PFS Doom Comes to Dustpawn -- GM Hmm (Inactive)

Game Master Hmm

Doooooom!

Doom!Leeara's Hideaway


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Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Woo! What a day. Just getting on the board right now. I'll get a post up in the next hour.

Scarab Sages

AC 19 T 13 FF 16 | HP 84(87)/84(87)| F +13 R +10 W +17 (+4 to all vs. undead, +1 vs death effects) | Init +3| Perc +9 Human (Half Varisian, Half Tian-Min)
Spells Per Day Remaining:
3-4/5 2-5/6 1-6/7
Spells Active:
Haste

I'll get a post up tomorrow. I was busy yesterday with classes and my sister's graduation and today with my classes, work, and graduation, as well as some (good!) personal developments! Sorry for the delay!


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps
Kiku Caritas wrote:
I'll get a post up tomorrow. I was busy yesterday with classes and my sister's graduation and today with my classes, work, and graduation, as well as some (good!) personal developments! Sorry for the delay!

All of these sound like great reasons to be busy. Hope those good personal developments keep working for you!

Hmm

Scarab Sages

3 people marked this as a favorite.
AC 19 T 13 FF 16 | HP 84(87)/84(87)| F +13 R +10 W +17 (+4 to all vs. undead, +1 vs death effects) | Init +3| Perc +9 Human (Half Varisian, Half Tian-Min)
Spells Per Day Remaining:
3-4/5 2-5/6 1-6/7
Spells Active:
Haste

The Personal Development:

I have a girlfriend now, as of last night :D

It was a relationship upgrade for me and a friend :)


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Oh! I'm so happy for you! Often the best relationships are born out of those with whom you've been friends for a long time.

Hmm

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Sorry for the slow posting yesterday and today. Tomorrow will be just as bad.

I've been in court more in those three days than I've been in the last three Ned will normalize on Saturday.

Feel free to pull out bot buddy if necessary!

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

I might have mucked up your map a bit, DM. I accidentally moved the warpriest, then the vrock, before actually moving Shel. I tried to move the other two back where they were, but if it looks off, that was my doing, unfortunately.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Hmm, have we looked through D2 and D3 yet?

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

Hi!

Poking my head in to congratulate folks on totes murderhoboing death vagranting *LIBERATING* that poor, poor, imprisoned vrock.

I highly recommend exploration of the remaining area before trying to pack things up, etc?

Also, thank you very much Bot Buddy 2000 and I'll make sure you get a nice shiny commendation to weld to your outer shell. Could you please take care of things for a little bit longer?

Thanks to everyone for their patience!


1 person marked this as a favorite.
"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Hey Gang --

Been out all day, then discovered that my phone was missing. Fortunately, the fine folks at Fantasy Flight Game Center found it and so I can get back to the business of harassing you all with an endless sequence of advanced vampiric construct swarms... Oh wait a minute. Did I say that aloud?

Let's see what's in the rest of this module, shall we?

Hmm


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

So I'm GMing icebound outpost tomorrow. Brrr! I may wind up not posting until after the game concludes, so discuss amongst yourselves what you want to do next. It's decision time!

Hmm

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

Poking head in briefly... Do we know what results putting this thing back together will have?

Alternatively, what have we actually seen so far as far as proof of Emissary arrival short of a couple of folks mentioning the impending arrival and the cult planning?

ie, how confident are we on putting it together?

Just questions, please put your own thoughts forward.


1 person marked this as a favorite.
"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Assuming you decide to repair the orrery, I'll move you forward later tonight. If you want to vote or discuss, I can do that too and give you 24 hours to check in.

However if no one openly objects I'm assuming that you'll follow the action proposed by Grigorii and agreed to by Shel and Baaldryn. If you wish to veto, do so now.

Right now my brain is recovering from the table of endless squirming -- four kids all twelve and under, all hyper and full of energy -- it was a table of short attention spans but much enthusiasm! Oh and two moms.

The coordinator apologized in advance for giving me team hyper, but I agreed that it was probably for the best to have them all at the same table rather than at some of the adult tables. And I could not fault their creativity! Man they came up with weird strategies.

Hmm

Grand Lodge

You know, as much as I want to move you guys forward, I think I'm going to wait for the opinions of Harsk and Kiku. I realize this is a holiday weekend, and I want to give them a few hours to chime in.

Hmm

PS Wei Ji, our beloved tien races are not retiring! I'm so happy that we get to keep Kitsune!

