GM Derek W |
Two skeletons advance on Hawkwren and attack with broken morningstars.
Attack 1: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d8 + 3 ⇒ (7) + 3 = 10
Attack 2: 1d20 + 5 ⇒ (14) + 5 = 19
The first skeleton lands a crunching blow to Hawk's chest, the second narrowly misses.
The woman incants a spell, then vanishes!
Now Up:
Xathaliel
Witley
Telurion
Birgit
Hawkwren
EDIT: SCHIE@@E! Thanks for the catch Hawkwren, I hope it doesn't hurt too much...
Confirm?: 1d20 + 5 ⇒ (12) + 5 = 17
...not confirmed. Whew. I'm a bit jumpy becuase I killed two PC in my FLGS games recently, and one was on a confirmed crit with a quarterstaff, naturally wielded by a shillelagh'ed druid!
Hawkwren Agricola |
Need to confirm that crit, boss. As much as it pains me to say it.
Hawkwren swings his blade hard at the skeleton to his right, then steps to the left.
Attack: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Damage: 2d6 + 1 ⇒ (6, 2) + 1 = 9
Xathalial |
At least it's broken, meaning the reduced damage it's at...
Xathalial desiring both not to deal with cover and to distract the skeletons (which he encounter a quadruped one in another scenario), will attempt a half-speed-of-25-feet Acrobatics past the two visible goons!
Acrobatics: 1d20 + 10 ⇒ (17) + 10 = 27
If successful, he will try to get to the square Northwest 1, west 2 (like, if the left skeleton were to move up 5 feet and west 10 feet.) Once there, he will fire his bow once at the skeleton on the east!
Bow (PBS, DA): 1d20 + 9 - 1 + 1 ⇒ (14) + 9 - 1 + 1 = 231d8 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7 As always, 100% regular arrows.
Witley "Wit" Stills |
Trying to get behind the closer skeleton on the right (to the east of it).
Wit sprints up the hallway and rolls, attempting to set up flank with Hawk.
Move Action: Move to set up flank, using Acrobatics to avoid AoOs
Acrobatics to move at full speed (AC 23 on AoOs): 1d20 + 6 ⇒ (20) + 6 = 26
Standard Action: Unarmed Strike
Attack (+2 if flanking): 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Electric Damage: 1d6 ⇒ 3
Edit: Thanks Adebisi!
Telurion Andoren |
Can't access the map from my phone for some reason... Telurion will look for a flanking opportunity if possible.
Telurion swings at the closest skeleton.
Bardiche attack w/ reach: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23Damage: 1d10 + 9 ⇒ (2) + 9 = 11
Knowledge (Religion) to know more about the skeletons: 1d20 + 6 ⇒ (13) + 6 = 19
GM Derek W |
Xath and Witley spring in to action, nimbly dodging past their foes. Xath's arrow strikes the skeleton, but does not harm it very much. Witley moves around the eastern skeleton and lands a hard punch that also shocks it a bit. Telurion's blade bites off a chunk of bone, but the skeelton holds together, if only barely!
Now Up:
Birgit
Abebisi
bad guys
GM Derek W |
The skeleton to the east (between Wit and Hawk) collapses in a pile of bones as Adebisi's energy washes over it.
Will save #2: 1d20 + 3 + 4 ⇒ (1) + 3 + 4 = 8
Will save #3: 1d20 + 3 + 4 ⇒ (6) + 3 + 4 = 13
The other two are just slightly injured (take 3 & 1 damage respectively).
The one by Hawkwren swings again.
Attack #2: 1d20 + 5 ⇒ (11) + 5 = 16
But the attack misses!
The third skeleton moves to the south and strikes at Witley.
Attack #3: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
This blow wounds the halfling a little.
The the woman re-appears about 10' away from Xathaliel. A wave of dark energy washes out from her, causing all but Adebisi and Birgit to gasp in pain. She follows up by casting a spell at Hawkwren that makes him feel like he's becoming beguiled.
