Nalshene |
"That was uncomfortable. I'd rather not have a vision of violence like that, but I like it even less when it's from the perspective of a worshipper of Asmodeus. There are foul things happening here."
Kn.history: 1d20 + 7 ⇒ (11) + 7 = 18 Would Nalshene know any pertinent information about the vision we just saw?
Glaurung of Anfauglith |
"Indeed. It seems this family has a darker past than our benefactor knew. Let's move ahead down this path and hope nothing more disturbing crosses our minds."
DM Kludde |
Lying face down on the hillside near the tree, Jebediah spots a strangely mummified body, dressed in a carriage driver’s livery. His right index finger bears a gold ring etched with the cross-eyed medusa emblem. Clutched in the corpse’s left hand is a horsewhip.
DM Kludde |
The ring is magical, as is the cloak and his bracers.
Jebediah Heliotrope |
Jebediah concentrates, and attempts to identify the items.
Spellcraft(Ring): 1d20 + 22 ⇒ (15) + 22 = 37.
Spellcraft(Cloak): 1d20 + 22 ⇒ (17) + 22 = 39.
Spellcraft(Bracers): 1d20 + 22 ⇒ (17) + 22 = 39.
DM Kludde |
As Jebediah moves to investigate the corpse, an incorporeal form rises from the dead body, wearing the same livery as the deceased.
What business do you have in the tombs of the Adellas? the ghost asks.
DM Kludde |
That is a noble and worthy cause. You must leave my remains in peace then, and not take anything from my ancestor's tombs. Pray tell, any word of Lucretia? She is my raven-haired sister, and I have not had word from her in... ages.
Pad The Pyro |
That is a noble and worthy cause. You must leave my remains in peace then, and not take anything from my ancestor's tombs.
Hanoris Bellum, last surviving member of the Adellas family, promised us the tomb's wealth in exchange for retrieving a family heirloom sword and clearing his Damnatio. A fair deal in my opinion. We will leave your remains be if it is your wish.
DM Kludde |
Hanoris Bellum is not a name I recognise, and my families' riches are not a bargaining token. To think, that our fortunes would fall into the hands of mere commoners!
Jebediah Heliotrope |
"You would prefer that your family remain forgotten and un-mourned, forever tainted by being branded Damnatio? The one who sent us here stated point blank that he had no intention of ever coming here himself, so if we do not conduct the search, no-one is ever likely to come looking for the truth."
Glaurung of Anfauglith |
"Mere commoners? I would have you know that I am a Lady of this of this great country, Sir, and you will treat me with respect! If your family has proven disreputable, then it is the right of the aristocracy to seize your property!"
Bluff: 1d20 + 15 ⇒ (11) + 15 = 26
DM Kludde |
You would seek to restore our name, but plunder our legacy? How do you claim this is in the best interest of the Adellas, who so wrongly have suffered Damnatio! the incorporeal form of Cadimus says as the adventurers stand near.
Sense Motive: 1d20 + 12 ⇒ (6) + 12 = 18
Well excuse me milady, but I must contest that challenge. the ghost says, as he fades in and out of view, By the right of my birth, I will defend the very same property! If your mission is nothing but to further besmirch my name, then your mission ends here!
init, Glaurung: 1d20 + 8 ⇒ (5) + 8 = 13
init, Nalshene: 1d20 + 5 ⇒ (9) + 5 = 14
init, Amsheagar: 1d20 + 8 ⇒ (11) + 8 = 19
init, Pad: 1d20 + 10 ⇒ (20) + 10 = 30
init, Jebediah: 1d20 + 2 ⇒ (20) + 2 = 22
init, Shin: 1d20 + 3 ⇒ (3) + 3 = 6
init, Cadimus Daellum Adellas: 1d20 + 6 ⇒ (8) + 6 = 14
---
Pad
Jebediah
Amsheagar
Nalshene
---
Cadimus
---
Glaurung
Shinkeer
---
Glaurung of Anfauglith |
"Whoops," Glaurung mutters.
Amsheagar |
Amsheagar will step 5 feet away from the ghost and call down a holy flame. Centering it right behind where the ghost was last time it was visible.
[dice=Flame Strike]14d6[/dice] 20 reflex for half of 47. Half of it is Holy half is Fire.
Jebediah Heliotrope |
"Well then, in that case, we will just have to put you to rest, first..."
Jebediah calmly 5' Airwalks over the top of the dinosaur, and attacks the ghost, his body glowing with a pale blue light!
