[PFS/DMK/YSK] 6-04 Beacon Below (Inactive)

Game Master Kludde

Map


301 to 331 of 331 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

The guardians cease hostilities. As Hagnar tries to open the portal, he feels a slight resistance, and only after he consciously confirms that he wants to open the portal by trying again does the gateway actually activate.

The gateway leads to what is undoubtedly the library of the sages. The library is an artificial island in a vast underground lake. Its floor consists of thick marble tiles, and the structure is ringed by a low iron railing.

A cool breeze swirls off the water of a vast underground lake surrounding the location, carrying the scent of old parchment from the vast library. To the north, three statues appear to support an immense crystal. Constellations shine in the darkness above, while a luminous solar disk drifts slowly north to south, brightening the library with golden light. A door to the south leads into a small building.

The crystal supported by the statues must be the Beacon, while the solar disk corresponds to what Saruna explained to be the Sky Vault.

At first slight tremors ripple through the cavern, then the Sky Vault begins to travel toward beacon, like a meteor hurtling toward a planet in slow motion.

The consequences of a collision are likely disastrous.

On two ends of the library, Hagnar recognises Zelekhut warriors standing guard.

That's a lot of information, and it ain't even half of what is going on here. Feel free to ask for clarifications. The pressing matter right now is the sky falling on top of the beacon, something that will lead to a catastrophic explosion if it happens. You have about two minutes to fix that...

Silver Crusade

Male Tien Aasimar HP:86/86, - AC: 21/T:12/FF:20 - Perception: +12(Dark Vision) F: +16/R: +9/W: +15 - CMB: +12 - CMD: 24, Speed: 30ft, Init: +4

"One can command the beacon through a combination of light, words, and mental signals."

How does that work?

Obviously we need to take control somehow...?

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Shandor's mind races to understand how the Sky Vault works and how they could stop it. "Hagnar, any insight?"
Knowledge (arcana): 1d20 + 5 ⇒ (10) + 5 = 15

At the same time, he gazes at the zelekhut to check if they're agressive. In doubt, the sorcerer shouts: "We need to stop the Sky Vault from falling! Let us do this first, then we can talk. What say you?"
Diplomacy (improve attitude): 1d20 + 11 ⇒ (16) + 11 = 27

Grand Lodge

Human Brawler 7 | AC 21 T 16 FF 18 | HP 60/60 | F +7 R +8 W +5 | Init + 2 | Perception +10

Seeing that the wood golem is no longer fighting she releases it.

Taking all the new stuff in, Kress comments "I this where the old sage is? Maybe he is still around." She moves to open the door and look in the small building.

perception: 1d20 + 10 ⇒ (13) + 10 = 23 Looks in small building


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Identify yourselves. We seek the individual known as the amethyst sage. This land's lawful authority has marked the criminal who designates himself as the "Jewelled Sages" for execution. the Zelekhut answers, without making any aggressive overtures. It's clear the creatures want answers. When they say 'the land's authority', it's clear that they refer to a regime long gone, when the Qadirans ruled the land.

The beacon can be controlled empathically once you're close enough. I'll tell you how once you're there

There's no sign of any person other than the two Zelekhuts

Sczarni

"Takahiro, servant of Shizuru - I have no jewels!" he offers, appearing friendly "We need to get past so we can see what is happening with what appears to be a great calamity ready to unfold - may we pass?"

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

"We aren't Jewel sages, that I can assure you. In fact, we're also looking for the Amethyst sage. However, you are no longer under your jurisdiction. Qadira no longer rules this land, Osirion does. The Sages are no longer marked as criminals. Your actions have been unlawful, since removing artifacts from where you don't have jurisdiction is not allowed."