Scarab Sages

AC 19 T 13 FF 16 | HP 84(87)/84(87)| F +13 R +10 W +17 (+4 to all vs. undead, +1 vs death effects) | Init +3| Perc +9 Human (Half Varisian, Half Tian-Min)
Spells Per Day Remaining:
3-4/5 2-5/6 1-6/7
Spells Active:
Haste

I'm here. I have been out all day the past few days (girlfriend time + Hell's Rebels), and I wanted to look back over the info we had about the orrery before chiming in.

I'll be giving my thoughts in-character in gameplay.

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

Tossed in a brief commentary about Wei's opinion, still at PaizoCon, hadn't heard that, Hmm. Will look it up. Thank you.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Paranoid players! Is there anything sweeter to a GM's ears?

Let's give you guys about ten hours to come to a consensus: repair the orrery, yes or no. If you want to do that by taking a vote, that's fine. Discuss, then decide!

Hmm


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

It's been almost ten hours, so let's sum up the debate.

Grigorii and Shel firmly want to put the pieces of the orrery together so that it can be picked up and moved and brought back to the society.

Kiku and Wei Ji worry that putting it together will activate it and help the Emissary. They've even suggested the possiblity of destroying it.

Baaldryn and Harsk are open to destroying it if it turns out to be evil, but they want to move it and bring it back to the society if possible.

Have I got an accurate summary of all arguments and viewpoints here? If so, it sounds like the majority is leaning towards putting all the planets in, seeing what happens, and then deciding.

Is this your consensus as a group?

Hmm

Scarab Sages

AC 19 T 13 FF 16 | HP 84(87)/84(87)| F +13 R +10 W +17 (+4 to all vs. undead, +1 vs death effects) | Init +3| Perc +9 Human (Half Varisian, Half Tian-Min)
Spells Per Day Remaining:
3-4/5 2-5/6 1-6/7
Spells Active:
Haste

That sounds okay with me.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

As the strongest voice of the minority I'll take that as a yes. Who wants to post about bringing the planets back to the Orrery?

Hmm


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Ouch! The GM apologizes for two things:

1) Taking so long to get that post together.

2) Wei Ji... Ouch. Sorry that you got hit twice!

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Well, isn't this a fine mess we have gotten ourselves in to? Anyone have any powerful Commune type spells available? Shel has never dealt with anything like this before.

Hmm, do we know of any sage types in town? We have to hit the books!


2 people marked this as a favorite.

So we were all expecting the Captain to go full-Charleton-Heston-on-the-beach at his realization, right?

No? That was just me?


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Two things:

Although I gave you 24 hours game time, I can be a bit more flexible about real time prep for the final battle (especially since tomorrow is a WEDNESDAY.) Between hosting at Dreamers, storytime and trying to catch up after a holiday weekend... my Wednesday is nuts.

However, I would love for you all to be proactive in thinking about what kind of prep you need to do, and remember that you have the orrery of awesomeness, the cleric in town, plus whatever else you have picked up. So... Post your preparation plans and research ideas. Go hog wild, and we'll have the Emissary arrive on Thursday, real-time.

Dun dun dun!

Hmm

Dark Archive

Male N Half-Orc Skald 11 (songs) | AC: 24 (12 Tch, 22* Fl ) | DR: 1/- | CMB: +11, CMD: 21 | F: +14 , R: +10, W: +12 | Init: +2 | Perc: +10, SM: +20 (GM: +5) | Speed 30ft | HP: 85/85 | Raging Song: 31/36 | Glorymane Attacks: 3/3 Spells: 1st- 6/6 2nd- 3/5 3rd- 5/5 4th- 2/3 | Spell Kenning 2/2 | Active conditions: Heroism(Extended)

What information are you looking to get? *flexes brain*

What we know right now:
*aligned weapons
*confusion effect??

Scarab Sages

1 person marked this as a favorite.
AC 19 T 13 FF 16 | HP 84(87)/84(87)| F +13 R +10 W +17 (+4 to all vs. undead, +1 vs death effects) | Init +3| Perc +9 Human (Half Varisian, Half Tian-Min)
Spells Per Day Remaining:
3-4/5 2-5/6 1-6/7
Spells Active:
Haste

Don't forget that they don't like divine spellcasters, and they are super nasty against them.

*Kiku hides in corner with her 60-something holy symbols*

(Being an onmyouji made her a divine spellcaster, even though spiritualists are normally psychic spellcasters)

Wei Ji and Baaldryn have some divine too, but they are a bit sturdier than poor Kiku.


1 person marked this as a favorite.
"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Kiku, it's not the first time that an NPC in this game has found you tasty!

* ducks *

Grand Lodge

2 people marked this as a favorite.

BTW, this is my player not my GM hat... So who is as excited about Starfinder as I am? Man, I want to fly the Lirgen's Glory out there!

