[PFS] GM Kyshkumen's Destiny of the Sands (Inactive)

Game Master Kyshkumen

Combat Map.


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The Exchange

LN Female Human Oracle4 Init +2; AC21, Touch12, FF19, CMD16/14; hp 34/34; Fort +2, Ref +3, Will +4 (+2 vs disease, mind-affect, poison); Perception: +0; Spells: 1st - 6/8, 2nd - 4/5;

1d20 + 2 ⇒ (3) + 2 = 5
"Oh, friends, I feel so dizzy..."
, said Khismia trying to catch her breath, "someone was here and they ran away as they saw us."

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

Fort: 1d20 + 2 ⇒ (8) + 2 = 10

Head is getting woozy... I thought the hills in Varisia were bad, but the air here is so dry...

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

Fort: 1d20 + 4 ⇒ (14) + 4 = 18
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Vincent uses some magic to keep himself up. "We can only hope that our foe finds it hard to breath here as well. I think we nearly have them." He smiles encouragingly at the others.

hp 34/36

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

CLW, Khismia: 1d8 + 1 ⇒ (1) + 1 = 2
CLW, Khismia: 1d8 + 1 ⇒ (7) + 1 = 8
CLW, Vyk: 1d8 + 1 ⇒ (7) + 1 = 8

Dylara uses her wand to heal all who don't heal themselves, thus keeping the party's pace up.

Fort: 1d20 + 4 ⇒ (18) + 4 = 22

When the others become fatigued Dylara wonders what's up with them. "You okay? You need some more healing?"

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

Fortitude Save DC 15: 1d20 + 4 ⇒ (2) + 4 = 6

I have had an achingly bad run of rolls for this adventure.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

-Posted with Wayfinder

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

Vyk puts his hands on his knees and gasps for breath.

"I'm going to -- really -- enjoy -- killing this guy."

-Posted with Wayfinder

Sczarni

The Pathfinders push on through the night and follow the trail back down the mountain. As the trail leads back down the Pathfinders who were struggling to breath find their vigor has returned. Anyone with the fatigued condition is now back to normal. Though the slow going seems to have eaten up a bit more time then the group was hoping for.

As the Pathfinders finish their decent they find themselves in a small valley. With a clear view across the open space the Pathfinders see a light up ahead and two shadowy figures making their way to some sort of structure in the distance. Finally their targets are in sight! Rushing forward to close the gap the Pathfinders enter a small trail that leads trough some stone outcroppings limiting their visibility.

Init:
Vincent: 1d20 + 8 ⇒ (4) + 8 = 12
Khismia: 1d20 + 5 ⇒ (2) + 5 = 7
Vyk: 1d20 + 10 ⇒ (6) + 10 = 16
Tuich: 1d20 + 7 ⇒ (18) + 7 = 25
Dylara: 1d20 + 8 ⇒ (7) + 8 = 15
Miko: 1d20 + 2 + 3 ⇒ (10) + 2 + 3 = 15
Shadowy figures: 1d20 + 6 ⇒ (14) + 6 = 20

We are now in a chase scene...with special mythic rules. I have the chase mat up on the map link and will post chase rules over on the discussion thread. Each square is 30 feet and the limited visibility requires you to be within 2 squares for ranged attacks. This also applies to teleporting abilities.

::::::::::::::Round 1::::::::::::::::::::::

Tuich
Shadowy Figures
Vyk
Dylara
Miko
Vincent
Khismia

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

On Miko's turn:

Miko starts inspiring courage

Visibility requires us to be within 2 squares, does that also hold for my performance?

Miko sings a song of Qadiran racing music...


Reluctantly crouched at the starting line,
Iron hooves stamping and thumping in time.
The speaker shouts, the flags go up.
Stampeding and galloping, they yearn for the cup.
They deftly maneuver and muscle for rank,
The horses sweating, the smell is dank.
Reckless and wild, they pour through the turns.
Their prowess is potent and secretly stearn.

