Jal Vaduva |
Jal rushes in to support Amaril's impressive martial display. "You're like an elf-blooded buzz saw!" he grunts as he attacks the remaining opponent.
Move to engage remaining opponent, attack.
Mods: flagbearer, power attack, furious focus, flaming/frost
+1 keen katana: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
damage: 1d8 + 5 + 1 + 6 + 2d6 ⇒ (4) + 5 + 1 + 6 + (2, 2) = 20
GM DevilDoc |
Aramil: I totaled it up until you hit his max, then I quit! Lmao! But hey, while we are at it, I have a character in another game that would like to borrow your dice bot..
Jal moves in, attacking the rat man and just barely hitting him.
Bold May Post
Aramil
Jal
Guang
Rolando
Rat man- 67 dmg
Karos
Guang the Enlightened |
Guang dashes in, humming to himself, leading with a fist to the skinny little figure's solar plexus which rubs off some of the cosmetic on his hands and reveals the bronzed skin beneath. Or maybe that's the flames, burning away the flesh-paints.
Single strike (Stunning Fist) flagbearer, magic weapon: 1d20 + 8 + 1 + 1 ⇒ (20) + 8 + 1 + 1 = 30
Damage, flagbearer, magic weapon, flaming: 1d6 + 2 + 1 + 1 + 1d6 ⇒ (3) + 2 + 1 + 1 + (2) = 9
...I picked a good attack to declare S.F. on!
Potential critical- confirm?: 1d20 + 8 + 1 + 1 ⇒ (10) + 8 + 1 + 1 = 20
Extra damage if crit confirms: 1d6 + 4 ⇒ (6) + 4 = 10
Fort DC 16 vs the stun
The ghostly figures pile on in the wake of Guang's well-aimed fist.
Spirit Punch: 1d20 + 5 + 3 ⇒ (9) + 5 + 3 = 17
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
GM DevilDoc |
Guang moves in, his martial prowess showing as he lands a sucker punch on his target. Stunned, the man drops his spear and reels. Does not confirm
Fort: 1d20 + 11 ⇒ (1) + 11 = 12
How long is the stun effective for?
His spirit buddy does not manage to hit though.
Bold May Post
Aramil
Jal
Guang
Rolando x2
Rat man- 76 dmg, stunned
Karos
Jal Vaduva |
”Nice!” Jal shouts as the rat-man’s eyes stare blankly. Then he takes a step to his left and unleashes a pair of wild slices.
5’ step right, then full attack
Mods: flagbearer, stunned bonus, power attack (furious focus), sneak attack (w/ Studied Attack as an immediate action), flaming/frost
attack 1: 1d20 + 10 + 1 + 4 ⇒ (13) + 10 + 1 + 4 = 28
damage: 1d8 + 5 + 1 + 6 + 2d6 + 2 + 2d6 ⇒ (1) + 5 + 1 + 6 + (2, 3) + 2 + (6, 6) = 32
.
attack 2: 1d20 + 5 + 1 + 4 + 2 ⇒ (7) + 5 + 1 + 4 + 2 = 19
damage: 1d8 + 5 + 1 + 6 + 2d6 + 2 + 2d6 ⇒ (7) + 5 + 1 + 6 + (1, 1) + 2 + (6, 5) = 34
.
SPIRIT PUNCH!: 1d20 + 9 ⇒ (3) + 9 = 12
damage: 1d4 + 3 ⇒ (1) + 3 = 4
Aramil Sionadel |
Aramil takes a 5-ft. step and cuts into the ratman.
