PFS Destiny of the Sands

Game Master DrGabe

Currently playing PFS 5-12 A Bitter Bargain.


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Scarab Sages

Female Aasimar Bard (Dawnflower Dervish) 4
Stats:
HP: 18 of 27; Initiative +8; Perception +5; Darkvision 60'; AC: 19/14/15; F/R/W: 2/8/3; Resist Cold, Acid, Electricity 5

"I agree that I should follow your lead"

The Exchange

Half-Goblin

Eadie doesn't see anything amiss and slowly opens the set of large stone double-doors to the east. A profound quiet has settled over this timeworn hall. Elegant stone columns line the passage, and hieroglyphics and colorful art depict scenes from a distant age. A small wooden door stands at the east end of the hallway, while a larger door leads south. The sound of steady splashing water is audible through an open passageway to the north. One of the pillars has collapsed, and a crushed human corpse lies pinned underneath. The distinctive shape of a wayfinder peers out from under the body’s hand.
Having a look over the corpse you see a broken wayfinder. Inside it is engraved Congratulations, Asha. -V.L..
The backpack that was on the body was mostly crushed by the stone. However there is a steel canister that was left unharmed. It contains a oil of greater magic weapon and a stone of alarm.

DC15 Knowledge: History:

Art on the wall shows a royal barge sailing on the River Sphinx. You can identify the god-kings of Ancient Osirion each taking their turn captaining the barge, from Azghaad to the Song Pharaoh.

DC15 Perception:

Each of the pharaohs (in the colorful art lining the room) bears three jewels on his or her head regalia: an emerald, topaz, and ruby.

Options are North, East, and South. MAP

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

"Oooh, sparklies!" Lore says, distracted by the gems... are they real gems or just depictions of gems?

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 27, T 15, F 24 | CMB +18 (+25 with heavy blades), CMD 34 (37 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Eadie kneels to pick up the steel canister and broken Wayfinder.

This is getting to be a habit. The Prince of Augustana had one of these.

At Lore’s words she stands and moves to investigate what her friend has seen. Take 10 Perception: 10 + 10 = 20

“Interesting … Sadly no amethysts though, Lore.”

She turns to Hadassah. “Emerald, topaz, and ruby princes maybe Dassah?? Do you think this means we might be on the right track to find the missing jewelled sages for Amenopheus?”

oil of greater magic weapon is a 3rd level wizard spell, so CL5. That means it lasts 5 HOURS and gives another +1 to hit and damage as well as making a weapon magic if it wasn’t before.

Eadie holds up the oil canister she took from the dead Pathfinder. “I’m expecting more trouble in the Folly and think it is worthwhile coating a weapon with this magic oil now.”

“Lhug or Dassah, do either of you want to use it? Otherwise I’ll apply it to my falchion.”

“So … which way?” Take 10 Perception for Traps again: 10 + 10 = 20

Dark Archive

"I would use it now, " as he pulls a potion from his saddle bag and fastens it to his scabbard.

aid perception: 1d20 + 7 ⇒ (4) + 7 = 11

The Exchange

Half-Goblin

Lore, the gems are just paintings on the mural. Sadly, not actual gems. Neither Eadie or Lhug find anything dangerous looking around.

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 27, T 15, F 24 | CMB +18 (+25 with heavy blades), CMD 34 (37 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

“OK, Lhug. I’ll oil my enchanted blade now.” Eadie takes a moment to draw and lightly coat her magical falchion with the oil of greater magic weapon.

“Which way, guys? Our options are: open passageway to the north with the sound of splashing water, small wooden door to the east and larger southern door.”

“We went east before … maybe east again?” Whichever direction the party selects, Eadie will first check the portal/passageway for traps.

Take 10 Perception: 10 + 10 = 20 If you allow Lhug’s aid from before that would add 2, DrGabe.

Dark Archive

Im worried we are leaving unexplored areas behind us. Let's go to explore that dog leg around the courtyard.

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 27, T 15, F 24 | CMB +18 (+25 with heavy blades), CMD 34 (37 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Eadie closes an eye while she gathers her thoughts. “So that’s the passageway to the north, Lhug?”

The warrior hefts her weapon and readies to move out. “I’m OK with that if everyone else is.”

