[PFS/DMK/YSK] 6-04 Beacon Below (Inactive)

Game Master Kludde

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Which, 1 for Badru: 1d2 ⇒ 1
Which, 1 for Badru: 1d2 ⇒ 1

Which, 1 for Badru: 1d2 ⇒ 2

Wrestling himself free, Oloch hack at the construct with his great sword. A satisfying crunk confirms the contact, and splinters fly everywhere. Takahiro adds him own onslaught, attacking twice, the first stroke a solid - but careful - hit, the second doing away with the last illusory double.

---
Shandor
Kyra
Kress

Oloch
Takahiro
Hagnar
---
Sceanduir (30)
Badru (52)
---

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Fort: 1d20 + 8 ⇒ (9) + 8 = 17

"I need healing!" screams the orc.

He immediately reacts by activating his Sihedron medallion, gaining unnatural life.
False life: 1d10 + 5 ⇒ (2) + 5 = 7

Then he takes a step back and casts a spell similar to the one Badru used, making illusory doubles appear around him.
Mirror Image: 1d4 + 2 ⇒ (3) + 2 = 5

Finally, he retrieves a potion from his handy haversack. Potion of Gaseous Form.


Cleric 7 | AC 19 T 11 FF 19 | HP 59/59 | F +7 R +4 W +10 | Init +0 | Perc +4

Hagnar spends a moment studying Badru's movements, seeing his weaknesses and how he leads to the left. He swiftly strikes with his +1 sword cane, taking advantage of his flanking position, the potion of heroism, and his study of this enemy...only to hit the wall of the tunnel!!

Attack: 1d20 + 9 + 2 + 2 + 3 ⇒ (1) + 9 + 2 + 2 + 3 = 17
Damage: 1d6 + 3 + 3 ⇒ (5) + 3 + 3 = 11

Studied Combat: can use a move action to study his enemy’s moves and gain a +3 insight bonus to melee attack and damage rolls against that enemy for 5 rounds or until he ends it with a studied strike.
Sickening Offensive: When Hagnar damages a studied target, that target is sickened for 1 round.

Grand Lodge

Human Brawler 7 | AC 21 T 16 FF 18 | HP 60/60 | F +7 R +8 W +5 | Init + 2 | Perception +10

As a swiff action Kress acquires the Pummeling style (all attacks count as one attack) which she uses to attack Badru.

fist: 1d20 + 13 ⇒ (5) + 13 = 18
fist: 1d20 + 13 ⇒ (20) + 13 = 33
fist: 1d20 + 8 ⇒ (4) + 8 = 12

fist damage: 1d8 + 8 ⇒ (1) + 8 = 9
fist damage: 1d8 + 8 ⇒ (1) + 8 = 9

fist to confirm crit: 1d20 + 13 ⇒ (1) + 13 = 14

Silver Crusade

Female Human Cleric 7 | HP 33/59 | AC 19:11:19 | Fort +7, Ref +4, Will +10 | Perception +4

Hearing Shandor cry out, she moves away from Badru, then incants a spell and lays a hand on the orc's shoulder.

Cure Serious Wounds: 3d8 + 7 ⇒ (3, 8, 7) + 7 = 25


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Shandor screams for healing, and creates an army of illusory doubles. Kyra fulfils the need, while Hagnar and Kress keep up the fight with the construct.

Hagnar hits only the wall, but Kress manages to punch the construct good. Badru retaliates by clawing at the brawler, and with two swipes, he manages to grab a hold of Kress, slowing moving to constrict him.

Claw, Kress: 1d20 + 15 ⇒ (1) + 15 = 16
Claw, Kress: 1d20 + 15 ⇒ (10) + 15 = 251d8 + 4 ⇒ (6) + 4 = 10
Grab, Kress: 1d20 + 15 ⇒ (20) + 15 = 35

The flying creature of entropy casts a spell and flies up to Kyra, hands glowing with dark energy

Touch: 1d20 + 9 ⇒ (9) + 9 = 18

Harm, take 58 damage, DC 19 Will save to reduce to 45.

---
Shandor
Kyra
Kress - Grappled
Oloch
Takahiro
Hagnar

---
Sceanduir (30)
Badru (56)
---

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Kyra: remember that Harm cannot bring you below 1 hp.