As they speed through the finish, the flags go down.
The fans get up and they get out of town.
The arena is empty except for one man,
Still driving and striving as fast as he can.
The sun has gone down and the moon has come up,
And long ago somebody left with the cup.
But he's driving and striving and hugging the turns.
And thinking of someone for whom he still burns.

Sczarni

Th e distance across one square is 30 feet so your regular distance restrictions apply.

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

Sorry for my absence, folks... thankfully the immutable deadline is past and I'm slowly catching up on my games. Should be more-or-less normal from here on out for a good while.

Earlier

Fortitude Save: 1d20 + 3 ⇒ (13) + 3 = 16

Tuich puts her hand on Vyk's shoulder concernedly. "Not the most welcoming place, is it. Hang in there, big guy. We'll make it."

She looks ahead, into the distance. "At least we know we're on the right track. And we have them on the run."

Now

"Yes!" she hisses excitedly, then tries to push her speed, trudging along the trail under the weight of her backpack.

She's encumbered to 20' so that's a -2 penalty.

[dice=""Quick, before they spot us!"]d20+7-2[/dice]

If I understand things correctly that's a successful move through the current card? Next!

Sczarni

Str 1: 1d20 + 2 ⇒ (8) + 2 = 10
Str 2: 1d20 + 2 ⇒ (19) + 2 = 21

working together the shadowy figures advance forward. Miko begins to sing to inspire the group as they chase down the figures.

::::::::::::::Round 1::::::::::::::::::::::

Tuich
Shadowy Figures
Vyk
Dylara

Miko
Vincent
Khismia

Bold are up. Miko I went ahead and moved you forward on the square since you still had a move action.

The Exchange

LN Female Human Oracle4 Init +2; AC21, Touch12, FF19, CMD16/14; hp 34/34; Fort +2, Ref +3, Will +4 (+2 vs disease, mind-affect, poison); Perception: +0; Spells: 1st - 6/8, 2nd - 4/5;

Khismia used borrowed power to shake-off the armour weight and tried to move as fast as possible behind Tuich

Init: 1d20 + 5 ⇒ (8) + 5 = 13
Burning one surge to get rid of armour penalties.
Is it inspire courage which gives us combat bonuses which we dont need currently or inspire competence, which gives us +2 on skill checks?
Anyway, Khismia failed, so just move action forward

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

Quick before they spot us! DC 13: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12

Are you serious, dice bot!?

Vyk trips over his feet while trying to get a move on.

Move forward. ::sigh::

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

It's me thinking that inspire courage would give a bonus on ability checks. I'll be inspiring competence, but I think I'll need to name a specific ally. I don't think Vincent needs it this round, so I'll target Dylara.

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

@Miko: You'll also need to name a particular skill. May I make that Escape Artist?

Spending 1 mythic point on Clear the Path.

Bunch of rolls:
There they are!
Perception DC 20, -2 speed: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14
Surge: 1d6 + 1 ⇒ (1) + 1 = 2 Surge: 1d6 + 1 ⇒ (6) + 1 = 7
For a total of 21 on Perception.

Quick, before they spot us!
Initiative DC 16, -2 speed: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11
Surge: 1d6 + 1 ⇒ (4) + 1 = 5 Surge: 1d6 + 1 ⇒ (1) + 1 = 2
For a total of 16.

"I see them, over there!" Dylara points into the distance. "Quick, follow me!"

Dylara reaches into the magic pool created by the ruby sage and uses it enhance her strength. She lowers herself and tenses the muscles in her legs. When she leaps forward the ground below Dylara's feet sinks in, leaving a small crater as she moves forward with incredible speed. She lands next to Tuich, who had a head start, and sends dust flying when she lands. Using the momentum she already has Dylara continues forward over the uneven terrain, causing a small landslide when she slides down a slope. The land slide causes a boulder to roll down toward Dylara, who doesn't even bother looking around as she steps aside to evade it.

I cleared the 1st square from obstacles, as was originally Vincent's plan. Vincent can easily move over to the 3rd square now, where I also am. Maybe he can do the same thing next round, so we can continue to move at great speed?

