[PFS] Forged in Flame by VentureT PbP (Inactive)

Game Master Curaigh

  • Deal with the rogue inevitable
  • Recover the imp Vassago
  • Secure a contact signature
  • Embarress Basira at his gala.

  • First, address the on-call, off-site security.
  • Second, secure any local security contracts you find in their library.
  • Also second, Plant evidence of corruption.
  • Third, bring the Cinderfury gorget to Qalqami.
    <-- here now (sort of).

    Cindersworn Pact's Map


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    Dark Archive

    HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

    Initiative: 1d20 + 6 ⇒ (3) + 6 = 9

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    initiative: 1d20 + 4 ⇒ (20) + 4 = 24

    Actions:
    swift action, use fervor to cast divine favor, 5' step, full round flurry of blows

    With a swift breath in, Sai uses the fervor of her belief to infuse her body with divine favor as she steps in between Milton and the lead Salamander.

    With her exhale she unleashes a flurry of strikes at the fiery red salamander leader.

    Flurry of blows: 1d20 + 18 ⇒ (13) + 18 = 31
    Flurry of blows: 1d20 + 18 ⇒ (9) + 18 = 27
    Flurry of blows: 1d20 + 13 ⇒ (10) + 13 = 23
    magic, blunt damage: 2d6 + 15 ⇒ (4, 2) + 15 = 21 Dragon style=2xStr bonus first strike, 1.5 all others
    magic, blunt damage: 2d6 + 12 ⇒ (1, 3) + 12 = 16
    magic, blunt damage: 2d6 + 12 ⇒ (3, 6) + 12 = 21

    "Only salamanders need fall today." she says in common, loud enough for all to hear.

    -Posted with Wayfinder

    Liberty's Edge

    male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

    Actions:
    Awen quickly shoves the Azer behind him as he draws his bow and begins to let arrows fly across the back of the couch towards the Captain of the Salamanders. Unfortunately, his haste betrays him as his arrow thunks into the couch instead of going over it. He turns to the Azers behind him and cries "Fall Back! We will cover your retreat." Attack: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14

    The Exchange

    Male Tengu Ninja 7 | HP 40 | AC 20; Touch 16; FF 15 | F +5; R +10; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +4 | Perc +11 | Stealth: +15 Ninja 7

    Int: 1d20 + 4 ⇒ (6) + 4 = 10

    action

    Ka Kaw will step towards the guards vanish and stab blue

    attack with vanish: 1d20 + 11 ⇒ (9) + 11 = 20

    1d6 + 2 ⇒ (2) + 2 = 4

    sneak: 3d6 ⇒ (1, 1, 6) = 8

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    Oh damn. This... complicates things. To be clear, you realize that blue is an azer, and we are trying to befriend/free the azer.

    Grand Lodge

    Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

    Initiative: 1d20 + 10 ⇒ (4) + 10 = 14

    Nivik will cast Toppling Magic Missile: 3d4 + 3 ⇒ (3, 2, 3) + 3 = 11 at the closest salamander in hopes of knocking it off its feet!

    Trip: 1d20 + 6 + 5 ⇒ (7) + 6 + 5 = 18

    The Exchange

    Male Tengu Ninja 7 | HP 40 | AC 20; Touch 16; FF 15 | F +5; R +10; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +4 | Perc +11 | Stealth: +15 Ninja 7

    Sorry I missed that. I move to the closest guard then

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    Initiative: 1d20 + 5 ⇒ (12) + 5 = 17

    Milton will 5' step south to engage the salamander near him. Power Attack, Swift action to make his weapon Bane to Fire Outsiders...

    +1 Cold Iron Heavy Mace Hit: 1d20 + 13 + 3 - 2 + 2 ⇒ (14) + 13 + 3 - 2 + 2 = 30
    +1 Cold Iron Heavy Mace Damage: 1d8 + 10 + 6 + 2 + 2d6 ⇒ (3) + 10 + 6 + 2 + (2, 2) = 25.

    +1 Cold Iron Heavy Mace Hit: 1d20 + 13 + 3 - 2 + 2 - 5 ⇒ (17) + 13 + 3 - 2 + 2 - 5 = 28
    +1 Cold Iron Heavy Mace Damage: 1d8 + 10 + 6 + 2 + 2d6 ⇒ (7) + 10 + 6 + 2 + (5, 1) = 31

    If either of those hits, I'll take a free action to demoralize the salamander...

