Cacumattus Diuberr |
"Ghosts of soldiers, still patrolling? Did... did no one tell them they're dead?" Cacumattus rifles through his pack and pulls out a wand (of disrupt undead). "Should we tell them?"
Bones FireHammer |
K(history): 1d20 + 7 ⇒ (10) + 7 = 17
Bones recalls what he can, but thinks he can do better using his domain power of memory he taps his head a few times to knock more memories lose.
Recall - Touched creature can retry a failed knowledge check with a +4 bonus
K(history): 1d20 + 7 + 4 ⇒ (20) + 7 + 4 = 31
DM Kludde |
As the adventurers inspect the ghosts - and as Cacumattus gets ready to zap them - one of the ghosts bellow beware of the ancient curse birthed from the belly of the lich king.
Bones sees something strange: even though these ghosts looks to be the remnants of warriors of the shining crusade, there is something odd about them. The ghosts are wearing helmers that only came into fashion well after these events, not something a crusader from that era would wear.
Nevertheless, the ghost move on the attack
init, Bones: 1d20 + 1 ⇒ (7) + 1 = 8
init, Adrianna: 1d20 + 2 ⇒ (8) + 2 = 10
init, Jalthas: 1d20 + 0 ⇒ (13) + 0 = 13
init, Cacumattus: 1d20 + 7 ⇒ (5) + 7 = 12
init, Castien: 1d20 + 6 ⇒ (4) + 6 = 10
init, Scarlet: 1d20 + 8 ⇒ (18) + 8 = 26
init, Ghosts: 1d20 + 2 ⇒ (16) + 2 = 18
--
Scarlet
---
Ghost
Ghost
Ghost
Ghost
Ghost
Ghost
---
Jalthas
Cacumattus
Adrianna
Castien
Bones
Scarlet Scoundrel |
Scarlet spies the side exit and decides that is the escape route if things go bad, and moves forward to test out one of these ghosts...
Attack 1d20 + 10 ⇒ (2) + 10 = 12
Damage 1d4 + 5 + 2d6 ⇒ (1) + 5 + (3, 6) = 15
+Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue.
Yeeeeeah no flat footed AC is THAT bad!
Poppy unleashes a bolt as well.
Attacks blue
Attack 1d20 + 9 ⇒ (5) + 9 = 14
Damage 1d6 ⇒ 4
DM Kludde |
Will for Scarlet: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Scarlet stabs at the ghost, but misses the ectoplasmic creature. The ghosts menace Scarlet, and a flaming sphere roll at her from just outside the fortress. One other ghost disappears from view.
Damage: 3d6 ⇒ (1, 3, 4) = 8 RFX DC 17 to negate
--
Jalthas
Cacumattus
Adrianna
Castien
Bones
Scarlet
---
Ghost
Ghost
Ghost
Ghost
Ghost
---
Scarlet Scoundrel |
Reflex 1d20 + 10 ⇒ (12) + 10 = 22
Scarlet has the reflexes of a crazed cat...
Scarlet Scoundrel |
Scarlet stabs at the ghost, but misses the ectoplasmic creature. The ghosts menace Scarlet, and a flaming sphere roll at her from just outside the fortress.
---
Any hint where that came from? I assume the ghosts didn't cast?
DM Kludde |
The two ghosts at the back were casting spells, one of them turning invisible (gray and black outlines, transparent one is invisible)
Bones FireHammer |
Bones draws his hammer as he slowly moves forward on his short legs.
Seeing something odd about the ghost, bones looks for clues that they are not real, or evidence of other magic.
will save divisibility : 1d20 + 9 ⇒ (5) + 9 = 14
spell craft to id active magic: 1d20 + 5 ⇒ (6) + 5 = 11
Adrianna Na'lin |
Assuming Bones mentions what he sees to the rest of us...
Will vs illusion: 1d20 + 7 ⇒ (2) + 7 = 9 (+2 vs enchantment)
Adrianna is not entirely convinced these are real ghosts, but her senses insist they are, and so she movess in and attacks! (40' move - attacking light blue)
Attack: 1d20 + 6 ⇒ (18) + 6 = 24 (Ki strike: At 4th level, ki strike allows Adrianna's unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.)
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Castien Galondiir |
Castien moves forward and fires an arrow at the nearest ghost.