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

Vincent takes a moment to stretch before moving forwards, willing the power of the sage down through his limbs and into his equipment. He grins and follows the others with an easy stride that eats up impossible amounts of ground.

Standard for impossible speed, free to ignore armor, move to move forward. Since there's no obstacles on this card anymore, do I just go to card 2?

mythic 6/11

Sczarni

Yes with your movement speed you would still get a standard.

-Posted with Wayfinder

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

I believe everyone's had their turn then?

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

Nah, my standard was to use the active on Impossible Speed (since I didn't use it before the chase started and it only lasts an hour). So I'm still on the first card? Or are rounds in a chase a lot longer than the standard 6 seconds, and I can cast a buff without using the standard action of a "chase round?"

In case...Perception: 1d20 + 9 + 12 ⇒ (18) + 9 + 12 = 39

No idea how being fast gives me a bonus to Perception.

Sczarni

I missed the part about Vincent using his standard action. I will post the others actions tonight when I can look at their stats.

-Posted with Wayfinder

Sczarni

Moved Vincent to his proper location. With the obstacles gone that first bit just turns into a 60 ft card.

GM rolls:
1: 1d20 + 4 ⇒ (12) + 4 = 16
2: 1d20 + 1 ⇒ (16) + 1 = 17

The figures continue to make their way forward trying to stay ahead of the pathfinders.

Everyone is back up.

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

Climb: 1d20 + 4 + 12 ⇒ (3) + 4 + 12 = 19
Acrobatics: 1d20 + 2 + 12 ⇒ (9) + 2 + 12 = 23

Vincent wills even more of the sage's power into his legs as he runs heedlessly down the slope, his quick feet finding stable surfaces effortlessly. He glances back up at the others to see how they fare as he reaches the bottom. He grins as he realizes the extra energy he'd been expending had been creating impact craters with each step, forming a rough but usable set of stairs winding down the steep slope. He continues on, grinning.

Clear the Path on card 2. Full-round action to go 3 spaces to card 5.

Mythic 5/11

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

Vyk dashes forward. He spots a small jutting he can climb quickly or jump across. He makes a split decision to climb over.

Grab and Drop (Climb DC 15): 1d20 + 4 ⇒ (9) + 4 = 13
Mythic Point: 1d6 ⇒ 6

6/9 mythic left

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

So how do the cleared obstacles work in conjunction with the full-round action to advance three obstacles? I'd like to use a full-round to move three ahead, but there's no check to perform. Is this an auto-succeed, or should I roll something else?

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

If Vincent ended up at "Crack in the mountain with a full-round action, shouldn't I be at "Cliff's edge" after my previous turn?

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

That would make sense. Either that or I should currently be at Cliff's Edge. I'm not sure.

Sczarni

We'll go with Dylara at Cliff's edge and we will change Vyk's attempt to a reflex save on the next card since Vincent cleared one for him. Miko the way I see it, you can't jump off something that isn't there, but you can just double move 2 cards for free this round. In fact I'll just double move Tuich, Khismia and Miko this turn which puts everyone relatively close together. Just waiting for Dylara to go.

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

Didn't see where Quicksand Patch had been cleared, so...

Scrambling down the path trying to keep up with the faster members of the party, Tuich slides straight for a quicksand patch...

[dice=""Spot it first"]1d20-1- 2[/dice] Yeah, that ain't gonna fly.

... and, realizing too late to stop, skids right into it.

Sczarni

Already moved you this round Tuich and you need to finish the card you are on to get to the quicksand patch.

The Exchange

Female Human (Varisian) Oracle 5 | HP 34/48 (0 NL) | AC: 19 [SoF ++1]; T 14 [SoF ++1]; FF 16 | CMD 18 | Fort +4* | Ref +4* | Will +4* | Init +4 | Percept +4
Status/Tracking:
SoF is down | IW 7/7 | MS: 3/3 | SS: 4/7 | WB: 1/2 | L1: 3/7 | L2 0/5

I guess I'm confused. Her icon was at the end of the card, which I thought indicated she'd successfully passed through that card and only needed to exit it? Sorry, I'll have to study the chase rules more (no time right now).