Enraged by the severe blow he's taken, Shandor revels in utter destruction. He takes a step backward to escape the creature's reach, then retrieves a brass dragon scale in his component pouch and breathes a column of fire as if he were a dragon himself!

Casting dragon's breath while using my staff of the master to apply dazing spell on the fly. Ref DC 22 halves the damage and negates the dazing effect. If he fails he's dazed for 4 rounds. 3 charges spent on staff.
Dragon's Breath (Brass: fire, line): 12d6 + 12 ⇒ (2, 6, 6, 1, 3, 3, 3, 4, 1, 5, 2, 1) + 12 = 49


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Hence the 58 damage, not 90. It's a pretty mean bugger, this one.

While you're at it, can you make me a SR roll?

Silver Crusade

Female Human Cleric 7 | HP 33/59 | AC 19:11:19 | Fort +7, Ref +4, Will +10 | Perception +4

Will: 1d20 + 10 ⇒ (16) + 10 = 26 Yay still have hit points plural

The spell grievously injures Kyra but she still stands. Taking a step back from the creature, she reaches for her holy symbol and releases the power of Sarenrae.

Channel Positive Energy: 6d6 ⇒ (4, 1, 5, 5, 3, 1) = 19 with selective channelling

Oops, I forgot to add Healer's Blessing to that CSW on Shador, you should have another 1d8 + 3 ⇒ (5) + 3 = 8 HP as well.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

SR: 1d20 + 14 ⇒ (20) + 14 = 34

-Posted with Wayfinder


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Reflex: 1d20 + 11 ⇒ (2) + 11 = 13

The winged creature takes the full brunt of the fiery blast, and only survives by a thread.

Kyra bathes the party in a healing light, a much-needed relief effort.

---
Shandor
Kyra
Kress - Grappled
Oloch
Takahiro
Hagnar

---
Sceanduir (79)
Badru (56)
---

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

"Finish him! " yells the orc with unbridled wrath.

-Posted with Wayfinder

Silver Crusade

Male Tien Aasimar HP:86/86, - AC: 21/T:12/FF:20 - Perception: +12(Dark Vision) F: +16/R: +9/W: +15 - CMB: +12 - CMD: 24, Speed: 30ft, Init: +4

Takahiro continues slicing away...Smite still in effect.

Attack 1d20 + 11 + 4 ⇒ (17) + 11 + 4 = 32
Damage 1d8 + 7 + 4 ⇒ (1) + 7 + 4 = 12
Crit? 1d20 + 11 + 4 ⇒ (13) + 11 + 4 = 28
Add Damage 1d8 + 7 + 4 ⇒ (3) + 7 + 4 = 14

Attack 1d20 + 6 + 4 ⇒ (13) + 6 + 4 = 23
Damage 1d8 + 7 + 4 ⇒ (3) + 7 + 4 = 14


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Takahiro hacks and slashes away at the living mannequin construct. A crushing strike smashes the skull of man, and a final ringing blow finishes him off and dislodges an emerald gem embedded in his chest.

The sceanduir looks ready to flee...

---
Shandor
Kyra
Kress
Oloch

Takahiro
Hagnar
---
Sceanduir (79)
Badru - Dead
---

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

The Sceanduir is dazed for four rounds since he failed his save against dragon's breath.


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Well, hack away, then!


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I'm calling combat over. The sceanduir either gets thoroughly hacked to pieces in those four rounds, or flees. You decide

Badru - apart from the large emerald that served as his soul focus - carried two wands (one of them is the wand he cast mirror image from) and a scroll of glitterdust.

Other wand: DC 17 spellcraft:

A wand of make whole, only few charges are left.

There's a table in Badru's workshop that holds a small urn capped with the head of a sha (A jackal-like creature)

Spellcraft DC 28:

This is a canopic jar. It contains a heart.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

We'll take the hacking option, thank you. I'm not keen on having a creature that almost managed to kill me in one spell run around the dungeon freely! ;)

Spellcraft (wand): 1d20 + 13 ⇒ (10) + 13 = 23
Spellcraft (urn): 1d20 + 13 ⇒ (4) + 13 = 17

"This wand allows to repair broken things, even if they are completely destroyed. It has its uses. As for the urn, I have no clue. Perhaps Saruna would know more about it? She's such a brilliant librarian and a great friend to us."