Scarab Sages

Female Aasimar Bard (Dawnflower Dervish) 4
Stats:
HP: 18 of 27; Initiative +8; Perception +5; Darkvision 60'; AC: 19/14/15; F/R/W: 2/8/3; Resist Cold, Acid, Electricity 5

k.: 1d20 + 5 ⇒ (14) + 5 = 19
p: 1d20 + 6 ⇒ (11) + 6 = 17

"i don't really have a good answer. My blade is already enchanted. I vote for east. We are in the east, and ought to continue to be so. "

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 27, T 15, F 24 | CMB +18 (+25 with heavy blades), CMD 34 (37 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Eadie head swivels from Lhug back to Dassah like a tennis umpire’s.

Those two are always squabbling. Why can’t they ever agree? You don’t see me bickering like that!

She looks beseechingly at the divine duo. “Uh, Woody? Lore? When in doubt, was it always left or always right?”

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

"I thought it was always left, but we opted for always right... so let's continue to go right."

The Exchange

Half-Goblin

Lore and Lhug argue for a few moments about the next path to take. Lhug argues for the obsessive compulsive exploration of the ruins while Lore wishes to continue with the current path. Eventually, more of the party start to head to the next Eastern room and Lhug follows along reluctantly.

The door opens easily once some muscle is put to it. Inside is a storage space that housed food and supplies for the fortress. The walls, floor, and ceiling are charred, and the burnt remnants of a few splintered boxes and barrels and a handful of corpses are scattered to the edges of the room.
Lhug just looks at Lore with that all-knowing 'I told you so smirk.'

DC15 Spellcraft or Knowledge Arcana:

The scorch marked are the remains of a Fireball spell.

You can go backwards (west), or go north towards the sound of water, or to the south.
MAP

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

actually continuing to the right should have been the south door, but that's okay... we'll go south now maybe?

"Oooh, fire!" The little gnome pyromaniac seems fascinated with the char marks, and ashes. She checks the corpses to make sure they aren't going to animate, says a brief word of prayer over them in lieu of proper last rites.

"Shall we go south now?"

Liberty's Edge

Male Aasimar Cleric 4 | HP 35/35 | AC 18 | T 13/FF 11 | F+7/R+3/W+9 | Init +5 | Perc +4

Spellcraft: 1d20 + 4 ⇒ (20) + 4 = 24
"Yup, fireball."

Pausing and looking at Lhug's expression,
"Sure, South before I get punched again."

The Exchange

Half-Goblin

Lore stares and Fleetwood and Eadie as they went barging through the wrong door. Lhug's eyes grow wider with amazement during all of this.
Eadie heaves open the large double doors and reveals a cavern.
The ceiling of this natural cavern sparkles with thousands of tiny crystals, while the center of the cave is split by a chasm that wends deeper underground. A stone bridge stretches over the gap. At the center of the bridge rises a black granite obelisk, covered with gems and hieroglyphics. The obelisk is a masterpiece of sculpture, with flawless lines and beautifully rendered images of the past. An open archway to the south is covered with wall carvings and leads to a hallway.

DC15 Perception Check:

You see a faint glow from down below bridge and into the cavern.

Map is updated, see link above.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

perc: 1d20 + 11 ⇒ (15) + 11 = 26

"Oooh, sparklies!!! And there's light from down below too."

Lore cautiously goes near the edge of the chasm to look down and see if she can tell what the source of the light is.

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 27, T 15, F 24 | CMB +18 (+25 with heavy blades), CMD 34 (37 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none
DrGabe wrote:
Lore stares at Fleetwood and Eadie as they went barging through the wrong door. Lhug's eyes grow wider with amazement during all of this.

Eadie turns around sharply and holds up her left hand. “What? You said go right … and my right hand is the one I write with, right?”

With her blade raised and dripping oil onto the ground before her, Eadie waits to see if the others have any thoughts or ideas.

Once everyone is ready, she will tap the bridge with her falchion before advancing onto it towards the obelisk, keeping an eye open for traps and threats.

She whispers “Are there any magical auras about?”

Take 10 Perception: 10 + 10 = 20

The Exchange

Half-Goblin

Looking over the edge, Lore sees that the cavern floor lies about 50' below them. The sides of the walls are rugged and irregular. It seems to be somewhat easy to climb if you wanted. From here all that you can see is a faint glow in the depths below. In order to see more, you will need to climb down in the depths below.