First Attack: 1d20 + 11 + 1 - 2 ⇒ (15) + 11 + 1 - 2 = 25
Weapon Damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Fire Damage: 1d6 ⇒ 2
Frost Damage: 1d6 ⇒ 2
Second Attack: 1d20 + 11 + 1 - 2 ⇒ (3) + 11 + 1 - 2 = 13
Weapon Damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Fire Damage: 1d6 ⇒ 6
Frost Damage: 1d6 ⇒ 1
Third Attack: 1d20 + 6 + 1 - 2 ⇒ (12) + 6 + 1 - 2 = 17
Weapon Damage: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Fire Damage: 1d6 ⇒ 6
Frost Damage: 1d6 ⇒ 6
Fourth Attack: 1d20 + 6 + 1 - 2 ⇒ (13) + 6 + 1 - 2 = 18
Weapon Damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Fire Damage: 1d6 ⇒ 5
Frost Damage: 1d6 ⇒ 5
Spirit Punch!: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Guang the Enlightened |
Just one round, GM. "Until just before my next turn." So technically everyone would get their attacks with the stunned beneits even if we're doing group initiative, if that makes sense. Also, yay for nat 1s ;)
Guang offers a tiny mid-combat bow to Jal and lets the others hack and slash in a whirl of steel. Should their foe somehow still be alive after all that, Guang moves into position behind him and delivers a few more bruising-- and blistering-- punches.
Flurry 1, Flank, flagbearer, magic weapon: 1d20 + 8 + 2 + 1 + 1 ⇒ (13) + 8 + 2 + 1 + 1 = 25
Damage, flagbearer, magic weapon, flaming: 1d6 + 2 + 1 + 1 + 1d6 ⇒ (2) + 2 + 1 + 1 + (3) = 9
Flurry 2, Flank, flagbearer, magic weapon: 1d20 + 8 + 2 + 1 + 1 ⇒ (16) + 8 + 2 + 1 + 1 = 28
Damage, flagbearer, magic weapon, flaming: 1d6 + 2 + 1 + 1 + 1d6 ⇒ (3) + 2 + 1 + 1 + (4) = 11
Spirit punch: 1d20 + 5 + 3 ⇒ (5) + 5 + 3 = 13
Spirit damage: 1d4 + 3 ⇒ (4) + 3 = 7
GM DevilDoc |
Yall take all my fun away, way too quickly!!!
The ratman falls to the floor: hacked, slashed, bashed, and beaten.
The work surface of the desk, and the area under the table are covered in reams of stained and smudged papers that exhaustively detail experimental processes and alchemical experiments. Many are either bloodstained or carry the marks of spilled reagents and alchemical liquids. In addition, the eastern row or drawers is packed with notes written in another hand. These appear to be trade documents and lists of magical reagents. Some items on the lists are circled.
Letters hidden among the trade documents detail arrangements between Tseka and a local thieves’ guild called the Dragon Fangs. They reveal that she regularly hired them to beat up her enemies and to replace local merchant’s trade documents with forgeries. Tseka’s documents also disclose that she was gathering magical reagents by a variety of means, including stealing them in transit and purchasing them legally. She also compiled extensive lists of ingredients and lists of prices.
A small wooden coffer in the back of the bottom drawer contains narrow bars of a dull, dark gray metal.
The drawers also contain evidence that links Tseka to the Korholm Agenda, a faction within the Aspis Consortium that has defied standard practice of avoiding direct conflict with the Society. These notes include schematics depicting various rooms in the Grand Lodge, and speak of plans to have someone named Marnarius lead an army out of the Hao Jin Tapestry.
Rolando Pascal |
I'll cast Heightened Awareness again, ending it for +4 initiative if we enter another combat.
Well, that was decisive. Well struck, friends, Rolando says, casting a spell before examining the contents of the room.
Perception Potion 1: 1d20 + 8 + 2 + 2 ⇒ (15) + 8 + 2 + 2 = 27
Perception Potion 2: 1d20 + 8 + 2 + 2 ⇒ (14) + 8 + 2 + 2 = 26
Spellcraft Cloak: 1d20 + 9 ⇒ (1) + 9 = 10
Spellcraft Flask: 1d20 + 9 ⇒ (20) + 9 = 29
Knowledge Local: 1d20 + 9 + 2 + 2 ⇒ (4) + 9 + 2 + 2 = 17
Knowledge Arcana: 1d20 + 10 + 2 + 2 ⇒ (15) + 10 + 2 + 2 = 29
Profession: 1d20 - 1 + 2 ⇒ (6) - 1 + 2 = 7
Appraise: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
To restore yourself from minor maladies, or remove disease, and a flask to replicate potions (might want to just read that spoiler) the singer says, indicating the potions.
