[PFS/DMK/GD2] 5-21 The Merchant's Wake (Inactive)

Game Master Kludde

Maps and stuff
Handouts
Strategic Map
Tactical Map

The same files, but hosted on google drive
H
SM
TM
I told the minions to keep a copy of the dropbox files on google drive. They do have to replicate the files, and it involves signing a lot of forms in quadruplicate around here, so I cannot guarantee these files will always be up to date.

A nice spreadsheet to help select a follow-up
here


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| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Aaqir seems shocked at the events as relayed by the adventurers. I understand you killed the impostor, that is good, but having this kind of disruption is extremely worrying. Of course, I will allow you to search Umut's room.

Searching the room turns up little evidence - a few written notes identify the impostor as Shirin Nuray, a priest of Urgathoa, who killed the original Umut and left her in a shallow grave. She worked alone, with the sole intent of creating havoc during the funeral of an important trader.

She seems to have been unconnected to the assassin, which seemed to have a different employer.

Once the dust has settled a bit, Aaqir suggests finishing the burial of Zarmira, which happens without further disruption.

Jakti says something about the undead attack being an omen, we should surely all stand together.

This is pretty much the end of the scenario, although I can understand if you want to tie up some loose end (which the scenario doesn't do too much - surprisingly...). I'll wrap up the creation of chronicles and add a bit more of a description of what happened, and how the adventurers fared in creating trade relations later.

Silver Crusade

M Elven Wizard (Evoker)-6 | AC 13 (17 w/mage armor) T 12 FF 11 | HP 27/27 | F +2 R +4 W +7 | Init +1 | Perc +7

Yes, I think we would have a final go at each of the trade lords to try and convince them how working together benefits all, while being apart often means you are alone and unprotected in a crisis. Thanks for a fun set of games, DMK!!

Grand Lodge

Halfling Bard 9 | AC 24 T 18 FF 18 | HP 75 | F +7 R +13 W +8* | CMD 22 | Init + 5 | Perception +14

Yes, Thanks for running all the games! Excellent DMing!


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Thank you, all, and thanks for joining in. You've managed to play four scenarios in the three months allotted for Game Day 2 - I'm pretty sure you're the only table to pull that off (and you were the first to get reported!). I'm looking forward to rolling with you on the season 6 project :-)

--edit-- I got a bit ahead of myself there. Do you guys still want to talk to any of the merchant princes? Alternatively, I can just move to the wrap-up.

Grand Lodge

Male Half-Orc Inquisitor 4 [ HP 31/31 | AC 18/12/16 | Fort +7, Ref +5, Will +8 | Init +5 | Perception +9 ]

Well, not to put too fine a point on it, but if we're getting full PP, it doesn't much matter to me...:-P

Grand Lodge

Halfling Bard 9 | AC 24 T 18 FF 18 | HP 75 | F +7 R +13 W +8* | CMD 22 | Init + 5 | Perception +14

I'm good ether way. Yes looking forward to season 6.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Let's wrap it up then. Thanks all for tuning in, and see you all in the season six campaign. Not sure if all of you have seen it, but I'll be running 'scars of the third crusade' as a kind of pilot (see the 'year of the sky key' discussion). I'll set it up today.

Everybody in the manor is happy to blame the recent troubles on Shirin's involvement - even though it doesn't quite explain the involvement of the assassin.

As they depart, Temel and Metella continue to regard each other wearily, but overall the party has created some good groundwork for business connections, particularly with Temel, Doritannia and Pellius.

Aaqir is grateful for the adventurers’ help, debriefs them on what they were able to accomplish regarding the merchants, and thanks them again for their contributions. He promises to write a report containing his account of the recent events to send to the adventurers’ venture-captain and the Grand Lodge so that the party might be recognized for their efforts.

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