Before leaving, Shandor will make sure to pocket the large emerald.

Friends? Did I really say that?! This place must really get to my nerves...


Cleric 7 | AC 19 T 11 FF 19 | HP 59/59 | F +7 R +4 W +10 | Init +0 | Perc +4

After the combat is over, Hagnar examines the urn to see what it is.
Spellcraft: 1d20 + 9 + 1d6 ⇒ (6) + 9 + (5) = 20
"I'm not sure either, but Shandor has a good idea about asking Saruna. Let's see what else is down here, and where this hole leads first, though."

Grand Lodge

Human Brawler 7 | AC 21 T 16 FF 18 | HP 60/60 | F +7 R +8 W +5 | Init + 2 | Perception +10

Kress cracks her knuckles, "Well that should make Saruna happy. We still haven't found out why the items are vanishing from the list."


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Saruna is delighted when the adventurers return hauling a canonic jar, she inspects is and examines the contents, which seems to have special meaning to her

What was taken is now returned, even though it will never fit back. Saruna seems to imply the heart inside was once here. Her earlier comment A tale of blood and gems these walls would tell. The sage asked for commitment of heart and soul; he left cold stone and a ragged hole. sound oddly literal now.

You seek the library below, but it was sealed long ago.
From the green sun of the slain foe, you must fashion the key.

Pray for the sun to be pure at the altar, then obtain the blessing of Isis from her servants at the portal. Saruna offers her spoken version of the notes on how to fashion a (flawed) sage jewel.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Shandor offers Badru's soul focus, eager to please the ancient librarian.

"Will you guide our prayers, please? I am not a religious man. Your expertise would be extremely valued." Cajoling and almost groveling, Shandor is indeed well-taken by the charm spell.

GM:
A bit later, Shandor will approach Saruna alone to make her a proposal.

"I couldn't help but notice how skilled you are in archiving, as well as your profound knowledge of Ancient Osirion. You said you loathe yourself because of your undeath, but what if I gave you another purpose? Wouldn't that be a formidable opportunity to pursue? It so happens that I'm working with a collective of like-minded individuals called the Dark Archive, who strive in collecting artifacts and knowledge from the ancient world to study them and archive them far from ambitious people's -or reckless sages- reach. You would be a perfect fit among us, and we could give you a real purpose, far from the machinations of the Scarab Sages. How would you feel about joining us once our work here is done?"

Diplomacy (shameless Near-Human Resources relocation attempt): 1d20 + 11 ⇒ (13) + 11 = 24


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Pray in the dark below to clean the sun. Wrapped in paper I will read the roll.

Shandor:

Foe slain and heart pleased, the librarian of old joins the archives of new. Saruna agrees to the proposal.

Saruna leads an hour of riddled prayer, and even though her instructions are sometimes hard to follow, the gem emerges purified.

The glass guardians of Isis stand in a circle of time. Hold the sun up to them and receives Isis' blessing.

The blessing of Isis open the portal. Below is the lake beyond time! Below is the island of knowledge! Below is the sun of the vault! Below is the crystal beacon!

Saruna continues with her riddles, explaining that the library of the sages is a large extra dimensional space that can only be reached through teleportation, or through a portal below. Inside is the Sky Vault of Ra, she explains, as well as the Crystal Beacon

The Sky Vault is a 30-foot- diameter solar disk that gradually migrates across the cavern’s ceiling, shedding light much like the sun. In addition, the Sky Vault acts as an extradimensional space similar to a bag of holding, though its contents are accessible only through the careful manipulation of the Crystal Beacon.

The Crystal Beacon is a large crystal capable of manipulating the Sky Vault and its contents. One can command the beacon through a combination of light, words, and mental signals. The beacon is also capable of sensing the sage jewels, their locations, and their general conditions.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Shandor nods in gratefulness and takes his leave.

"So we have to show the purified gem to the glass guardians of Isis, and it will open the way to the Beacon? We'd better get started then."