Cleric 7 | AC 19 T 11 FF 19 | HP 59/59 | F +7 R +4 W +10 | Init +0 | Perc +4

Kn(Arcana): 1d20 + 9 + 1d6 ⇒ (11) + 9 + (1) = 21
Kn(Planes): 1d20 + 9 + 1d6 ⇒ (12) + 9 + (1) = 22

Hagnar quickly thinks on what he has learned today and in the past to determine the best path forward.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

And what proof do you have of these claims? These fugitive sages have long defied our rule - what proof do you have that the regime has truly changed? the Zelekhut answers to Shandor, while the steady descent of the solar disk continues.

Hagar knows that the Crystal Beacon can be commanded by whoever holds a sage jewel - even the flawed one he's holding currently. He also knows that Zelekhuts are beings of pure law, set to hunt and destroy chaos wherever they can. The follow law to the strictest sense, so if indeed Shandor can prove that Qadira no longer holds rule in Osirion, the two Zelekhuts are likely to stand down.

Silver Crusade

Female Human Cleric 7 | HP 33/59 | AC 19:11:19 | Fort +7, Ref +4, Will +10 | Perception +4

Kyra steps forward. "Hear me, servants of Qadira. I am Kyra, daughter of Qadira and follower of the Dawnflower. I speak with her favour and authority, and I tell you that my companion speaks truth; Qadira has not ruled this land for centuries."

Diplomacy: 1d20 + 12 ⇒ (17) + 12 = 29


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Very well. Be that as it may, no artefacts in this library may be removed in either case.

The Zelekhuts stand down, convinced the adventurers are not criminals.

Silver Crusade

Male Tien Aasimar HP:86/86, - AC: 21/T:12/FF:20 - Perception: +12(Dark Vision) F: +16/R: +9/W: +15 - CMB: +12 - CMD: 24, Speed: 30ft, Init: +4

"We need to get closer and stop this calamity!" Takahiro surges forward...

Grand Lodge

Human Brawler 7 | AC 21 T 16 FF 18 | HP 60/60 | F +7 R +8 W +5 | Init + 2 | Perception +10

Kress keeps watch.

perception: 1d20 + 10 ⇒ (15) + 10 = 25


Cleric 7 | AC 19 T 11 FF 19 | HP 59/59 | F +7 R +4 W +10 | Init +0 | Perc +4

Hagnar nods his head in agreement, and proceeds towards the Crystal with the jewel in hand, concentrating on stopping the imminent destruction! (He is still fast and may still be displaced...depends on how long the previous actions have taken =)


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

As soon as Hagnar steps into range of the crystal beacon, he feels a kind of empathic bond with it. Through the jewel, he manages to command the solar disk from falling, simply by commanding it to stop moving.

Hagnar also finds that the beacon allows the tracking of other sage jewels. The process is one that taxes the flawed jewel heavily, an might not be repeatable.

You can select a jewel: sapphire, diamond, emerald or amethyst, to try and track that sage. Of course, Hagnar is well aware that the sapphire sage (Amenopheus) is in Absalom, and the diamond sage (Tahonikepsu) is close by.

Sczarni

OOH! That's pretty sweet - suppose now we have to get in and explore some as well - great we averted a calamity!

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Amethyst, go for Amethyst! I'm dying to know where he is now.

Silver Crusade

Male Tien Aasimar HP:86/86, - AC: 21/T:12/FF:20 - Perception: +12(Dark Vision) F: +16/R: +9/W: +15 - CMB: +12 - CMD: 24, Speed: 30ft, Init: +4

Amethyst for sure!


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Assuming Hagnar caves in to the Amethyst pressure:

The light of the Sky Vault dims slightly, and stars and constellations begin glowing across the cavern's ceiling. The sand in the pool below sweeps into a coarse image.

The sand shows a flawless amethyst set in a strange device next to a humanoid figure with no discernible facial features. The person startles and stares at the scrying sensor before the gritty tableau collapses.

DC 25 K(Geography or Nature):

The alignment of the stars suggests the amethyst sage jewel is somewhere in Katapesh or northern Nex.


