Ouroboreia |
"It appears we have an agreement. We will be there to intercept the thugs."
While preparing for that event, Ouroboreia will cast mage armor from her wand, and heightened awareness from another one. Please note that she will "spend" the heightened awareness in the event of a fight, thus increasing her initiative by +4[/dice]
Ceobryrn |
Ceobryrn nods, "Sounds fine. I believe we still need to gather some information, before we depart the city."
Once we are in the area, the ranger finds some spot to observe from the shadows.
perception w/+2 urban: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15 add +4 vs humans
stealth w/+2 urban: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
Elindriel Firesong |
Elindriel, too, casts a spell to boost her awareness of her surroundings.
Cast heightened awareness, receiving +2 to perception checks, and also dismissing for a +4 to initiative
Perception (Take 10, Heightened Awareness): 10 + 11 + 2 = 23
Cacumattus Diuberr |
Cacumattus joins in the Mage Armour parade, and finds a well-hidden spot to wait for the action to begin, his crossbow at the ready.
Stealth: 1d20 + 12 ⇒ (10) + 12 = 22
DM Kludde |
I see you are all ready. Novaria says after the adventurers have made their preparations. Let me introduce you to the teamsters. she says, as she proceeds to introduce the wagon drivers. The teamsters describe the route the wagon will take - mostly sturdy streets in the northern part of town.[/b]
I don't think Rhanloi's plan is going to work while travelling through the streets - you don't know where you'll have to be
The tiny caravan winds through the northern half of the city while sticking to the sturdier streets, which are increasingly crowded as the procession approaches Free Trade Square.
PRC DC 21 or SSM DC 25: The crowd suddenly begin to scatter in something of a mild panic, as a barricade loom up in the street. (You may act in the surprise round)
init, Cacu: 1d20 + 2 ⇒ (9) + 2 = 11
init, Ceo: 1d20 + 4 ⇒ (2) + 4 = 6
init, Eli HA: 1d20 + 4 + 4 ⇒ (16) + 4 + 4 = 24
init, Ouro, HA: 1d20 + 7 + 4 ⇒ (1) + 7 + 4 = 12
init, Jack: 1d20 + 5 ⇒ (16) + 5 = 21
init, Rhan: 1d20 + 2 ⇒ (17) + 2 = 19
Init, Thugs: 1d20 + 3 ⇒ (11) + 3 = 14
Init, Ungala: 1d20 + 11 ⇒ (7) + 11 = 18
Blackjack, perception: 1d20 + 7 ⇒ (8) + 7 = 15
Suddenly, people are fleeing the street, and a barricade blocks the progress of the wagon. A mwangi woman stand on top of a building, and orders her brigands to attack.
The dispersing crowd make the surroundings difficult terrain, but do provide soft cover for anyone. The crowd is rapidly dispersing, and may not be around for more than a round
---Surprise round (roll the PRC or SSM above to be able to act)---
Elindriel
Blackjack - surprised
Rhanloi
---
Ungala
Brigand
Brigand
Brigand
Brigand
---
Ouroboreia
Cacumattus
Ceobryrn
---
Elindriel Firesong |
As above, taking 10 for perception grants Elindriel a 23
Elindriel, seeing the threat beginning to take form, curses. "Well, here we go..." She proceeds to cast a spell, granting her comrades a modicum of hope for the coming battle.
Standard action: Cast good hope (everyone gets +2 morale bonus to attack, damage, saves, and checks for 7 minutes)
DM Kludde |
Elindriel casts a spell as soon as she becomes aware of the rooftop brigands.
Perception for Rhanloi: 1d20 + 6 ⇒ (18) + 6 = 24
---Surprise round (roll the PRC or SSM above to be able to act)---
Elindriel
Blackjack - surprised
Rhanloi
---
Ungala
Brigand
Brigand
Brigand
Brigand
---
Ouroboreia
Cacumattus - Not surprised
Ceobryrn - Surprised
---
Ouroboreia |
Perception : 1d20 + 12 ⇒ (1) + 12 = 13
-Posted with Wayfinder
Rhanloi |
Perception: 1d20 + 6 ⇒ (9) + 6 = 15
Rhanloi is more used to hunting in the open lands of his homeland than among these crowded streets, and misses the telltale signs of trouble until they are ankle-deep in it...
