GM Xzaral |
Gonna have to pull back abit.
Reaching your hand into the basket and grasping the key, a sudden movement in the basket causes you to pull back. Alas it is not quick enough as an angry green viper reveals itself from within the folds of the linen cloth in the baskt. The viscious assault of the snake finds purchase in the soft flesh of your hand, injecting it's venom into you. You manage to pull your hand out of the basket, key in hand, but at what price?
Daniel, I'll need you to make a fortitude save. Also you suffer 1 point of damage from the bite. Let me know if you want to continue with the your actions as stated above, including letting the poison run it's course.
Viper Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Daniel von Dorn |
Just you wait till I get Divine Grace, snake!
Fort save: 1d20 + 3 ⇒ (11) + 3 = 14
Daniel jerks away from the basket and quickly closes the lid and puts his shield on top. Clutching the bitten hand, he turns to his companions.
"There's a poisonous snake inside! Can someone of you treat poisons? Or could you tell if this liquid here might be an antidote?"
Gerald Simmons |
"I must express hesitation at trying the key on this chest. I do not know much of the arcane, but there appears is some sort of magical writing around the lock that I suspect could be a trap of some sort." Gerald glances at Jiece and Jericho. "Of course, I'm certain that someone else could handle the situation."
Jiece Dragonius |
Jiece steps forward, cracking his knuckles as he does. "Not quite sure what you mean by that, Gerald, but I'll assume it was a compliment placed in good faith." He leans down next to the chest and withdraws a small kit from the back of his belt. Opening it up, anyone paying attention can see a various collection of lockpicks and other less savory tools. Pulling a few of the longer ones out and setting them aside, Jiece moves in towards the chest and takes a look at what he has in front of him.
Perception - 1d20 + 5 ⇒ (20) + 5 = 25
Disable Device - 1d20 + 9 ⇒ (19) + 9 = 28
GM Xzaral |
As soon as the Blue Stone Key is placed into the keyhole on the Red Lacquered Chest, the lid immediately pops open. Inside the chest is a jeweled sceptre, the end of which has been forged into it's own key.
While the sceptre looks impressive and exquisite, it is merly costume jewelry.
A slight click from up above can be heard. Looking up at the 15 foot ceiling, a small golden key can now be seen dangling by wire about 6 inches from said ceiling.
Gerald Simmons |
Gerald sets the scepter down, pulls his lance off of his back, and points it straight up. Seeing that the key dangles just a foot or two from the tip, he tries to knock it free. Trying to jump up to close the distance, he swings his lance at the key.
Acrobatics: 1d20 - 3 ⇒ (3) - 3 = 0
Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Utterly unable to lift his feet from the ground, Gerald lowers his head in shame.
Jericho Daskin |
Seeing Jiece's skill with alternate methods of opening, This chest has some kind of magic trap on it. Jiece, do you want to take a look at it?
Perception: 1d20 + 5 ⇒ (16) + 5 = 21.
Looking up Jericho sees the key. Gerald and Daniel, if the two of you are willing to allow one of us to ascend to your shoulders, perhaps we can get that key without too much trouble.
GM Xzaral |
The glass jar containing the acid is apporximately 1 gallon in size and is half full. The jar weighs about 6ish lbs and is slightly akward. Trying to dump it out yourself would require a reflex save to avoid having it splash on you. The jar can be tipped, but you'll have to tell me how you want to do it :)
Jiece Dragonius |
Jiece glances over at Jericho and shrugs. "I somehow doubt it'll be useful. Its probably more of a hindrance than anything. I doubt that the Osiriani would allow us down here just to try and off us with a little bit of acid." Jiece considers his own words for a minute. "Okay, I doubt most Osiriani would." Stepping back and bracing his boot against the side of the jar, he has his companions step back away from the jar as he gives it a good kick to the floor. As he does, he pushes himself back out of the way of the jar in order to avoid any possible spray.
Strength - 1d20 + 1 ⇒ (7) + 1 = 8
Reflex Save - 1d20 + 6 ⇒ (1) + 6 = 7
GM Xzaral |
Jiece kicks the jar, causing it to fall to the floor and shatter open as he leaps back. The jar shatters, acid flying everywhere. If not for his precautions, Jiece may have taken some of the spray, which begins to bubble as it hits the floor, spray striking the legs of the table. The key is now free, having clattered away on the far side of the pool of acid.
No immediate damage to floor or table, just descriptive text. Map updated.
arathorn johnson |
I hate puzzles I never was very good at them. now that we have all of these keys what do we do about that key up there maybe I can knock it off the hook with an arrow
should I roll an attack roll for hitting the key GM?
1d20 + 5 ⇒ (15) + 5 = 20
be careful jeice looking worried as I see the acid splash about
GM Xzaral |
While the group attempts to devise a plan to retrieve the key, Arathorn takes out his bow and shoots at the key. The arrow strikes the key, sending it clattering across the floor, pulled from the strings keeping it on the ceiling. Map Updated.
GM Xzaral |
I have that same issue at work. Computers sometimes load google docs, sometimes not. It's not related to the doc itself, because the same doc may or may not load. Can't figure it out. 'course they use IE 6 still, and loads of other antiquated stuff.
GM Xzaral |
Haven't seen a post in a couple days, sot just a quick recap to get things moving. At present you have four keys. The blue stone key (obtained from the wicker basket) used to unlock the Red Lacquered chest, a jeweled key from the glass jar that is still on the floor, a gold key from the ceiling still on the floor, and the sceptre, which has a key-like carving engraved in the end. Of the three chests, the red lacquered one has been open, the copper banded one and the steel one are both still shut.
Jiece Dragonius |
Jiece reaches for one of the keys from his fellow adventurer and steps towards the last chest. "Might as well get it all done at once," he says as he kneels down and slides the key into the lock, cycling through each key until he finds the right one. Once he does, he lifts the top of the chest and peers inside.
GM Xzaral |
Sorry, missed the original rolls. The order is Blue Stone, Sceptre, Jeweled Key, Gold Key.
Examining the chest, Jiece is able to determine that the steel chest has indeed been trapped. He begins to work on the chest, disabling the rune to set it off. At first he finds it difficult, but he does not give up and eventually manages to disable the trap on the chest. Trying the keys in order they were discovered, he goes through all four until the last key opens the chest, revealing two items. The first is the requested map of Salhar's Burial Vault. The other is a piece of wood, 9 inches in length, quite possibly a wand of some form.
Jiece Dragonius |
Jiece smirks and slips his fingers around the contents of the chest. Slipping the contents safely into his pack, he stands up and walks back over to the main door. "We're done here." Jiece comments as he bangs a fist against the exit.
Sorry about that. Posting from my iPhone so I got some of my skill checks mixed up.
GM Xzaral |
Jericho goes up to examine the runes on the chest. As he stares at the intently, he begins to make out a shape in the runes. Focusing, his stares go beyond the chest, and focus on the new shape, to realize he is now staring at the table behind the chest. A moment of realization passes and he realizes the chest he is staring at is actually some form of illusion spell.
1d20 + 1 ⇒ (15) + 1 = 16