Talon, Rage: 1d20 + 21 + 2 ⇒ (13) + 21 + 2 = 36, for 1d8 + 18 + 2 ⇒ (4) + 18 + 2 = 24 damage +2d6 ⇒ (3, 3) = 6 Holy damage +1d6 ⇒ 2 Acid damage.
Talon, Rage: 1d20 + 21 + 2 ⇒ (13) + 21 + 2 = 36, for 1d8 + 18 + 2 ⇒ (1) + 18 + 2 = 21 damage +2d6 ⇒ (2, 6) = 8 Holy damage +1d6 ⇒ 6 Acid damage.
Bite, Rage: 1d20 + 21 + 2 ⇒ (1) + 21 + 2 = 24, for 1d6 + 18 + 2 ⇒ (2) + 18 + 2 = 22 damage +2d6 ⇒ (4, 1) = 5 Holy damage
Foreclaw, Rage: 1d20 + 16 + 2 ⇒ (17) + 16 + 2 = 35, for 1d8 + 18 + 2 ⇒ (4) + 18 + 2 = 24 damage +2d6 ⇒ (2, 4) = 6 Holy damage
Gore, Rage: 1d20 + 18 + 2 ⇒ (8) + 18 + 2 = 28, for 1d8 + 15 + 2 ⇒ (6) + 15 + 2 = 23 damage +2d6 ⇒ (4, 3) = 7 Holy damage
...and all of those are ghost-touch, so no halved damage ;-)
DM Kludde |
CL check, Ams: 1d20 + 14 ⇒ (11) + 14 = 25
Miss chance (low is miss), Jeb: 5d100 ⇒ (37, 52, 16, 70, 13) = 188
As the ghost turns violent, his disfigured visage becomes apparent, and everybody looking on feels physical revulsion.
Damage: 2d10 ⇒ (6, 1) = 7
Cha damage: 1d4 ⇒ 2
Gaze attack: everybody roll a DC 22 Fort save to negate cha damage
RFX: 1d20 + 8 ⇒ (13) + 8 = 21
Amsheagar unleashes a burst of fire, while Jebediah moves in and tries to hit the ghost. It fades in and out of existence, and three times Jebediah hits nothing but solid air. Twice, however, he strikes true and sends the ghost reeling
---
Pad
Jebediah
Amsheagar
Nalshene
---
Cadimus (85)
---
Glaurung
Shinkeer
---
Amsheagar |
fort: 1d20 + 9 ⇒ (18) + 9 = 27
Amsheagar shakes the gaze off and watches the ghost.
Glaurung of Anfauglith |
Fort: 1d20 + 12 ⇒ (19) + 12 = 31
Assuming that's some sort of physical damage type, it just eats at my stoneskin.
Pad The Pyro |
Fort DC 22: 1d20 + 14 + 8 ⇒ (3) + 14 + 8 = 25 +8 from smoke goggles
"Stop giving me wrinkles!"
Pad casts Intensified Force Punch and steps toward the ghost and to touch it.
Touch attack; Fort save DC 25 to negate 35' push back: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
20% concealment from smoke goggles; high is success: 1d100 ⇒ 90
SR: 1d20 + 15 + 2 + 2 ⇒ (5) + 15 + 2 + 2 = 24
Force dmg: 15d4 ⇒ (2, 4, 2, 4, 2, 4, 1, 4, 3, 3, 2, 4, 1, 3, 4) = 43
DM Kludde |
Fort: 1d20 + 18 ⇒ (14) + 18 = 32
The ghost remains firmly on the ground as the force punch batters the incorporeal soul.
Any action from N&N?
---
Pad
Jebediah
Amsheagar
Nalshene
---
Cadimus (128)
---
Glaurung
Shinkeer
---
Nalshene |
Just got back from PaizoCon, so I'm catching up now.
Nalshene reels from the ghost's stare, but grits her teeth, steps back five feet, and casts a Quickened Tenebrous burst of radiance and then another burst of radiance on the ghost.
The ghost will need to make two Reflex saves, the first being DC 23, the second DC 22, or be blinded for rounds: 1d4 ⇒ 3. If it makes both saves, it's instead dazzled for the same number of rounds. In either case, it takes radiant energy: 10d4 ⇒ (4, 3, 3, 1, 1, 2, 4, 4, 4, 2) = 28 damage.
Nalshene will tell Narshala to hold, and not attack the ghost, as she does not have the ghost touch ability.
DM Kludde |
RFX: 1d20 + 8 ⇒ (13) + 8 = 21
RFX: 1d20 + 8 ⇒ (19) + 8 = 27
Cadimus recoils from the blast, then slides forward to release a burst of hellish fire, reeking of brimstone.
