Ketill |
"Ilya, get into the room! Don't fight them in the hallway where they have the advantage!"
Ketill takes out his blowgun and prepares a bolt with acid while moving into a better position.
Kellan Demonbane |
"They won't have the advantage for long, Ketill!"
Kellan steps past Ilya into the hallway, threatening the two archers as well as the woman. She then casts chill touch and swings her sword at the purple crossbow-holder.
Talon: 1d20 + 6 ⇒ (2) + 6 = 8
damage: 1d6 + 4 ⇒ (4) + 4 = 8 plus negative energy: 1d6 ⇒ 4 DC 14 Fort save or also 1 Str damage
Unfortunately, she misses horribly. UGH!!
DM Kludde |
Keith warns Ilya of disadvantageous positioning, while Kellan moves in recklessly, and misses her attack.
--- Regular round---
Ketill
Zen'yr
Kellan
---
Darrin Tars
---
Redke
Vayu
Ilya
---
Dweezil (2)
Murlack
---
Zen'yr |
Zen'yr satisfied that she at least damaged her companions, she again targets the leader. She casts a spell and tiny sparkles assault her face and eyes, hoping to distract her from doing anything.
casting daze, DC will 18 essentially if she has less then 4 HD, 5 HD or more = unaffected
DM Kludde |
Zen'yr casts a daze spell at Tarrin Dars, but she just scammer and shrugs it off.
Darrin stabs at Kellan with her rapier
Rapier, Kellan: 1d20 + 6 ⇒ (3) + 6 = 9
--- Regular round---
Redke
Vayu
Ilya
---
Dweezil (2)
Murlack
---
Ketill
Zen'yr
Kellan
---
Darrin Tars
---
Redke Orefall |
Still shaken from Kellans harsh accusations from earlier, Redke sees her in trouble and tries to shoot a pebble at the bandit leader
Attack!: 1d20 + 8 - 4 ⇒ (3) + 8 - 4 = 7
And misses horribly... unless she has the AC of a ooze....
Ilya Akyll |
Ilya mixes the dragon style with the crane style. She goes total defense, and moves to a position northeast of the pink enemy.
Acrobatics, avoid AoO from Pink: 1d20 + 8 ⇒ (18) + 8 = 26
Acrobatics, avoid AoO from Boss: 1d20 + 8 ⇒ (14) + 8 = 22
Acrobatics, avoid AoO from Red: 1d20 + 8 ⇒ (15) + 8 = 23
AC 27 while moving, and AC 28 once I'm adjacent to just one enemy.
DM Kludde |
Will: 1d20 + 0 ⇒ (13) + 0 = 13
Dweezil tries to get away from being surrounded. Withdraw, no AoO from Kellan, but definitely a strike from Ilya
Dweezil you coward! Get back here! Darrin shouts.
-- Regular round---
Ketill
Zen'yr
Kellan
---
Darrin Tars - Green
---
Redke
Vayu
Ilya
---
Dweezil (2) - Pink
Murlack - Red
---
Zen'yr |
Even though her plan to mentally assault the leader was ineffective, she decides on another course of action. She stops focusing on the leader and instead turns her attention on the other lackey.
swift to drop gaze on leader, turning it on red. moving then casting Unwitting Ally on red, essentially DC 18 will
She struck your friend, what stops her from eliminating your for past or future failures?
Kellan Demonbane |
Kellan will use her stored charge of [i]chill touch[/b] on the leader this time, swinging Talon to try to take her down.
Talon: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d6 + 4 ⇒ (2) + 4 = 6 plus negative energy: 1d6 ⇒ 2 plus DC 14 Fort save or 1 Str damage
Finally a decent roll!
Ketill |
Ketill blows his acidic blowgun needle at Darrin and then retrieves another acid flask from his pack.
Attack, PBS, Negative Level, Precise Shot: 1d20 + 6 + 1 - 1 ⇒ (7) + 6 + 1 - 1 = 13
Damage, PBS, Acid: 1d2 + 1 + 1d6 + 4 ⇒ (2) + 1 + (3) + 4 = 10
DM Kludde |
Will: 1d20 ⇒ 12
Kellan stabs at the bandit leader as a blowgun needle whizzes by and misses the women by a hair.
Fort: 1d20 + 5 ⇒ (11) + 5 = 16
Darrin stabs again with her rapier, but merely fumbles it.
Rapier, kellan: 1d20 + 6 ⇒ (1) + 6 = 7
-- Regular round---
Redke
Vayu
Ilya
---
Dweezil (2) - Pink
Murlack - Red
---
Ketill
Zen'yr
Kellan
---
Darrin Tars (8)- Green
---
Vayu |
Vayu Steps forward and blasts at the leader with his regular pistol, the gun a mere couple feet from her face.
Ranged Touch w/PB: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Damage w/Destruct: 1d8 + 1 + 1d6 ⇒ (6) + 1 + (4) = 11
He swiftly (well, freely really) reloads.
Redke Orefall |
Redke tries once again to ping a pebble off the leader.
