm not entirely sure what's going on at the moment. You say I'm getting attacked by a wisp, but the only thing near me is a shaitan, and the wisps are on the other side of the map.

Also, what do we roll to identify the wisps?

I don't know what to make of that tangle of yellow boxes. Could you please differentiate which ones are walls and which ones are muddy ground?

I'm not comfortable taking my turn until I know exactly what's going on.


1 person marked this as a favorite.
Map and handout aid Token.

Sorry. I really should have taken my time to write and draw.

1. The wysps's action are just borrowing under the earth.

2. The identification check for them was in my first post. It was plane. But looking back, the identification check what in the initiative spoiler. So, it is normal you havnen't seen it.

3. The orange boxes are the Mud.

4. The grey line is the Wall.

5. I have now put a text beside the spells’ area to identify it.

6. What attacks you is an enslaved Shaitan who pop up.

7. What I am writing on the right side is the depth of those wisps.

For sake of my error. I shall consider that Imbroglio attacks Adil ok?

I hope this is better.

Please excuse me. English is not my native language and there a lot to consider in this tier.

Is it all clear now?

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

Vinnie only attacks Adril if there are no other targets. Otherwise he goes for one of those. He's trying not to provoke Adril since he cast his spell on her and doesn't want to disrupt that.

Silver Crusade

Half-Orc | HP 91/91 (+22 while raging), AC 20, FF 20*, T 12| Saves: F 10 (13), W 6 (9), R 4 (7) | Perception -1 (2) | Initiative +1

I believe both of the boxes are muddy ground. They used that attack twice on us.


Map and handout aid Token.
Imbroglio "Vinnie" Guarini wrote:
Vinnie only attacks Adril if there are no other targets. Otherwise he goes for one of those. He's trying not to provoke Adril since he cast his spell on her and doesn't want to disrupt that.

So the shaitan?

The Exchange

HP 71/71, AC 12, T12, F 12; F+7, R+10, W+12/18*, CMD 17; Init +6, Perc +0

Sounds good!

Silver Crusade

AC 20 T 16(20 incorp. touch) FF 15 | HP 140/140 | F +20 R +18 W +16 (+27 vs charm/compulsion) | Init +14| Perc +14
Spells Per Day Remaining:
6-5/5 5 8/8 4-8/8 3-8/8 2-8/8 1-9/9
Spells Active:
Mage Armor, Heroism, Clay Skin, See Invisibility

Thank you, GM. I understand things now. I just wanted to be sure, as high level combat is rough and I don't want to make a mistake.


VC - Sydney, Australia

Off to work in a couple of hours, but its a bit hectic and goes from noon til 6pm the next day - unlikely to be able to post much during that time ;)


As for Adil. I had add the damage that Avaline had by Error.

-Posted with Wayfinder


VC - Sydney, Australia

Solly is quite well built - I really like it, will have to flick me a primer on how it all hangs together as it is all very effective :)

Silver Crusade

1 person marked this as a favorite.
Half-Orc | HP 91/91 (+22 while raging), AC 20, FF 20*, T 12| Saves: F 10 (13), W 6 (9), R 4 (7) | Perception -1 (2) | Initiative +1

It started with me trying to make a power attacking bard-arian. After a few really stupid decisions early on when I hit level 10 I did some retraining and made sure it all was a significant upgrade. Seems to work out pretty well. Probably would have been better if I opted to be an Urban Skald or Spell Warrior, but he was pretty obsessed with the Horn of Aroden in season 5.

I chose my rage powers to give maximum maneuverability and made sure that at least 1 of them was useful but somewhat optional. Then I make heavy use of Flexible Fury to handle specific tough encounters. For healing I have a Poet's Cloak with Lesser Celestial Totem which adds level to healing. Couple that with Path of Glory and it's basically a total party heal over the course of a minute.

I also make heavy use of Harmonic Spell and Lingering Performance to allow myself to use my performance and finales as often as possible. As a result I don't actually do anything myself, but it makes everyone else super-awesome.


Map and handout aid Token.

Hi there, there no post today. Part 3 starts tomorrow. I estimate that we haven’t the time to finish the next encounter.

Good night!

Dark Archive

Vault Map

Thanks Gayel Nord for your help over the past few days!


Map and handout aid Token.
GM Mike Hallet wrote:
Thanks Gayel Nord for your help over the past few days!

Good!

Liberty's Edge

M Human Knight 11 | HP 107/107 | AC 21 (blur) | T 10 | FF 20 | CMD 26 | Fort +15 | Ref +9 | Will +12 | Init +0 | Perc +12

Thank you again!

Silver Crusade

Half-Orc | HP 91/91 (+22 while raging), AC 20, FF 20*, T 12| Saves: F 10 (13), W 6 (9), R 4 (7) | Perception -1 (2) | Initiative +1

Thanks for hopping in! Hope to see you again in a future game.

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