Kludde |
@rhanloi:i rolled perception for you, so in the likely event that you get afull post in before i do, you can make an action
-Posted with Wayfinder
DM Kludde |
Arrow, Blackjack: 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 331d6 + 3 + 1 + 1d6 ⇒ (6) + 3 + 1 + (1) = 11
Confirm, Blackjack: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 262d6 + 8 ⇒ (5, 2) + 8 = 15
The mwangi woman fires off an arrow that hits Blackjack full in the chest. A jolt of energy passes through the Galtan, as the arrow buries itself deep within the lung of the captain.
I need a fort save as well
The other brigands follow the lead of the woman, firing their crossbows. Two of the men are on the ground level, and have difficulty aiming at the group through the crowd, while the one on the roof aims at Cacumattus, but misses as well.
Crossbow, Rhanloi, Cover: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12
Crossbow, Blackjack, Cover: 1d20 + 8 - 4 ⇒ (9) + 8 - 4 = 13
Crossbow, Cacumattus, Cover: 1d20 + 8 ⇒ (6) + 8 = 14
---Surprise round (roll the PRC or SSM above to be able to act)---
Cacumattus
---
--Regular round---
Elindriel
Blackjack
Rhanloi
---
Ungala
Brigand
Brigand
Brigand
Brigand
---
Elindriel Firesong |
Elindriel begins singing, inspiring her comrades to great feats of martial prowess and determination, then moves forward in the cart, making her way between the horses and using them for cover.
Move action: Begin bard song (17 rounds remaining, Inspire Courage, +2 competence bonus to attack and damage (stack with Good Hope), +2 morale bonus to save vs. fear (does not stack with Good Hope))
Standard action: Move, as indicated on map
Cacumattus Diuberr |
Cacumattus fires at the Mwangi woman on the rooftops,
Crossbow: 1d20 + 6 ⇒ (18) + 6 = 24 for: 1d6 + 1 ⇒ (4) + 1 = 5
then hops over the back of the cart to hide in cover.
Stealth: 1d20 + 12 ⇒ (17) + 12 = 29
Rhanloi |
Rhanloi mutters an incantation, then draws his bow and fires an arrow of acid at the woman who is calling out orders.
(Casting acid arrow)
Ranged touch attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage this round: 2d4 ⇒ (4, 3) = 7
Damage next round unless neutralized: 2d4 ⇒ (4, 4) = 8
Ceobryrn |
(DM, Ceobryrn is missing from the initiative order.)
Ceobryrn quick draws his bow and rapidly fires four arrows back at the woman Ungala.
+1 CompLBow w/manyshot-2deadlyAim+4vshuman-2rapidShot: 1d20 + 9 - 2 + 4 - 2 ⇒ (1) + 9 - 2 + 4 - 2 = 10
damage if hit 2 arrows w/manyshot, +3str, +4vs human, +4deadlyAim: 2d8 + 1 + 3 + 4 + 4 + 1 + 3 + 4 + 4 ⇒ (2, 7) + 1 + 3 + 4 + 4 + 1 + 3 + 4 + 4 = 33
+1 CompLBow w/manyshot-2deadlyAim+4vshuman-2rapidShot: 1d20 + 9 - 2 + 4 - 2 ⇒ (11) + 9 - 2 + 4 - 2 = 20
damage if hit 2 arrows w/manyshot, +3str, +4vs human, +4deadlyAim: 1d8 + 1 + 3 + 4 + 4 ⇒ (4) + 1 + 3 + 4 + 4 = 16
+1 CompLBow w/manyshot-2deadlyAim+4vshuman-2rapidShot: 1d20 + 4 - 2 + 4 - 2 ⇒ (15) + 4 - 2 + 4 - 2 = 19
damage if hit 2 arrows w/manyshot, +3str, +4vs human, +4deadlyAim: 1d8 + 1 + 3 + 4 + 4 ⇒ (6) + 1 + 3 + 4 + 4 = 18
The ranger shifts five feet within the wagon.
Ouroboreia |
So is Ouroboreia, but I think that's because we failed the perception check and don't get to act either in the surprise round or in round 1 before the enemy. I just hope we won't be forgotten come the end of round 1. ;)
'Blackjack' Jaques |
Surprise round was resolved, its just that half the party is after the Bandits round 1 it looks like
Blackjack takes the arrow hit and looks at the woman with eyes of black vengeance!
"Vive le Galt!" he cries as he jumps from the wagon and goes for the corner...
Move - single move to the corner.