Eadie we will wait on your actions a bit... will the party decide to climb down the cavern or investigate the obelisk first?

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore casts detect magic (range 60') and looks about down below and across the bridge to the obelisk, if it's close enough that is, and report her findings to the others.

"It looks like an easy climb down if you want to check out the light down below... Not saying that's the wisest course, just an option. What do you all want to do?"

Scarab Sages

Female Aasimar Bard (Dawnflower Dervish) 4
Stats:
HP: 18 of 27; Initiative +8; Perception +5; Darkvision 60'; AC: 19/14/15; F/R/W: 2/8/3; Resist Cold, Acid, Electricity 5

"when in doubt, I find not dying to always be the best thing to do. Let's check the obelisk before risking life and limb in a chasm."

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

"Okay! Besides I think Eadie REALLY wants to check out that obelisk, too." Lore follows behind Eadie a few paces, her detect magic still up while she scans the area ahead of them, watching for magical auras, such as traps or items.

Dark Archive

Lhug lights another twist and follows ten feet behind the warrior, watching for an ambush. Uncoiling a hundred foot length of silk rope, he fastens one end to his harness and carries the coil in his off hand.

Liberty's Edge

Male Aasimar Cleric 4 | HP 35/35 | AC 18 | T 13/FF 11 | F+7/R+3/W+9 | Init +5 | Perc +4

Inadvertently inhaling Lhug's second hand smoke Fleetwood kindly remarks,
"You know those are going to kill you don't you?"

Waving his hand in an attempt to disperse the smoke he moves on, following Eadie.

Dark Archive

"I'd rather that kill me than some enormous pudding."

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 27, T 15, F 24 | CMB +18 (+25 with heavy blades), CMD 34 (37 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Eadie listens to the conversation between Fleetwood and the Dragon as she advances.

I suspect there might be a story there …

“Like a chocolate pudding, Lhug? I could handle Death-by-Chocolate right about now.”

The Exchange

Half-Goblin

Lore's detect magic spells confuses her for a moment until she realizes that both the light at the bottom of the chasm and the obelisk are radiating magic. Even as he focuses her thought it is hard to determine what type of magic either is radiating.

Eadie strides forward thinking more about chocolate pudding than any particular dangers that the obelisk might offer. As she steps adjacent to the large stone block, she notices that two of the jewels seem to be "looking" at her. Its at that instant she realizes that the jewels act as if animate and do indeed turn to look at her! A heartbeat later, spirits start to rush out of the ancient stone and a wave a desert heat washes out over the area.
Just one of the spirits lashes out at Eadie Touch Attack: 1d20 + 6 ⇒ (3) + 6 = 9, but the agile fighter manages to avoid the jerky hand of the spirit.
The rest of the pathfinders see visions of the dead rising up from ancient tombs, armies of divs marching forth from a massive tructure of black stone, and a plague of locusts sweeping over the land. The visions fade after a few seconds.
The obelisk still radiates necromantic magic, but neither Eadie or any of the other Pathfinders can get it repeat its display.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

"There's magic in the obelisk, but I guess you all know that now, however it's still there, but there's magic down below too in the chasm."

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 27, T 15, F 24 | CMB +18 (+25 with heavy blades), CMD 34 (37 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Eadie leaps back from the ghostly hand like she’s been shocked. “Hey! I’m a nice girl. Keep your hands to yourself.”

She looks back at the others once the vision is over. “Well that was certainly weird. Wierder than that phantom paladin that turned up in the God’s Market warehouse, remember?”

Eadie takes a hand off her falchion to scratch her helm. “Can we learn anything more from the obelisk? Otherwise I guess we have two choices: continue forward, go back to check the dripping water chambers or go down into the chasm.”

Dark Archive

Eadie Navhelan wrote:
"Wierder than that phantom paladin that turned up in the God’s Market warehouse, remember?”

"Creepier even than the ship that appeared from no where in the sewers of the undercity!"

The Exchange

Half-Goblin

So where ya'll goin'? Backtracking up north? Down the cavern? Or south across the bridge?

Dark Archive

"We are already in here, we should take a look around," flicking his twist into the chasm to see how far it falls.