She just channeled negative followed by a charm person. She can do this due to her Fast Channel feat, which makes channeling a mov action. I need will saves from everyone except Adebisi and Birgit, and a second Will Save from Hawk.
Channel Negative, Will save DC 16 for half: 3d6 ⇒ (4, 2, 1) = 7
Map update in AM.
Xathalial |
Will: 1d20 + 6 ⇒ (20) + 6 = 26 30/33 hp, 1/4 used by end of turn.
Xathalial, now seeing the magic person, will fire a bunch of arrows (5' stepping to avoid cover, if needed)! He activates his Braid of 100 Masters & his Ki pool for maximum hurt!
All are "Flurry of Blows (DA, PBS, Ki for extra attack, Braid for 1.5 Str.)
Attack 1: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 181d8 + 3 + 4 + 1 + 1 ⇒ (1) + 3 + 4 + 1 + 1 = 10
Attack 2: 1d20 + 8 ⇒ (1) + 8 = 91d8 + 9 ⇒ (7) + 9 = 16
Attack 3: 1d20 + 8 ⇒ (7) + 8 = 151d8 + 9 ⇒ (7) + 9 = 16 Oh, nooooo, bad rolls. T'is the curse of the monk to have a Flurry of Misses.
Telurion Andoren |
GM Derek W, any details that Telurion knows about the skeletons with his Knowledge (Religion) roll? MAybe he should swap weapons?
Will Save: 1d20 + 1 ⇒ (3) + 1 = 4
Terion grits his teeth, as the wave of unholy energy flows painfully through him - "Someone take her DOWN!" - he growls, swinging at the skeleton again.
Bardiche Attack: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9Damage: 1d10 + 9 ⇒ (10) + 9 = 19
Status -> HP:18/25
GM Derek W |
Birgit tries her hex.
Will save: 1d20 + 9 ⇒ (17) + 9 = 26
The woman stays awake!
Xath's first arrows hits the woman, but his next two shots fly wide!
Telurion swings at the skeleton again, but his blade scrapes only the floor!
Now Up, Round 2:
Witley <<
Hawkwren <<
Round 3:
Adebisi <<
Birgit <<
skeleton 1: 3 damage
skeleton 2: 1 damage
woman: 10 damage
Hawkwren Agricola |
Hawk tries to evade the skeleton and head for the woman, sword a swingin'!
Acrobatics!: 1d20 + 2 ⇒ (12) + 2 = 14
Attack: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Damage: 2d6 + 1 ⇒ (2, 2) + 1 = 5
GM Derek W |
Hawk Will Save v. channel: 1d20 + 3 ⇒ (6) + 3 = 9
Hawk Will Save v. charm: 1d20 + 3 ⇒ (6) + 3 = 9
Hawk, you take 7 damage from her channeling. But I'm not going to let you be charmed/dominated by my roll - roll your own and if you pass consider it a present!
Witley "Wit" Stills |
Wit decides to deal with the skeleton at hand, kicking at the hopefully brittle bones of the undead creature.
Full Round Action: Flurry of Blows
Attack 1: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Electric: 1d6 ⇒ 6
Attack 1: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Electric: 1d6 ⇒ 4
GM Derek W |
As Hawkren moves, the skeleton takes a swing at him.
AOO: 1d20 + 5 ⇒ (13) + 5 = 18
While the ranger couldn't avoid drawing the attack, he deftly twists out of the way as the morningstar swings by his ear!
Hawkren movesinto position, but spent a good deal of effort getting here. He can't get much force behind his sword cut, and the woman merely leasn to the side as the balde slices air.
Witley aims a hard kick at the skelton, which connects for a solid hit followed by a jolt of electricity coursing through the bone-bear. His second attack is a bit hurried, and he can't connect.
Adebisi casts his spell.
Ref save: 1d20 + 4 ⇒ (10) + 4 = 14
The woman snaps her eyes shut at the last instant, and is not dazzled, but her eyebrows and hair are singed! Take. the minimun 1 damage
GM Derek W |
Now the skeletons attack.