Hellfire burst: 14d6 ⇒ (3, 2, 4, 6, 5, 3, 2, 6, 3, 1, 4, 1, 5, 1) = 46 Half fire, half unholy power, DC 24 RFX for half
The ghost cackles, and though unable to see, he is still a terror to look at.
Damage: 2d10 ⇒ (7, 8) = 15
Cha damage: 1d4 ⇒ 1
Unless you're averting eyes, you'll also need to roll a DC 22 save again to avoid cha damage. Note that you take physical damage regardless of save
---
Glaurung
Shinkeer
Pad
Jebediah
Amsheagar
Nalshene
---
Cadimus (156, blinded 2)
---
---
Shinkeer Aswander |
Fort: 1d20 + 10 ⇒ (12) + 10 = 22
Shin steps forward, taking his pummeling stance, and begins punching at the ghost.
Flurry: 1d20 + 16 ⇒ (12) + 16 = 28
Damage: 2d8 + 6 ⇒ (7, 5) + 6 = 18
Flurry: 1d20 + 16 ⇒ (1) + 16 = 17
Damage: 2d8 + 6 ⇒ (7, 2) + 6 = 15
Flurry: 1d20 + 11 ⇒ (4) + 11 = 15
Damage: 2d8 + 6 ⇒ (1, 1) + 6 = 8
Flurry: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 2d8 + 6 ⇒ (8, 7) + 6 = 21
Flurry: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 2d8 + 6 ⇒ (2, 1) + 6 = 9
Sheesh
23 damage taken
Nalshene |
Fort Nalshene: 1d20 + 5 ⇒ (6) + 5 = 11
Fort Narshala: 1d20 + 13 ⇒ (14) + 13 = 27
Nalshene takes a bit more Charisma damage, though this one doesn't seem to actually affect her... Yay for odd numbers! :-P
DM Kludde |
Don't forget the RFX save versus the hellfire blast! The gaze save is a fort save, btw
Miss chance, Shinkeer's first attack: 1d100 ⇒ 46
Shinkeer launches a flurry of blows, but the ghost proves evasive. His best throw would have hit the ghost, were it not for a moment of etherealness that winks the ghost off-plane.
---
Glaurung
Shinkeer
Pad
Jebediah
Amsheagar
Nalshene
---
Cadimus (156, blinded 2)
---
---
Pad The Pyro |
Ref DC 24; for half: 1d20 + 9 ⇒ (11) + 9 = 20
Fort DC 22: 1d20 + 14 + 8 ⇒ (17) + 14 + 8 = 39
Damage Taken 46 = -46 hellfire +5 fire resist -15 physical +10 stoneskin
"One more time for good measure!"
Pad steps up and again defensively casts Intensified Force Punch.
defensively cast DC 23: 1d20 + 15 + 2 + 10 ⇒ (15) + 15 + 2 + 10 = 42
Touch attack; Fort save DC 25 to negate 40' push back: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
20% concealment: 1d100 ⇒ 12
Batter, batter, miss batter! At least Pad can help flank. 40' pushback is for medium creatures. I though the ghost was large last round.
-----------------------------------------------------------------------
Freedom of Movement (perm), Mage Armor (15 hrs), Stoneskin 140/150 HP (2.5 hr), Heroism (2.5 hr), See Invisibility (2.5 hr)
Jebediah Heliotrope |
Fort: 1d20 + 17 ⇒ (3) + 17 = 20.
Jebediah winces in pain as he feels his force of personality drain away.
Reflex: 1d20 + 12 ⇒ (16) + 12 = 28.
However, he manages to dodge the worst of the blast of hellfire.
Fort: 1d20 + 17 ⇒ (13) + 17 = 30.
Whipping himself up into a fury, he continues to harry the ghost!
Talon, Rage: 1d20 + 21 + 2 ⇒ (4) + 21 + 2 = 27, for 1d8 + 18 + 2 ⇒ (6) + 18 + 2 = 26 damage +2d6 ⇒ (1, 4) = 5 Holy damage +1d6 ⇒ 4 Acid damage.
Miss Chance: 1d100 ⇒ 44.
Talon, Rage: 1d20 + 21 + 2 ⇒ (10) + 21 + 2 = 33, for 1d8 + 18 + 2 ⇒ (8) + 18 + 2 = 28 damage +2d6 ⇒ (4, 5) = 9 Holy damage +1d6 ⇒ 3 Acid damage.
Miss Chance: 1d100 ⇒ 99.
Bite, Rage: 1d20 + 21 + 2 ⇒ (9) + 21 + 2 = 32, for 1d6 + 18 + 2 ⇒ (6) + 18 + 2 = 26 damage +2d6 ⇒ (6, 2) = 8 Holy damage
Miss Chance: 1d100 ⇒ 52.
