[PFS/DMK/EMS] The Emerald Spire Superdungeon - Table II

Game Master Kludde

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Silver Crusade RPG Superstar 2014 Top 16

They did. It's been a long time since then though, I can understand why they forgot. :-P

Grand Lodge

Spells: (1) 6/6 | (2) 6/6 (3) 5/5 (4) 3/3 | Tricks per day 6/9 | CLW 45/50, MM 43/50, Touch Treatment 7/7 (fascinated, shaken, confused, dazed, frightened, sickened) HP: 83/83 | AC 18 | TCH 13 | FF 17 | Fort +8 | Rex +13 | Will +14 | Init +5 | Per +13 Kitsune Mesmerist 11

Yeah, the holidays got me bass ackwards lol. I will take my 27 lol

Dark Archive

Human; Kineticist 5; 69693-20
Stats:
HP 55/55 (5 NL); AC 18 (R) /16 (T) /12 (FF); CMD 17; Saves 11 (R) / 9 (F) / 0 (W); Initiative +6; Perception +3;
Consumables:
1/7 Burn; 0/50 CLWand
Attacks:
TK Blast 1d20+10 3d6+10

Sorry, that was me being trouble :D

I was just saying I'm ready, and making the observation that 2 skill points per level suck. :/ (seeing how i'm good at disable device and stealth.)

The Exchange

36007-5 - Sylph - Pistolero 7/Inquisitor 4 | 67/67 HP | Grit 1/6 | Fort: +8 Refex: +10 Will: +9 | Initiative: +11 | Perception: +14 | AC: 22/18/15

That was from a time before memory ...

and dang! Wasted a crit! :)

Liberty's Edge

HP 91/70+21 | |Ac 24 T 17 FF 19 (+4 Shield)(incl mutagen)| Init +7 | Fort +13 Ref+17 Will +8 (+2 heroism)| Resist Cold/Elec/Fire 5| Perception +13 +2 | Darkness 1/1 | Bombs 18/18 | Fly 11/11 | Reroll 1/1
Active Spells:
Heightened Awareness, Heroism, False Life (greater), Tongues

Happy new year to you all!

I want to apologize for my unannounced absence over the holiday period, I am back now and am reading the gameplay. I will start posting again shortly.

Silver Crusade

Tiefling F tiefling Magus (Fiend Flayer/Bladebound/Hexcrafter) 11 | HP 91/91 (14 TEMP) | AC 23 27, T 15, FF 18 | Fort +10, Ref +8, Will +6 | Pool Points 5/8 | Talon Pool 1/3 | Pendant of Blood Scarab 1/1 | Init +6 | Perception +2

Yay for tiefling power! :)


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Looks like we're about to finish up this level. Can I once again ask you for the usual list of information:

Name/PFS#/Day job roll

The next level is... weird.

Sovereign Court

F Human Monk (Sacred Mountain/Qinggong)/11 (HP 123/102 | DR1/- | AC:25 33 [+1 when adjacent to a single foe] | T:24 | FF:20 28 | CMB:16 | CMD:35 [+2 vs Grapple/Reposition/Trip] | Fort:+14 | Ref:+16 | Will:+16 [+2 vs Enchant] | Init:+5 | Perc:+11 | Speed:60) PFS#: 115025-9
Abilities:
Ki Pool: 9/9 | Ring of Ki Mastery: 2/2 | Elemental Fist: 11/11 | Stunning Fist: 13/13 | Slippers: 10/10

Player: StephNyan
Name: Ilya Akyll
PFS#: 115025-9
Faction: Sovereign Court
Day Job: None

And what kind of weird would that be? <.<

Silver Crusade

Tiefling F tiefling Magus (Fiend Flayer/Bladebound/Hexcrafter) 11 | HP 91/91 (14 TEMP) | AC 23 27, T 15, FF 18 | Fort +10, Ref +8, Will +6 | Pool Points 5/8 | Talon Pool 1/3 | Pendant of Blood Scarab 1/1 | Init +6 | Perception +2

Player: Tyler
Name: Kellan Demonbane
PFS# 44004-19
Faction: Perform Dance: 1d20 + 0 ⇒ (4) + 0 = 4 <- LOL worth a shot