Looks like she specializes in ingredients for conjuration spells, he continues, pointing at the circled reagents.
And I have no idea what she's planning with all this glaucite, but you can only find it in Numerian ruins.
I have Linguistics skill and I can requisition a scroll of comprehend languages from the Sovereign Court, but I can't think of a compelling in-character reason to use the rhinarium paste right now without metagaming :-/
Karos Valdian |
Karos hustles in and sees the fun is over. Seeing that Rolando and the team are investigating, he moves to the tunnel at the far end of the room and stands guard.
Perception: 1d20 + 11 ⇒ (5) + 11 = 16
Jal Vaduva |
Yah, I had a similar thought as Rolando. There doesn't seem to be an in-character reason to try that stuff out right now.
Know (Local): 1d20 + 6 ⇒ (9) + 6 = 15
Jal pauses to clean the muck and blood from his blade, then looks around the room casually as the other Pathfinders go to work. He listens in on revelations, reads over shoulders, and generally tries to take in everything the team is learning.
"Our Tseka sounds like she's running a solid con down here." He shrugs, a hard look in his eyes. "Too bad she's a snake."
He moves over to the room's only other exit. "So, clear what's behind us or deeper into the rabbit hole?" He points towards the door Karos is watching. "I say we press on. Never waste a good hand, right?
Whichever direction we choose, Jal would prefer to help take point and scout ... stealthily
Guang the Enlightened |
Guang bows to his colleagues, taking the chance to breathe and re-center himself after the brief exertion.
"An interesting collection of items! Brother Jal, if your eyes are as keen as the falcon's and your feet as soft as the rabbit's cautious steps, perhaps you are wishing to see what lurks ahead?"
Jal Vaduva |
Jal raises his eyebrows, a half-grin playing on his lips. ”Let’s stop your descriptions of my body parts right there, there, Statue-Man.” He moves towards the southern door, ”But sure .. I’ll take point.”
He skulks forward, eyes and ears once again alert for threats.
Moving along (i moved him on the map).
Perception: 1d20 + 12 ⇒ (16) + 12 = 28
Stealth: 1d20 + 11 ⇒ (7) + 11 = 18
GM DevilDoc |
Well, end of quarter testing is over with all my tests have been passed. We now return to regularly scheduled programming.
I completely understand yalls distress about the scent ointment.. I don't even know why they would write it like that, and harbored the same questions.
Karos: Before we move farther, I need to know which way you took into the room. Did you continue in the way you were going, and come in through the hall, or did you move back into the previous room and come in through the secret passageway?
All other info will wait until this is resolved.
GM DevilDoc |
Thank you for being honest, Karos. I appreciate that.
Karos rushes into the room, late to the party. He peers through the room as he rounds the corner, but misses looking at his feet. He discovers his error quickly enough, though, as the floor falls out from beneath him.
Please make a DC 20 reflex save or take:
Spikes: 1d4 ⇒ 4
Spike 1: 1d20 + 10 ⇒ (19) + 10 = 29
Spike 2: 1d20 + 10 ⇒ (15) + 10 = 25
Spike 3: 1d20 + 10 ⇒ (18) + 10 = 28
Spike 4: 1d20 + 10 ⇒ (17) + 10 = 27
Spike Damage: 4d4 + 8 ⇒ (2, 2, 1, 4) + 8 = 17
Please make 4 Fort saves vs poison. For each failure: First round fail: 1 con dmg/ failed save. Second fail: unconsciousness for 1d3 rounds/ failed save
Karos Valdian |
Reflex Save: 1d20 + 7 ⇒ (4) + 7 = 11 Ut-oh
Fortitude Save: 1d20 + 7 ⇒ (10) + 7 = 17
Fortitude Save: 1d20 + 7 ⇒ (8) + 7 = 15
Fortitude Save: 1d20 + 7 ⇒ (9) + 7 = 16
Fortitude Save: 1d20 + 7 ⇒ (15) + 7 = 22
What was the poison save DC?