#2 on Hawkwren: 1d20 + 5 ⇒ (20) + 5 = 25
EDIT: Confirm?: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d8 + 3 ⇒ (8) + 3 = 11
#3 on Witley: 1d20 + 5 ⇒ (10) + 5 = 15
The skeleton Hawk passed lands a blow, but the other one can't get the small, agile halfling monk.
The woman steps back and channels dark energies again.
Channel negative, Will DC 16 for half dmg: 3d6 ⇒ (4, 4, 3) = 11
She now tries to casts a spell, and the party feels a sense of dread and forboding try to wash over them.
She casts bane. A second Will Save, DC 16 to avoid the effect. Otherwise, it cancels Adebisi's bless for you.
Now up, Round 3:
Witley
Hawkwren
Xathaliel
Telurion
You may post in any order. Don't forget to roll 2 Will saves, please!
EDIT: What can I say Hawkwren, the dice roller really likes you!
Xathalial |
At first, I thought "Whoa, quickened spells," but remembered are pretty close to that in tier for a cleric foe, do ho ho.
Will vs Bane, channel: 1d20 + 6 ⇒ (11) + 6 = 171d20 + 6 ⇒ (14) + 6 = 20 25/33 HP
With the woman still visiable and in clear line of effect, Xathalial fires a ki-powered barrage again!
Flurry of Blows, Bless, DA, braid, ki pool (extra attack), PBS
1: 1d20 + 7 + 1 - 2 + 1 ⇒ (13) + 7 + 1 - 2 + 1 = 201d8 + 3 + 4 + 1 + 1 ⇒ (6) + 3 + 4 + 1 + 1 = 15
2: 1d20 + 7 + 1 - 2 + 1 ⇒ (8) + 7 + 1 - 2 + 1 = 151d8 + 3 + 4 + 1 + 1 ⇒ (1) + 3 + 4 + 1 + 1 = 10
3: 1d20 + 7 + 1 - 2 + 1 ⇒ (1) + 7 + 1 - 2 + 1 = 81d8 + 3 + 4 + 1 + 1 ⇒ (1) + 3 + 4 + 1 + 1 = 10
Witley "Wit" Stills |
Will save v. Channel: 1d20 + 6 ⇒ (15) + 6 = 21
Will save v. Bane (with +1 from Bless): 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
I must get to that confounded woman! But, the business at hand first.
Wit once again assaults the skeleton in front of him.
Full-round Action: Flurry of Blows
Attack 1: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Electric Damage: 1d6 ⇒ 1
Attack 2: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Electric Damage: 1d6 ⇒ 4
Hawkwren Agricola |
Will vs Channel: 1d20 + 3 ⇒ (13) + 3 = 16
Will vs Bane: 1d20 + 3 ⇒ (6) + 3 = 9
Hawkwren feels Adebisi's blessing drain away as he feels his blood draining away. 1/36 hp
He takes a step to the northeast and flicking his wrist, produces a wand. He taps himself with the wand, getting a little healing.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
10/36 hp
GM Derek W |
Xath's arrow hits the woman squarely, leaving a deep wound in her chest, but not quite finishing her.
Witley kicks and butts the skeleton, sending it crumbling to the ground in a pile of bone.
Hawkwren steps back and heals himself a bit.
Telurion Will Save v. channel: 1d20 + 1 ⇒ (17) + 1 = 18
Will v. bane: 1d20 + 1 ⇒ (9) + 1 = 10
Telurion takes 5 damage from the channel, but feels the power of Adebisi's blessing slip aways. He then slashes at the remaining skeleton with his bardiche!
Bardiche Power Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d20 + 9 ⇒ (2) + 9 = 11
The cut lops off more bone, but doesn't hit like Wit's crushing punches and kicks.
Now up:
Adebisi
Birgit
skeleton - 9 damage taken
woman - 26 damage taken
Adebisi |
Adebisi will fire another firework at the woman with his move action
Fire: 1d4 ⇒ 4 Reflex DC 15 for half and to negate dazzled.