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I've revealed the map for the guardian's room, you would have glimpsed parts of it when you were exploring the caves

The circular room in the middle of the floor is scattered with pieces of mechanical monsters. Luminous glyphs cover the central pillar, providing dim illumination. As the party approaches, a warning shouts out from a magic mouth in Ancient Osirian: You are intruding, you ar not allowed to be here. Turn back or face the consequences.

DC 19 K(Planes):

These are pieces of Zelekhut warriors

The glass sentinel stands motionless, for now.

DC 25 K(Religion):

There is an ankh-like symbol emblazoned on the forehead of the glass golem - the symbol of Isis.

Rolled initiative, assuming you want to take this to battle...

GM rolls:

Init, The Beast: 1d20 + 13 ⇒ (17) + 13 = 30
Init, Takahiro: 1d20 + 3 ⇒ (15) + 3 = 18
Init, Oloch: 1d20 + 3 ⇒ (14) + 3 = 17
Init, Kress: 1d20 + 2 ⇒ (6) + 2 = 8
Init, Hagnar: 1d20 + 1 ⇒ (3) + 1 = 4
Init, Kyra: 1d20 + 0 ⇒ (17) + 0 = 17
Init, Guardian: 1d20 - 1 ⇒ (5) - 1 = 4
Init, Wood golem: 1d20 + 5 ⇒ (19) + 5 = 24

---
Shandor
---
Wood golem
---
Takahiro
Kyra
Oloch
Kress
Hagnar
---
Guardian
---


VC - Sydney, Australia

Know:Planes 1d20 + 6 ⇒ (1) + 6 = 7
Know:Rel 1d20 + 4 ⇒ (16) + 4 = 20

Takahiro simply thinks of stopping these new foes.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Prior to the fight, Shandor prepares by casting shield, mirror image and fly on himself, which last 9 minutes. Also casting see invisibility, which lasts 90 minutes.
Mirror images: 1d4 + 2 ⇒ (2) + 2 = 4

Shandor casts haste on the party, then moves closer to the door.

"Oloch, Kress, Takahiro, move in first to keep them busy. Hagnar, will you use the gem? You may be the most qualified to do it."

Silver Crusade

Male Tien Aasimar HP:86/86, - AC: 21/T:12/FF:20 - Perception: +12(Dark Vision) F: +16/R: +9/W: +15 - CMB: +12 - CMD: 24, Speed: 30ft, Init: +4

"Of course!" Takahiro calls his agreement.

Grand Lodge

Human Brawler 7 | AC 21 T 16 FF 18 | HP 60/60 | F +7 R +8 W +5 | Init + 2 | Perception +10

Kress "Yes, for Saruna!"


Cleric 7 | AC 19 T 11 FF 19 | HP 59/59 | F +7 R +4 W +10 | Init +0 | Perc +4

Kn(Planes): 1d20 + 9 + 1d6 ⇒ (14) + 9 + (1) = 24
Kn(Religion): 1d20 + 9 + 1d6 ⇒ (5) + 9 + (4) = 18

Hagnar looks into the room and says, "The scattered metal are pieces of Zelekhut warriors. I will take the gem and present it to the glass guardians. Cover me!" He pulls two more small vials from his belt pouch, shakes them, and drinks one after the other quickly. (Drinking two extracts. FIrst is Expeditious Retreat: The drinker’s base speed increases by 30 ft. for 7 minutes. Second is Displacement: The drinker appears slightly away from where they actually are, gaining a 50% miss chance for 7 rounds.)


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Shandor prepares for battle, as the wood golem clearly readies to strike at anything within range.

Ready:

Attack: 1d20 + 14 ⇒ (11) + 14 = 252d6 + 6 ⇒ (4, 2) + 6 = 12

Presenting the gem to the Guardian is a full-round action that provokes an AoO

---
Takahiro
Kyra
Oloch
Kress
Hagnar
Shandor

---
Guardian
Wood golem
---

Silver Crusade

Male Tien Aasimar HP:86/86, - AC: 21/T:12/FF:20 - Perception: +12(Dark Vision) F: +16/R: +9/W: +15 - CMB: +12 - CMD: 24, Speed: 30ft, Init: +4

Takahiro Blesses the Party with a wand.

