Suna remains on guard near the front door, a little distrustful of what a wizard's home might hide.
Seidr moves to the right and peers in the southeast window.
Pasha moves to the left and peers in the southwest window.
Gneau decides to do the polite thing and knock at the door. Sadly, his courtesy is not rewarded by any response. Seeing this, Kyun goes to work on the lock while Suna keeps watch, receiving a satisfying *click* as it quickly yields to his skill.
Seeing the guards, Pasha nods to herself and returns to the others, reporting, "He was sleeping under guard - there were two men, fairly sturdy looking." She paused, taking in what she was seeing. "This works, too." She swapped hands with the longspear, letting it settle into her dominant hand. Better safe than sorry, after all, especially if they were, uh... entering (though happily not breaking).
Wait, you saw him too? I just saw him in the other room.
Something's not right, we should be very careful.
The back of a couch, awkwardly placed right in front of the door, meets your view when you peek in. Beyond that lie tables and chairs, and grandiose statues of gnomes stand tall in the corners. On the far wall are two sets of stairs, one leading up and the other down. One the eastern wall are two doors approximately 15ft apart; on the western wall is a large set of double doors. You see no movement inside.
Suna calls in, "Hello? Mr. Fimbrik? We're here to talk to you. We know you're here; we just saw you.
"Several of you, apparently," Pasha points out. She pauses, considering Kyun's statement. "Think they're all fake then?"
I don't know, maybe? Seidr looks around the interior of the room more suspiciously.
Is it all dusty/piled up newspapers in here?
Gneau moves to the doorway on the east side of the house and peers in to see what, if anything he can see from there.
moved on map
Is it all dusty/piled up newspapers in here?
It's actually quite clean in here. No newspapers to be found.
Kyun looks around suspiciously but misses the old summoning circle under the couch. As he, Seidr, and Gneau move into the room, three creatures pop into existence and prepare to attack!
Pasha: 1d20 + 1 ⇒ (6) + 1 = 7
Gneau: 1d20 + 4 ⇒ (11) + 4 = 15
Kyun: 1d20 + 4 ⇒ (9) + 4 = 13
Suna (roll 1): 1d20 + 2 ⇒ (9) + 2 = 11
Suna (roll 2): 1d20 + 2 ⇒ (7) + 2 = 9
Seidr: 1d20 + 1 ⇒ (10) + 1 = 11
red: 1d20 ⇒ 2
blue: 1d20 ⇒ 1
green: 1d20 ⇒ 20
The creatures look like glowing beetles the size of a small dog. One of them (outlined in green) reacts quickly to its new situation and scuttles over to Seidr:
bite: 1d20 + 1 ⇒ (20) + 1 = 21
damage: 1d4 ⇒ 4
The creature's pincers snap shut on Seidr's arm before she can react, leaving a gash as it pulls away.
Whole party may act
Kyun draws his wakizashis and slices into the newly appeared beetle in front of him.
Attack v red: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 ⇒ 4 + Sneak attack: 1d6 ⇒ 2
Crit?: 1d20 + 5 ⇒ (4) + 5 = 9
Extra damage: 1d6 ⇒ 3
Gneau pulls his flail off his belt and whips it at the blue beetle.
to hit: 1d20 + 1 ⇒ (13) + 1 = 14
dmg if hits: 1d6 ⇒ 5
In a flash of movement, Kyun's blades neatly slice through the beetle's carapace, felling the creature in one blow. Gneau takes the opposite, but equally effective, approach of crushing the hard surface of the creature's head, felling the beetle in front of him as well.
Pash, Seidr, and Suna are up
Pasha attacks the beetle that appears besides Seidr. It was interesting that they'd popped up so suddenly - and a bit disconcerting. Bugs were interesting little creatures, but perhaps not the most helpful or convenient to squash.
Attack w/Longspear: 1d20 + 1 ⇒ (6) + 1 = 7 Reach
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
As her apparent attempt would very well exemplify.
Seidr is quite startled by the beetle, but she reminds herself, My armor is thick, my shield broad. It won't catch me off guard next time.
She hunkers down behind her shield and steps in front of Pasha. I'll try to keep it focused on me!
Suna pulls out her naginata and slashes at the beetle with it.
naginata attack: 1d20 + 3 ⇒ (13) + 3 = 16
naginata damage: 1d8 + 4 ⇒ (1) + 4 = 5
Pasha pokes at the beetle, causing it to shift position. Seidr hunkers behind her shield and further funnels the creature right into the path of Suna's attack, which quickly fells the beast.
As the last slain beetle winks out of existence the house returns to the calm stillness that had enveloped it just a moment before.
"Well that was sudden and unexpected... Is everyone alright? I have a healing wand, if not."
Seidr heals herself using her wand minimum roll of 4.