    Intimidate: 1d20 + 17 ⇒ (13) + 17 = 30

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    Milton may not speak softly, but he does carry a big stick!


    Core Helms ! Wizards Wanted Gameday X

    Fortunately the Tiefling and human quickly drop the leader. Unfortunately the ophidian shape of the creature's body make it impossible to trip though the elf's bolts of arcane force cut into the remaining salamander.

    Ilfin Ahn strikes out at the human with all his burning, but ultimately ineffectual, energy.

    The a bleeding gash opens in Ilfin Ahn's side and the tengu and his blade appear next to the salamander.

    spear: 1d20 + 14 ⇒ (6) + 14 = 20, dmg: 1d8 + 7 ⇒ (6) + 7 = 13 plus fire: 1d6 ⇒ 4
    spear: 1d20 + 9 ⇒ (14) + 9 = 23, dmg: 1d8 + 7 ⇒ (4) + 7 = 11 plus fire: 1d6 ⇒ 4
    tail: 1d20 + 8 ⇒ (11) + 8 = 19, dmg: 2d6 + 2 ⇒ (5, 1) + 2 = 8 plus fire: 1d6 ⇒ 6 plus grab: 1d20 + 17 ⇒ (17) + 17 = 34

    The azers seem confused but not displeased to see the sergeant dropped by the outsiders. They draw weapons but do not yet attack, instead looking at the other azures to see whom to attach first.

    R1
    Sai (24): 58R
    Milton (17): 56R
    Nivik (14): 11Y
    Salamanders (13): misses Sai
    Awen (11): misses
    Ka Kaw (10): 12Y
    Fendel (9): <--here now
    Azers (4): delay

    Fendel to finish round 1, then Sai or Milton in R2 will kill the remaining salamander.

    Dark Archive

    HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

    Grr...post from last night vanished.

    Merciful bow vs Orange: 1d20 + 11 ⇒ (15) + 11 = 26 for NL damage: 1d8 + 7 + 1d6 ⇒ (3) + 7 + (6) = 16
    Merciful bow vs Orange: 1d20 + 6 ⇒ (18) + 6 = 24 for NL damage: 1d8 + 7 + 1d6 ⇒ (7) + 7 + (4) = 18


    Core Helms ! Wizards Wanted Gameday X

    The azers seem confused but not displeased to see the sergeant dropped by the outsiders. They draw weapons but do not yet attack, instead looking at the other azures to see whom to attach first.

    The azers seem confused but not displeased to see the sergeant dropped by the outsiders. They draw weapons but do not yet attack, instead looking at the other azures to see whom to attach first.

    R2
    Sai (24): <--here now
    Milton (17): <--here now
    Nivik (14): <--here now
    Salamanders (13):
    Awen (11):
    Ka Kaw (10):
    Fendel (9):
    Azers (4):

    R1
    Sai (24): 58R
    Milton (17): 56R
    Nivik (14): 11Y
    Salamanders (13): misses Sai
    Awen (11): misses
    Ka Kaw (10): 12Y
    Fendel (9): 16Y n/l
    Azers (4): delay

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    Sai shifts over and next to Ka Kaw, focusing another flurry of kicks, punches and elbow smashes at the remaining Salamander. Her first blow is a stunning backhanded attack followed by a series of blows to fast to track.

    5' step, swift action Ki point for extra attack on flurry, stunning fist on first attack (DC 18 Fort or stunned 1 round). All attacks still have Divine Favor

    Flurry/Stunning Fist: 1d20 + 18 ⇒ (3) + 18 = 21
    Flurry: 1d20 + 18 ⇒ (3) + 18 = 21
    Flurry: 1d20 + 18 ⇒ (17) + 18 = 35
    Flurry: 1d20 + 13 ⇒ (4) + 13 = 17
    magic, blunt damage: 2d6 + 15 ⇒ (2, 6) + 15 = 23 Dragon style=2xStr bonus first strike, 1.5 all others
    magic, blunt damage: 2d6 + 12 ⇒ (6, 1) + 12 = 19
    magic, blunt damage: 2d6 + 12 ⇒ (4, 6) + 12 = 22
    magic, blunt damage: 2d6 + 12 ⇒ (5, 4) + 12 = 21

    That was some poor rolls but fingers crossed.