Attack (with soft cover)!: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18
Pebbles!: 2d6 + 7 ⇒ (6, 1) + 7 = 14
Ilya Akyll |
Ilya swings her temple sword at Dweezil when she passes.
AoO on Dweezil, Unarmed, Stunning Fist: 1d20 + 5 ⇒ (16) + 5 = 21 Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Fort 14, or stunned for 1 round.
If the stun works, and Dweezil doesn't get that far, Ilya attacks Dweezil. If the stun doesn't work, and Dweezil successfully withdraws, Ilya will 5-foot step toward Darrin and attack her.
Ilya grabs holds of her temple sword with both hands, swinging it with slightly more strength.
Temple sword: 1d20 + 6 ⇒ (11) + 6 = 17 2H damage: 1d8 + 4 ⇒ (4) + 4 = 8
After her attack, Ilya lets go of the temple sword with one hand.
Map position unchanged, because I don't know which situation will happen.
DM Kludde |
Vayu fires a bullet from point blank range, making the bandit leader recoil from the impact. Redke pebble then hits the leader on the temple, causing a trickle of blood to run down her cheek. She seems groggy, and on the ropes.
Ilya swipes at the fleeing scout, and cuts him down on the spot. She then steps up to Darrin, and delivers the killing blow.
The last scout, seeing his master dead, surrenders on the spot
Combat over
Ilya Akyll |
Ilya takes her rope, and ties the last scout up. "And there's another one we'll have to deliver to the authorities."
After tying the scout up and taking all his weapons from him, Ilya gags him with some pieces of cloth she rips off of the scout own clothes. "Be a nice boy and stay here, quietly. Don't try to run, or I'll have to come after you."
Not intimidating him, just stating it.
"Now... shall we explore the room or rooms north of the dining hall, like I suggested earlier?"
Ilya will walk over to the door she'd wanted to inspect earlier, and places an ear against it.
Perception: 1d20 + 7 ⇒ (20) + 7 = 27
DM Kludde |
The room Ilya is investigating serves as a kitchen. A large hearth takes up most of the south wall, and there’s a basin for washing up against the west wall. Dry goods, provisions, and cooking gear clutter the space.
Tarrin had a magical chain shirt and rapier, as well as a holy symbol of Norgorber, while the scouts carried cure potions. All three were carrying mundane crossbows, and bolts.
Vayu |
"Kellan you should try this chain shirt, maybe I'll try this rapier on for size ... they're magical. And two cure potions to divvy up ... let's use these before we go back to town and lose them.",
Vayu hands the potions to Redke and Zen'yr to hold until needed. He gives the chain shirt to Kellan and keeps the rapier for his use until getting to town.
Vayu adds the holy symbol to their collection of treasure.
know religion: 1d20 + 3 ⇒ (1) + 3 = 4
"Norgorber ... he's not a nice god I think."
Vayu then moves to the North part of the hallway to make sure there's no one up there while the others go in and search the kitchen.
Perception: 1d20 + 7 ⇒ (10) + 7 = 17
Zen'yr |
Zen'yr will restock her crossbow bolt supply, then reload it expecting more interference as they explore.
Ilya Akyll |
"Just the kitchen, not special," Ilya informs the others as she joins Vayu in the hallway.
Ilya looks over to the nearest door, and moves toward it. "Let's check this one out then?"
She waits for the others to gather around before opening the door. While waiting she puts her ear to it.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19
Kellan Demonbane |
Kellan will try to determine the exact properties of the chain shirt.
Spellcraft: 1d20 + 9 ⇒ (8) + 9 = 17
"Thank you, Vayu. I think that will be very helpful."
Vayu |
Of course if there is any better dispersement, let me know, and happy to give up the rapier. I looked at what people were using and who were frontline, etc and just handed out to save 10 posts on who should use it. We lose it all the next time we get a chronicle anyhow ... greedy society!
DM Kludde |
Ilya puts her ear to the door, but hears nothing. Opening the door reveals a large area. The double bunks and footlockers in the alcoves of this large room suggest it serves as a barracks. The walls are decorated with simple paintings and murals, which include sketches of building, temple, and ruin layouts with notations suggesting how to get past obstacles and traps. Two small privy chambers stand against the southern wall, and there's an exit on the other side of the room, to the north.
Ketill |
good thinking Vayu!
"Let's search the footlockers before we proceed. Shall we then open up the northern door first or the doors in the hallway? I am fine with either"
Ketill waits until the frontliners enter the room, he will then help with investigating the footlockers for traps before opening them
Ilya Akyll |
"I'd like to open up the northern door first. What about this; I go ahead and check the door, while you check the footlockers?"
Assuming the others won't have any objections, Ilya moves over to the northern door and puts her ear to it.
Perception: 1d20 + 7 ⇒ (3) + 7 = 10
DM Kludde |
The pathfinders openteh footlockers with great care, but find that they contain only spare clothes, bedding, and a few small keepsakes of no real value.
Ilya Akyll |
When everyone's gathered inside the room, Ilya opens the northern door.