Foreclaw, Rage: 1d20 + 16 + 2 ⇒ (7) + 16 + 2 = 25, for 1d8 + 18 + 2 ⇒ (6) + 18 + 2 = 26 damage +2d6 ⇒ (4, 1) = 5 Holy damage
Miss Chance: 1d100 ⇒ 63.
Gore, Rage: 1d20 + 18 + 2 ⇒ (12) + 18 + 2 = 32, for 1d8 + 15 + 2 ⇒ (3) + 15 + 2 = 20 damage +2d6 ⇒ (6, 4) = 10 Holy damage
Miss Chance: 1d100 ⇒ 1.
Amsheagar |
Will: 1d20 + 9 ⇒ (19) + 9 = 28
Reflex: 1d20 + 4 ⇒ (1) + 4 = 5
Amsheagar is able to wave off the con damage, but takes the full blast. His fire resistance soaks up 20 points of the fire damage.
is the ghost still up?
Glaurung of Anfauglith |
Ref: 1d20 + 5 ⇒ (16) + 5 = 21 36 dog due to resist fire 10
Glaring turns away from the horrible creature. Oh, this is really bad for my skin!
Just averting my gaze and moving away for now. Can't edit map atm. Please move me up to 60' away (staying safe). If this thing is doing constant Cha damage I think it's better to let the others take care of this one and let the sorceress sit back for a bit.
Nalshene |
Reflex: 1d20 + 5 ⇒ (9) + 5 = 14
Reflex Narshala: 1d20 + 15 ⇒ (9) + 15 = 24
Nalshene takes 46 damage, and Narshala takes 23.
Nalshene casts a Tenebrous shadow evocation in the form of dragon's breath, shooting a line of acid at the creature.
acid: 12d6 ⇒ (3, 4, 3, 5, 5, 1, 2, 1, 6, 6, 2, 2) = 40 Reflex DC 31 for half.
DM Kludde |
Though Pad's punch misses, Jebediah's frontal assault leaves little left of the ghost. It disappears into the ethereal, and leaves only the corpse on the floor.
combat over
ghost touch bracers of armor +2, cloak of resistance +2,
ring of force shield
Jebediah Heliotrope |
"Well, that was unpleasant..."
Jebediah collects the previously identified items, and heads in the direction of the closest building.
D, by the looks of the map.
DM Kludde |
This dull gray granite building looms in the center of the necropolis. Its entrance has a domed ceiling that rises to a height of twenty feet, and is decorated with intricate geometric designs. In the center of the chamber’s floor, a carved medusa crest stares endlessly upward. To the north, a pair of stained-glass windows depicting a handsome man and a beautiful woman look on.
A motto engraved around the circumference of the medusa engraving on the floor reads, “A Blade Answers Even the Most Vexing Question.” The antechamber to the north is empty.
Jebediah Heliotrope |
"I wonder what this building was supposed to be... perhaps a chapel?"
Jebediah cautiously moves forward, keeping an eye out for any dangers.
Perception: 1d20 + 32 ⇒ (19) + 32 = 51.
Nalshene |
Nalshene takes a few moments to cast lesser restoration on herself from a wand.
restored Cha: 1d4 ⇒ 1
SONOFABOOTCH....
Sighing, she casts the spell again, dropping the wand to a single charge.
restored Cha: 1d4 ⇒ 4
Of course.
She then casts a few cure light wounds on herself and Narshala, then re-casts false life on each of them.
CLW Nalshene: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Nalshene: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Nalshene: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Nalshene: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Narshala: 1d8 + 1 ⇒ (8) + 1 = 9
greater false life Nalshene: 2d10 + 14 ⇒ (10, 6) + 14 = 30
false life Narshala: 1d10 + 10 ⇒ (4) + 10 = 14
"Was anyone else harmed? We should make sure to heal up before moving forward."
Glaurung of Anfauglith |
Glau recasts her false life spell:
1d10 + 10 ⇒ (3) + 10 = 13
"Nothing but a scratch, dear."
clw: 1d8 + 1 ⇒ (4) + 1 = 5
"That'll do."
"Strange place, yes. Not sure I care for their motto. Unless blade is a euphemism...."
Pad The Pyro |
"I typically enjoy a nice fire, but that was rather unpleasant. A protection spell against magic should help."
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Pad casts Greater Infernal Healing on himself and activates a cure light wound wand to be completely healed from the encounter. He recasts Heightened Awareness and follows it with a temporary spell resistance (SR 26) lasting 15 minutes.