GM DevilDoc |
Crap. too many things all going at once. DC was 14, so you are good as far as that is concerned. Bad news is that you are still 30 ft down a pit, and at 5 hp.
Aramil Sionadel |
Upon seeing Karos fall, Aramil quickly backtracks to the pit. Taking out his rope and quickly knotting it to create footholds, the half-elf ties off one end and descends down the pit, taking care to avoid the spikes at the bottom.
Climb: 1d20 + 7 ⇒ (9) + 7 = 16
DC 5 for climbing a knotted rope, so I really can't fail that.
Upon reaching the bottom, Aramil takes out his wand of cure light wounds and says "Let's see if we can't put you back together before we climb out of here."
Use Magic Device: 1d20 + 8 ⇒ (9) + 8 = 17
"Ah, come on now."
Use Magic Device: 1d20 + 8 ⇒ (1) + 8 = 9
"Dammit!"
Rolling a nat. 1 means that I can't use the wand for 24 hours now.
Aramil angrily stows the malfunctioning wand and ties the rope around Karos to make a harness. He then calls out "Alright guys, pull him out!"
GM DevilDoc |
Aramil rushes for Karos, and quickly and carefully makes his way down to the stricken man. Unfortunately, his wand decides to completely fizzle, leaving the bleeding man to climb back up before more assistance can be rendered. The two make it to the top of the pit..
Jal Vaduva |
Jal holds his position at the front of the group, looking back at Karos's predicament with impatience. "Not exactly the time for the scenic route," he mutters as he waits for the go-ahead to proceed.
Can we assume he gets healed up between our casters (both Rolando and Guang can activate wands, and if we need a wand, the party can use Jal's to heal Karos.)
Guang the Enlightened |
Guang hurriedly moves to help haul the two men out of the pit, and, seeing Aramil's difficulty with the wand, says, "Please, permit me?"
Yeah, plenty of wands to go around. Feel free to roll your own healing, Karos!
GM DevilDoc |
Fair enough..
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Hit that right on the nose.. Split them any way you like, gentleman.
Perception: 1d20 + 14 ⇒ (5) + 14 = 19
Stealth: 1d20 + 20 ⇒ (6) + 20 = 26
Rolando and Guang heal up Karos, and then the group moves forward up the next tunnel. Unfortunately, Jal is seen peeking around the corner.
There is a rat folk female standing on a stage at the far end of the room, joined by a man dressed in mages robes. This room is lit with torches spread throughout the room, leaving plenty of light to see, but also creating many flickering shadows. The female on the stage calls out "We know you are there pathfinders. Come, and let us make a deal."
Aramil Sionadel |
I'll take 4 of those charges on my wand, Guang.
Hearing the woman's claim, Aramil lets out a sigh as he steps around the corner and faces the woman, both weapons drawn. He smiles as he asks "A deal, you say? Does that means you'll offer your heads up without a fight then?"
Intimidate: 1d20 + 5 ⇒ (16) + 5 = 21
GM DevilDoc |
The rat woman on the stage cowers as Aramil comes around the corner.. in a plaintive and scared voice, she rejoins "No. I was going to give you Makino, here.. As a trade. You take him and leave us alone!"
Rolando Pascal |
Makino, is it? Does that make you Tseka? I am Lord Rolando, of Oppara. We are Pathfinders, yes, and we will follow our orders so long as you cooperate. Are you willing to speak with us about the events surrounding the attack on Master Zey?
Diplomacy: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17
Gallant Inspiration: 2d4 ⇒ (4, 4) = 8
So, 25 Diplomacy. Hope that's good enough...
Aramil, I'll use 2 of my charges, so you can use 2 instead of 4.
Guang the Enlightened |
Guang watches serenely, hands held emptily at his sides, smiling and nodding along with the others, though his eyes watch intently.
(3 charges from my wand for Karos)
Sense Motive: 1d20 + 8 ⇒ (13) + 8 = 21 + any circumstance bonus the journal's knowledge might grant
Karos Valdian |
Thanks! Karos will use his own wand for hte rest.
"Ow," he says, succinctly, dusting himself and moving forward. "Thanks, Guang."
