[PFS] GM Dennis' #6-10 The Wounded Wisp (Inactive)

Game Master Dennis Muldoon

Maps & Handouts

Initiative:

[dice=Pasha]1d20+1[/dice]
[dice=Gneau]1d20+4[/dice]
[dice=Kyun]1d20+4[/dice]
[dice=Suna (roll 1)]1d20+2[/dice]
[dice=Suna (roll 2)]1d20+2[/dice]
[dice=Seidr]1d20+1[/dice]

Perception:

[dice=Pasha]1d20+5[/dice]
[dice=Gneau]1d20+9[/dice]
[dice=Kyun]1d20+5[/dice]
[dice=Suna]1d20+5[/dice]
[dice=Seidr]1d20-1[/dice]


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Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Please have your character introduce themselves here.

Grand Lodge

N Human Ninja 1 - HP: 7/9 - AC: 17, FF: 13: T: 14 - Fort/Ref/Will: +1/+6/+0 (+2 Will vs charm and compulsion effects) - CMD: 14 - Perception: +5 - Initiative: +4

Walking through the dreary streets of Absalom, Kyun, a athletically slender young man of mixed ancestry, strikes up a conversation with his fellow agents.

"So, has anyone else passed their Confirmation yet?"

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

A gnome with a glint in his eyes and a smile on his lips walks in... he's dressed in skin tight pants and a tight-fitting sleeveless jacket. A diaphanous scarf is tied around his mid-section, and he wears a single chain in lieu of a belt. His clothing is all brightly colored.

Hanging from the chain is a small flail and a light crossbow made of very colorful hardwoods is slung on his back. He wears two quivers, filled with bolts for the crossbow.

He looks quite jovial and introduces himself to anyone present. "Hi, I'm Gneau... Gneau Effingway, of the Varisian Effingways." the 'G' is silent

Gneau spends at least a few moments with his eyes lingering appreciatively on the ladies present.

Silver Crusade

Female Human (Ulfen/Tien) FINALIZE BEFORE PLAYING Pei Zin Practitioner 2 (Life Oracle) | LG | HP 19/19 | AC 19, T 11, FF 18 CMD 10 | Fort +2, Ref +1, Will +2 | Init +1 | Perc -1 | Healer's Way: 6/6 | Level 1 Spells 4/6

Seidr is arrestingly asymmetrical. Her face shows her years, but her slender build and slight stature would almost make her look like a young maiden otherwise.

The tilt of her eyes and the jet black of her hair show her Minkaian heritage, but her Ulfen blood can be still be seen in her hair's waves and gentle curls and the vividness of her non-matching eyes.

Today she wears a mail byrnie that seems to swallow her up in its bulk, but goes without weapons aside from a kite shield and a particularly brutal gauntlet.

She introduces herself to Gneau and Kyun with a roll of her eyes for the gnome's leer, and a nod and a slightly quizzical look on her face for Kyun's question, and asks, Excuse me Kyun, but are you from Kalsgard?

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

"Confirmation? Is that some kind of Pathfinder ritual? If it is, I must have missed mine... dang, that's disappointing.. probably too late to do it now. Have you done it? What's it like?" He turns to Seidr and asks her as well... "Your eyes are beautiful... I love that they are bicolored, like my cat's! Have you been confirmed?"

Silver Crusade

Female Human (Ulfen/Tien) FINALIZE BEFORE PLAYING Pei Zin Practitioner 2 (Life Oracle) | LG | HP 19/19 | AC 19, T 11, FF 18 CMD 10 | Fort +2, Ref +1, Will +2 | Init +1 | Perc -1 | Healer's Way: 6/6 | Level 1 Spells 4/6

I have! My Confirmation was a difficult ordeal; our mentor barely survived when creatures attacked us in the middle of exploring a lost holy site, but eventually we escaped with knowledge that will hopefully help others in the future.
If you didn't undergo a confirmation, were you commissioned in the field?

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

"Not exactly... I joined the Pathfinders as a raw recruit... and got no initial assignments, so I struck out on my own, helped some other Pathfinders with no real guidance explore the first level of a big green tower." He shrugs. "It took a long time, but it wasn't particularly lucrative... maybe the kobolds living in it raided most everything of value before we got there... We survived, but I was hoping for something more... important to do, you know?"

