Red 1: 1d20 + 8 ⇒ (16) + 8 = 24 Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Red 2: 1d20 + 8 ⇒ (19) + 8 = 27 Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Green 1: 1d20 + 8 ⇒ (7) + 8 = 15 Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Green 2: 1d20 + 8 ⇒ (7) + 8 = 15 Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Sirrah: 1d3 ⇒ 3
- Red -
- Green - 23 damage
- Sirrah - -3 Con (1/?)
- Esh - 17 damamge, -2 CON
- Fargrim - 4 damage, -2 CON (2/?), guidance
- Triblin -
- Lissa -
The green serpent strikes Sirrah as he tries to dance by, not doing much damage, but packing a lot of poison into the little scratch. However, Esh's retaliation is swift and severe, as he forces the snake to stare at the rapier blade as it draws closer and closer--until it pierces one eye in a hiss of pain.
As Lissa starts to gather moisture out of the damp jungle air, the sheer volume of water surprises her, and in the excitement of her success, the Varisian overshoots her target.
As two fanged mouths dive down at Fargrim, she manages to anticipate the first the attack and step aside just in time, but the double attack is too well coordinated for her to dodge both bites, as yet more poison pumps into her bloodstream.
The green-scaled serpent's wounds seem to be getting to it, as the creature's feeble strikes miss Esh.
@Sirrah & Fargrim: 2 Fort saves vs. poison, let's get you ahead of me instead of behind.
Everybody is up.
Fargrim punches out at the horrible snake, trying to keep it at her distance.
attack: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d3 + 2 ⇒ (3) + 2 = 5
"How are you going with that other snake?" she asks, as she tries to predict where the red one will go next.
sense motive for AC: 1d20 + 18 ⇒ (18) + 18 = 36
fort,damage,guidance: 1d20 + 5 - 1 + 1 ⇒ (12) + 5 - 1 + 1 = 17
Grasping his scimitar, the gnome raises the blade high as another wave of energy passes through everyone, yet still not affecting the snake creatures. He then drops the scimitar, a wand appearing in his hand before the blade even hits through round! "A moment, and we'll be blessed!"
Selective Channel: 2d6 ⇒ (3, 3) = 6
I Assume I would get to try to save before I take that 3 con damage? If not let me know.
The green snake-thing snaps at Sirrah as he goes by, the poison enters his system. Sirrah has always lead a charmed life, he hopes that luck helps him now.
Spend a charmed life for +3
initial fort save v/ poison: 1d20 + 2 + 3 ⇒ (17) + 2 + 3 = 22
That looks good -- let me know if not!
Sirrah attempts to leap into a flank with Esh, while screaming.
No guts, no glory!
Acrobatic: 1d20 + 10 ⇒ (13) + 10 = 23
He lands and attacks the greener snake.
Mwk cold iron rapier + flank: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
damage + Precision: 1d6 + 4 + 3 ⇒ (4) + 4 + 3 = 11
Lissa growls in irritation as her attacks start going wild. "No, not now, not again...." she mutters as she gathers more water amidst the sounds of crashing surf to launch at the serpents again.
Move action - Gather Power
standard action - Empowered Water Blast vs. Red
Kinetic Blast(PBS,EO,through melee): 1d20 + 9 + 1 + 1 - 4 ⇒ (9) + 9 + 1 + 1 - 4 = 16
Kinetic damage(PBS,EO): 3d6 + 6 + 1 + 2 ⇒ (6, 6, 4) + 6 + 1 + 2 = 25
37 damage if that hits.
"AHA! Nice tumble, my friend! Taste my blade!" shouts the ganzi with renewed vigor, still staring at his scaly foe with his intense gaze.
Thank you Triblin! ^^
MWK Rapier, flank: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
for Piercing, Painful stare: 1d6 + 3 + 1d6 ⇒ (4) + 3 + (3) = 10
[Esh's HP: 16/27, 2 con dmg]
@Sirrah: Yes, it looks like I got ahead of myself on the poison. Good catch!
Red 2: 1d20 + 8 ⇒ (15) + 8 = 23 Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Green 1: 1d20 + 8 ⇒ (3) + 8 = 11 Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Green 2: 1d20 + 8 ⇒ (20) + 8 = 28 Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Confirmation: 1d20 + 8 ⇒ (4) + 8 = 12 Damage: 1d8 + 2 ⇒ (1) + 2 = 3
- Red - 5 damage
- Green - 44 damage
- Triblin -
- Sirrah -
- Esh - 15 damage, -2 CON, poisoned?