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    Milton determines this fight is well in hand, and decides not to continue the Bane effect on his weapon, but he does chargethe remaining Salamander...

    +1 Cold Iron Heavy Mace Hit: 1d20 + 13 + 3 - 2 + 2 ⇒ (2) + 13 + 3 - 2 + 2 = 18
    +1 Cold Iron Heavy Mace Damage: 1d8 + 10 + 6 + 2 ⇒ (3) + 10 + 6 + 2 = 21

    If that hits, I'll take a free action to demoralize the salamander...

    Intimidate: 1d20 + 17 ⇒ (12) + 17 = 29

    Grand Lodge

    Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

    Nivik decides to draw his old trusty wand, clearly expecting the others to handle the rest.

    Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2


    Core Helms ! Wizards Wanted Gameday X

    It is hard to tell who dropped the salamander with the last blow, but Nivik, Sai, and Milton lay into him with metal, fist, and magic.
    If you want him a live you can pull your punches.

    R2
    Sai (24): attacks salamander
    Milton (17): attacks salamander
    Nivik (14): attacks salamander
    Salamanders (13): dead!
    Awen (11): <--here now
    Ka Kaw (10): <--here now
    Fendel (9): <--here now
    Azers (4):

    Ka Kaw, Sai & Milton:
    Please give me a perception check.

    The Exchange

    Male Tengu Ninja 7 | HP 40 | AC 20; Touch 16; FF 15 | F +5; R +10; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +4 | Perc +11 | Stealth: +15 Ninja 7

    "Surrender!" perception: 1d20 + 11 ⇒ (6) + 11 = 17

    Ka waits to see if they drop their weapons and draws his bow. ready attack

    attack: 1d20 + 9 ⇒ (2) + 9 = 11

    damage: 1d6 ⇒ 1

    Liberty's Edge

    male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

    With the salamanders dead, Awen drops the tip of the arrow he holds ready. "We can free you from your bondage." he says as he turns his head to the Azures. "But we need your help as well. How many more of them are here? And we need to make contact with the underground..Please.. we can help each other."

    Diplomacy: 1d20 + 11 ⇒ (1) + 11 = 12

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    Spinning as the second salamander drops, Sai follows the lead of Ka Kaw and Awen, "We freed other azer from the estate of an efreeti recently, and wish to help your people's cause. You are now free, but you must fight those that wish to oppress you if you want to remain so." she states matter of factly.

    diplomacy: 1d20 + 5 ⇒ (10) + 5 = 15

    -Posted with Wayfinder

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    Milton shakes his head in disgust.

    Dark Archive

    HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

    The detective lowers his weapon, trying to interpret the body language of the azers.

    Are they with us, or are we going to have to fight our way out of here?

    Sense Motive: 1d20 + 18 + 1d6 ⇒ (18) + 18 + (1) = 37

    "We heard from outside that some of you were looking to leave. You are free to go. You owe us nothing, but we would be grateful if you could provide us with the information we seek."

    Diplomacy: 1d20 + 10 + 1d6 ⇒ (17) + 10 + (4) = 31

    The Exchange

    Male Tengu Ninja 7 | HP 40 | AC 20; Touch 16; FF 15 | F +5; R +10; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +4 | Perc +11 | Stealth: +15 Ninja 7

    "Anyone that wants out is free to go like my friend said!


    Core Helms ! Wizards Wanted Gameday X

    "How many more of who?" The azures stand down as the Pathfinders, provide knowledge of the azure's plight. "There no others in the barracks here, if that is what you are asking."

    "Free us...? Freed others...? The underground...?" They start by stammering through their answers. They are clearly unfamiliar with outsiders and quite unbelieving at their luck. Eventually the offer more of their story. "We have been secretly exchanging messages with a group of free azers for about 10 days. They had been trying to convince us to escape the city. That is why Hsalker was mad at us," they say. They point to the metal sheets scattered on the floor. "She discovered these." The texts corroborate the azers’ story, detailing times of secret gatherings with a group called the Eye of the Red Worm. A group that consists of free azers somewhere in the Common Quarter who provide unsanctioned transportation into and out of the City of Brass.