Grand Lodge

Spells: (1) 6/6 | (2) 6/6 (3) 5/5 (4) 3/3 | Tricks per day 6/9 | CLW 45/50, MM 43/50, Touch Treatment 7/7 (fascinated, shaken, confused, dazed, frightened, sickened) HP: 83/83 | AC 18 | TCH 13 | FF 17 | Fort +8 | Rex +13 | Will +14 | Init +5 | Per +13 Kitsune Mesmerist 11

Player: Gilthanis
Name: Zen'yr

63386-13
1d20 + 10 ⇒ (20) + 10 = 30

Dark Archive

Human; Kineticist 5; 69693-20
Stats:
HP 55/55 (5 NL); AC 18 (R) /16 (T) /12 (FF); CMD 17; Saves 11 (R) / 9 (F) / 0 (W); Initiative +6; Perception +3;
Consumables:
1/7 Burn; 0/50 CLWand
Attacks:
TK Blast 1d20+10 3d6+10

Player: Peter nielson
Name: Redke Orefall
PFS#: 69693-20
Faction: Daek Archive
Day Job: None

Thanks Ilya for the template :D

The Exchange

36007-5 - Sylph - Pistolero 7/Inquisitor 4 | 67/67 HP | Grit 1/6 | Fort: +8 Refex: +10 Will: +9 | Initiative: +11 | Perception: +14 | AC: 22/18/15

Player: Ryan Hiller
Name: Vayu
PFS#: 36007-5
Faction: Just noticed he's getting credit as Dark Archive ... he should be The Exchange
Day Job: Craft Alchemy: 1d20 + 4 ⇒ (11) + 4 = 15

Liberty's Edge

HP 91/70+21 | |Ac 24 T 17 FF 19 (+4 Shield)(incl mutagen)| Init +7 | Fort +13 Ref+17 Will +8 (+2 heroism)| Resist Cold/Elec/Fire 5| Perception +13 +2 | Darkness 1/1 | Bombs 18/18 | Fly 11/11 | Reroll 1/1
Active Spells:
Heightened Awareness, Heroism, False Life (greater), Tongues

Player: Gerard
Name: Ketill
PFS#: 24861-7
Faction: Liberty's Edge
Craft Alchemy, negative level: 1d20 + 20 - 1 ⇒ (20) + 20 - 1 = 39 wow!

Slow track please, I have given Ketill a GM credit so he is now exactly at 9 xp and lvl 4.

GM, do you mind if I cure the negative level at the start of the next scenario?

Liberty's Edge

HP 91/70+21 | |Ac 24 T 17 FF 19 (+4 Shield)(incl mutagen)| Init +7 | Fort +13 Ref+17 Will +8 (+2 heroism)| Resist Cold/Elec/Fire 5| Perception +13 +2 | Darkness 1/1 | Bombs 18/18 | Fly 11/11 | Reroll 1/1
Active Spells:
Heightened Awareness, Heroism, False Life (greater), Tongues

GM, can you include on my chronicle the following and put your initials next to that:

Retrained Grenadier weapon Naginata to Longbow, costs 5 PP + 200 gp

Thanks!

Dark Archive

Human; Kineticist 5; 69693-20
Stats:
HP 55/55 (5 NL); AC 18 (R) /16 (T) /12 (FF); CMD 17; Saves 11 (R) / 9 (F) / 0 (W); Initiative +6; Perception +3;
Consumables:
1/7 Burn; 0/50 CLWand
Attacks:
TK Blast 1d20+10 3d6+10

I'm gonna be off for the next couple of days (Local con to GM for) Feel free to bot me until monday!

Peter


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The chronicles are up! Please check if I've entered everything correctly...

Let's see what level 4 brings us...


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The next level is one that is recommended for slow advancement (see below). Does everybody want to do that?

DM Kludde wrote:

Here's the list of tiers for the dungeon levels. The ones with a * are recommended to be run at slow advancement. Basically, you always want to try and be in the middle of the level range (so level 2 for the cellars, level 3 for splinterden, level 4 for god home and still level 4 for the drowned level.