Silver Crusade

Female Human (Ulfen/Tien) FINALIZE BEFORE PLAYING Pei Zin Practitioner 2 (Life Oracle) | LG | HP 19/19 | AC 19, T 11, FF 18 CMD 10 | Fort +2, Ref +1, Will +2 | Init +1 | Perc -1 | Healer's Way: 6/6 | Level 1 Spells 4/6

I understand. Too many of the chronicles I have read have little to do with helping people, or even much in the way of gaining knowledge. I hope today we can be of purpose.

Sovereign Court

Female LN Nagaji Battle Oracle 2 | HP: 16/19 | AC: 21 (14 Tch, 19 Fl) | CMB: +4, CMD: 16 | F: +2, R: +2, W: +2 (+4 vs. charms and compulsions, +2 vs. mind-affecting and poisons, -4 vs. cold) | Init: +2 (Roll twice and choose) | Perc: +6, SM: -1 | Speed 20ft | Nodachi +4 (1d10+4); Naginata +4 (1d8+4) | Spells: 1st 3/5 | Active conditions: Shield of Faith.

A tall nagaji with blue markings over her eyes introduces herself. She speaks Common well, though with a slight hiss.

"Hello. I am sssso pleased to meet you all. My name is Suna Shima, and I am here on behalf of Nagajor. I have recently completed my Confirmation, though I am ashamed to ssssay that I did not represent Nagajor well. It turns out that it is rather difficult to swim in armor. I am determined to serve Nalinivati well this time."

The Exchange

Female NG Oread Alchemist 1 | HP: 8/10 | AC: 12 (12 Tch, 11 Fl) | CMB: +1, CMD: 12 | F: +3, R: +3, W: +1 | Init: +1 | Perc: +5, SM: +1 | Speed 20ft | Bomb 1d6+3: 1/6 | Spells: 1st 2/2 | Active conditions: None.

Pasha listens from nearby, more interested in these other agents than introducing herself. From the sounds of it, some of them were far more advanced than she - her own experience was limited only to her study of alchemy. Seeing as she hadn't gotten very far before losing her home, she wasn't too sure how much good she'd do here. Still, if they received a job, she'd certainly take it - she needed the gold.

After a handful of minutes, she finally makes her presence more obvious by joining the conversation. "I have not taken on this Confirmation either," she admits. "But I will be sure to ask about it lest it be something I was supposed to experience." She shrugs, then laughs. "Well, I'm sure they'll let me know." The oread eyes the others before going still again.

"I am Pasha Oret, novice alchemist and creator of questionable substances." The oread added a slight bow - a kind of flourish. "Nice to meet you all. Are you all lookin' for work, too? I was hoping to see if there was a call for agents, but I wasn't sure if there'd be something up for just one person..."

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

As you sit and chat in the Grand Lodge, a summons arrives for you! Venture-Captain Drandle Dreng, known for putting off-duty agents to work on sundry tasks when he finds them resting within the city’s limits, has called you to meet him on a nondescript street corner far from the Grand Lodge.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Coming to the meeting place, a lone beggar garbed in baggy robes approaches. The only figure visible in the constant drizzle, the beggar sticks out his hands for currency. “Have you any coin to spare, fine folk?”

The question hangs in the air for only a scant moment before the figure pulls back his hood to reveal the wizened face of Venture-Captain Drandle Dreng. He gives a crooked smile, soaked head to toe from his unprotected time in the rain. His clothes smell faintly of cabbage.

“Sorry about that” he says with a wink. “I always like to play a little joke on agents when I stumble across them during my jaunts into town. Now, why did I summon you fine folk here again…?” Dreng shakes his head from side to side, as though trying to knock water out of his ears, despite the constant downpour.

“Ah yes, the Wounded Wisp! I’m undercover now and can’t stray far from the site I’m watching, but I need someone to retrieve a package for me from that fine establishment. It’s among Absalom’s most storied taverns, you see, and one that holds a special place of privilege in the Society’s lore as the place where the organization began. Well, I could drone on and on about it, but standing out in the rain is doing none of us any favors.” As if anticipating agreement, the bedraggled venture captain produces a small slip of folded paper from one of his many stitched pockets. Dreng quickly shows a glimpse of the page’s contents: a map detailing the location of the Wounded Wisp bar.

“The bartender is a woman by the name of Heryn Gale, a fine lady who came to own the Wisp after the passing of her father from—oh, bah, it’s really getting too cold for me to give a proper history lesson! If you could just go to the Wisp, and tell Heryn you’re there to pick up my parcel, it would be most appreciated. I’ll be around here for several more hours at least.”

Dreng waits a moment to see if you have any questions before pulling down his hood and darting back under cover.