Hmm

Scarab Sages

AC 19 T 13 FF 16 | HP 84(87)/84(87)| F +13 R +10 W +17 (+4 to all vs. undead, +1 vs death effects) | Init +3| Perc +9 Human (Half Varisian, Half Tian-Min)
Spells Per Day Remaining:
3-4/5 2-5/6 1-6/7
Spells Active:
Haste

It sounds so coooooool!

Grand Lodge

2 people marked this as a favorite.

It does! Let's blow up the world! Create an Absalom station! Have ratfolk, androids and lashunta as core races. (I still want Piiiigs in spaaaaaace, though!)

I think this could be a good place for intrigue and occult campaigns too.

I'm so there!

Hmm


Yeah, I'm wigging over this.

Scarab Sages

1 person marked this as a favorite.
AC 19 T 13 FF 16 | HP 84(87)/84(87)| F +13 R +10 W +17 (+4 to all vs. undead, +1 vs death effects) | Init +3| Perc +9 Human (Half Varisian, Half Tian-Min)
Spells Per Day Remaining:
3-4/5 2-5/6 1-6/7
Spells Active:
Haste

Mass Effect campaign! With a better ending!

:O an all female race like asari??? My dreams would come true! <3 <3 <3

Grand Lodge

1 person marked this as a favorite.

I had to look up Asaris. So they're from a MMORG?

Hmm


Don't Lashunta fit the bill? I know they're not female only, but they really seem to have their niche with their "Warrior Elf Women protecting Roger Dean's Yes album covers from the Lok Nar" vibe they've got going on.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Got the sinus ick, everyone. I assume it'll take me a day or two to get back to 100% fighting strength. If I'm not here as much as normal, please buddy bot Shel for me!


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Well, I'm hoping you feel better soon! Sinus ick sucks!

Hmm

Grand Lodge

Hey Gang, what advice would you give to a brand new PFS PbP GM? Context.

Is there anything big that I'm missing here?

Hmm

Sovereign Court

Male Human Monarch 29

I doubt he even has a PFS number. Is he looking for credit? Or just playing the scenarios? I'd link him to the PFS campaign thread either way.

Scarab Sages

AC 19 T 13 FF 16 | HP 84(87)/84(87)| F +13 R +10 W +17 (+4 to all vs. undead, +1 vs death effects) | Init +3| Perc +9 Human (Half Varisian, Half Tian-Min)
Spells Per Day Remaining:
3-4/5 2-5/6 1-6/7
Spells Active:
Haste

As far as preparations, I feel like we should throw out all our best buffs. Good Hope, Blessing of Fervor, etc.... Does someone have the post handy with the summary of all the orb effects we know about?

For countering confusion, Baaldryn has Suppress Charms and Compulsions, Kiku has 2 scrolls of Calm Emotions, and Grigorii has Calm Emotions as a spell known. At least one of us should be able to successfully counter any confusion.

Wei Ji has a level 3 continual flame on an ioun stone (I know because I'm the GM that suggested it :3 ), so it can even counter deeper darkness if needed, since I wouldn't be surprised if it has some darkness SLA or something if it's sensitive to light.

Silver Crusade

Male
Tracked:
Blessings:11/11 | Fervor: 14/14 | Armor: 16/16 |Weapon: 2/2
Half Orc Warpriest 16 (HP:163/163)(AC:36 FF: 33 T: 19 [19])(F:+21R:+15W:+21)(Init:+14)(Perception:+15)

i still think we should destroy the orrerry. We can bring back the pieces to the society later for them to study or put back together. if this orrerry thing is evil or fights us during the last fight we will have two foes. given enough time to buff we can withstand the bad guy assault which may be some WIL save attacks looking at the recent fights.


1 person marked this as a favorite.
"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps
Kiku Caritas wrote:
Does someone have the post handy with the summary of all the orb effects we know about?

Original Post

___

Orb Effects

Now that you're actually looking at a fully charged orrery, based on Grigorii's take ten spellcraft and the fact that you've all seen it in action and touched it with your minds, you've noticed that most of these spheres have multiple charges. (The scenario makes it much easier to figure out how the orrery works once you've activated it.)

Once detached, a planetary sphere carries 4 charges that can be used to activate a spell effect.

If something takes 4 charges in the table below, that means that it can only be used once before recharging. If has 1 charge, it can be used 4 times. Yes, this is CONFUSING language, and that is part of the reason it did not make its way into a gameplay post in a timely manner.