Level 1: The Tower Ruins 1–2
Level 2: The Cellars 1–3
Level 3: Splinterden 2–4
Level 4: Godhome 3–5*
Level 5: The Drowned Level 3–5*
Level 6: The Clockwork Maze 4–6
Level 7: Shrine of the Awakener 5–7
Level 8: The Circle of Vissk-Thar 6–8
Level 9: The Spire Axis 7–9
Level 10: The Magma Vault 8–10*
Level 11: The Tomb of Yarrix 8–10*
Level 12: The Automaton Forge 9–11*
Level 13: The Pleasure Gardens 9–11*
Level 14: The Throne of Azlant 10–12*
Level 15: Order and Chaos 10–12*
Level 16: The Emerald Root 11–13

The Exchange

36007-5 - Sylph - Pistolero 7/Inquisitor 4 | 67/67 HP | Grit 1/6 | Fort: +8 Refex: +10 Will: +9 | Initiative: +11 | Perception: +14 | AC: 22/18/15

Sure!

Silver Crusade

Tiefling F tiefling Magus (Fiend Flayer/Bladebound/Hexcrafter) 11 | HP 91/91 (14 TEMP) | AC 23 27, T 15, FF 18 | Fort +10, Ref +8, Will +6 | Pool Points 5/8 | Talon Pool 1/3 | Pendant of Blood Scarab 1/1 | Init +6 | Perception +2

I'm fine with slow advancement on the next level.

When we go back to town, Kellan will be buying the following:

+1 chain shirt
Pearl of Power L1
Minor bag of holding for looooots
Hex C3 (giving her +1 to day job checks from now on)

She's also gaining access to her first hex (from the Hexcrafter archetype), which will be Evil Eye!

Liberty's Edge

HP 91/70+21 | |Ac 24 T 17 FF 19 (+4 Shield)(incl mutagen)| Init +7 | Fort +13 Ref+17 Will +8 (+2 heroism)| Resist Cold/Elec/Fire 5| Perception +13 +2 | Darkness 1/1 | Bombs 18/18 | Fly 11/11 | Reroll 1/1
Active Spells:
Heightened Awareness, Heroism, False Life (greater), Tongues

Yep! Currently level 4.5 (after applying the chronicle)

Sovereign Court

F Human Monk (Sacred Mountain/Qinggong)/11 (HP 123/102 | DR1/- | AC:25 33 [+1 when adjacent to a single foe] | T:24 | FF:20 28 | CMB:16 | CMD:35 [+2 vs Grapple/Reposition/Trip] | Fort:+14 | Ref:+16 | Will:+16 [+2 vs Enchant] | Init:+5 | Perc:+11 | Speed:60) PFS#: 115025-9
Abilities:
Ki Pool: 9/9 | Ring of Ki Mastery: 2/2 | Elemental Fist: 11/11 | Stunning Fist: 13/13 | Slippers: 10/10

Thanks for the chronicle sheet! I'm fine with the slow advancement.

I first didn't want to do slow advancement, because I want to max out Ilya's level as much as possible by the time she finishes the Emerald Spire. It's possible to end up at character level 14 instead of 13, if you don't do the slow advancement for two consequent levels. Then I figured, if I want to max out her level by the end of the ride, I can also opt to not do dungeon levels 14 and 15 slow. That'll still get Ilya to character level 14! :)

Grand Lodge

Spells: (1) 6/6 | (2) 6/6 (3) 5/5 (4) 3/3 | Tricks per day 6/9 | CLW 45/50, MM 43/50, Touch Treatment 7/7 (fascinated, shaken, confused, dazed, frightened, sickened) HP: 83/83 | AC 18 | TCH 13 | FF 17 | Fort +8 | Rex +13 | Will +14 | Init +5 | Per +13 Kitsune Mesmerist 11

HP /skils updated. Bought +1 chainshirt.