Knowledge(history)10+:
The Wounded Wisp was a bar once frequented by the original members of the Pathfinder Society before the Society was even formed. Inside the Wisp, acquaintances would share stories about their adventurous exploits with one another.

Knowledge(history) 15+:
Many volumes of the Pathfinder Chronicles came together under the Wisp’s roof. Famous Pathfinders like Eando Kline and the Seeker Osprey often stopped by for a drink while they relaxed in Absalom between assignments. Though not officially affiliated with the Society, the bar maintains good relations with Pathfinders, offering discounts and prompt service. The owners have always kept themselves and the Wisp afloat through the generosity of Society agents who spend coin at the establishment.

Knoledge(history) 20+:
Selmius Foster was one of the founding members of the Pathfinder Society, known to have frequented the Wisp often and occasionally taken up residence in a spare room between his travels. His celebrated exploits first appeared in Volume 1 of the Pathfinder Chronicles.

Knowledge(history) 25+:
Following the death of Selmius Foster on the island of Bhopan, his assistant Adolphus made several donations to maintain one of his mentor’s favorite sites. The exact arrangement between Adolphus and the owners of the Wisp was never disclosed, but it is said that some of this gold came from the same fortune that Adolphus used to found the Pathfinder lodge in Quantium.

Silver Crusade

Female Human (Ulfen/Tien) FINALIZE BEFORE PLAYING Pei Zin Practitioner 2 (Life Oracle) | LG | HP 19/19 | AC 19, T 11, FF 18 CMD 10 | Fort +2, Ref +1, Will +2 | Init +1 | Perc -1 | Healer's Way: 6/6 | Level 1 Spells 4/6

Knowledge (History): 1d20 + 1 ⇒ (7) + 1 = 8

What is this parcel if I may ask, Master Dreng. Is Ms. Gale in any danger?

Grand Lodge

N Human Ninja 1 - HP: 7/9 - AC: 17, FF: 13: T: 14 - Fort/Ref/Will: +1/+6/+0 (+2 Will vs charm and compulsion effects) - CMD: 14 - Perception: +5 - Initiative: +4

Kyun narrows his already slightly narrow eyes at Seidr.

"Yes... You're not one of Halvor's thugs, are you?"

At the street corner:

"So, where're heavily armed errand boys, then? Are you expecting any trouble?"

Silver Crusade

Female Human (Ulfen/Tien) FINALIZE BEFORE PLAYING Pei Zin Practitioner 2 (Life Oracle) | LG | HP 19/19 | AC 19, T 11, FF 18 CMD 10 | Fort +2, Ref +1, Will +2 | Init +1 | Perc -1 | Healer's Way: 6/6 | Level 1 Spells 4/6

Earlier Of course not, but I'm from the Jade Quarter too! I only ever seem to meet the full-blood Ulfen while I'm out in the world.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Dreng first responds to Kyun: "Oh, no, no, I'm not expecting any trouble, though you don't get to be as old as I am in the Society without being ready for it at all times."

Turning to Seidr, a slightly sheepish grin forming on his face: “Before you judge, despite my current attire, I’m still a man of taste. The parcel is actually a special vintage of wine from the cellar of the Wounded Wisp. I’ve been sampling their finer wines in descending order of bottling. I dare not disappear from my current role in this district, but I also would appreciate some comfort items. After all, I doubt anyone would judge a supposed beggar sipping from a bottle of wine.“

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

"Well then, vintage wine it is! if we're done with questions... I'm ready to head to this Wounded Wisp place. "

Sovereign Court

Female LN Nagaji Battle Oracle 2 | HP: 16/19 | AC: 21 (14 Tch, 19 Fl) | CMB: +4, CMD: 16 | F: +2, R: +2, W: +2 (+4 vs. charms and compulsions, +2 vs. mind-affecting and poisons, -4 vs. cold) | Init: +2 (Roll twice and choose) | Perc: +6, SM: -1 | Speed 20ft | Nodachi +4 (1d10+4); Naginata +4 (1d8+4) | Spells: 1st 3/5 | Active conditions: Shield of Faith.

Go to a bar, pick up a bottle of wine. Even you can't screw this one up, Suna.

"Yesssss, sir. We'll head over right away."

Grand Lodge

N Human Ninja 1 - HP: 7/9 - AC: 17, FF: 13: T: 14 - Fort/Ref/Will: +1/+6/+0 (+2 Will vs charm and compulsion effects) - CMD: 14 - Perception: +5 - Initiative: +4

Kyun lets out a sigh of relief.