"What religion is it?"
Amsheagar |
Amsheagar pulls out a CMW and taps himself two times, leaving him at 1 less than full.
CMW: 2d8 + 3 ⇒ (7, 4) + 3 = 14
CMW: 2d8 + 3 ⇒ (4, 6) + 3 = 13
DM Kludde |
Though there is an air of solemnity about the place, there doesn't seem to be a particular deity associated with this building. The antechamber has two exits: one to the west, and one to the east.
DM Kludde |
The walls of this domed and oval-shaped formal chamber are covered in complex geometric patterns of green and gold. It appears to be used for funerary rites, with marble tables to the north and south and two elaborate wheeled wooden biers at the center. To the east, the wall is made up of a huge iron oven with a closed door three feet square and two feet off the floor, with a shelf sticking out beneath it like the tongue of a huge, taunting beast.
Almost immediately as Jebediah steps in, the door burst opens, and the room becomes a sea of flame. Three elementals can be distinguished, as well as a leader of some sort.
Note that the map has 10' squares, but that I've added a five-foot grid in between the map and the icons. Elementals are huge, leader is large
init, Glaurung: 1d20 + 8 ⇒ (10) + 8 = 18
init, Nalshene: 1d20 + 5 ⇒ (7) + 5 = 12
init, Amsheagar: 1d20 + 8 ⇒ (9) + 8 = 17
init, Pad: 1d20 + 10 ⇒ (3) + 10 = 13
init, Jebediah: 1d20 + 2 ⇒ (17) + 2 = 19
init, Shin: 1d20 + 3 ⇒ (16) + 3 = 19
init, Elementals: 1d20 + 13 ⇒ (11) + 13 = 24
init, Efreeti: 1d20 + 7 ⇒ (7) + 7 = 14
The elementals rush forward for Jebediah, and huge flames lick out at him.
Slam, Spring attack: 1d20 + 23 ⇒ (14) + 23 = 372d8 + 8 ⇒ (6, 5) + 8 = 19
Burn: 2d10 ⇒ (4, 3) = 7
Slam: 1d20 + 23 ⇒ (9) + 23 = 32
Slam: 1d20 + 23 ⇒ (17) + 23 = 402d8 + 8 ⇒ (7, 8) + 8 = 23
Burn: 2d10 ⇒ (7, 3) = 10
Two RFX 22 saves or catch fire
---
Jebediah
Shin
Glaurung
Amsheagar
---
Leader
---
Pad
Nalshene
---
Jebediah Heliotrope |
Reflex: 1d20 + 12 ⇒ (7) + 12 = 19.
Reflex: 1d20 + 12 ⇒ (3) + 12 = 15.
Jebediah winces as he catches on fire.
"This is unpleasant, to say the least! I need to do something about it..."
He then concentrates...
Concentration: 1d20 + 15 ⇒ (4) + 15 = 19.
...and (barely) manages to cast a spell.
Resist Energy(Fire), to be specific. That should take the sting out of those attacks going forward ;-)
Amsheagar |
Amsheagar steps forward, not fearing the fire from these things and calls down a hail of stone and ice, dealing B: 3d6 ⇒ (2, 6, 5) = 13 and C: 2d6 ⇒ (6, 2) = 8
Spell is Ice Storm
K.Plane: 1d20 + 9 ⇒ (11) + 9 = 20
Glaurung of Anfauglith |
Glaurung groans as it becomes apparent that her talents with fire will go unused against these enemies. Nonetheless she moves in and casts a spell, summoning the powers of a silver dragon to aid her.
DC 23 defensive casting: 1d20 + 19 ⇒ (13) + 19 = 32
dragon's breath
30' cone of cold, should hit all three elementals
cold damage: 12d6 ⇒ (4, 4, 5, 4, 2, 5, 4, 1, 2, 4, 2, 4) = 41
DC 20 Ref for half
DM Kludde |
Jebediah manages to protect himself from the searing flames before he burns to a crisp. Amsheagar and Glaurung bring some relief from the heat as the both bathe the elemental in ice and sleet.
Ice storm: 13 + 8*1.5 damage => 25
RFX: 1d20 + 19 ⇒ (19) + 19 = 38
RFX: 1d20 + 19 ⇒ (6) + 19 = 25
RFX: 1d20 + 19 ⇒ (14) + 19 = 33
Cold 41 /2 * 1.5 =-> 30 damage each
---
Jebediah
Shin
Glaurung
Amsheagar
---
Leader
---
Pad
Nalshene
---
Elemental (55)
Elemental (55)
Elemental (55)
---