He will then fire a telekinetic fist at the woman.
Touch Attack: 1d20 + 3 + 1 - 4 ⇒ (18) + 3 + 1 - 4 = 18 Including Cover
Damage: 1d4 ⇒ 3
GM Derek W |
Reflex Save: 1d20 + 3 ⇒ (20) + 3 = 23
The woman aovid the worst of Adebisi's fireworks, but the fist hits home.
Seeing her chance, Birgit steps forward and launches a flurry of snowballs at the woman.
As she does, the skelton tries to strike her.
Skeleton AOO: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 4d6 ⇒ (4, 2, 2, 5) = 13
Reflex Save: 1d20 + 3 ⇒ (8) + 3 = 11
The strange female cleric falls to the ground, covered in fluffy white powder!
The remianing skeleton tries to strike at Witley. As it does, he draws the attention of Telurion.
Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d10 + 6 ⇒ (6) + 6 = 12
Another buch of bones breaks off, but the thing keeps moving!
It attacks Witley.
Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Group is up. I haven't update the map, bu tthe skeleton is in the square NW of Witley.
Telurion Andoren |
"Damn!" - Telurion growls - "I need a hammer against these things! Slashing them is no good"
He does keep on attacking the skeleton next to Wit relentlessly
Bardiche PA: 1d20 + 7 ⇒ (8) + 7 = 15Damage: 1d10 + 9 ⇒ (8) + 9 = 17<- Any flanking?
Status -> HP:13/25
"At least that one is down" - he nods towards the caster, now on the floor - "Good job boys and girls"
Adebisi |
Adebisi will fire his last round of fireworks at the skeleton.
Fire Damage: 1d4 ⇒ 2 Reflex 15 for half damage and negate dazzled.
Adebisi will follow it up with a tap from his CLW wand on Telurion.
Healing: 1d8 + 1 ⇒ (4) + 1 = 5
Hawkwren Agricola |
Dropping his wand and moving back to the final skeleton, Hawkwren swings hard at the skeleton with his blade.
Attack: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Damage: 2d6 + 1 ⇒ (6, 4) + 1 = 11
GM Derek W |
Telurion's latest blow finally jars enough bone loose that the skeleton can no longer hold itself together. It collapses into a pile of bone, just as Adebisi and Hawkwren ready themselves to strike.
The group examines the woman's body. She is beyond your aid, her soul having been severed from flesh at last by Birgit's icy spell.
COMBAT OVER
I'll work on a re-cap post in the morning, but congratulations guys, you did it!
GM Derek W |
As the Pathfinders take stock of the situation, they realize the dead woman must have been Elessia, the one rumored to be working with Pavo Vos in the operation to take over Fangwood Keep.
Birgit and Adebisi approach the strange-looking arcane engine an find in it a narrow volume bound on green leather with a silver inlay shaped in the forms of letters of the alphabet. It gives off a moist, earthy smell, like a forest after a light rain.
After careful study, the two magical heroes decide it is safe to remove this book for closer inspection. They take their time, and discover that it is, or at least was, a book of infinite spells.
Aura strong (all schools); CL 18th
Slot none; Weight 3 lbs.
Description
This work bestows upon any character of any class the ability to use the spells within its pages. However, any character not already able to use spells gains one negative level for as long as the book is in her possession or while she uses its power. A book of infinite spells contains 1d8+22 pages. The nature of each page is determined by a d% roll: 01–50, arcane spell; 51–100, divine spell.
Determine the exact spell randomly.
Once a page is turned, it can never be flipped back—paging through a book of infinite spells is a one-way trip. If the book is closed, it always opens again to the page it was on before the book was closed. When the last page is turned, the book vanishes.
Once per day the owner of the book can cast the spell to which the book is opened. If that spell happens to be one that is on the character's class spell list, she can cast it up to four times per day. The pages cannot be ripped out without destroying the book. Similarly, the spells cannot be cast as scroll spells, nor can they be copied into a spellbook—their magic is bound up permanently within the book itself.