Karos moves into the room and covers the speakers, his gun at the ready.
Jal Vaduva |
Happy to let the talkers talk, Jal waits in the shadows, watching the Aspis agents.
In a whisper, hopefully not loud enough to carry beyond the elves in the pathfinder group, Jal tries to give warning, ”Estas dua rato kaŝante malantaŭ la norda kolumno.”
From his hiding spot, Jal watches the hidden rat, weighing it as a threat as he tries to judge which of the three opponents if Tseka.
Jal will make the Red rat his Studied Target. Also, when Tseka’s name is mentioned, can Jal use Sense Motive (on the reactions of those in the room) to tell which is Tseka?
Sense Motive: 1d20 + 8 ⇒ (15) + 8 = 23; +2 on the Red ratfolk.
GM DevilDoc |
"Yes, I am Tseka. And we have nothing to discuss along those lines.. I will kill you just as I killed your friends at the Lodge!"
With these words, all hell breaks loose..
Guang Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Karos Initiative: 1d20 + 7 ⇒ (10) + 7 = 17
Rolando Initiative: 1d20 + 7 ⇒ (16) + 7 = 23
Aramil Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Makino Initiative: 1d20 + 1 ⇒ (11) + 1 = 12
Tseka Red Initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Tseka Blue Initiative: 1d20 + 4 ⇒ (19) + 4 = 23
Scoundrels Initiative: 1d20 + 7 ⇒ (1) + 7 = 8
Surprise Round
Tseka raises a hand crossbow from within her cloak and lets fly a bolt at Aramil. It finds a chink in his armor and scores a deep line through his flesh.
Attack: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d3 + 3d6 ⇒ (2) + (4, 1, 4) = 11
The mage sends out two rays of fire, one each at Rolando and Aramil.
Ray 1 Touch A: 1d20 + 4 ⇒ (20) + 4 = 24
Ray 2 Touch R: 1d20 + 4 ⇒ (15) + 4 = 19
Dmg 1: 4d6 ⇒ (4, 6, 4, 6) = 20
Dmg 2: 4d6 ⇒ (6, 4, 6, 2) = 18
Two ratfolk fighters come tumbling out from behind a hidden panel underneath the stage. They take up defensive positions, ready to defend the individuals on the stage.
The ratfolk hiding behind the column dashes out from the shadows, slashing Rolando across the back, then fades away into the shadows.
DC 30 perception to attack
Attack: 1d20 + 10 ⇒ (15) + 10 = 25
Dmg: 1d4 + 1 + 3d6 ⇒ (2) + 1 + (1, 6, 3) = 13
Stealth: 1d20 + 20 ⇒ (10) + 20 = 30
As the rat woman dashes past Rolando, the very shadows themselves rise up around him, attacking, but missing.
Incorporeal Touch: 1d20 + 8 ⇒ (2) + 8 = 10
Bold May Post
Rolando- 31 dmg/ Fort save
Tseka Blue
Aramil- 31 dmg
Karos
Guang
Makino
Scounrels
~Red
~Blue
Jal
Tseka Red
~Shadow companion
Rolando Pascal |
I'm confused--why do they get a surprise round? We were aware of them and know they are enemy combatants, and it looks like I had the highest initiative. I get that the hidden guy would get a surprise round (with Jal also getting to act, since he noticed him), but why do Tseka and the Mage get to just attack us first? Also, surprise round is a standard action, but it looks like the stealthy guy got a full round of actions.
GM DevilDoc |
You arguments are all valid, and I appreciate you pointing that out. I was also unfamiliar with the spring attack feat, and missed that it was a full round action instead of just a move action as I assumed.
REDO!!!
Surprise round
Two ratfolk jump out from under the stage, taking up defensive positions between the party and the stage
Jal
Red Tseka
~Shadow
Bold May Post
Rolando
Tseka Blue
Aramil
Karos
Guang
Makino
Scounrels
~Red
~Blue
Jal
Tseka Red
~Shadow companion
GM DevilDoc |
Surprise round
Two ratfolk jump out from under the stage, taking up defensive positions between the party and the stage
Jal
Red Tseka
~Shadow
The red cloaked Tseka, confronted by Jal, swipes at him with her blade, just barely getting him. The wound hurts more than it should, though. She then disappears back into the shadows.