That is a rather dangerous welcome mat. Something's clearly cleaning up in here, and I doubt it's the beetles. We should be cautious while we look around.
She then suits action to words and heads over to the study where she saw Fimbrik.
Pasha nods in agreement and then pauses to examine the papers on the table, curious to see what they had to say. Not sure if they're papers or a book or something else?
"Take care and call out if something else appears," she cautions.
Perception: 1d20 - 1 ⇒ (19) - 1 = 18
Pasha sees nothing of any real interest in this main entry room. Those papers on the tables in the main room are not actually there, they're an artifact of the map pack used in this scenario.
Unless he responds to her, Seidr will attempt to ignore the gnome, and will instead examine his papers. Maybe she kept the chronicles with him?
Perception: 1d20 - 1 ⇒ (17) - 1 = 16
Will (if necessary): 1d20 + 1 ⇒ (20) + 1 = 21
Suna enters warily and joins Seidr in the study.
"Mr. Fimbrik? Sir?"
Satisfied with her not-findings, Pasha checks the next room - seeing as the one she'd seen had some scary people in them. Carefully, she attempts to ease the door open.
I think everyone has at least played this one, so I'm trying to balance the opportunity to roleplay with keeping the game moving.
Feel free to act to move things along if you feel like it's dragging too much.
Gneau watches the others work with a little scowl on his face... it all seems a bit weird to him, the multiple images of Fimbrik in different rooms, and the non-responsiveness of them... "You know, we gnomes have reputations with illusions... perhaps this is all one big programmed illusory jest? He's probably off somewhere having a grand old time, but it looks, based on the papers outside, that no one's actually been here in a very long time."
Pasha carefully steps forward to examine the piece of paper. She's a bit nervous since this Fimbrik might be an illusionist of some sorts...
Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Seidr shudders slightly at Fimbrik's 'touch'. Has anyone found anything? These illusions are quite disturbing.
She'll continue to search rooms, moving one to the north.
Perception: 1d20 - 1 ⇒ (4) - 1 = 3
@Pasha: The paper on the table is a note (on the "Maps & Handouts" document) with a name scrawled on the back. It feels real enough, even after you pick it up, that you think it's not an illusion. Looking around the room a little more, you also find two dusty potions on the window sill.
Pleased to have found something, Pasha snags the note as well as the two potions and returns to the larger room, gesturing to those she sees. "I've found something," and then sharing the note as well as the potions. As the others examine the note, she checks each potion to see what it is. Alchemists can ID by touch. c:
Kyun reads the note with great care as to not miss a single clue.
"I guess we're off to the Wall of Names, then. First Adolphus and now Fimbrik have referred to 'Doulgonlir Caskmail', so it must be the next part of the puzzle."
Right you are! Sorry about that - I misread the text. c:
Craft (Alchemy): 1d20 + 7 ⇒ (9) + 7 = 16
Craft (Alchemy): 1d20 + 7 ⇒ (11) + 7 = 18
Suna eyes the interaction between Seidr and the gnome carefully.
Will save: 1d20 + 1 ⇒ (4) + 1 = 5
After the investigations are complete, Suna agrees with her companions. "Yes, let's see what the wall says."
And let's get out of this place. I don't trust wizards.
Pasha picks up and examines the two dusty potions. The first one seems similar to other potions she's seen, but it's exact identity eludes her (DC 15+spell level). The second one is more familiar, and she recognizes it as a potion of lesser restoration.
Suna can't shake the feeling that something is odd about that gnome, and based on what her allies are saying, she knows it must be an illusion. Still, her eyes are telling another story.
It sounds like you're ready to move on, so we'll head to the wall of names. If there's something else you would have liked to have done before leaving, let me know.
Traveling to the Wall of Names, you arrive at a curving wall of black glass that stands atop a small hill at the western edge of the lodge’s grounds. Trees surround the hill, providing ample shade and privacy
for those visiting the wall to remember fallen comrades. Carved into the wall are countless names and dates, which you know to be the name and date of death of every Pathfinder killed in the course of duty since the wall’s construction. Most entries also include a sentence or two summarizing either the agent’s greatest accomplishments or how she died.
Before they leave, Pasha announces, "This is a potion of lesser restoration, as far as I'm aware. I'm not sure about this other one." She holds the two potions up for the others to examine and sort and guess at.
Seidr spends a moment reflecting on the names on this wall. Gods willing I can keep from having to add to this.
Shen then moves along, looking for Doulgonlir. Perception: 1d20 - 1 ⇒ (2) - 1 = 1
Gneau attempts to identify the potion... perception: 1d20 + 9 ⇒ (17) + 9 = 26
Gneau notes the similarities to potions of cure light wounds that he has tasted before, as well as the relative intensity of tingling on his tongue, and comes to the conclusion that this is a potion of cure moderate wounds.