"I didn't exactly leave Kalsgaard under pleasant circumstances, but is indeed nice to meet others from the Jade Quarter so far from home."

He rolls his eyes at Dreng's tall tale, recognizing the Venture-Captain's inner grifter from miles away.

"We'd better going then."

Silver Crusade

Female Human (Ulfen/Tien) FINALIZE BEFORE PLAYING Pei Zin Practitioner 2 (Life Oracle) | LG | HP 19/19 | AC 19, T 11, FF 18 CMD 10 | Fort +2, Ref +1, Will +2 | Init +1 | Perc -1 | Healer's Way: 6/6 | Level 1 Spells 4/6

Seidr looks particularly unamused, How is this an acceptable task to be sending agents on?! His own mission had better be something of use to the world.

Very well. Though perhaps next time you might think ahead to packing yourself a bag of hooch to go along with your disguise.

The Exchange

Female NG Oread Alchemist 1 | HP: 8/10 | AC: 12 (12 Tch, 11 Fl) | CMB: +1, CMD: 12 | F: +3, R: +3, W: +1 | Init: +1 | Perc: +5, SM: +1 | Speed 20ft | Bomb 1d6+3: 1/6 | Spells: 1st 2/2 | Active conditions: None.

Pasha shrugs. Work is work after all. With the little glimpse of map they'd received, she assumed they'd be able to make their way to the... establishment.

"Enough - let us get the job done that we can move onto others." She picked a direction - the one she thought correct given what they'd seen of the map - and started off, taking care to look for signs or other indicators of the place. If there are none in view, she might ask the kind people on the streets - if there are any, in this overbearing rain. Just as well I'm of stone and not fire, she thinks to herself, amused.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Built from dark, discolored wood, the exterior of the Wounded Wisp is the image of an iconic dive bar. Stained and barred windows obscure direct vision into the establishment, though ruddy yellow light bleeds from a window in the front hall. The only distinguishing feature on the Wisp’s exterior is a thick wooden sign hanging from above the bar’s entrance. A brass ring fitted onto the sign anchors a lantern that hangs there during the evening hours.

The walls of the long wooden hallway that serves as entrance to The Wisp are covered in numerous decorations and trophies left by successful Pathfinders who’ve donated minor paraphernalia to the bar. You make your way past the coat check (stowing whatever you wish with the teenage employee), and your senses are assailed by the smells of smoke and spilled ale as you make your way into the tavern proper.

Walls of dark-stained wood make up the sides of the Wounded Wisp, while well-used wooden tables are spread throughout the space. A raised area in the back of the establishment houses several additional tables and eating areas for groups seeking more than just a good drink. An austere bar supported by kegs instead of wooden panels commands the northern end of the room. A stained-glass cabinet stands behind the bar, its dark panes cracked in several spots, yet not so opaque as to conceal the several dozen types of hard liquor within. A map of The Wisp is in the Maps & Handouts link at the top of the page/in my title line

A handful of patrons are scattered about the place, and a woman matching Heryn Gale works behind the bar, serving those at the stools directly while preparing drinks for the wait staff who attend to those at tables. ”Hello there! What can I getcha?” she asks as you walk in.

Silver Crusade

Female Human (Ulfen/Tien) FINALIZE BEFORE PLAYING Pei Zin Practitioner 2 (Life Oracle) | LG | HP 19/19 | AC 19, T 11, FF 18 CMD 10 | Fort +2, Ref +1, Will +2 | Init +1 | Perc -1 | Healer's Way: 6/6 | Level 1 Spells 4/6

Hoping to get the task out of the way as quickly as possible, Seidr gives a somewhat brisker smile than she would otherwise offer, before replying, Nothing for me, I'm afraid, but we're here for Drandle Dreng's bottle.

The Exchange

Female NG Oread Alchemist 1 | HP: 8/10 | AC: 12 (12 Tch, 11 Fl) | CMB: +1, CMD: 12 | F: +3, R: +3, W: +1 | Init: +1 | Perc: +5, SM: +1 | Speed 20ft | Bomb 1d6+3: 1/6 | Spells: 1st 2/2 | Active conditions: None.