Bought land plot D1, picked up a few new spells (Blindness/Deafness and Daze Monster)

Going to pick up a few scrolls, but otherwise good to go

Grand Lodge

Spells: (1) 6/6 | (2) 6/6 (3) 5/5 (4) 3/3 | Tricks per day 6/9 | CLW 45/50, MM 43/50, Touch Treatment 7/7 (fascinated, shaken, confused, dazed, frightened, sickened) HP: 83/83 | AC 18 | TCH 13 | FF 17 | Fort +8 | Rex +13 | Will +14 | Init +5 | Per +13 Kitsune Mesmerist 11

Question. I have access to the spell tongues, which is typically 3rd level but I have it as a 2nd level. If I want to buy a scroll, it is 400 (2x4x50) or 750 (3x5x50)?

Liberty's Edge

HP 91/70+21 | |Ac 24 T 17 FF 19 (+4 Shield)(incl mutagen)| Init +7 | Fort +13 Ref+17 Will +8 (+2 heroism)| Resist Cold/Elec/Fire 5| Perception +13 +2 | Darkness 1/1 | Bombs 18/18 | Fly 11/11 | Reroll 1/1
Active Spells:
Heightened Awareness, Heroism, False Life (greater), Tongues
Page 24 of the guide wrote:
All potions, scrolls, wands, and other consumables are made by clerics, druids, or wizards in Pathfinder Society Organized Play. The only exceptions are spells that are not on the cleric, druid, or wizard spell list.

Therefore you have to buy it as a 3rd level wizard / cleric scroll.

The Exchange

36007-5 - Sylph - Pistolero 7/Inquisitor 4 | 67/67 HP | Grit 1/6 | Fort: +8 Refex: +10 Will: +9 | Initiative: +11 | Perception: +14 | AC: 22/18/15

Actually, since we have not done anything yet, can I unmagic my pistol (and purchase a couple magic weapon scrolls) instead.


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Do you still have the receipt? Because these hellknights only take things back if you still have the receipt.

I've fine with it.

Dark Archive

Human; Kineticist 5; 69693-20
Stats:
HP 55/55 (5 NL); AC 18 (R) /16 (T) /12 (FF); CMD 17; Saves 11 (R) / 9 (F) / 0 (W); Initiative +6; Perception +3;
Consumables:
1/7 Burn; 0/50 CLWand
Attacks:
TK Blast 1d20+10 3d6+10

I'll be buying a +2 belt of incredible dex, if it's available in the town, otherwise, I'll save my gold.

Edit: Also, selling mwk dagger for 1/2 (151) and leaf armor for 1/2 (250) and buying mwk leather armor.


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Hey, we just broke a thousand posts. Not bad...

Sovereign Court

F Human Monk (Sacred Mountain/Qinggong)/11 (HP 123/102 | DR1/- | AC:25 33 [+1 when adjacent to a single foe] | T:24 | FF:20 28 | CMB:16 | CMD:35 [+2 vs Grapple/Reposition/Trip] | Fort:+14 | Ref:+16 | Will:+16 [+2 vs Enchant] | Init:+5 | Perc:+11 | Speed:60) PFS#: 115025-9
Abilities:
Ki Pool: 9/9 | Ring of Ki Mastery: 2/2 | Elemental Fist: 11/11 | Stunning Fist: 13/13 | Slippers: 10/10

Yay! :)

Grand Lodge

Spells: (1) 6/6 | (2) 6/6 (3) 5/5 (4) 3/3 | Tricks per day 6/9 | CLW 45/50, MM 43/50, Touch Treatment 7/7 (fascinated, shaken, confused, dazed, frightened, sickened) HP: 83/83 | AC 18 | TCH 13 | FF 17 | Fort +8 | Rex +13 | Will +14 | Init +5 | Per +13 Kitsune Mesmerist 11

what my bluff would have been: 1d20 + 10 ⇒ (11) + 10 = 21


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Well...