    "What help? What information do you require." They’re hesitant to stick out their own necks further for the Pathfinders. They agree to help in some small way, lacking the resources, time, and stealth to safely accomplish more.

    Liberty's Edge

    male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

    Awen peruses the notes on the floor and listens to the Azers explain their situation. When he is finished reading them, he hands them off to his companions if they wish to read them. "I think this is enough for now. This is what we needed to get in touch with the Eye. Now, we were told that this was a garrison of hired guards. Are you the only ones here?"

    GM, I am assuming this started our clock.. do we have time to make it to the Azers and still accomplish the mission, or would that be too far out of the way?


    Core Helms ! Wizards Wanted Gameday X

    "We are the only ones here. The others are on duty at Emberhearth."
    Clock has started, and no, not enough time. (Official response).

    unofficial response:
    Sadly, not part of this adventure, except for a faction mission. The earlier rolls to find them, acheived that part, if said faction wishes to pursue.

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    "What can you tell us about the security forces at Emberhearth, specifically numbers and postings and if we could somehow convince any active azer currently there to stand down against us? Also any specifics on the building itself would be appreciated."

    The Exchange

    Male Tengu Ninja 7 | HP 40 | AC 20; Touch 16; FF 15 | F +5; R +10; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +4 | Perc +11 | Stealth: +15 Ninja 7

    "Yeah any back entrances that might help us out?"

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    Sai nods once, acknowledging the clarification from Ka Kaw.


    Core Helms ! Wizards Wanted Gameday X

    The security is mostly azure guards with salamander officers, though they might be in any of the three manors at a give in time. Master Cindersworn lives there of course, and others in his family. "He has a nasty big pet of fire," one adds. "Lava," another corrects while a third simply offers, "Nasty. And Big. Big and nasty."

    "Stand down? At Emberhearth?" the soldiers quickly confer in Ignan, "Give us a some time, we will take them with us!"*

    They also give you a description of the general layout of the rooms they know about: library, kitchen, office, ballroom, etc.* The guards only use the rear door, which you have already seen for yourself.

    *I will try and add those to the map tomorrow, but it might be Tuesday. The adventure offers three options for the aid they will offer, evacuating their allies is one (good job :). They can also help steal something or plant evidence (iirc), but they only do one of those (based in your Diplomacy results). Unless I hear otherwise, this is the one I will go with. :)

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    Perfect. I think we can handle planting any evidence on our own, but combat being easier is a preferred advantage.

    "Thank you for your assistance. It is of great value to us." Sai says in common to the azer guards.

    ***shortly after the azer have departed***

    Facing the team Sai says, "Let us head to the next position. Of course we will give the azer time to do their work, but our time is short so we should at least head there and surveil the compound while we wait."

    As the group begins to leave, she turns to thank Milton, "I am glad that is over. I know that was distasteful for you, but your help was instrumental in weakening our opposition. From a strategic standpoint, we are now at a significant advantage. Thank you."

    Liberty's Edge

    male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

    Awen follows after Sai and out of the manner. "I agree. Lets set up so we can be ready as the Azers evacuate. Milton.. We just may make a freedom fighter out of you yet!" he jokes with a smile. "Seriously, I am glad you're on our side.. you pack a hell of a punch!"

    The Exchange

    Male Tengu Ninja 7 | HP 40 | AC 20; Touch 16; FF 15 | F +5; R +10; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +4 | Perc +11 | Stealth: +15 Ninja 7

    Ka Kaw shrugs "Freedom fighter? Eh as long as there's a few shinies at the end to look at then it's all good. Emeralds or rubies are the best! he smiles.

    Grand Lodge

    Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

    Hmm, the enemy is from fire... I may not be of much use against such a foe. Nivik seems to be disappointed that his specialization will be at such a disadvantage.

    Dark Archive

    HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

    The mage is worried about his ability to effect our enemies. "Nivik, Given the size of this city, you should be able to locate and purchase a device to alter your spells into other elements. Have you the funds to make such a transaction at this time?"

    Metamagic Rod will be your new best friend. I am certain you know that, just hoping you may have the cash to buy it now.