Grand Lodge

Human Brawler 7 | AC 21 T 16 FF 18 | HP 60/60 | F +7 R +8 W +5 | Init + 2 | Perception +10

Hasted & Blessed

Kress moves in to grapple the Wood golem

Grapple: 1d20 + 22 + 1 + 1 ⇒ (20) + 22 + 1 + 1 = 44 (improved grapple so no AoO) {rolled a nat 20, is there a crit on grapple?}

If the grapple succeeds then Kress's shirt burst into fire burning the foe only.

fire damage: 1d6 + 10 ⇒ (5) + 10 = 15

Shirt of Immolation Whenever Kess is in a grapple, her shirt
automatically bursts into flames and deals 1d6+10 damage, continuing
each round of the grapple

(Kress's CMD is 40 +1 haste +1 bless = 42?)


Cleric 7 | AC 19 T 11 FF 19 | HP 59/59 | F +7 R +4 W +10 | Init +0 | Perc +4

Hagnar will expeditiously move into the room and present the gem to the Guardian, trusting in his speed and displacement to protect him.

Silver Crusade

Female Human Cleric 7 | HP 33/59 | AC 19:11:19 | Fort +7, Ref +4, Will +10 | Perception +4

Active bonuses: Haste, Bless

Knowledge (religion): 1d20 + 10 ⇒ (8) + 10 = 18

Kyra stands in the northern entrance to the chamber, scimitar drawn. She raises her free hand to her holy symbol and speaks a spell, and a second scimitar, this one made of pure force magic, appears in front of the wood golem and begins to attack it.

Spiritual Weapon (round 1/7): 1d20 + 5 + 4 ⇒ (2) + 5 + 4 = 11 for: 1d8 + 2 ⇒ (1) + 2 = 3
Spell Resistance: 1d20 + 7 ⇒ (19) + 7 = 26 if needed, resist dispells the weapon


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After Takahiro's blessing, Kress performs a full take-down on the wood golem, his shirt erupting in a gulf of flame, scorching the wood golem and setting the wooden carvings ablaze.

Hagnar moves into the danger zone, and present the emerald to the guardian, who responds with a mythical slam to the investigator, causing a deep slashing wound. The golem must have hit an artery, as the blood seeps out quite quickly.

Aoo: 1d20 + 16 ⇒ (16) + 16 = 322d8 + 5 ⇒ (2, 2) + 5 = 9

Kyra creates a magical scimitar and hacks at the golem, but is unable to affect the construct.

---
Takahiro
Kyra
Oloch
Kress
Hagnar - Bleeding (1d8/round, DC 15 heal to stop)
Shandor
---
Guardian
Wood golem (22)
---


Cleric 7 | AC 19 T 11 FF 19 | HP 59/59 | F +7 R +4 W +10 | Init +0 | Perc +4

Displacement: The drinker appears slightly away from where they actually are, gaining a 50% miss chance for 7 rounds. Unless the Guardian can bypass that? =)

Just in case...Heal: 1d20 + 6 ⇒ (1) + 6 = 7


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Miss chance, high is hit: 1d100 ⇒ 29 You've been sorely missed :)

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Shandor moves into the room and flies towards the ceiling, then showers the glass statue with golden particles.
Casting glitterdust, blinding the creature if it fails a Will DC 18 save.


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Can someone post an action for Oloch? I know he's been busy lately.

Shadnro casts a rain of blinding dust, but it does not seem to affect the golem.

Will: 1d20 + 4 ⇒ (15) + 4 = 19

---
Takahiro
Kyra
Oloch
Kress
Hagnar - Bleeding (1d8/round, DC 15 heal to stop)
Shandor
---
Guardian
Wood golem (22)
---


Male Half-Orc Warpriest of Gorum 7 [ HP 60/60 | AC 21/T11/FF20 | Fort +8, Ref +4, Will +9 | Init +3 | Perception +4 (Darkvision) ]

Oloch moves into position, greatsword held in front of him.

Full-round action: Double move, as indicated on map

*sigh* Full plate does not for a fast warrior make.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Remember that your movement is doubled thanks to haste.

-Posted with Wayfinder


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In case you missed: previous round's hit of Hagnar was intact a miss

The glass golem shines bright, even in the dim light of this portal room. As hangar holds up the emerald, the guardian slams at the investigator. Past Hagnar's spell, the golem manages to hit, landing two powerful blows.