Standard - Casts Vanish
GM - How high/hard to get to is the roof? Trying to work out whether climbing up or drinking a potion of Spider climb will get me up there quicker...
DM Kludde |
Cacumattus fires a shot at the Mwangi woman before taking cover, and a scream reveals that she was hit.
Elindirel starts her song as Rhanloi follows up the crossbow bolt to hit the woman as well. Cease your resistance, do you even know what you are transporting?
Blackjack vanishes in the crowd, but finds it hard to move through the throng.
The rooftops are about 20 feet up, You'd have to either scale the wall, or jump up
Concentrte your fire on that spell caster! the Mwangi woman scream as she lets fly another arrow. Only the two thugs nearest to her seem to have heard, as they are the only ones aiming for Rhanloi
Longbow, Rhanloi: 1d20 + 12 ⇒ (4) + 12 = 161d6 + 3 ⇒ (6) + 3 = 9
Crossbow, Rhanloi: 1d20 + 8 ⇒ (4) + 8 = 12
Crossbow, Rhanloi: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 211d10 ⇒ 1
From behind the corner of a building, one of the brigands snipes at Ouroboreia, while the other moves along the barricade to find a clear shot at Elindirel, which is still hard because of the crowd.
Attack, Ouroboreia: 1d20 + 8 - 4 ⇒ (13) + 8 - 4 = 171d10 ⇒ 2
Attack, Elindriel: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 221d10 ⇒ 3
--First round (al ground is difficult terrain, cover from crowd, clear shot at rooftops)---
Ouroboreia
Cacumattus
Ceobryrn
---
-- Second round (all ground is regular movement, no cover from crowd)
Elindriel
Blackjack - Vanished
Rhanloi
---
Ungala (12)
Brigand
Brigand
Brigand
Brigand
---
Probably my last post until the 27th. Enjoy the holidays!
Rhanloi |
If the leader still stands, Rhanloi fires another acid arrow at her to cause more damage! (Don't forget she takes another 8 points of damage from the first arrow =)
Ranged touch attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage this round: 2d4 ⇒ (1, 2) = 3
Damage next round unless neutralized: 2d4 ⇒ (3, 4) = 7
Elindriel Firesong |
Elindriel screams, "Get on the roof!" as she rushes away from the roof-bound opponents and slashes at the neck of one of the thugs.
Move action: As indicated on map
Swift action: Imbue falcata (arcane strike)
Standard action: Attack thug
Attack (+1 Keen Adamanatine Falcata, Good Hope, Inspire Courage, Power Attack): 1d20 + 10 + 2 + 2 - 2 ⇒ (19) + 10 + 2 + 2 - 2 = 31
Damage (+1 Keen Adamanatine Falcata, Good Hope, Inspire Courage, Power Attack, Arcane Strike): 1d8 + 5 + 2 + 2 + 4 + 2 ⇒ (5) + 5 + 2 + 2 + 4 + 2 = 20
Critical Confirm (+1 Keen Adamanatine Falcata, Good Hope, Inspire Courage, Power Attack): 1d20 + 10 + 2 + 2 - 2 ⇒ (7) + 10 + 2 + 2 - 2 = 19
Critical Damage (+1 Keen Adamanatine Falcata, Good Hope, Inspire Courage, Power Attack, Arcane Strike): 2d8 + 10 + 4 + 4 + 8 + 4 ⇒ (7, 6) + 10 + 4 + 4 + 8 + 4 = 43
'Blackjack' Jaques |
Round 2.
Blackjack shimmies up between the two walls.
Climb
Lower story wall - DC25
-10DC Climbing a chimney (artificial or natural) or other location where you can brace against two opposite walls
DC15
Should reach the top in a round with a base 40 move.
Climb 1d20 + 8 ⇒ (9) + 8 = 17
'Blackjack' Jaques |
In case I am away when this resumes, Blackjacks Round 3 intention is to move over the wall, trigger rage, and attack her. He is still vanished so should nail her... SURPRISE! If she's down he won't trigger rage, but simply engage the nearest living opponent - whether in melee or by longbow
Cacumattus Diuberr |
Active bonuses: Good Hope +2 morale bonus to attack, damage, saves, and checks for 7 minutes; Inspire Courage +2 competence bonus to attack and damage, +2 morale bonus to save vs. fear
Cacumattus reloads his crossbow, hoping to be unnoticed.