DM Kludde |
Init, Redke: 1d20 + 7 ⇒ (4) + 7 = 11
Init, Ilya: 1d20 + 2 ⇒ (2) + 2 = 4
Init, Zen'yr: 1d20 + 5 ⇒ (4) + 5 = 9
Init, Kellan: 1d20 + 3 ⇒ (19) + 3 = 22
Init, Ketill: 1d20 + 5 ⇒ (1) + 5 = 6
Init, Vayu: 1d20 + 3 ⇒ (2) + 3 = 5
Init, Scouts: 1d20 + 3 ⇒ (18) + 3 = 21
Eerie green spots illuminate the northern wall of the chamber, coming from arrow slits in the southern wall. There's two more scouts here, who turn around, startled, as Ilya enters the room.
---
Kellan
---
Scout
Scout
---
Redke
Zen'yr
Ketill
Vayu
Ilya
---
Kellan Demonbane |
Kellan is just far enough away from the scouts that she can't reach one to whack at it, but she will use a Swift action to enhance Talon to +2.
Double move and swift. Let's hope this doesn't bite me in the butt. LOL
DM Kludde |
The scout, understanding each other, try to surround Kellan. The one closest to her steps to the side, will the one farthest away tries to sneak past Kellan's defences. He got up too quickly, though, and the stiffness shows.
Acro: 1d20 + 7 ⇒ (3) + 7 = 10
From the imperfect setup, the two scouts attack Kellan
Short Sword, Kellan: 1d20 + 3 ⇒ (16) + 3 = 191d6 + 1 ⇒ (1) + 1 = 2
Short Sword, Kellan: 1d20 + 3 ⇒ (8) + 3 = 11
---
Redke
Zen'yr
Ketill
Vayu
Ilya
Kellan
---
Scout
Scout
---
Vayu |
Vayu moves in ... and fires ...
Ranged Touch: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Reloading he survey's the scene, wanting to try his trusty new rapier ...
Ilya Akyll |
Ilya quickly moves inside the room and takes a position north of Kellan, preventing a situation in which the scouts could easily flank her comrade.
She swings her temple sword at the scout west of her, using both hands to add more force.
Temple Sword: 1d20 + 6 ⇒ (11) + 6 = 17 2H damage: 1d8 + 4 ⇒ (3) + 4 = 7
Zen'yr |
Zen'yr hears the scuffle going on out in the hall. She moves forward, targeting the mind of the one she can easily see. She then tries to daze the enemy.
move forward, establish mesmerist gaze then cast daze. Will DC 18. if red is dead, I will target the other.
Redke Orefall |
Redke sprints forward to help, see's one the red bandit and shoots a pebble off at him
Attack! (With soft Cover): 1d20 + 8 - 4 ⇒ (6) + 8 - 4 = 10
And bounces it off his armor.
DM Kludde |
Vayu scores a direct hit on the first scout, who is then quickly hacked down by the temple blade of Ilya
Will: 1d20 + 3 ⇒ (4) + 3 = 7
---
Redke
Zen'yr
Ketill
Vayu
Ilya
Kellan
---
Scout - Dead
Scout - Dazed
---
Ketill |
Ketill lumbers forward, cursing in Abbysal
double move, heavy encumbrance ;-(
Kellan Demonbane |
Kellan five-foot-steps to block the escape of the purple guy, then casts a spell defensively and swings Talon at him.
Concentration: 1d20 + 7 ⇒ (10) + 7 = 17
Talon swing: 1d20 + 5 ⇒ (9) + 5 = 14 plus corrosive touch: 3d4 ⇒ (1, 2, 4) = 7 acid
DM Kludde |
Keith slowly moves forward, and arrives just in time to see Kellan swing Talon as the last scout. She hits he scouts, and soon he succumbs to the effects of biting acid.
Talon Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Combat over
Zen'yr |
Zen'yr will give everyone a nod. Things seem to going smoother than before, hopefully they stay that way. So, where to from here?
Ilya Akyll |
"I'd like to know what's behind these doors," Ilya says as she moves over to the double doors in the northern wall.
Ilya carefully opens one of the doors, taking a peek at what's behind.
Perception: 1d20 + 7 ⇒ (13) + 7 = 20
DM Kludde |
The door to the north leads to the rest of the den's corridor. There's a wealth of doors to choose from.
Zen'yr |
Before Ilya goes too far, Zen'yr places a hand on her shoulder. A small, but brief link is made and a suggestion is implanted in her mind.
setting a Mesmerist mirror on Ilya
Ketill |
Ketill tries to be just behind Ilya when she opens the next door so he can lend his aid if they encounter more bandits.
Redke Orefall |
Redke moves up quickly to be next to Ilya, ready for whatever this thrice-damned tower will throw at them.
DM Kludde |
The corridor is hewn into a large natural cave, widened by excavation. Masonry walls enclose structures within the cave, including what looks like a temple to the north and a crypt to the west. In the eastern end, a low stone wall encloses a large pool of water.