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

Acrobatics: 1d20 + 0 ⇒ (1) + 0 = 1
Climb: 1d20 + 5 ⇒ (15) + 5 = 20

Dylara tries to move forward at the same speed as before, but immediately trips. By the time she's back on her feet the enemies have taken quite a lead on her.

For some reason I found myself at Quicksand Patch. I placed myself back to Cliff's Edge. No movement this round... :S

Sczarni

That is because I failed to notice the arrows pointing the flow direction of the chase until Tuich's ladt movement pointed it out. So go ahead and reroll for the quicksand patch and see if you can catch them

-Posted with Wayfinder

The Exchange

LN Female Human Oracle4 Init +2; AC21, Touch12, FF19, CMD16/14; hp 34/34; Fort +2, Ref +3, Will +4 (+2 vs disease, mind-affect, poison); Perception: +0; Spells: 1st - 6/8, 2nd - 4/5;

Khimia chaised others trying to Evade being stuck in narrow pass. Reflex: 1d20 + 3 ⇒ (16) + 3 = 19

Sczarni

Going to reroll for Dylara.

Swim: 1d20 + 5 ⇒ (12) + 5 = 17
Survival: 1d20 + 9 ⇒ (13) + 9 = 22

Dylara catches up to the two figures in the narrow pass just before the temple. They do not look to pleased to be caught so close to their goal. The bearded one turns back on Dylara and pulls a small vial which he shakes vigoriously before throwing at the half-elf.

Ranged touch: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7
miss: 1d8 ⇒ 5

The small vial misses Dylara but expodes when it hits the ground, filling the area with a noxious green gas.

Fort and reflex saves:
DC 14 fort save or sickened. 4 damage from bomb blast. DC 14 reflex for half.

The younger man moves back with his friend and drinks a potion.

::::::::::::::Round 3::::::::::::::::::::::

Tuich [2 rounds]
Shadowy Figures
Vyk [2 rounds]
Dylara
Miko [3 rounds]
Vincent [Next round]
Khismia [3 rounds]

Dylara is up. Sorry to push things forward, but the chase was getting far to confusing then fun and you all made enough rolls to succeed at catching them.

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

Does this mean I'll be there in three rounds?

Sczarni

yes

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

Fine by me. Chase rules are convoluted as is, even before they added the mythic bits.

Also: zoom zoom zoom

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

Fort: 1d20 + 4 ⇒ (5) + 4 = 9 Surge 1: 1d6 + 1 ⇒ (1) + 1 = 2 Surge 2: 1d6 + 1 ⇒ (4) + 1 = 5 Total 14! :)
Ref: 1d20 + 4 ⇒ (18) + 4 = 22 There's no damage roll to halve :S

Dylara resists the poisonous effects of the gas and moves up to the nearest of them, drawing her sword as she moves, and makes sure the other enemy's also within her reach. She takes hold of her sword with both hands and swings it at the enemy north of her.

+1 Adamantine Longsword: 1d20 + 8 ⇒ (9) + 8 = 17 2H damage: 1d8 + 6 ⇒ (3) + 6 = 9

Not using my shield right now.

Sczarni

It's alchemist bomb splash damage so it's set at 4. With your successful reflex it's only 2. I did mix up on the sickened, it should be nauseated on a failed save.

Dylara's sword swing falls a bit short of it's intended target.

The younger man takes a swing at Dylara with his sap before stepping back.

Melee: 1d20 + 7 ⇒ (20) + 7 = 27
Confirm: 1d20 + 7 ⇒ (20) + 7 = 27
great googly moogly
NL damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16
I should really stop at this point.

The sap catches poor Dylara right in the temple, a bit dazed she barely registers her other attacker stepping back and throwing another vial.

Ranged touch: 1d20 + 8 ⇒ (3) + 8 = 11
miss: 1d8 ⇒ 3

He fumbles this one as well and even catches himself in the blast. Again the area is covered in green gas.