Cleric 7 | AC 19 T 11 FF 19 | HP 59/59 | F +7 R +4 W +10 | Init +0 | Perc +4

Amethyst sounds good to me!

Kn(Geography): 1d20 + 9 + 1d6 ⇒ (12) + 9 + (1) = 22
Kn(Nature): 1d20 + 9 + 1d6 ⇒ (4) + 9 + (6) = 19

Hagnar looks intently at the image displayed by the shifting sand, but can't quite make out where the Sage is located...

Grand Lodge

Human Brawler 7 | AC 21 T 16 FF 18 | HP 60/60 | F +7 R +8 W +5 | Init + 2 | Perception +10

Kress nods in agreement to the Amethyst sage. She shrugs at the image "Not much help."

perception: 1d20 + 10 ⇒ (12) + 10 = 22


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

And with that revelation, we're basically at the end of this scenario. I'll start preparing the rest of the chronicles and report the game. I'll post a full conclusion later.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Thanks for the game, DMK! What's Tahonikepsu's take on the Amethyst sage? I'm curious.

Silver Crusade

Male Tien Aasimar HP:86/86, - AC: 21/T:12/FF:20 - Perception: +12(Dark Vision) F: +16/R: +9/W: +15 - CMB: +12 - CMD: 24, Speed: 30ft, Init: +4

Wow. That scenario was pretty trippy!


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

After the party emerges form the library, it takes several hours before Tahonikepsu returns. You have surpassed my expectations she says as the party reports particularly your fashioning of a sage jewel, is indeed something extraordinary.

The exploits of the Amethyst sage bothers. It makes me wonder what other sages may have resorted to similar means. Procuring extra-ordinary longevity, passing down the jewel from generation to generation. Who knows what might have happened since Qadiran rule?

Saruna has emerged from the library as well, and briefly remarks to Tahonikepsu Shackled by purple, will transparent unfetter?. Tahonikepsu thinks a while, then says Of course, I will make sure the spell is terminated.

Saruna, free to go, announces her own path Freed from bonds, I will now serve the tome, to share what may have been lost.


Cleric 7 | AC 19 T 11 FF 19 | HP 59/59 | F +7 R +4 W +10 | Init +0 | Perc +4

Hagnar will try and speak with her, asking her questions about the knowledge she has and recording it in his notebook. He is infinitely curious and intelligent enough to ask leading questions that require ever more detailed explanations...

Grand Lodge

Human Brawler 7 | AC 21 T 16 FF 18 | HP 60/60 | F +7 R +8 W +5 | Init + 2 | Perception +10

Kress bows, "I am glad the adventure turned out well, It seemed I was out of my element for most of it."

(Thanks DM Kludde, the adventure was diffidently more knowledge and skill based. The Brawler was just a poor match for the adventure. My bad.)


Male Half-Orc Warpriest of Gorum 7 [ HP 60/60 | AC 21/T11/FF20 | Fort +8, Ref +4, Will +9 | Init +3 | Perception +4 (Darkvision) ]

Thanks, DMK, for another fun game. As far as the Brawler being a poor match, that's one thing I would like to figure out: how can I know, short of going and buying the scenarios myself, whether a particular character (or some boon, perhaps) is going to be all but useless?

Grand Lodge

Human Brawler 7 | AC 21 T 16 FF 18 | HP 60/60 | F +7 R +8 W +5 | Init + 2 | Perception +10

Sometimes You can get hint's from reading the module description. but in this case I wanted to try out a brawler to see how well it plays, before I build a new low level character.


VC - Sydney, Australia

I feel the pain Oloch, Takahiro was a poor choice for this one, Percy the Professor would have been killing it... unlucky :( You can only make guesses based on the synopsis Paizo provides, which is a sketchy guide


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

I'm downloading the new scenarios, so I'll try and give a hint on what character to bring :)

301 to 331 of 331 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS / DMK / YSK] 6-04 Beacon Below - Gameplay All Messageboards

Want to post a reply? Sign in.