The effects of the 12 spheres and the number of charges required to use a sphere's spell are as follows:

• Sun—searing light (1 charge)
• Aballon—haste (2 charges)
• Castrovel—detect thoughts (1 charge)
• Golarion—resilient sphere (4 charges)
• Akiton—rage (1 charge)
• Verces—align weapon (1 charge)
• Eox—death ward (2 charges)
• Triaxus—teleport (4 charges)
• Liavara—dream (4 charges)
• Bretheda—restoration (2 charges)
• Apostae—fly (2 charges)
• Aucturn—confusion (2 charges)

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Sounds like searing light could be very useful if light bothers the creature.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps
Baaldryn Ozemson wrote:
i still think we should destroy the orrerry. We can bring back the pieces to the society later for them to study or put back together. if this orrerry thing is evil or fights us during the last fight we will have two foes. given enough time to buff we can withstand the bad guy assault which may be some WIL save attacks looking at the recent fights.

One point to consider with artifacts. If you deliberately destroy them, there's little likelihood of reassembling them.*

Don't forget all the funky wands and scrolls you picked up. There's more than just Magic Missile in your treasure pile.

___

*Unless plot says so -- Curse you, Sky Key!

Dark Archive

Male N Half-Orc Skald 11 (songs) | AC: 24 (12 Tch, 22* Fl ) | DR: 1/- | CMB: +11, CMD: 21 | F: +14 , R: +10, W: +12 | Init: +2 | Perc: +10, SM: +20 (GM: +5) | Speed 30ft | HP: 85/85 | Raging Song: 31/36 | Glorymane Attacks: 3/3 Spells: 1st- 6/6 2nd- 3/5 3rd- 5/5 4th- 2/3 | Spell Kenning 2/2 | Active conditions: Heroism(Extended)

The restoration orb is one we should definitely have on hand. Negative levels are no fun.

I want an enlarge person for myself. How about you, Baaldryn? Reach will give us 20% concealment. Can we find potions in town?

Baaldryn Ozemson wrote:
i still think we should destroy the orrerry. We can bring back the pieces to the society later for them to study or put back together. if this orrerry thing is evil or fights us during the last fight we will have two foes. given enough time to buff we can withstand the bad guy assault which may be some WIL save attacks looking at the recent fights.

The artifact is not evil, so we don't have cause to destroy it.

My Preparation
Cast daylight on the signal whistle hanging from my neck. 80 minutes.
Cast feather step on myself, Shel and Baaldryn. 80 minutes.
Cast align weapon on my axe (from orb). ~12 minutes??
Cast good hope on the party. 8 minutes.
Cast moment of greatness. 8 minutes.
Cast enlarge person on myself (potion?? need to purchase) 1 minute.

My Tactics
Start singing, get up close and hit it. I won't take as much damage as Wei Ji or Baaldryn. Try to make use of reach.

Anything I'm missing?

Scarab Sages

AC 19 T 13 FF 16 | HP 84(87)/84(87)| F +13 R +10 W +17 (+4 to all vs. undead, +1 vs death effects) | Init +3| Perc +9 Human (Half Varisian, Half Tian-Min)
Spells Per Day Remaining:
3-4/5 2-5/6 1-6/7
Spells Active:
Haste

Death Ward protects against negative levels, and it suppresses the effects for its duration. Restoration takes three rounds to cast, so it's more of an after-combat measure.

Dark Archive

Male N Half-Orc Skald 11 (songs) | AC: 24 (12 Tch, 22* Fl ) | DR: 1/- | CMB: +11, CMD: 21 | F: +14 , R: +10, W: +12 | Init: +2 | Perc: +10, SM: +20 (GM: +5) | Speed 30ft | HP: 85/85 | Raging Song: 31/36 | Glorymane Attacks: 3/3 Spells: 1st- 6/6 2nd- 3/5 3rd- 5/5 4th- 2/3 | Spell Kenning 2/2 | Active conditions: Heroism(Extended)

I thought the orbs were Spell Trigger items. That would only be a standard action to activate.

But yes, death ward is important for our front line.

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

Apologies for not posting on this post-haste, my flight took off last night at 9PM after several delays, and we landed at 3AM CDT.

I didn't get home and into bed until 5AM, and then was promptly woken up at 8AM because stupid ******* telemarketer (keep the ringer on for emergencies).

Suffice to say, still burnt, going to nap momentarily, hope to have something up tonight.

Silver Crusade

Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14

An align weapon is fine for me. I don't really need anything else. A haste would be good too maybe.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel might be best served by hanging back and using those magic missile wands to blast away. Her UMD is pretty good, so the majority should be successful (famous last words).

Scarab Sages

AC 19 T 13 FF 16 | HP 84(87)/84(87)| F +13 R +10 W +17 (+4 to all vs. undead, +1 vs death effects) | Init +3| Perc +9 Human (Half Varisian, Half Tian-Min)
Spells Per Day Remaining:
3-4/5 2-5/6 1-6/7
Spells Active:
Haste

It might have SR, though :(

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