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    Milton spits, "freedom fighting is for fools. Freedom is an illusion. All the Andorans do is elect their masters based on wealth, or popularity, or some other quality. That is all freedom has bought them, a choice of masters, not a lack of them. Anyone who tells you otherwise is selling something." He watches the retreating azer, "what we did here will cost much blood and lives over time, mark my words. However, less of that blood will be ours, and so I helped. Do not assume my actions were any more altruistic than that."

    Inquisitors can truly pack a wollop when they get bane and such going though!

    Grand Lodge

    Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

    Actually no, I don't. The metamagic stuff I really haven't gotten into much at all. I have about 8k in gold so I guess I can get at least one Lesser Elemental one, perhaps in acid and/or lightning. I'll take suggestions.

    Liberty's Edge

    male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

    Awen chuckles as he once again sets Milton off. "Peace, my friend. This is the very reason why the Society is the only one that can even come close to claiming to be my master, and only then so long as we share goals. I owe my allegiance to no man.. and wander as I will. Whether they find another master or not is not my concern.. at least they now have an opportunity to go as they will. If they choose another master, then so be it.. not everyone is strong enough to be their own master."

    Turning an appraising eye to Nivik, Awen considers his words. "We have done well so far, and your specialties have helped us succeed more than once. I am sure that you will find a way to turn that intellect to our advantage!

    Even though I have a spellcaster character myself (lvl 4), I don't really get into all the metamagic stuff. Maybe I haven't spent enough time reading it to really understand it, but I really can't see the need to spend the time and resources for that kind of thing when there are other spells that will work just as well.

    Grand Lodge

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    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)
    Nivik Klist wrote:
    I have about 8k in gold so I guess I can get at least one Lesser Elemental one, perhaps in acid and/or lightning. I'll take suggestions.

    For the best effect in this specific situation, lesser elemental (cold) is the pick, but you have to think of your full career. Another thing to consider is that for 4k you can get a mask of conflicting energies and it will let you change your elemental spells into the opposite energy, such as fire into cold or cold into fire. A rod, for a specific energy and the mask make for a good combo. You could even combine the effects and use the rod to make a spell into a specific energy and then the mask to make it into the opposite if some circumstance fit that bill.

    Grand Lodge

    Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

    I'll just go with the Cold LEMR since I am predominately fire already. Excellent idea about the mask though, I never knew of that one.


    Core Helms ! Wizards Wanted Gameday X

    "You are going to Emberhearth? Truly?" one of the Azers asks. He glances at the others and some unspoken word passes between them. "Please. Among the Cinderfurys’ greatest treasures is Flamebinder’s Jaw, the jawbone of the first enslaved azer to ever defy the family." says the leader but he turns to another who nods and makes a gesture of blessing himself before speaking.

    "Flamebinder is a folk hero to us. He had learned some damning secret about the efreet, and in order to both make an example and preserve this secret, the family killed the azer and made a trophy out of his jaw. He gather's himself before continuing. "We wonder if recovering the jaw might allow us to commune with our dead ancestor, learn the secret, and wield it against other efreet."

    "Can you recover it for us? Please can you do that?'

    On the way to Emberhearth:

    Sai:

    As you are wandering through the city, you feel a presence plying on your senses. The effect is not strong enough to penetrate them,
    but the presence attempts to see through your eyes, hear through your ears, and touch what you touch. With a concentrated effort, you are able to push it away from you and it seems to stop.

    Outside Emberhearth:

    Perception (DC 20):
    A faint foot trail leads from the railings out front to a nearby window and then to the east side of Emberhearth.

    Also map is updated to give you a general idea of the layout.

    Liberty's Edge

    male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

    "We will do our best to locate this. Where and how do we contact you to return the jawbone?"

    After receiving the information, Awen moves with the group to Emberhearth.

    Perception: 1d20 + 16 ⇒ (4) + 16 = 20
    Stealth: 1d20 + 21 ⇒ (20) + 21 = 41

    Awen halts the group as he notices a faint footpath across the grass. "It looks like we are not the only ones to need a back door.. there's a path here leading around the side of the building.."