Reflex: 1d20 + 10 ⇒ (12) + 10 = 22

Same fort and reflex save.

Tuich [1 rounds]
Beard (2)
non beard
Vyk [1 rounds]
Dylara
Miko [2 rounds]
Vincent
Khismia [2 rounds]

Bold are up.

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

Vincent takes stock of the situation quickly before moving in. Dylara, you doing okay? he asks as he runs up to the scene.

He charges the bearded man, swinging wildly, hoping to disrupt their defensive front as he attacks with his greatsword.

Move action to move, provoking from just beard man, assuming he currently threatens. I'm hoping not, since he seems to be a ranged combatant. Maybe he has a dagger out or something. Standard action to attack, immediate action to surge during that. Free action for foe-biting.

Attack: 1d20 + 8 - 1 + 2 ⇒ (19) + 8 - 1 + 2 = 28
Attack: 1d20 + 8 - 1 + 2 ⇒ (4) + 8 - 1 + 2 = 13 to confirm, plus a surge: 1d6 ⇒ 4 = 17
Normal Damage: 2d6 + 7 + 3 ⇒ (5, 1) + 7 + 3 = 16
Crit Damage: 2d6 + 7 + 3 ⇒ (1, 1) + 7 + 3 = 12
Total of 32 damage if it's a normal hit, 56 if it's a crit.
Mythic 4/11
Foe-biting 2/6 if it was normal, 1/6 if it's a crit (crits take two foe-biting points to apply).
AC at 17 for one round

Silver Crusade

Female Talented Human 6 HP 39 | AC 12 (16: Mage Armor), T 12, FF 10 (14: MA) | F: +2, R: +6, W: +6 (+1 vs div, +4 vs bard/sonic) | CMD 14 | Perc. +5 | Init. +2 | Miko's songs

I prefer the term 'smooth'. Oh wait, Miko is further down on the list.

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

Ignore the bit about move action and provoking. I have a +2 in there from charging, which means I couldn't move behind them. That's a full-round action to charge, immediate for surge, free for foe-biting.

Sczarni

Bah it edit my edit post from last night about concealment stopping you from charging. I will just take off the +2 and you have normal AC next round.

-Posted with Wayfinder

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

Fort: 1d20 + 4 ⇒ (4) + 4 = 8 Surge 1: 1d6 + 1 ⇒ (2) + 1 = 3 Surge 2: 1d6 + 1 ⇒ (1) + 1 = 2 Total 11... bah :(
Ref: 1d20 + 4 ⇒ (20) + 4 = 24 Not like this roll matters with 5 resistance

When the younger man hits Dylara with his attack, Dylara again reaches into the pool of magic given to her by the Ruby sage. She resists most of the damage from the attack, getting away from it with just a small bruise. Both her skin and lungs harden, and when the other man throws another acid vial Dylara resists all of the acid damage.

Spending 1 mythic point on Absorb Blow:
As an immediate action, whenever you take hit point damage from a single source (such as a dragon’s breath, a spell, or a weapon), you can expend one use of mythic power to reduce the damage you take from that source by 15 points (to a minimum of 0 points of damage taken). If you have another ability or effect that reduces damage (such as protection from energy), reduce the damage with the absorb blow ability before applying any other damage-reducing effects. For every 10 points of damage that this ability prevents, for 1 minute you gain DR 1/epic and 5 points of resistance against acid, cold, electricity, fire, and sonic damage. The DR and resistances stack with any other DR and resistances that you have.

Dylara replies to Vincent when he passes her. "They don't hit hard, but this stuff the old one thro BLEHHHH!!!"

After she suddenly puked Dylara takes a 5-foot step forward. "Ugh... what the old one throws makes me feel sick..."

She then studies the young man's movements, hoping she'll soon feel better and be able to land a hit on him.

Using Studied Target on the young one, and hoping this condition won't last long. I have no mythic power left.