Seeing that the strange human seemed to have things in order, Pasha stood towards the back, observing the handful of people that were scattered about the place and looking at the objects scattered all around the place. Considering the building was full of Pathfinder paraphernalia, she thought it fairly safe to assume they were Pathfinder agents or those positively affiliated with their like.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9

Sovereign Court

Female LN Nagaji Battle Oracle 2 | HP: 16/19 | AC: 21 (14 Tch, 19 Fl) | CMB: +4, CMD: 16 | F: +2, R: +2, W: +2 (+4 vs. charms and compulsions, +2 vs. mind-affecting and poisons, -4 vs. cold) | Init: +2 (Roll twice and choose) | Perc: +6, SM: -1 | Speed 20ft | Nodachi +4 (1d10+4); Naginata +4 (1d8+4) | Spells: 1st 3/5 | Active conditions: Shield of Faith.

Suna smiles at Heryn, though the effect is perhaps disconcerting to humans. "Yesssss, please, just the package for Mr. Dreng."

Grand Lodge

N Human Ninja 1 - HP: 7/9 - AC: 17, FF: 13: T: 14 - Fort/Ref/Will: +1/+6/+0 (+2 Will vs charm and compulsion effects) - CMD: 14 - Perception: +5 - Initiative: +4

Kyun revels in the dive bar's shadowy atmosphere and skulks about to get a better look at the other patrons.

Grand Lodge

hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
skills:
Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

"You folks are no fun... nothing wrong with titillating the senses while you may... I'll have a glass of white wine... and THEN the package as requested please."

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

”Ah yes, Drandle that old scoundrel. You must be the latest bunch of Pathfinders he’s put to ‘good’ use. Well, I can take you down to the basement to get it, but I’m afraid it will have to wait a few minutes until my relief gets here. Until then, how ‘bout a drink on the house? Most of the folks in here are connected to the Society in some way or another. I’m sure you can find someone to chat with while you wait.”

Looking around the room, you see the following people:

  • A Kelishite man, dressed in the manner of a successful merchant, sits alone at a table. You notice a prominent holy symbol of Sarenrae on his person.
  • Twin half-orcs, very clearly brother and sister, laugh and tell loud (and bawdy) jokes over large mugs of ale. They seem friendly enough, and Haryn chuckles in spite of herself at some of their jokes heard across the room.
  • An older human man with a vaguely professorial look sits at the bar reading from an ominous tome as he sips from an oversized flagon of ale.
  • A halfling woman sits surrounded by a group of newly-confirmed Pathfinder agents, recounting the tale of Society founder Durvin Gest and the fabled Lens of Galundari. As you away from the bar she looks up, smiles, and waves at you, clearly recognizing some of you.

    Suna, Kyun, Seidr:
    You recognize the halfling woman as Janira Gavix, your recent guide during your confirmation mission.

  • Grand Lodge

    hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
    skills:
    Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

    Gneau smiles back at the waving halfling and walks over to the gathered group around her.... he stands near the back and listens to the end of her tale. IF she ever looks his way, he'll nod a greeting and smile... then he'll lick his lips and give her a little wink.

    Grand Lodge

    N Human Ninja 1 - HP: 7/9 - AC: 17, FF: 13: T: 14 - Fort/Ref/Will: +1/+6/+0 (+2 Will vs charm and compulsion effects) - CMD: 14 - Perception: +5 - Initiative: +4

    Kyun waves back at Janira and joins the other new agents at her table.

    "Janira! It's good to see you! I see you've recovered from the run-in with the minotaur."

    Sovereign Court

    Female LN Nagaji Battle Oracle 2 | HP: 16/19 | AC: 21 (14 Tch, 19 Fl) | CMB: +4, CMD: 16 | F: +2, R: +2, W: +2 (+4 vs. charms and compulsions, +2 vs. mind-affecting and poisons, -4 vs. cold) | Init: +2 (Roll twice and choose) | Perc: +6, SM: -1 | Speed 20ft | Nodachi +4 (1d10+4); Naginata +4 (1d8+4) | Spells: 1st 3/5 | Active conditions: Shield of Faith.

    "Thank you so much for your generosity, Msssss. Gale. I don't suppose you have green tea?"

    After collecting her warm beverage for a cold day, Suna joins Kyun at Janira's table.

    "Hello again, Ms. Gavix. How are you doing?"

    Silver Crusade

    Female Human (Ulfen/Tien) FINALIZE BEFORE PLAYING Pei Zin Practitioner 2 (Life Oracle) | LG | HP 19/19 | AC 19, T 11, FF 18 CMD 10 | Fort +2, Ref +1, Will +2 | Init +1 | Perc -1 | Healer's Way: 6/6 | Level 1 Spells 4/6

    Seidr gives Janira a friendly wave, but decides to order a mead and pal around with the siblings for now.