Attack: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Please make a DC 20 Fort save vs poison, or pop the spoiler.
Stealth: 1d20 + 20 ⇒ (3) + 20 = 23
Anyone that beats a perception roll of 23 can see her to attack
The shadow at Tsekas feet roils and billows, naking around Jal and striking at him, but missing. It flows back into the shadows.
Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Bold May Post
Rolando
Tseka Blue
Aramil
Karos
Guang
Makino
Scounrels
~Red
~Blue
Jal
Tseka Red
~Shadow companion
Rolando Pascal |
So, Tseka is the ratfolk lady next to Makino on the stage, right? When you say Tseka red and Tseka blue, are there multiple copies of Tseka and we don't know which is which, or is there just the one ratfolk who said she was Tseka and she has other ratfolk helping her?
Knowledge Religion: 1d20 + 11 ⇒ (3) + 11 = 14
The creature is a shadow, a dangerous shade from beyond the veil. Strike it before it can drag us down with it! Rolando yells, beginning a mournful dirge. This time, the spirits rise up to strike with ghostly hands.
The singer, meanwhile, moves to a more advantageous position and the spirits strike.
Slam vs blue rat: 1d20 + 7 ⇒ (6) + 7 = 13
negative energy damage: 1d4 + 3 ⇒ (3) + 3 = 6
Make sure you read the spoilers before you act, guys. The song will be a little different this time because of what we're fighting.
Flagbearer: +1 morale to attack, weapon damage, saves vs fear and compulsion
magic weapons get ghost touch and flaming
mundane weapons get +1 and ghost touch
melee weapons count as "good" for overcoming DR and gain an additional 1d6 damage vs evil outsiders
Lesser Spirit totem--punch (doesn't work on undead, but should work on the ratfolk). Free attack each round. It is your BAB + 3 to hit. Deals 1d4 + 3 negative energy damage.
Superstition: +3 morale bonus to saves vs spells, SLAs, Sus
GM DevilDoc |
As far as your characters know, there is a ratfolk female on stage claiming to be Tseska (Red). There is also another female ratfolk floating around the room with a shadow companion (blue). However, Guang and Jal both made sense motive checks that wuestion the veracity of the claims made by the female on the stage.
Purely OOC Knowledge, the Shadow is not an outsider. Please refrain from adding the extra 1d6 for Good weapon vs evil outsiders.
Rolando takes up his song, bringing spirit buddies up through the hard rock of the cavern floor. One of them attaches to Rolando, and lashes out at one of the scoundrels, but misses.
The Blue cloaked female jumps off of the stage and moves to assist her breather against Rolando. She pokes her rapier at the bard, but doesn't come close to touching him.
Attack: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
Bold May Post
Rolando
Tseka Blue- Swarmed
Aramil
Karos
Guang
Makino
Scounrels
~Red
~Blue- Swarmed
Jal
Tseka Red
~Shadow companion
Guang the Enlightened |
"I do not think you are Tseka," Guang says calmly to the ratfolk on the stage as he walks into the room. "It seems there are mistruths all around us, and the path is shrouded with shadows. Please allow me to bring the keen discernment and light of the Master of Masters to this place."
The monk clasps the holy symbol of Irori that hangs from around his neck, and a brilliant, pure light begins to flood the chamber.
Standard: Daylight (bright light within 60' of Guang).
Swift: Enter Snapping Turtle style.
Move: moved on map, will provoke from Red Ratlady unless he Acrobatics high enough:
Acrobatics: 1d20 + 7 ⇒ (5) + 7 = 12
Kn Religion on the shadow?: 1d20 + 9 ⇒ (19) + 9 = 28
Spirit punch vs Red: 1d20 + 5 + 3 ⇒ (7) + 5 + 3 = 15
Neg energy damage: 1d4 + 3 ⇒ (2) + 3 = 5
Karos Valdian |
Karos steps into the room and fires his pistol at the nearest (blue) enemy in a gout of noise, flame and smoke, then unleashes Rolando's lesser spirit totem.