Sczarni

Vincent rushes into the green cloud of smoke and runs into the bearded man. He swings his blade to land a heavy blow to his bearded foe. Dylara is over come by the fog and begins to retch from the noxious fumes. Stepping back the man pulls another vial and aims it for Vincent this time.

Ranged touch: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 3d6 + 2 ⇒ (1, 5, 3) + 2 = 11

Dylara takes 4 unless she makes the DC 14 reflex save. This is fire damage not acid. Vincent needs to make a DC 14 fort save or he is nauseated.

The other man attempts to hit Dylara with his sap again.
Sap: 1d20 + 7 ⇒ (9) + 7 = 16

He manages to miss this time. I forgot Dylara is half elf so she would have taken 2d6 ⇒ (3, 1) = 4 extra last time.

Tuich
Beard (18)
non beard
Vyk
Dylara
[nauseated]
Miko [1 rounds]
Vincent
Khismia [1 rounds]

Sorry for the delay, bold are up. The cloud creates concealment unless you are adjacent.

The Exchange

F Half-elf Druid (Nature Fang)/8 (HP 59/59 | AC:23 [+3 Shield] | T:14 | FF:20 [+3 Shield] | CMB:10 | CMD:24 [+1 vs. Grapple] | Fort:+8 | Ref:+7 | Will:+10 [+2 vs. Enchant] | Init:+6 | Perc:+12 | Speed:20) PFS#: 115025-4

Absorb Blow gave me 5 points of resistance against fire damage as well. Against every type of energy damage, actually.

Dylara continues to feel nauseated, but moves past the young man and out of the fumes. As she does, she tries to prevent provoking an attack.

Acrobatics, prevent AoO: 1d20 + 0 ⇒ (1) + 0 = 1

She nearly trips over her feet while moving past the enemy.

Moving in a way I only provoke from the young man.

Sczarni

AoO: 1d20 + 7 ⇒ (7) + 7 = 14

nauseated rounds: 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Combat:
AP +2 (0/5) | Scimitar +9(1d6+5)18/x2 | Cast Def. +14
Stats:
HP 33/38, NL 0 | AC 22, T 15, FF 18 | CMB +4, CMD 19 | F +6, R +6, W +5 | Init +6, SPD 30 | Perc +5, SM +0, D-Vis.
CG Male Tiefling Magus 5 | Effects: Sickened, 4 Mirror Images

Vyk covers his scimitar in red lightning, dives into the obscuring vapor and brings a down a vengeful blade of ruby red rage down on an enemy.

Spend mythic point to activate mythic shocking grasp. Targeting the punk who hit Dylara.

Scimitar: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d6 + 5 + 3d8 ⇒ (6) + 5 + (7, 2, 7) = 27

Concealment: 1d100 ⇒ 56

MP 5 left

-Posted with Wayfinder

Sczarni

Vyk's blade strikes the young man, sending a jolt of electricity through him. He snares back at the teifling showing it'll take a bit more then that to stop him.

Tuich
Beard (18)
non beard (27)
Vyk
Dylara [nauseated 3 rounds]
Miko [1 rounds]
Vincent
Khismia [1 rounds]

Still waiting on bolded characters to take actions.

Grand Lodge

Stats:
hp 19/34 AC 20, touch 14, ff 16, F/R/W +5/+4/+8, Spd 20, Init +5, Greatsword +9 (2d6+7/19-20). Power Attack -1/+3
Skills:
(Plus -2 ACP) 7/lvl: Bluff +12, Diplomacy +12, Heal +11, Intimidate +13, Knowledge (religion) +8, Perception +11, Sense Motive +14
M Human Inquisitor (Preacher) of Gorum 5

Fort: 1d20 + 4 ⇒ (20) + 4 = 24
hp 23

Vincent shrugs off the poison effect and grins at the bearded man. "Your bath bombs smell terrible. I prefer lavender scented, for your future reference."

He moves up to corner the man and swings an attack.

Power Attack: 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 14
Damage: 2d6 + 7 + 3 ⇒ (1, 6) + 7 + 3 = 17

Movement provokes from bearded man if he currently threatens.

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