    The Exchange

    Female NG Oread Alchemist 1 | HP: 8/10 | AC: 12 (12 Tch, 11 Fl) | CMB: +1, CMD: 12 | F: +3, R: +3, W: +1 | Init: +1 | Perc: +5, SM: +1 | Speed 20ft | Bomb 1d6+3: 1/6 | Spells: 1st 2/2 | Active conditions: None.

    Not one to turn down freely given alcohol, Pasha accepts a mug of ale and, if only to be amenable, joins the heterochromatic female at the table with half-orcs, listening to their jokes. Some cause her to chuckle despite herself. If more people were like this, she supposes she'd spend more time with 'em.

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Suna, Kyun, Gneau:
    Janira returns Gneau's smile, politely ignoring the inappropriate gesture. She then turns to Kyun and Suna: "My friends! It’s wonderful to see you again! I have been well, Suna, and have indeed recovered from my wounds, Kyun, thanks to you and your compatriots!” she says, turning her gaze to Seidr for a moment.

    She completes the tale she was telling to the group seated around her, and as some of them get up to seek further refreshment she turns and addresses you again: ”Tell me, have you completed your report to the lodge yet? I’d be glad to help you if you’d like. It’s so interesting to put your experiences into words! Also, a word to the wise: they tend to get a little grumpy if you wait too long. Anyway, what brings you to The Wounded Wisp? I love this place, so full of history! Isn’t it inspiring?”

    Seidr, Pasha:
    The two half-orcs greet you as you walk over:
    ”Hey there, pull up a seat! I’m Shrade."
    "And I'm Garl. Ya’ll new Pathfinders? Been on any interesting missions yet?"
    "All they ever send us to do is hit things with our axes."
    "Even better, got any good jokes?”

    Grand Lodge

    hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
    skills:
    Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

    a wink is an inappropriate gesture? lol, it's not like he grabbed his crotch and did a little hip thrust or anything, sigh

    Gneau doesn't wait for the ones she apparently already knows to answer, and chimes in with, "We're here to collect something belonging to one of the higher ups from the Lodge... Not exactly an interesting task, but it's better than twiddling around... i mean twiddling our fingers... waiting for something better to come along... we are just beginners at all this explore, cooperate and report business."

    Grand Lodge

    N Human Ninja 1 - HP: 7/9 - AC: 17, FF: 13: T: 14 - Fort/Ref/Will: +1/+6/+0 (+2 Will vs charm and compulsion effects) - CMD: 14 - Perception: +5 - Initiative: +4

    "The report has been written and handed in. I assume it was up to snuff, since we've been freed up to act as Drandle Dreng's errand boys..."

    Sovereign Court

    Female LN Nagaji Battle Oracle 2 | HP: 16/19 | AC: 21 (14 Tch, 19 Fl) | CMB: +4, CMD: 16 | F: +2, R: +2, W: +2 (+4 vs. charms and compulsions, +2 vs. mind-affecting and poisons, -4 vs. cold) | Init: +2 (Roll twice and choose) | Perc: +6, SM: -1 | Speed 20ft | Nodachi +4 (1d10+4); Naginata +4 (1d8+4) | Spells: 1st 3/5 | Active conditions: Shield of Faith.

    "Yes, I got my paperwork in right away! Least I could do after my unfortunate performance... Can you tell us more about the history of this place? Who are all these people? Anyone notable?"

    Silver Crusade

    Female Human (Ulfen/Tien) FINALIZE BEFORE PLAYING Pei Zin Practitioner 2 (Life Oracle) | LG | HP 19/19 | AC 19, T 11, FF 18 CMD 10 | Fort +2, Ref +1, Will +2 | Init +1 | Perc -1 | Healer's Way: 6/6 | Level 1 Spells 4/6

    ...And then the acupuncturist said, "No I'm not trying to kill you! I've got a much bigger needle for that!

    The Exchange

    Female NG Oread Alchemist 1 | HP: 8/10 | AC: 12 (12 Tch, 11 Fl) | CMB: +1, CMD: 12 | F: +3, R: +3, W: +1 | Init: +1 | Perc: +5, SM: +1 | Speed 20ft | Bomb 1d6+3: 1/6 | Spells: 1st 2/2 | Active conditions: None.

    "I am on my first assignment," Pasha says in response, sitting as she was bid. "Although I have heard that some of my fellows have done some other adventuring. Have you done much in the fields?"

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Suna, Kyun, Gneau:

    Responding to Suna’s question, Janira smiles and looks around. ”Oh, there’s all sorts of interesting folks that come in here! Those two over there, “she says, nodding at the half-orcs, ”are the Boartusk twins. The come across as meatheads, and they surely are good in a fight from what I’ve heard, but I suspect there’s more than meets the eye.”