- Fargrim - 4 damage, -2 CON, poisoned?
- Lissa -
With only two sets of fangs snapping at him instead of four, Sirrah adds a little flair to his dance and even turns his back on the creature for a moment--all without suffering the smallest scratch. Once in position, he skewers the snake and twists the rapier before ripping it back out. Esh instantly capitalizes when the heads turn toward Sirrah in anger, and adds another trail of blood to the once beautiful scales.
Fargrim finally manages to connect with the other snake, but doesn't do much damage--perhaps because her focus is on avoiding those poisonous fangs. Triblin quickly heals his allies, then exchanges weapon for wand. Lissa looks expectantly at the wand and its promise of better aim, as yet another of her attacks misses its mark.
Not a moment after Fargrim resists the poison and heals up, the fangs pierce her pale skin again, delivering another dose of venom. And Esh fares no better, as another solo strike sneaks through his defenses.
@Esh & Fargrim: Please roll two saves, so that I have your results before I post rather than after.
Everybody is up. Since Triblin has effectively announced the bless, I'm going to assume everyone delays until the buff goes up.
fort1: 1d20 + 5 - 1 ⇒ (13) + 5 - 1 = 17
fort2: 1d20 + 5 - 1 ⇒ (11) + 5 - 1 = 15
Fargrim continues to look into the creatures eyes, mimicking its movements as she occupies its attention.
sense motive for AC: 1d20 + 18 ⇒ (4) + 18 = 22
At an opportune moment she again quickly reaches out and snaps a quick punch at it.
Attack,bless: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
damage: 1d3 + 2 ⇒ (1) + 2 = 3
"Have you almost finished that one? This one is getting ansy." says the slowly tiring Fargirm.
"How could these get in here and the archaeologists not know?"
I'm not losing control again... I'm NOT losing control again!!
Lissa gets a wild-eyed desperate look on her face, as she calls on the echoes of the surf again and, with a cry, launches another blast at the snake she can easily target.
Move Action - Gather Power
Standard Action - Empowered Water Blast vs. Red
Kinetic Blast(PBS,EO,bless,melee cover): 1d20 + 9 + 1 + 1 + 1 - 4 ⇒ (11) + 9 + 1 + 1 + 1 - 4 = 19
Kinetic Damage(PBS,EO): 3d6 + 6 + 1 + 2 ⇒ (3, 2, 3) + 6 + 1 + 2 = 17
So, 25 damage if it hits.
The wand glows brightly as Triblin finishes his prayer towards Sarenrae, a magical aura catching all his allies, guiding their attacks in a divine light. "Strike those who aim to harm one's friends and family! Sarenrae, bless us with the guidance to protect all followers, and non believers!"
Bless is now up for a minute!
As the waves of Sarenrae's blessing wash over him, Sirrah looks to pierce the scaly menace once more.
And now, just a little to the left, and yes!
He jabs with his rapier at just the right moment.
Mwk cold iron rapier + flank + bless: 1d20 + 9 + 2 + 1 ⇒ (12) + 9 + 2 + 1 = 24
damage + Precision: 1d6 + 4 + 3 ⇒ (6) + 4 + 3 = 13
Fort save 1: 1d20 + 4 - 1 ⇒ (9) + 4 - 1 = 12
Fort save 2: 1d20 + 4 - 1 ⇒ (11) + 4 - 1 = 14
Esh tries his best to contain the poison into his body and rispostes as soon as he can.
MWK Rapier, flank, bless: 1d20 + 7 + 2 + 1 ⇒ (4) + 7 + 2 + 1 = 14
for Piercing, painful stare: 1d6 + 3 + 1d6 ⇒ (1) + 3 + (5) = 9
Fargrim saved both times, Esh the second. Sirrah regains a panache.
Red 1: 1d20 + 8 ⇒ (17) + 8 = 25 Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Red 2: 1d20 + 8 ⇒ (6) + 8 = 14 Damage: 1d8 + 2 ⇒ (3) + 2 = 5
- Red - 30 damage
- Triblin -
- Sirrah -
- Esh - 15 damage, -5 CON
- Fargrim - 12 damage, -2 CON
- Lissa -
Triblin's wand lights up, lightening his allies and lending ease to their strikes.
Sirrah's final, bloody blow leaves both serpents equally red. He steps over the body and moves behind the living one, ready to pounce.