Liberty's Edge

Male Aasimar Cleric 4 | HP 35/35 | AC 18 | T 13/FF 11 | F+7/R+3/W+9 | Init +5 | Perc +4

Fleetwood watches Luhgs twist fall,
Perception: 1d20 + 4 ⇒ (16) + 4 = 20 watching the walls for hand holds or creepy crawlies.

Scarab Sages

Female Aasimar Bard (Dawnflower Dervish) 4
Stats:
HP: 18 of 27; Initiative +8; Perception +5; Darkvision 60'; AC: 19/14/15; F/R/W: 2/8/3; Resist Cold, Acid, Electricity 5

Measure a chasm. Right. Hadassah pulls her rope,grapnel hook and ever burning torch out of her handy haversack, and securely ties the torch to one ena, attaches the hook to the most sturdy surface available, Oops, sorry Lhug, I will use this spot instead... then lowers the torch 50 feet or so into the chasm.

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 27, T 15, F 24 | CMB +18 (+25 with heavy blades), CMD 34 (37 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Eadie gawks down at the lowering of the lights. Take 10 Perception: 10 + 10 = 20

If nothing comes of her companions’ efforts she will volunteer to climb down her own knotted rope to investigate the light, though she will wait for the others' advice or suggestions. “I’ll go.”

Take 10 Climb DC 5?: 10 + 3 = 13

Take 10 Perception: 10 + 10 = 20

Dark Archive

"We go down together. We wouldn't want you to be eaten, who will carry all the heavy stuff?"

Climb +12 on a take 10 =22 using a second rope

The Exchange

Half-Goblin

Eadie begins to climb down the wall. However, the foot and hand holds aren't as easy as it seems. Until, Lhug-mor works the rope and is able to get down the wall without much of a problem (DC15 climb check is needed).
At the bottom of the chasam, Lhug sees that the light is coming from a wayfinder. It lies next to the crushed body of a human female. Her wayfinder also has a scarab carved on it, but this one is nearly exhausted of its magical abilities. Lhug pulls a pack with several items in it. He looks around, satisfied that nothing else is down here and is easily able to climb back up to the bridge.
The adventurer's bag contains the following items: wand of protection from evil (10 charges), a gem of brightness (12 charges). and a ring of truth (Ultimate Equipment 349).

Dark Archive

"I'm not so sure about this Pathfinder retirement plan," as he tosses the bag to Lore.

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 27, T 15, F 24 | CMB +18 (+25 with heavy blades), CMD 34 (37 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Eadie nods grimly. “I’m not planning on retiring or getting retired by something just yet. Shall we continue south?”

The Exchange

Half-Goblin

With Eadie's nudging, the party moves to the south side of the bridge. The arch around the entrance to this hallway is covered with detailed carvings depicting the life and accomplishments
of a female pharaoh. A charred corpse covered in flecks of glass is visible just inside the hallway.

Knowledge History and/or Perception check if you like.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

perception: 1d20 + 11 ⇒ (3) + 11 = 14

Lore examines the body from the vantage point of the doorway, entranced by it's condition. Unfortunately, with so many big folk in the way, it's hard to see clearly.

Dark Archive

Lhug probes the area with his walking staff, "I see dead people."

perception: 1d20 + 7 ⇒ (17) + 7 = 24

Scarab Sages

Female Aasimar Bard (Dawnflower Dervish) 4
Stats:
HP: 18 of 27; Initiative +8; Perception +5; Darkvision 60'; AC: 19/14/15; F/R/W: 2/8/3; Resist Cold, Acid, Electricity 5

Dahhah does her best to id Lhug, 1d20 + 5 ⇒ (8) + 5 = 13.

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 27, T 15, F 24 | CMB +18 (+25 with heavy blades), CMD 34 (37 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Aid Lhug’s Perception: 1d20 + 10 ⇒ (3) + 10 = 13
Knowledge (Local) – Humanoids, capped @ 10: 1d20 ⇒ 17

Hadassah Ashtear wrote:
Dahhah does her best to id Lhug ...

Phone spelling mistakes are such fun! I make them all the time :) I hit the 'like' button on the 'seeing Dead People' comment, Lhug.

Eadie moves over beside Dassah and points at her other three companions in turn.

“The fiery, purple haired one with the melodious voice is Lore. The fun-loving, silvery humanoid, who always has the perfect comment for every occasion is Fleetwood.”