Move action: As indicated on map
Standard action: Attack cyan ghost
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot): 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Damage (+1 Composite Longbow (+2 Str), Point Blank Shot): 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6
DM Kludde |
Jalthas rushes in and swings his blade at a ghost. It's a powerful charge, but his blade does little damage against the incorporeal...
Will: 1d20 + 2 ⇒ (4) + 2 = 6
Bones and Adrianna have their doubt, but neither is any wiser after concentrating. Adrianna moves alongside Jalthas, and punches the ghost in front of her. She feels little, but the ghost does recoil a bit.
--
Jalthas
Cacumattus
Adrianna
Castien
Bones
Scarlet
---
Ghost
Ghost
Ghost
Ghost
Ghost
---
DM Kludde |
Can I have actions for Cacumattus and Scarlet?
Scarlet Scoundrel |
Cacumattus lets rip with his wand of Disrupt Undead!
Blue
Attack 1d20 + 5 ⇒ (16) + 5 = 21
Damage 1d6 ⇒ 2
The beam is well aimed!
Poppy shoots!
Blue
Attack 1d20 + 9 ⇒ (9) + 9 = 18
Damage 1d6 ⇒ 1
Scarlet claws!
Red
Attack 1d20 + 10 ⇒ (6) + 10 = 16
Damage 1d4 + 5 ⇒ (1) + 5 = 6
Attack 1d20 + 10 ⇒ (18) + 10 = 28
Damage 1d4 + 5 ⇒ (4) + 5 = 9
DM Kludde |
Cacumattus tries to disrupt the ghost, but then sees it for what it is - nothing but one of a platoon of illusions.
Will, C: 1d20 + 7 ⇒ (14) + 7 = 21
Scarlet and Poppy fight on against the phantom force
Will, S: 1d20 + 4 ⇒ (5) + 4 = 9
Will, P: 1d20 + 4 ⇒ (1) + 4 = 5
I think we're now at the point where everybody can roll will saves if they interact with the ghosts.
The flaming sphere rolls toward Scarlet again, while a chanting can be heard over the sound of pathfinders fighting ghosts.
Damage: 3d6 ⇒ (5, 5, 5) = 15 DC 17 RFX to negate
--
Jalthas
Cacumattus
Adrianna
Castien
Bones
Scarlet
---
(Ghost
Ghost
Ghost )
Spellcaster
Invisible foe
---
Scarlet Scoundrel |
Caccumattus yells "HEY GUYS! THESE THINGS ARE JUST ILLUSIONS!"
Scarlet Ref 1d20 + 10 ⇒ (11) + 10 = 21 "YEAH? WELL THE FIRE IS REAL!"
Adrianna Na'lin |
Will vs illusion: 1d20 + 7 ⇒ (5) + 7 = 12 SRSLY?!!?
Adrianna is too deep into her fighting mindset to let go of her belief that she is fighting ghosts...so she continues kicking and striking at them.
Flurry of Blows 1: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Flurry of Blows 2: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Scarlet Scoundrel |
It was called out vocally as an illusion - you thus get +4 to that check, you able to pull another +1 from somewhere?
Jalthas |
Will: 1d20 + 2 + 4 ⇒ (13) + 2 + 4 = 19
"Uh, wait - you're right! Begone, figments of my mind!" yells the voice inside the armor as he trails towards the non-illusory one and strikes.
Mwk Cold Iron Falcata: 1d20 + 5 ⇒ (3) + 5 = 81d8 + 4 ⇒ (5) + 4 = 9
DM Kludde |
Cacumattus calls out the illusory trick (Giving everybody +4 to saves).
Scarlet dodges the bal of flame, while Adrianna engages the ghost, who suffer illusory damage.
--
Jalthas
Cacumattus
Adrianna
Castien
Bones
Scarlet
---
(Ghost
Ghost
Ghost )
Spellcaster
Invisible foe
---
DM Kludde |
Jalthas manages to dismiss the ghosts from his view, and moves toward the spellcaster. Though he doesn't hit him, the spellcaster's realization that the ruse is over clearly shocks him .
--
Jalthas
Cacumattus
Adrianna
Castien
Bones
Scarlet
---
(Ghost
Ghost
Ghost )
Spellcaster
Invisible foe
---
Castien Galondiir |
Castien should get an additional save, I think, for the arrow he fired last round, right?
Will Save: 1d20 + 6 + 4 ⇒ (4) + 6 + 4 = 14
Will Save (Verbal): 1d20 + 6 + 4 ⇒ (17) + 6 + 4 = 27
Castien realizes, too, that the ghosts are mere illusions, and takes a step toward the non-illusory "ghosts".