Let's roll day jobs, then

Dark Archive

Human; Kineticist 5; 69693-20
Stats:
HP 55/55 (5 NL); AC 18 (R) /16 (T) /12 (FF); CMD 17; Saves 11 (R) / 9 (F) / 0 (W); Initiative +6; Perception +3;
Consumables:
1/7 Burn; 0/50 CLWand
Attacks:
TK Blast 1d20+10 3d6+10

Still no day job :(

Grand Lodge

Spells: (1) 6/6 | (2) 6/6 (3) 5/5 (4) 3/3 | Tricks per day 6/9 | CLW 45/50, MM 43/50, Touch Treatment 7/7 (fascinated, shaken, confused, dazed, frightened, sickened) HP: 83/83 | AC 18 | TCH 13 | FF 17 | Fort +8 | Rex +13 | Will +14 | Init +5 | Per +13 Kitsune Mesmerist 11

I aam curious to see all the loot we just passed up on lol

Take 10 on craft = 20

The Exchange

36007-5 - Sylph - Pistolero 7/Inquisitor 4 | 67/67 HP | Grit 1/6 | Fort: +8 Refex: +10 Will: +9 | Initiative: +11 | Perception: +14 | AC: 22/18/15

Craft alchemy: 1d20 + 4 ⇒ (19) + 4 = 23

Sovereign Court

F Human Monk (Sacred Mountain/Qinggong)/11 (HP 123/102 | DR1/- | AC:25 33 [+1 when adjacent to a single foe] | T:24 | FF:20 28 | CMB:16 | CMD:35 [+2 vs Grapple/Reposition/Trip] | Fort:+14 | Ref:+16 | Will:+16 [+2 vs Enchant] | Init:+5 | Perc:+11 | Speed:60) PFS#: 115025-9
Abilities:
Ki Pool: 9/9 | Ring of Ki Mastery: 2/2 | Elemental Fist: 11/11 | Stunning Fist: 13/13 | Slippers: 10/10

Zen'yr, you can't take 10 on a Day Job :S

I acquired a Day Job when I leveled up:
Profession (Martial Arts Instructor): 1d20 + 7 ⇒ (16) + 7 = 23

Grand Lodge

Spells: (1) 6/6 | (2) 6/6 (3) 5/5 (4) 3/3 | Tricks per day 6/9 | CLW 45/50, MM 43/50, Touch Treatment 7/7 (fascinated, shaken, confused, dazed, frightened, sickened) HP: 83/83 | AC 18 | TCH 13 | FF 17 | Fort +8 | Rex +13 | Will +14 | Init +5 | Per +13 Kitsune Mesmerist 11

Sad indeed

day job: 1d20 + 10 ⇒ (3) + 10 = 13

Silver Crusade

Tiefling F tiefling Magus (Fiend Flayer/Bladebound/Hexcrafter) 11 | HP 91/91 (14 TEMP) | AC 23 27, T 15, FF 18 | Fort +10, Ref +8, Will +6 | Pool Points 5/8 | Talon Pool 1/3 | Pendant of Blood Scarab 1/1 | Init +6 | Perception +2

Perform(dance): 1d20 + 0 + 1 ⇒ (3) + 0 + 1 = 4 LOL.


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I'll be holding off on finishing the level until you've exhausted all options.

The Exchange

36007-5 - Sylph - Pistolero 7/Inquisitor 4 | 67/67 HP | Grit 1/6 | Fort: +8 Refex: +10 Will: +9 | Initiative: +11 | Perception: +14 | AC: 22/18/15

I was just curious who wrote what ...

1. The Tower Ruins - Lisa Stephans
2. The Cellars - Ed Greenwood
3. Splinterden - Michael A. Stackpole
4. Godhome - Frank Mentzer

Next is Sean K Reynolds ...

Liberty's Edge

HP 91/70+21 | |Ac 24 T 17 FF 19 (+4 Shield)(incl mutagen)| Init +7 | Fort +13 Ref+17 Will +8 (+2 heroism)| Resist Cold/Elec/Fire 5| Perception +13 +2 | Darkness 1/1 | Bombs 18/18 | Fly 11/11 | Reroll 1/1
Active Spells:
Heightened Awareness, Heroism, False Life (greater), Tongues

Dayjob: 1d20 + 12 + 6 + 5 ⇒ (6) + 12 + 6 + 5 = 29

Reroll
Dayjob, GM star: 1d20 + 12 + 6 + 5 + 1 ⇒ (17) + 12 + 6 + 5 + 1 = 41

I do not mind getting less rewards, just hope that we still receive 1.5 xp on slow advancement. We can only switch back to normal advancement on a multiple of 3 xp...


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Yeaaaaah. About that...