Esh's weakened swing falls short, his injuries clearly getting out of control. Farfrim fares little better on the offensive, but her defenses continue to slow down the snake heads, as only one strikes her.
Lissa finally connects with one of the serpent heads, snapping it sideways and back with a jet of pressurized water.
@Fargrim: You saved against this dose as well. Please roll again though, in case you take another bite next round.
Fargrim continues to taunt the snake in front of her, mimicing its style as she does so.
intimidate: 1d20 + 8 ⇒ (9) + 8 = 17
sense motive for AC vs first attack: 1d20 + 18 ⇒ (16) + 18 = 34
"I'm not too sure how long I can keep this up..." she mentions to the rest of the group.
fort, just in case: 1d20 + 5 - 1 ⇒ (13) + 5 - 1 = 17
Actually connecting, and not have her shot fly off in a wild direction does wonders for Lissa's focus. and So, her response to Fargrim's comment is to call for the crashing surf yet again, and fling another wave of water at the remaining snake.
Same as last round: Gather Power, Empowered Water Blast.
Kinetic Blast(PBS,EO,Bless,into Melee): 1d20 + 9 + 1 + 1 + 1 - 4 ⇒ (10) + 9 + 1 + 1 + 1 - 4 = 18
Kinetic damage(PBS,EO): 3d6 + 6 + 1 + 2 ⇒ (4, 4, 4) + 6 + 1 + 2 = 21
31 damage if that hits.
Sirrah steps forward across from Esh, I'll see what I can do, Love! He replies to Fargrim.
He puts a bit more thrust into his attack this time.
5' step, swift spend a panache for +3 precision damage w/Precise strike deed, then attack.
Mwk cold iron rapier + flank + bless: 1d20 + 9 + 2 + 1 ⇒ (13) + 9 + 2 + 1 = 25damage + Precision: 1d6 + 4 + 6 ⇒ (5) + 4 + 6 = 15
Oh btw I have 5 damage from that AOO
@Esh: Lissa's attack kills the amphisbaena if you're not in her line of sight. So as long as you're okay taking a 5-ft. step at the end of your turn, either you or Lissa will finish the combat..
Sirrah's rapier dances with beauty, seemingly aware of the enemy's coiling movements as if it were a dance partner. His stab leaves the snake barely able to continue, and Esh quickly steps aside to give Lissa a clear shot for the killing blow.
After healing up, you discover a heavy flail with a magical aura.
spellcraft: 1d20 + 4 ⇒ (18) + 4 = 22
Fargrim eyes the flail with wonder.
"I can't tell what it does, but the aura is most powerful."
She reaches forward to tentatively try and pick it up.
Fargrim almost drops the flail in surprise
"Tell me about it. Those nasty things bit me badly, and my friends. Ahhh... who are you?"
Esh steps away from Lissa's line of sight and sees the amphisbaena being blasted by the kineticist.
He sighs when the combat ends.
"Anyone can help me with the weakness I feel from the poison?" he asks.
Sighing, Triblin looks at Esh before speaking up. "Unfortunately, that is out of my range of divine expertise. Let us keep you a bit safer next time, and hopefully I can help you once the mission is over." The gnome looked quite upset that he couldn't help with the affliction, but his faith wasn't strong enough yet for any magical restoration, but maybe over a few weeks of care, Esh should be fine.
After calming down from that fight, Lissa looks at Esh for a moment, then with a slight wince, she drops her bag and rummages around in it. After a moment, she pulls a scroll from within, and offers it to Triblin. "A friend passed me a pair of these as a thanks for some help. Said something about killing a xenophobic sorceress that I didn't quite follow, but I wasn't going to argue with something like this. From what I can tell, it'll help Esh out. I can't use this without risk, but I'm sure you can."
It's a scroll of lesser restoration.
Whether or not the scroll is taken, she continues talking."Okay, with this, we've seen this whole site, except for the room that the Starwatcher is trapped in. We know that the other two disks are also in the room with it, and we guess that those disks are made to slip into the slots by the monolith. Anyone have any idea on what to do now?"
Everything okay Fargrim? Sirrah inquires after seeing her reaction to picking up the flail. While at the same time pulling out his wand of CLW and handing it to Triblin.
Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4
"Ahhh... " mutters Fargrim.
She drops the flail in a flash.
"Voices in my head, and I felt suddenly weak... distracted...constrained. I don't think the weapon is wicked as such, but it has a very different outlook on life to me."
I can help you a little Esh.