    Pointing to the man at the bar, she says ”That’s Yargos Gill. He’s not actually a Pathfinder, but he probably knows more about the Society than most agents you’ll meet. He’s an expert in the military history of the region. I talk to him every chance I get; he always teaches me something interesting!”

    Looking over to the merchant sitting alone at the table, ”Over there is Aram bin Kaleel. I’ve only talked to him once or twice, but he’s a fascinating guy. Besides being a Pathfinder agent, he owns a shop in the coins district. He has lots of great advice, even if he is a little nostalgic for the past. They’re all friendly."

    "Anyway, don’t get too down about your mission. You never know when you’ll have a chance to learn something new, and let me know if you need any help!”

    Seidr, Pasha:

    Raucous laughter accompanies the end of Seidr’s joke.
    ”Good one!”
    ”Yeah, cheers to that!”
    Shrade says, lifting her tankard.
    Turning to Pasha, Garl sys ”We’ve been with the Society for a few years now, but they only send us out once in awhile. We’re pretty good at causing a ruckus, and sometimes that’s what the Society needs, but usually they want a little more subtlety than they think we can deliver.”
    “Sometimes I wish they’d let us do more than hit things, but we sure do have fun doing it, so it’s not so bad.”
    “Anyway, let us know if you have anything interesting goin’ on. This place is great... “
    “Especially the Pathfinder discount!” interrupts Shrade
    “...but we’re always on the lookout for something fun to do.”

    Grand Lodge

    N Human Ninja 1 - HP: 7/9 - AC: 17, FF: 13: T: 14 - Fort/Ref/Will: +1/+6/+0 (+2 Will vs charm and compulsion effects) - CMD: 14 - Perception: +5 - Initiative: +4

    Kyun gives Janira his thanks and saunters over to Yargos Gill.

    "So, Janira tells me you're a scholar of some note." A devilish smile spreads across his face. "Tell me something I don't know."

    Silver Crusade

    Female Human (Ulfen/Tien) FINALIZE BEFORE PLAYING Pei Zin Practitioner 2 (Life Oracle) | LG | HP 19/19 | AC 19, T 11, FF 18 CMD 10 | Fort +2, Ref +1, Will +2 | Init +1 | Perc -1 | Healer's Way: 6/6 | Level 1 Spells 4/6

    Seidr nods along agreeably, I've always hated it when people try to fit anything into a single box. I hate it more when they do it to other people. Still, the best way to change it is to show them why they're wrong.

    Aside from hitting things, what would you want to do?

    Grand Lodge

    hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
    skills:
    Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

    Gneau walks over to the merchant Aram bin Kaleel and sits down at his table. "Hullo. I hope you don't mind me joining you. I'm Gneau, and I was wondering what you might be able to tell me about being an agent of the Society. Janira tells me you are quite a font of wisdom and advice."

    Sovereign Court

    Female LN Nagaji Battle Oracle 2 | HP: 16/19 | AC: 21 (14 Tch, 19 Fl) | CMB: +4, CMD: 16 | F: +2, R: +2, W: +2 (+4 vs. charms and compulsions, +2 vs. mind-affecting and poisons, -4 vs. cold) | Init: +2 (Roll twice and choose) | Perc: +6, SM: -1 | Speed 20ft | Nodachi +4 (1d10+4); Naginata +4 (1d8+4) | Spells: 1st 3/5 | Active conditions: Shield of Faith.

    Suna joins Kyun at Yargos's table.

    "Hello, Mr. Gill. I am very interested in hearing more about contemporary military history! I come from Nagajor, as you can tell, so I do not know as much about the Inner SSSSSSea. Learning more is why I am here."

    The Exchange

    Female NG Oread Alchemist 1 | HP: 8/10 | AC: 12 (12 Tch, 11 Fl) | CMB: +1, CMD: 12 | F: +3, R: +3, W: +1 | Init: +1 | Perc: +5, SM: +1 | Speed 20ft | Bomb 1d6+3: 1/6 | Spells: 1st 2/2 | Active conditions: None.

    Seeing as the human seems more amenable to talking, Pasha lets her be, simply observing. She can't help but crack a smile at the half-orcs' antics and jokes, though - they might not be the stealthiest of folk, but they certainly seemed to have a healthy sense of humor.