Stealth: 1d20 + 12 ⇒ (3) + 12 = 15
Then fires again at the Mwangi woman.
Crossbow: 1d20 + 6 + 2 + 2 ⇒ (11) + 6 + 2 + 2 = 21 for: 1d6 + 1 + 2 + 2 ⇒ (1) + 1 + 2 + 2 = 6
Sneak Attack damage: 1d6 ⇒ 1 if the target's opposed perception check fails
Dicebot has no Christmas spirit :-(
Ceobryrn |
Didn't notice the good hope and bard inspiration.
adjusting the attacks on the woman Ungala. This for Ceobryrn's attacks from post on the 19th. that appears to have been overlooked.
first attack hits AC14 two arrows for 42 dam {likely a miss}
Second attack hits AC24 one arrow for 20 dam
Third attack hits AC23 one arrow for 22 dam
DM Kludde |
Cacumattus, trying his best to be stealthy, shoots his crossbow and lands a solid hit on the Mwangi woman. (She already noticed you earlier, so stealth wouldn't work here).
Ceobryrn then manages to down the woman with two well-aimed arrows. Elindriel quickly moves up to one of the thugs and disembowels him with her falcata. Blackjack uses the cover of magic to climb up onto the roof, only to see the Mwangi woman bleeding out - while one of the thugs is still standing on the rooftop, wavering.
The brigands seem to be panicked by the swift fall of their leader, and look about to run!
--First round (al ground is difficult terrain, cover from crowd, clear shot at rooftops)---
Ouroboreia
Cacumattus
Ceobryrn
---
-- Second round (all ground is regular movement, no cover from crowd)
Elindriel
Blackjack - Vanished
Rhanloi
---
Ungala - Down
Brigand
Brigand
Brigand
Brigand
---
Ouroboreia |
Ouroboreia casts invisibility, then move slightly off where she was.
DM Kludde |
Ouroboreia become invisible, as Rhanloi fires another arrow of pure biting acid, at one of the brigands. Deeming themselves overpowered, what remains of the thugs sets off to flee head over heels.
Combat over
The bandit leader lies slain on the rooftops, while one of the thug lies bleeding at the feet of Elindriel.
Ceobryrn |
Ceobryrn looks around for further threats.
If not finding any, the ranger's brows furrow as he looks at what the wagon is carrying "The bandit leader seemed intent on stopping this shipment, wonder why? It shouldn't hurt to have a peek, we can always say the create got damaged in the battle."
perception: 1d20 + 11 ⇒ (1) + 11 = 12
DM Kludde |
Ceobryrn sneaks a peek, and finds that the crates are loaded with statues and idols crafted in the native Bonuwat style. The leader of the bandits seems to have been associated with that culture.
The leader is dead and gone, but the brigand that Elindriel downed is still a live, albeit losing blood rapidly.
Ouroboreia |
Ouroboreia takes a moment to cast detect magic and inspect the leader's body for clues or spoils of war.
"Agreed. Let's move fast."
DM Kludde |
The woman was carrying a number of special arrows, a magical bow, and several potions.
+1 shock arrow (x3)
+1 Composite shortbow
- Potion of invisibility
- Potion of CLW
- Potion of blur
- antitoxin (x2)
After clearing the barrier, the caravan continues its journey through the city. Though the wagon driver is nervous, there are no further attacks. At the destination, Novaria is waiting at the docks to point out the ship onto which the crates are to be loaded. Ah, you've made it, well done. We'll take care of the loading from here.
Did you encounter any difficulties along the way?
Ouroboreia |
Spellcraft, guidance: 1d20 + 15 + 1 ⇒ (7) + 15 + 1 = 23
Spellcraft, guidance: 1d20 + 15 + 1 ⇒ (7) + 15 + 1 = 23
Automatic success on DC 16 for the potions.
"The bow only has the most basic enchantment, whereas the arrows have a lightning enhancement on them. The potions allow to turn invisible, to heal minor wounds, to become blurry and harder to hit, and the last two are antitoxins." she concludes.
Once they reach their destination, Ouroboreia tells the story of the failed ambush, and their victory.
"That ought to make them ignore your caravans for a while, I think. Their leader died in the assault. Will you uphold your part of the deal?"
DM Kludde |
Well, that should take their attention of our goods for a while then. Never mind the death of their leader, we'll just keep an ear out, and we'll learn soon enough who the deceased was, and who she worked for. I can ensure you we will honour our part of the deal. I'm looking forward to a fruitful cooperation here.