Lesser Restoration Esh: 1d4 ⇒ 1 and again
Lesser Restoration Esh: 1d4 ⇒ 2
"That is all Desna will allow me today. I can try the scroll as well if you like.."
Esh sighs relieved. "Thank you my dear Fargrim, and don't worry about that, Triblin. I'm much better now, though not fully restored."
Thank you Fargrim! Esh is at 2 con dmg, which is not unbearable :)
Sirrah raises an eyebrow at Fargrim, ever curious he bends over and picks up the flail.
Hello?! He thinks wondering if Fargrim took in to much snake venom or if the weapon really speaks in your head.
Lissa shrugs and returns the scroll to her bag. "Fair enough, though my point still stands.We have to stop this Starwatcher from escaping."
After a pause and a look down the hall toward the crack, she adds, "No, we shouldn't discuss this here. Back to Arletta, then further plotting. But we need to hurry." And with that, she swings her bag back onto her back, and swiftly heads for the camp.
Does anybody else want to try wielding the flail?
Esh - 15 damage, -2 CON
Fargrim - 12 damage, -2 CON
Sirrah also feels weaker and less capable while holding the heavy flail, but suffers no lasting harm once he sets it down again. As you walk into the room with the Azlanti monolith, you can tell that it is about to break down the door.
Position yourselves and cast any buffs you desire.
Arletta doesn't have anything to add at this point. All you have left is the final combat, and I strongly encourage you to heal up as much as possible before hand. It is a brutal fight.
Seeing the door about to come down, Fargrim quickly heals herself and Esh.
CLW Fargrim: 1d8 + 4 ⇒ (3) + 4 = 7
CLW Esh: 1d8 + 4 ⇒ (5) + 4 = 9
She then uses shield of faith calls down divine favour on herself.
"If you have a wand, now is the time to use it."
Actually if anyone has a wand, that would be a better way to heal, and Fargrim and bless everyone
Sure use my wand...Bless would be great!
Anyone lawful about that can talk to the flail..my guess.
I'm good for position
Disappointed the flail didn't speak to him and noticing the weakening effects, Sirrah begrudging lays down the flail. Waste of a weapon! He takes out his rapier and swings it about. That's better.
Moving into position Sirrah strains to see beyond the monolith.
I think anyone non chaotic would work for the flail
Fargrim uses a bless instead of healing Esh, then taps him a couple of times with Sirrah's wand
CLW: 2d8 + 2 ⇒ (7, 8) + 2 = 17
You can also use my wand ^^
Esh doesn't care for the flail. "A waaaaaaaaste of a weapon!" he declares, as one who fully embraces chaos.
Before going further, he hops towards Sirrah and chitchats a bit with him and suddenly snaps his fingers and goes away laughing. No change of note is made. Trick implemented!
"Now now! I'mmmm Reaaaaaaaaadyyyy!" he declares, drawing his rapier and taking a pose.
Lissa was more concerned with talking about what to do, then get additional info from Arletta. She just didn't want talk that close to the crack in the wall, where the Starwatcher could hear her. But if any sort of planning is moot(Note to self:I should shift Lissa alignment a step toward Lawful after this), then so be it.
Lissa dumps her backpack outside the room, and fishes a potion out from her belt pouch. "Now is as good a time as any." Looking toward the others, she speaks up. "Considering that the Starwatcher wanted to keep those discs," she gestures to the wall where the two that have are in slots, "in with it, they're probably important. I'm going to dive after them. Anyone have a problem with that?"
Preparing to drink my potion of Fly just before the door breaks.
"Those niche are pretty high up. It would be good if there was someone tall to put them in there. Can anyone enlarge folk?"
It looks like there were four cure light wounds rolled: 3, 5, 7, 8. Which were wand charges, and from whose wands?
Bless is up. Lissa drinks a potion of fly.
Enlarge Person would allow a single person to place a disc. Right now it takes two people.
Esh, what trick did you implant in Sirrah? Is anybody carrying the flail?
This fight is a potential TPK, so I need everybody to explicitly say they are ready before we start. I don't want somebody dying because I started before they finished prepping.
My wand is fine.
Don't think we have enlarge person among us.
I've been tricked!
The only non-chaotic person we have is Triblin, NG, @Triblin would you like to see what happens when you pick up the flail?
I suggest we hold off starting until the web site returns to good condition
Sorry, I forgot to write it down. I implemented "False Flanker" in Sirrah's mind. If the fight's a potential TPK, might I request the use of the scroll offered earlier by Lissa to heal Esh's constitution to full?