    At Seidr's question about what the orcs wanted to do, Pasha became curious. How interesting that a human would ask such a question. Perhaps they were more compassionate than her experiences had led her to believe. This one, at least.

    "I am sure the Society attempts to assign jobs appropriate to our strengths," Pasha said. Her mind immediately reminded her of the job she was on right then and her mouth quirked. "Of course, some are more appropriate to our strengths than others."

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Seidr, Pasha:
    ”I don’t rightly know, ‘cause that’s all we’ve ever been asked to do. I’d like to go do more exploring and reporting.”
    “You know, see the world, explore other cultures.”
    “Sample other drinks!”
    “That kinda stuff.”


    Kyun, Suna:

    “Well, something you don’t know, eh? That presents a difficulty, you see, because I just met you, and thus don’t know what you know. However, I shall endeavor to rise to the challenge presented. Try this on for size: Did you know that Taldane forces under the command of General Orphyrea Amandar were attempting to expand their empire as recently as 4608, more than five hundred years after Chelaxian independence and the decline of their power?"

    "In fact,” he says, turning to Suna, “this may be of particular interest to you, given from whence you hail. That 'Last Army of Expansion', as it’s known to historians, was the origin of the nation of Amanandar, in Tian Xia.”

    “Speaking of bold, if foolhardy, steps, have you heard about the new aspirant who’s making his attempt later today?”

    Gneau:
    ”Ha! No, I don’t mind at all. She does, does she? Well, I suppose I have been known to pontificate from time to time. How about this: ‘A Pathfinder should stand on his own two feet, but be able to lean on a fellow agent when needed’ That’s an old favorite of mine."

    "In a broad sense, being a Pathfinder requires you to be ready for anything, which means possessing both knowledge and materials to cover any situation. For instance, do you know how best to respond if attacked by a swarm of spiders?”

    Grand Lodge

    hp 17/17; AC 17 t12 f16; F 5, R 2, W 6; bab 1, +1 melee, +2 range; cmb 1 cmd 12; init +9; wand clw 49; folio reroll 1/1 | gnome inquisitor (sacred huntsmaster) / 2 | -16 *
    skills:
    Acrobatics +1 (-3 to jump), Bluff +7, Diplomacy +8, Handle Animal +6, Intimidate +9, Knowledge (religion) +5, Perception +7, Profession (artist) +8, Ride +7, Sense Motive +3, Stealth +9, Survival +2

    "Assuming that's not a rhetorical question... I guess running seems like a good option against anything with 8 legs... but suppose that's not the right answer here... so .. um...respond with magic, perhaps or alchemical bombs?"

    Grand Lodge

    N Human Ninja 1 - HP: 7/9 - AC: 17, FF: 13: T: 14 - Fort/Ref/Will: +1/+6/+0 (+2 Will vs charm and compulsion effects) - CMD: 14 - Perception: +5 - Initiative: +4

    Kyun flashes Yargos a genuine smile.

    "Well, you got me there! I did not know that."

    He scratches his chin thoughtfully at the mention of the aspirant.

    "I've heard some talk about some ambitious northern toff, if that's who you're referring to."

    Silver Crusade

    Female Human (Ulfen/Tien) FINALIZE BEFORE PLAYING Pei Zin Practitioner 2 (Life Oracle) | LG | HP 19/19 | AC 19, T 11, FF 18 CMD 10 | Fort +2, Ref +1, Will +2 | Init +1 | Perc -1 | Healer's Way: 6/6 | Level 1 Spells 4/6

    It sounds like you should speak to Captain Valsin at the Lodge. There are plenty of missions that need a little extra muscle, and he's always sending his agents all over the globe!

    The Exchange

    Female NG Oread Alchemist 1 | HP: 8/10 | AC: 12 (12 Tch, 11 Fl) | CMB: +1, CMD: 12 | F: +3, R: +3, W: +1 | Init: +1 | Perc: +5, SM: +1 | Speed 20ft | Bomb 1d6+3: 1/6 | Spells: 1st 2/2 | Active conditions: None.

    She didn't know this Captain Valsin by face, but she'd heard of him distantly - wasn't he in charge of all the day to day business? Pasha couldn't be sure either way. Still, it seemed as though this girl had a fair few ideas.

    "And once you go and come back, you'll have to tell us about your travels. Perhaps you'll even learn some more jokes." Pasha suggested. She wasn't sure what there was for her to contribute to this conversation, but she felt like she ought to say something all the same. She drank her ale, not wanting to just awkwardly sit there.

    "Are you very, ah..." she pauses to think of the word. "Stir crazy?"

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