    He disappears off into the night to find the destination of the path.
    Perception: 1d20 + 16 ⇒ (12) + 16 = 28

    The Exchange

    Male Tengu Ninja 7 | HP 40 | AC 20; Touch 16; FF 15 | F +5; R +10; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +4 | Perc +11 | Stealth: +15 Ninja 7

    Ka Kaw moves close to Awen.

    Stealth: 1d20 + 15 ⇒ (12) + 15 = 27

    perception: 1d20 + 11 ⇒ (13) + 11 = 24

    He whispers "Maybe they have a bone to pick with the azers"

    jawbone..never stolen one of those before

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    Once they have left the azers behind, Milton observes to the Pathfinders, "that was quite well done back there. A quick but violent assault to free those azers, to eliminate them as a threat later. Even better, the fools have now told us about some priceless artifact to look for. That is exactly the sort of thing our Society excels at purloining!"

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    Sai nods to Milton, "As planned. I was glad you understood the reasoning behind the actions."

    "Our society may very well decide to use that artifact as a gesture of alliance to a powerful group of azer. It would be a very smart strategic use of such an object. Gaining willing allies, or tools in some people's view, in our coming explorations on the plane of Fire and beyond. Yes, I see what you mean. That is a boon the society would assuredly want. Well thought out Milton. I see why you are such a successful litigator. You see all the angles."

    The group follows after Awen as he moves down the pathway, and after a small while Sai pauses, then stops altogether, her hands coming to her temples.

    After a moment, she shakes her head to either side once, and then voices, We are being surveilled. I felt a cloying presence trying to press through my senses of sight, hearing and even touch. They failed to push through and with some effort I feel as though I banished them, but beware they could move within any of you as well. We should use our signs to indicate actions we wish to keep secure."

    Referring to the Seeker of Secrets, "Covert Communique" section on pg 24, specifically Gestures: hand signals used to communicate silently in dangerous situations. I figure even if someone can sense us they won't know the signs unless they are a pathfinder. It isn't full blown sign language but it can still be useful.

    Copy of relevant text from Seeker of Secrets:
    Gestures: Pathfinders have a variety of gestures used to
    communicate silently in dangerous situations, or subtly
    across a crowded room. Though rarely as versatile as a
    naturally evolved sign language, these gestures can prove
    invaluable, and every Pathfinder picks up a handful during
    training, most relating to combat, directions, and hazards,
    often varying with the cohort of initiates to which a given
    Pathfinder belonged. Even when two Pathfinders’ signs
    differ significantly, certain gestures common to all who’ve
    studied in the Grand Lodge can go a long way toward
    establishing that an inquisitive stranger is in fact a fellow
    member of the Pathfinder Society.

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    At Sai's pronouncement of there being some undetectable presence, Milton casts see invisibility and looks around to see if he can find the culprit.

    The spell will last 80 minutes, so not bad for a short turn job.

    Dark Archive

    HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1
    Sai'Dothwyn wrote:
    We are being surveilled. I felt a cloying presence trying to press through my senses of sight, hearing and even touch. They failed to push through and with some effort I feel as though I banished them, but beware they could move within any of you as well.

    Spellcraft: 1d20 + 14 + 1d6 ⇒ (10) + 14 + (5) = 29

    Signing to the team...My first suspect is Qalkami. She did have us 'tag' ourselves with these magical amulets to protect us from the heat. It would be easy to add an arcane mark so she could scry on them and track our progress.

    The detective slides out his wayfinder and activates the magic within, allowing him to see magical auras and surveys their surroundings.

    Casting Detect magic.

    Perception: 1d20 + 28 + 1d6 ⇒ (20) + 28 + (3) = 51 Just to see if there is anything to detect or notice.

    The Exchange

    Male Tengu Ninja 7 | HP 40 | AC 20; Touch 16; FF 15 | F +5; R +10; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +4 | Perc +11 | Stealth: +15 Ninja 7

    "I wouldn't put it past her to spy on us

    Dark Archive

    1 person marked this as a favorite.
    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    With a 51, you should find anything short of a tear in the fabric of time!

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    Being able to notice a whispered conversation from 100 feet away, while behind a one foot thick wall and in a dead sleep during a thunderstorm is pretty epic.

    Grand Lodge

    Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

    As they say, you perceive all the things.

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