As a confidential aside to the Dancer. “We call him ‘Woody.’ ”

“That leaves the big, grumpy-looking one with bad breath and bloodshot eyes – THAT'S Lhug-mor. You can easily spot … sorry, perceive him by those saddle-bags he carries.”

Eadie pauses for a minute, deep in thought before asking “What’s with those saddle-bags anyway, Lhug?”

♞♞♞♞

Eadie examines the corpse covered in glass to see if it can give her any clues about the challenges they have yet to face.

Heal: 1d20 + 1 ⇒ (19) + 1 = 20

“I keep getting the feeling we’re being fed clues … but I can’t work out what it’s all about. There’s been a lot of charred things about – wizards with fire-based magic perhaps? Does anyone have any energy protection spells?”

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

"Sorry, just energy CREATING spells hree." Lore shrugs and smiles apologetically.

The Exchange

Half-Goblin

Seeing nothing and not recognizing the carvings in the stone, Eadie walks into the hall to examine the body. Clearly it was the wrong move.
Before anyone can put the pieces together, you hear some gears activate and what sounds like a ton of sand flooding in from the outside. Without warning a gush of flame ignites the sand and sends essentially molten glass over the pathfinders.

Reflex DC17 Save for all party members. Save for half damage. Fail for full damage and blind for one minute.

Fire Damage from the Trap....: 8d6 ⇒ (2, 2, 2, 4, 2, 6, 4, 1) = 23

The body and whatever was on it is destroyed in the fire.
After the yelling and burning cesses, there is a quite in the hallway. Dazed and confused, you all can look into the next room...
This large columned chamber shows signs of past comforts, but an ancient battle scorched the walls and ceiling, and cracked and smashed the floor and columns. The remnants of furniture
are scattered against the walls, and piles of bodies are stacked in the sleeping alcoves along the south and west walls. A dais crowned with a great, round table rises from the floor in the south part of the room. Three corpses sit around the table as if in conference, each dressed in fine silk robes. A slight breeze whistles through with a sound like a distant, murmuring voice, but there is no sense or meaning in it. Stairs lead downward in the northeast corner of the room, but were buried in stone when the wall collapsed.

Listening, a few of the pathfinders hear another sound. This time its footsteps and voices coming from the north. There is the flicker of torches as well. Could it be the other party has caught up with you?!?

A quick glance at the table shows that there are ruby colored shards in front of the bodies.

You have 5 rounds before something else happens. I am sure the fire left several of you badly wounded. Choose your actions wisely. :) Also, Fleetwood is still on vacation so someone like Lhug can roll for him if you like.
FYI... we are close to the end. And this chronicle sheet is pretty dang cool... GenCon is next week. Just sayin'. Map will be updated later.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

reflex: 1d20 + 4 ⇒ (12) + 4 = 16

ouch... missed it by 1

Lore reacts by trying to dodge the molten sand and failing...then immediately channels to heal herself and others.

channel: 3d6 ⇒ (3, 4, 5) = 12

Dark Archive

reflex: 1d20 + 3 ⇒ (20) + 3 = 23

Anticipating the warrior's actions will lead to no good, but expecting a blast, Lhug steps between the fire priestess and his silvered friend hoping their faith is good for something.

woody reflex: 1d20 + 3 ⇒ (19) + 3 = 22

Woody immediately channels healing. 3d6 ⇒ (1, 6, 5) = 12

"Torches mean live humans, at least thats an improvement." Lhug moves and throws a smokestick as far down the hall as possible. Anticipating Eadie's tactic of choice, he lines up to flank with her.

Woody will bless in a sec.


Woody casts Shield Other on the handsome and mighty barbarian hero and bulls strength on the meager and lowly fighter. Saving one action, and bless for last. (Woody resolves to use shield other more often)

"Dancer, could you take a look around in case we need to flee or the is something there we require?"

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 27, T 15, F 24 | CMB +18 (+25 with heavy blades), CMD 34 (37 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Reflex: 1d20 + 4 ⇒ (18) + 4 = 22

Eadie manages to dodge the worst of the flames and accepts the Dragon's directions in the art of war.

Will check any buffs etc when I get home tonight, DrG.

btw, how cool is Ilwynog as a name for a fox?

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