Chronicle sheet wrote:


Your rewards for completing this adventure depend on how you resolved the encounters. You earn 1 XP, 1 Prestige Point, and 1,600 gp for each of the following accomplishments (maximum 3 XP, 3 Prestige Points, and 4,800 gp). If you completed three or more objectives, you earn one additional Prestige Point (for a total of 4 Prestige Points).
Appeaser of the Godbox: You and your allies sacrificed metal to the Godbox, and in doing so you opened the trapdoor to the next level of the super dungeon.
(...)

Do you have any GM Credit or pregen credit to apply, by any chance?


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It's a bit of a design flaw that this level potentially only generates 1 xp, with the advancement that is being proposed.

Since each other chronicle gives 3xp, everyone will be affected because of the rule that you can only switch advancement track if your xp is a multiple of three.

Ketill is already on slow advancement, so if he is 'stuck', his level will eventually be too low to qualify to the dungeon level.

The rest of the party will be stuck in fast advancement, which means their level will eventually be too high.

The problem for the rest of the party can be solved (not ideal, though) easily by using pregen characters whenever the level range of your character is too high, and then not apply the chronicle to your EmD character. The other group is doing this to avoid going into slow advancement.

I see a couple of options:

1) You go into murder-hobo mode. I'm quite fond of the consensus you reached not to attack the trogs, so going back would seem like a character break in some way. I wouldn't want to force that on you at all.

2) You get no xp. We can start rules-lawyering about not having done all the encounters and therefore not deserving any xp at all. This is somewhat far-fetched, I would not know what consequences it has for the rewards, and i'm not even sure if it is legal.

3) We schedule two intermezzo pfs adventures. 'You have what you hold' is set in the river kingdoms, and so is 'The glass river rescue' (and some others). That would give the 2 xp you're missing out on.

4) We start all kinds of shenanigans with gm credit and using pregens. It's possible and legal, but heavy on the administration. It also doesn't allow you to do a seeker arc at the end.

Liberty's Edge

HP 91/70+21 | |Ac 24 T 17 FF 19 (+4 Shield)(incl mutagen)| Init +7 | Fort +13 Ref+17 Will +8 (+2 heroism)| Resist Cold/Elec/Fire 5| Perception +13 +2 | Darkness 1/1 | Bombs 18/18 | Fly 11/11 | Reroll 1/1
Active Spells:
Heightened Awareness, Heroism, False Life (greater), Tongues

Not at the moment, but that can be arranged.

If not everyone has GM credit available I suggest we do two regular scenarios somewhere in between. I do not like to stay and murder a peaceful troglodyte tribe to earn more rewards.

Edit: Ninja'd by GM

1) No
2) Borders on or is illegal in PFS: No
3) Great! (I have played the two scenario's you've mentioned)
4) I do not understand the issue with the seeker-arc, is that Emerald Spire specific? Otherwise I am fine with it.


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4) If we ever complete the Emerald Spire (yay for us if that happens!) on the advised advancement, everybody would have exactly 33 xp, If (and only if) you have 33 xp you can enter a seeker arc (currently there's Eyes of the ten and Warden of the Reborn Forge), which can elevate your character to 'seeker' status. It's not something that is specific to the emerald spire, but I can imagine it is something some of you might be interested in.

Let's use this (link) to select two scenarios (look at the tab 'instructions' for instructions, and let me know if anything is unclear.)

Liberty's Edge

HP 91/70+21 | |Ac 24 T 17 FF 19 (+4 Shield)(incl mutagen)| Init +7 | Fort +13 Ref+17 Will +8 (+2 heroism)| Resist Cold/Elec/Fire 5| Perception +13 +2 | Darkness 1/1 | Bombs 18/18 | Fly 11/11 | Reroll 1/1
Active Spells:
Heightened Awareness, Heroism, False Life (greater), Tongues
DM Kludde wrote:

Here's the list of tiers for the dungeon levels.