Not an action: 5' step, as indicated on map
Full-round action: Attack grey ghost (I think - the non-invisible real person)
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot): 1d20 + 9 + 1 - 2 ⇒ (15) + 9 + 1 - 2 = 23
Damage (+1 Composite Longbow (+2 Str), Point Blank Shot): 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot): 1d20 + 9 + 1 - 2 ⇒ (3) + 9 + 1 - 2 = 11
Damage (+1 Composite Longbow (+2 Str), Point Blank Shot): 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6
DM Kludde |
From point-blank range, Castien shoots his arrow at the tricky spellcaster, and nearly takes him out.
Bones almost manages to see the illusion for what it is, but he does manage to pinpoint the invisible caster.
Can I have an action for Cacumattus?
--
Jalthas
Cacumattus
Adrianna
Castien
Bones
Scarlet
---
(Ghost
Ghost
Ghost )
Spellcaster (12)
Invisible foe
---
DM Kludde |
Cacumattus hits the spellcaster from range, while bones sends some ice flying at the invisible spellcaster - and manages to hit him too!
Conc: 1d20 + 9 ⇒ (10) + 9 = 19
The flaming sphere keeps harassing Scarlet
Damage: 3d6 ⇒ (2, 6, 1) = 9 Again, DC 17 save
The invisible spellcaster completes his chanting, causing a leopard to appear behind Jalthas, who rips a claw deeply into an opening in the armor
Claw, Jalthas: 1d20 + 6 ⇒ (20) + 6 = 261d3 + 3 ⇒ (3) + 3 = 6
Claw, Jalthas: 1d20 + 6 ⇒ (2) + 6 = 8
Bite, Jalthas: 1d20 + 6 ⇒ (13) + 6 = 19
Confirm, Jalthas: 1d20 + 6 ⇒ (20) + 6 = 261d3 + 3 ⇒ (2) + 3 = 5
The visible spellcaster tries to daze Jalthas (DC 14 Will save to resist)
--
Jalthas
Cacumattus
Adrianna
Castien
Bones
Scarlet
---
Spellcaster - Gray outline (17)
Invisible spellcatser - Black outline (4)
---
Castien Galondiir |
Again, Castien fires a volley of arrows at the visible spellcaster.
Full-round action: Attack grey ghost
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot): 1d20 + 9 + 1 - 2 ⇒ (6) + 9 + 1 - 2 = 14
Damage (+1 Composite Longbow (+2 Str), Point Blank Shot): 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Attack (+1 Composite Longbow (+2 Str), Point Blank Shot, Rapid Shot): 1d20 + 9 + 1 - 2 ⇒ (10) + 9 + 1 - 2 = 18
Damage (+1 Composite Longbow (+2 Str), Point Blank Shot): 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Cacumattus Diuberr |
"Oh!" Cacumattus exclaims as the leopard appears, "it's adorable!" A moment later, as the creature rakes its claw at Jalthas, he adds "and vicious!", no less admiringly.
Then, remembering that there's a fight happening, he fires a third charge of his wand at the spellcaster.
Ranged touch: 1d20 + 5 ⇒ (4) + 5 = 9 for: 1d6 ⇒ 5
Scarlet Scoundrel |
Ref 1d20 + 10 ⇒ (14) + 10 = 24
Will 1d20 + 4 + 4 ⇒ (9) + 4 + 4 = 17
Scarlet dodges the fire again, and disbelieves the illusions - "So they ARE rubbish!"
Jalthas |
Will, vs enchantment: 1d20 + 4 ⇒ (20) + 4 = 24
Jalthas's mind remains impervious to the feeble attempt to divert his thoughts, yet the potent claws of the summoned beast rip him apart.
So much for "Mind over matter"...
Barely standing, he steps towards the caster, slashing at him with his curved blade.
Mwk Cold Iron Falcata: 1d20 + 5 ⇒ (3) + 5 = 81d8 + 4 ⇒ (1) + 4 = 5
Screw that, if I'm to go down next round, might as well make every blow count. Folio reroll!
Mwk Cold Iron Falcata, 3 stars: 1d20 + 5 + 3 ⇒ (18) + 5 + 3 = 261d8 + 4 ⇒ (7) + 4 = 11
DM Kludde |
Castien shoots the 'ghost' in the chest, and with a gurgling sound, the spellcaster topples over. Cacumattus misses, while Scarlet concentrates to disbelief the illusions.