The owner of the book need not have the book on her person in order to use its power. The book can be stored in a place of safety while the owner is adventuring and still allow its owner to cast spells by means of its power.
Each time a spell is cast, there is a chance that the energy connected with its use causes the page to magically turn despite all precautions. The chance of a page turning depends on the spell the page contains and what sort of spellcaster the owner is.
Condition Chance of Page Turning
Caster employing a spell usable by own class and level 10%
Caster employing a spell not usable by own class and level 20%
Nonspellcaster employing divine spell 25%
Nonspellcaster employing arcane spell 30%
Treat each spell use as if a scroll were being employed, for purposes of determining casting time, spell failure, and so on.
Destruction
The book of infinite spells can be destroyed when the current page contains the erase spell, by casting the spell on the book itself.
Birgit and Adebisi immediately recognize the immense significance of their find. This book is a precious artifact, its creation beyond the means of any currently living magic user. They can tell that even though only 18 pages of spells remain in the book, it is a treasure beyond value. The society will DEFINITELY want to study this!
Xathalial |
Uguu, them boons; Xathalial (in-character) has no reason to run a fort, but it's the boon he's getting. If anyone else is taking the fort, Xath can run assistance, but flavor-wise, he's not in-charge.
"It is good that we have gotten this fort back. We should inform the Marshall Gavirk that this place is freed."
GM Derek W |
Not sure. I'll check through the module. One of the boons on the chronicle allows you to scribe and spells of 4th level or lower as long as the total level of spells scribed is less than 8 (i.e. yuo can scribe 4 2nd level spells). You pay just scribing. No Spellcraft roll, it appears.
You only get to run the fort by spending the PP. which you then eventually earn back. I can see why spells aren't much use to a Zen Archer!
Xathalial |
That costs PP, you dummy
Oh, derp! I reed gud.
Not sure. I'll check through the module. One of the boons on the chronicle allows you to scribe and spells of 4th level or lower as long as the total level of spells scribed is less than 8 (i.e. yuo can scribe 4 2nd level spells). You pay just scribing. No Spellcraft roll, it appears.
You only get to run the fort by spending the PP. which you then eventually earn back. I can see why spells aren't much use to a Zen Archer!
It would still use the regular scribing rolls, but all you pay for is the ink cost; not the "extra payment for my valuable wizard time" cost(though if you can't T10 on spellcraft to autosuceed, what are you doing as a Wizard? Going Eldrich Knight or something?) The best use of this I can see is getting 2 4th-level spells far earlier than you should so that when you CAN prepare them, you have more than 2 options.
Though his question is more of about if they have books to use for scribe-from-stolen-spellbook price scribing. If this lady is a class with a spell or formula book, she should have one (even if it's not in her items list. There's a Brock clarification somewhere saying "All prepared spell classes that use books have books with all spells prepared if they don't list any additional spells in their book." It was a big hubub with one particular S2 scenario that killed a lot of low-level characters with Shocking Grasps, since it didn't list it in the end bosses loot, nor are they every on any chronicle sheets.
GM Derek W |
I get you. Thanks for the clarification. I took a look through the module. There are only two spellcasters. The goblin snake, who's a sorceror and the end boss who's a single-classed cleric. I've run that Season 2 scenario twice now. And yes, that shocking grasp can be BRUTAL when it crits. Good thing for the PC's I messed up the caster levle on the damage rolls!
The Pathfinders quickly exit the keep with the amazing spellbook in hand. They amke their back to Tamran. On the way, Pavos Vos tries in vain to ambush his foes. The team swiftly re-captures him and brings him before Marshall Gavirk in Tamran to stadn trial.
Gavirk sends the Pathfinders out with a large detachment of Nirmathi rangers. This larger force completely destroys the basement level of Fangwood Keep, after extricating the grodair and barrow hound and finding a wizrd who might be able to aid them in returning home.
You are congratualted on your success by Marshall Gavirk and Aram Zey upon your return to Tamran, and are rewarded with a short leave in addition to your considerable pay from this venture.
THE END!