Level 1: The Tower Ruins 1–2
Level 2: The Cellars 1–3
Level 3: Splinterden 2–4
Level 4: Godhome 3–5*
Level 5: The Drowned Level 3–5*
Level 6: The Clockwork Maze 4–6
Level 7: Shrine of the Awakener 5–7
Level 8: The Circle of Vissk-Thar 6–8
Level 9: The Spire Axis 7–9
Level 10: The Magma Vault 8–10*
Level 11: The Tomb of Yarrix 8–10*
Level 12: The Automaton Forge 9–11*
Level 13: The Pleasure Gardens 9–11*
Level 14: The Throne of Azlant 10–12*
Level 15: Order and Chaos 10–12*
Level 16: The Emerald Root 11–13

8 at normal advancement + 8 at slow = 8*3+8*1.5 = 36 xp...

Filled your sheet. I also prefer not to do a multi-parter of more than 2 parts (because that would either defeat the purpose of doing 2 scenarios or inable me to play the entire arc with the same character)

Silver Crusade

Tiefling F tiefling Magus (Fiend Flayer/Bladebound/Hexcrafter) 11 | HP 91/91 (14 TEMP) | AC 23 27, T 15, FF 18 | Fort +10, Ref +8, Will +6 | Pool Points 5/8 | Talon Pool 1/3 | Pendant of Blood Scarab 1/1 | Init +6 | Perception +2

Hmmm... Kellan actually had 1XP before starting the superdungeon (from the Confirmation). Wasn't aware of the 3XP advancement switching rule. So she might have to only do one of the interim scenarios, (I'll just drop in a different character for one of them, most likely).

My favorite ones on the list as of now are #1-55: The Infernal Vault, #3-25 Storming the Diamond Gate, and #4-1 Rise of the Goblin Guild.

Silver Crusade

Tiefling F tiefling Magus (Fiend Flayer/Bladebound/Hexcrafter) 11 | HP 91/91 (14 TEMP) | AC 23 27, T 15, FF 18 | Fort +10, Ref +8, Will +6 | Pool Points 5/8 | Talon Pool 1/3 | Pendant of Blood Scarab 1/1 | Init +6 | Perception +2

Just thought of this... if Redke was to suddenly go murder-hobo, then Kellan could hate him EVEN MORE but it would get us through this with the 3XP. Just sayin'. :-P

Dark Archive

Human; Kineticist 5; 69693-20
Stats:
HP 55/55 (5 NL); AC 18 (R) /16 (T) /12 (FF); CMD 17; Saves 11 (R) / 9 (F) / 0 (W); Initiative +6; Perception +3;
Consumables:
1/7 Burn; 0/50 CLWand
Attacks:
TK Blast 1d20+10 3d6+10

I'm in the same boat, with 1xp for the confirmation so I could get this character legal before occult adventures was done... on the other hand I'm not too concerned with running eyes of the ten on this character.

Also, I *think* I filled out the spreadsheet correctly, thankfully it wasn't, "What scenarios have you GM'd..." there'd be a lot more 0s for me then :D

Peter

ps. Sorry Kellan, played the Rise of the Goblin Guild before :(

Edit: Missed Kellan's post, Redke's Response, "I was confused, I swear!" :D

Silver Crusade

Tiefling F tiefling Magus (Fiend Flayer/Bladebound/Hexcrafter) 11 | HP 91/91 (14 TEMP) | AC 23 27, T 15, FF 18 | Fort +10, Ref +8, Will +6 | Pool Points 5/8 | Talon Pool 1/3 | Pendant of Blood Scarab 1/1 | Init +6 | Perception +2

No problem, I have a lot of "haven't played" ones on there, so I'm sure we'll find some that work. I was just hoping to find a couple that might have demons in them, since Kellan was originally built to be a demon-slayer. ;)

Liberty's Edge

HP 91/70+21 | |Ac 24 T 17 FF 19 (+4 Shield)(incl mutagen)| Init +7 | Fort +13 Ref+17 Will +8 (+2 heroism)| Resist Cold/Elec/Fire 5| Perception +13 +2 | Darkness 1/1 | Bombs 18/18 | Fly 11/11 | Reroll 1/1
Active Spells:
Heightened Awareness, Heroism, False Life (greater), Tongues
Ilya Akyll wrote:
Zen'yr, you can't take 10 on a Day Job

I knew I had to react to something

Guide to PFSoP page 21 wrote:
You may take 10 on a Day Job check, but you may not take 20 nor can you aid another.

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