Move Action: Move 30'
Swift Action: Judgment of Destruction
Standard Action: Fire Pistol
Free Action: Lesser Spirit Actionl
+1 pistol and divine favor and Flagbearer and Point-Blank Shot and Precise Shot: 1d20 + 9 + 2 + 2 + 1 ⇒ (3) + 9 + 2 + 2 + 1 = 17 <--vs. Touch AC
Damage (including flaming: 1d8 + 1 + 2 + 2 + 1 + 1d6 ⇒ (6) + 1 + 2 + 2 + 1 + (5) = 17
Lesser spirit totem: 1d20 + 4 + 3 ⇒ (14) + 4 + 3 = 211d4 + 3 ⇒ (3) + 3 = 6
Results: Bullet hits TOUCH AC 17 for 17 damage; LST hits AC 21 for 6.
GM DevilDoc |
aoo: 1d20 + 6 ⇒ (1) + 6 = 7
Guang lights the cavern up with a dazzling flash, banishing all shadows except for the companion near Tseka. He springs toawards the stage, drawing a strike from the red scoundrel that does not connect. His spirit buddy has the same effect though, and just barely misses its target.
The creature has undead and incorporeal traits, is resistant to channeling, and saps its targets strength with its touch. No special weaknesses.
Karos follows into the room, quickly eliminating one threat with a flash of powder and a deafening boom from his pistol.
Bold May Post
Rolando
Tseka Blue-
Aramil
Karos
Guang
Makino
Scounrels
~Red
Jal
Tseka Red
~Shadow companion
Guang the Enlightened |
"Ah, now that I can see... this shadow-creature cannot be touched except for with enchanted weapons (incorporeal)-- how fortunate for us all that Brother Rolando is with us, yes?-- and it is undead, I am thinking. And so greedy, seeking to take the strength of others with its touch! Spirit, you are very far from enlightenment."
(free action talky talky)
Aramil Sionadel |
Aramil takes a 5-ft. step forward and attacks the spirit creature with his newly enchanted weapons.
First Attack: 1d20 + 11 + 1 - 2 ⇒ (12) + 11 + 1 - 2 = 22
Weapon Damage: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Fire Damage: 1d6 ⇒ 3
Second Attack: 1d20 + 11 + 1 - 2 ⇒ (13) + 11 + 1 - 2 = 23
Weapon Damage: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Fire Damage: 1d6 ⇒ 3
Third Attack: 1d20 + 6 + 1 - 2 ⇒ (19) + 6 + 1 - 2 = 24
Confirm Crit.: 1d20 + 6 + 1 - 2 ⇒ (6) + 6 + 1 - 2 = 11
Weapon Damage: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Fire Damage: 1d6 ⇒ 5
Fourth Attack: 1d20 + 6 + 1 - 2 ⇒ (18) + 6 + 1 - 2 = 23
Confirm Crit.: 1d20 + 6 + 1 - 2 ⇒ (4) + 6 + 1 - 2 = 9
Weapon Damage: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Fire Damage: 1d6 ⇒ 3
Spirit Punch!: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
GM DevilDoc |
Actually the spirit creature is the black blob with the red border near Jal. You are attacking one of the scoundrels that popped out from under the stage.
Aramil quickly dispatches the last of the scoundrels, whipping a bloody spray through the air as the decimated corpse falls to the grround in pieces.
Makino mutters a few words and tosses something into the air in front of him.. it glitters.. its red.. it may be a dragon scale.. He takes a deep breath in, then with an evil grin, fills the room with roaring dragons fire.
Fire dmg: 7d6 ⇒ (6, 2, 6, 5, 2, 4, 6) = 31
Rolando and Karos, you are outside of the limits of the spell. Everyone else, please make a DC 20 reflex save for half. If you fail, you are also on fire.
Bold May Post
Rolando
Tseka Blue-
Aramil
Karos
Guang
Makino
Jal
Tseka Red
~Shadow companion- 15 dmg