Slam, Hagnar: 1d100 ⇒ 591d20 + 16 ⇒ (13) + 16 = 292d8 + 5 ⇒ (6, 7) + 5 = 18
Slam, Hagnar: 1d100 ⇒ 741d20 + 16 ⇒ (15) + 16 = 312d8 + 5 ⇒ (8, 5) + 5 = 18
I think the current value of 28hp is not correct, right?

If Hagnar still stands:

Hagnar completes the blessing ritual, siphoning power off the glass golem, making the stone shine brighter, and golem somewhat dimmer.

The wooden guardian tries to break free of the grab of Kress, but to no avail.

CMB: 1d20 + 14 ⇒ (5) + 14 = 19

---
Takahiro
Kyra
Oloch
Kress
Hagnar
Shandor

---
Guardian
Wood golem (22)
---


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I'm assuming Hagnar survives...

After the power from the guardian is transferred to the emerald, it becomes a (albeit flawed) sage jewel. Recognizing this power as a valid token to pass, the golems cease hostilities.


Male Half-Orc Warpriest of Gorum 7 [ HP 60/60 | AC 21/T11/FF20 | Fort +8, Ref +4, Will +9 | Init +3 | Perception +4 (Darkvision) ]

Sorry, Shandor's right - Oloch will use the remainder of his movement last round to flank with Kress, if that's okay.

Oloch utters a quick prayer to Gorum, causing his greatsword to burst into flames. He swings it at the wood golem with preternatural speed, attacking twice in the time it would normally take him to swing the massive blade once.

Swift action: Activate Sacred Armor (+1 enhancement, 9 rounds remaining) and Sacred Weapon (Flaming, 6 rounds remaining)
Full-round action: Attack wood golem (extra attack from Haste)
Attack (+2 Greatsword, Haste, Bless, Power Attack (Furious Focus), Flanking): 1d20 + 13 + 1 + 1 + 2 ⇒ (3) + 13 + 1 + 1 + 2 = 20
Damage (+2 Greatsword, Power Attack, Flaming): 2d6 + 11 + 6 + 1d6 ⇒ (2, 3) + 11 + 6 + (4) = 26

Attack (+2 Greatsword, Haste, Bless, Power Attack, Flanking): 1d20 + 13 + 1 + 1 - 2 + 2 ⇒ (1) + 13 + 1 + 1 - 2 + 2 = 16
Damage (+2 Greatsword, Power Attack, Flaming): 2d6 + 11 + 6 + 1d6 ⇒ (5, 1) + 11 + 6 + (5) = 28

Wow...what horrible rolls...

Grand Lodge

Human Brawler 7 | AC 21 T 16 FF 18 | HP 60/60 | F +7 R +8 W +5 | Init + 2 | Perception +10

grapple cont: 1d20 + 22 + 1 + 1 + 4 ⇒ (4) + 22 + 1 + 1 + 4 = 32

If she continues to keep the wood golem grappled, Kress will pin it, as her shirt continues to burn.

fire: 1d10 + 5 ⇒ (3) + 5 = 8


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Not waiting to see how the presentation of the jewel pans out, Oloch and Kress continue their assault on the wood golem. Though his timing is far off what it normally is, Oloch manages to score a hit on the pinned golem, sending splinters flying. Kris keeps the golem pinned, and the shirt keeps buying away.

---
Takahiro
Kyra

Oloch
Kress
Hagnar
Shandor

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Guardian
Wood golem (55)
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Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Shandor waits to see how the golems react to the stone.

"They've ceased hostilities!" shouts the orc.

Silver Crusade

Male Tien Aasimar HP:86/86, - AC: 21/T:12/FF:20 - Perception: +12(Dark Vision) F: +16/R: +9/W: +15 - CMB: +12 - CMD: 24, Speed: 30ft, Init: +4

/ooc delay - Seeing what plays out after Shandors call.


Male Half-Orc Warpriest of Gorum 7 [ HP 60/60 | AC 21/T11/FF20 | Fort +8, Ref +4, Will +9 | Init +3 | Perception +4 (Darkvision) ]

Heh, sorry - ninja'd by DMK, didn't see the cessation of hostilities. I'm more than willing to retcon the assault if DMK is...

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