Jalthas takes a bad hit, then strikes at the invisible spellcaster with great fervor
--
Jalthas
Cacumattus
Adrianna
Castien
Bones
Scarlet
---
Invisible spellcatser - Black outline (15)
---
Adrianna Na'lin |
Will: 1d20 + 7 ⇒ (12) + 7 = 19
Adrianna finally lets her logical side win over her emotional one, and realizes the foes she is fighting are only illusions. She moves towards the true enemy, skirting around the predatory cat and ending up next to the tin-man...
She aims a punch at the spellcaster's torso, hoping to break a rib or two...
Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Bones FireHammer |
will save disbelieve w/+4 help: 1d20 + 9 + 4 ⇒ (6) + 9 + 4 = 19
Bones also, finaaly sees the truth about the illusional ghost, but has a is not sure of the Invisible's spellcaster location, so he shots an icicle at the summoned beast.
perception: 1d20 + 10 ⇒ (7) + 10 = 17
icicle range touch attack: 1d20 + 4 ⇒ (19) + 4 = 23
cold damage : 1d6 + 2 ⇒ (4) + 2 = 6
DM Kludde |
Forgot the miss chances last time:
Miss chance Bones: 1d100 ⇒ 30
Miss chance Adrianna: 1d100 ⇒ 84
With a solid punch, Adrianna bring down the last spellcaster.
[ooc]Combat over![ooc]
The two spellcasters are lying unconscious in the ruins, bleeding out quickly.
Scarlet Scoundrel |
Once again, Scarlet and Poppy do what they can to stem the bloodflow, and they remove purses and spell component pouches.
"Suppose they expected an attack, and now they confirm that this is surely the place"
Castien Galondiir |
"I th-think it's s-safe t-t-to s-say w-we p-p-picked w-well. D-d-do w-we interrogate th-them, or j-just investigate f-for ourselves?"
Jalthas |
"Count on me to get answers from them, if you agree to follow this course of action. But before they come back to their senses, I could use some healing." declares the suit of armor in a weakened voice.
CLW wand, assuming someone uses it for him: 2d8 + 2 ⇒ (4, 8) + 2 = 14
DM Kludde |
Assuming you also heal the spellcasters in some way
The two spellcasters call eachother Dathnien and and Tavrosiel. As soon as they return to consciousness, they start cursing and hurling insults at the party: Molthuni traitors! You are no mere smugglers! Who are you that you attack the Tamran militia like this?
Dathnien has got quite the nerve bluffing like that.
DM Kludde |
We are members of the Tamran militia, you buffoon! We're guarding the fort, using it as a listening post to scout out bandits. We use these illusions to scare them away should they come too close.
Scarlet Scoundrel |
SM 1d20 + 8 ⇒ (20) + 8 = 28]
Scarlet just laughs at the fellow, "I'll give you credit for the fast thinking, but your execution is all wrong - you are no more the Tamran militia than we are, you are the bandits you are 'scouting' for. The good news is you are alive, and I am sure the militia will be thrilled when we hand you over to them for questioning, though I dare say their methods are pretty nasty and often end with the interviewee hanging on a rope - or we could all save time and effort and you can just tell us instead"
DM Kludde |
With Scarlet calling him out, Dathnien is quick to drop the ruse, Yes, we are not members of the militia, not any more than you are. What gives you the right to attack us, then?
[b]Okay, okay! Don't push it. We are with the Aspis Consortium, that's what you want to hear, right? We were guarding the outpost here
---
Assuming you bind Dathnien and Tavrosiel, and put them somewhere.
The trapdoor leads to the basement of the ruins, down into a small room. Stone steps lead up from the north corner of the room. An open archway leads south, while a second archway leading west is obstructed by rubble and mud.
Scarlet Scoundrel |
Intimidate 1d20 + 7 ⇒ (7) + 7 = 14
"We're a different bunch of bandits, who said I need a right?" Scarlet laughs
"And keep them tongues wagging!" Poppy chimes in, pointing her crossbow with menace!
Poppy Assist Intimidate 1d20 ⇒ 14
As they finally spill...
"Aspis eh? You need a better crew, looks like long term career prospects not so good so far eh?"
***
As they go downstairs, Scarlet triggers her Sihedron Medallion
False Life 2d10 + 3 ⇒ (6, 1) + 3 = 10