Their objectives in blood cove completed, the party makes it way out of the vile city. Exiting Bloodcove is relatively easy, but less than a mile from the city the road leads to a narrow bridge crossing a small tributary of the Vanji River. On the other side of the bridge stands the Consortium agent, Na’alu, accompanied by a strange, artificial looking humanoid. “I’ll be taking those documents back now.” he says smugly, “My employer would very much like to know their contents.”
init, Cacu: 1d20 + 2 ⇒ (1) + 2 = 3
init, Ceo: 1d20 + 4 ⇒ (12) + 4 = 16
init, Eli: 1d20 + 4 ⇒ (10) + 4 = 14
init, Ouro: 1d20 + 7 ⇒ (2) + 7 = 9
init, Jack: 1d20 + 5 ⇒ (15) + 5 = 20
init, Rhan: 1d20 + 2 ⇒ (9) + 2 = 11
Init, Na'alu: 1d20 + 6 ⇒ (9) + 6 = 15
Init,Robot: 1d20 + 6 ⇒ (13) + 6 = 19
---
Blackjack
---
Robot
---
Ceobryrn
---
Na'alu
---
Elindriel
Rhanloi
Ouroboreia
Cacumattus
---
'Blackjack' Jaques |
Can I assume we had time to heal up? Not sure I wanna walk about with a honking great arrow wound
Blackjack seizes the initiative and runs to get around the Agent before they have time to react to his sudden advance.
Acrobatics 1d20 + 7 ⇒ (17) + 7 = 24 to move past without provoking (if they have Combat reflexes!)
also - if the agent is a slaver or slave owner I get a bonus on him - is he?
DM Kludde |
You would have had plenty of time to cast spells and heal up. Unless you mean you'd want to spend the night in Bloodcove... that would be a different choice altogether
DM Kludde |
You can make whatever actions you want before leaving bloodcove, just remember that this encounter was something of an ambush, so I cannot accept short-lived spells (e.g. shield)
Blackjack moves past the ambushers before they can so much as blink an eye.
---
Ceobryrn
---
Na'alu
---
Elindriel
Rhanloi
Ouroboreia
Cacumattus
Blackjack
Ceobryrn
---
Robot
Na'alu
---
Ceobryrn |
Ceobryrn quick draws his adamantine greatsword and charges the metal man using power attack.
+1 adamantine greatsword w/+2charge,-2PA: 1d20 + 10 + 2 - 2 ⇒ (5) + 10 + 2 - 2 = 15
damage if hits: 2d6 + 5 + 4 ⇒ (1, 6) + 5 + 4 = 16
(AC is 17 due to charge)
DM Kludde |
Ceobryrn charges the robot, and draws a stab from the machine longspear as he hacks at the construct. A reverberating clang is all that results from it, as the adamantine great sword hits the robot's armour.
Longspear, Ceobryrn: 1d20 + 6 ⇒ (17) + 6 = 231d8 + 3 ⇒ (5) + 3 = 8
Naval steps back and conjures up a wall of pure flame, sheet twenty feet long and twenty feet high, exactly where Ceobryrn is standing. The bridge suddenly becomes a blazing inferno!
Damage, Ceobryrn: 2d6 + 9 ⇒ (3, 6) + 9 = 18
---
Elindriel
Rhanloi
Ouroboreia
Cacumattus
Blackjack
Ceobryrn
---
Robot
Na'alu
---
Rhanloi |
Rhanloi draws a shock arrow and fires it from his masterwork longbow at the metal construct, memories of his previous encounter with similar ones in the Blakros Museum flooding through his mind...
Ranged attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 1d6 + 1 ⇒ (3) + (2) + 1 = 6 (normal + electrical damage)
DM Kludde |
Rhanloi shoots an arrow between the armour plating of the construct, and sees the familiar twitching and jerking as the electricity takes hold.
---
Elindriel
Rhanloi
Ouroboreia
Cacumattus
Blackjack
Ceobryrn
---
Robot (7)
Na'alu
---
Elindriel Firesong |
Elindriel begins singing an inspiring song, then moves forward to the edge of the blazing inferno, drawing her falcata as she does.
Move action: Begin bard song (15 rounds remaining, Inspire Courage, +2 competence bonus to attack and damage, +2 morale bonus to save vs. fear)
Standard action: Move, as indicated, drawing falcata