[PFS/DMK/EMS] The Emerald Spire Superdungeon

Game Master Kludde

Maps and Handouts


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Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

"Want me to try and get them up here unaware of us? At least know we know the situation. " Asuna whispers.

-Posted with Wayfinder

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

Is there something there blocking my line of sight twenty feet to my left?

Which direction are the footsteps coming from?


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Amir advances to position himself north of Bruce and shield the trapsmith. He readies an attack against any enemy that comes in reach.

Attk+P.Attk: 1d20 + 5 - 1 ⇒ (7) + 5 - 1 = 11
Dmg: 1d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8


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There's a barricade to the west of Skaarr. The steps are coming from a northernly direction.

Bruce finds these western door locked, though the lock itself is rusty and somewhat simple. There is more goblin talk, and it's getting closer.

Gobllin:

Yes, boss always shout a lot.

Hey, you see there? That big shadow? You think clanky thing escaped again? I hate clanky thing.

No, it longshanks. Longshaaanks! Attaaaack!

GM rolls:

Init, Thistle : 1d20 + 0 ⇒ (7) + 0 = 7
Init, Amiri: 1d20 + 1 ⇒ (3) + 1 = 4
Init, Bruce W: 1d20 + 2 ⇒ (19) + 2 = 21
Init, Asuna: 1d20 + 2 ⇒ (8) + 2 = 10
Init, Jalik: 1d20 + 4 ⇒ (18) + 4 = 22
Init, Skaar: 1d20 + 3 ⇒ (1) + 3 = 4
Init, gobbos: 1d20 + 6 ⇒ (16) + 6 = 22

A little goblin with a knife runs into view, and a second can be heard behind him. Amir swing at the creature, but misses. The creature then slashes with its knife at the burly barbarian, drawing blood from the long shanks of the human.

Attack, Amir: 1d20 + 2 ⇒ (16) + 2 = 181d4 ⇒ 2

---
Jalik
Bruce W
Asuna
Thistle
Skaarr
Amir
---
Goblin
Goblin
--


Weapons:
Melee falchion +3 (2d4+4/18-20) and bite -2 (1d4+1) or spiked guantlet +3 (1d4+3) and bite -2 (1d4+1) Ranged light crossbow -1 (1d8/19-20)
Orc Cleric of Urazra 1
Spells:
0: Enh. Diplomacy, Read Magic, Sotto Voce 1: Magic Fang, Divine Favor, Murderous Command
Stat Block:
HP 14/14 | AC: 17/ T: 11 /FF 16| F: +2/R: +1/W: +5 | CMB +3 | CMD +14 | Speed 20 | Int. +2 | Perc. +5 | SM +7 | Darkvision 60ft.

Is it possible to do a dual overrun? If so I would like to try it in rage.

As Jalik can only hear and not see more than 5' he begins a rage and heads directly past his friends and all in his path 30' down the path.

overrun: 1d20 + 9 ⇒ (10) + 9 = 19

If not he does not rage but rather Jalik pushes down the hall on the right and moves through the first openable door on right.


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only if you have the barrelling overrun feat, so no...


Weapons:
Melee falchion +3 (2d4+4/18-20) and bite -2 (1d4+1) or spiked guantlet +3 (1d4+3) and bite -2 (1d4+1) Ranged light crossbow -1 (1d8/19-20)
Orc Cleric of Urazra 1
Spells:
0: Enh. Diplomacy, Read Magic, Sotto Voce 1: Magic Fang, Divine Favor, Murderous Command
Stat Block:
HP 14/14 | AC: 17/ T: 11 /FF 16| F: +2/R: +1/W: +5 | CMB +3 | CMD +14 | Speed 20 | Int. +2 | Perc. +5 | SM +7 | Darkvision 60ft.

Then Jalik moves down the hall and enter/opens the door to the right.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce will use his chalk to write "more goblins ahead" on the wall for Thistle. He will then move into the room behind Jalik.

-Posted with Wayfinder

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle stares intently as the group suddenly starts to scurry. Unaware of the noises around him, the deaf oracle picks up on the cues as Amir and Jalik begin to move down the hall. The darkness still keeps Thistle frustratingly separated from most of the sensory input.

As Bruce scrawls the warning Thistle hefts his weapon and armor again, and grunts a grateful reply for the information, with a bit of a wry grin on his face. Unable to move through the crowded hallway, just yet, he turns to make sure none of the annoying little creatures sneak up behind them.

Fighting Defensively


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

I see a goblin. Amir says and punches it.
Attk+P.Attk: 1d20 + 5 - 1 ⇒ (2) + 5 - 1 = 6
Dmg: 1d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

Skaar hexes the goblin fighting with Amir to fall asleep.

DC 14 will save or slumber.
5' step up.


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Will: 1d20 - 1 ⇒ (5) - 1 = 4

Amir slashes at the goblin, misses, and then sees the small humanoid overcome by sleep.

---
Jalik
Bruce W
Asuna
Thistle
Skaarr
Amir
---
Goblin - Asleep
Goblin
--

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

Delay for asuna as she cant see ready for spino
"More goblins? Kirito attack!"

handle animal: 1d20 + 9 ⇒ (15) + 9 = 24
Kirito roars and seeing no way to close in now bides his time.

attack: 1d20 + 4 ⇒ (12) + 4 = 16
dmg: 1d6 + 4 ⇒ (2) + 4 = 6

-Posted with Wayfinder


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The one goblin that is awake bend over and slaps the sleeping guy across the face

Goblin:

Oy! No sleeping in front of lonsgshanks, or boss shout even more!

The awakened goblin stands back up Drawing Aoo from Amir

---
Jalik
Bruce W
Asuna
Thistle
Skaarr
Amir

---
Goblin
Goblin
--

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce will delay until someone gets hurt or the goblins are repositioned.


Weapons:
Melee falchion +3 (2d4+4/18-20) and bite -2 (1d4+1) or spiked guantlet +3 (1d4+3) and bite -2 (1d4+1) Ranged light crossbow -1 (1d8/19-20)
Orc Cleric of Urazra 1
Spells:
0: Enh. Diplomacy, Read Magic, Sotto Voce 1: Magic Fang, Divine Favor, Murderous Command
Stat Block:
HP 14/14 | AC: 17/ T: 11 /FF 16| F: +2/R: +1/W: +5 | CMB +3 | CMD +14 | Speed 20 | Int. +2 | Perc. +5 | SM +7 | Darkvision 60ft.

Jalik delays attack until enemy is within his sight.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle is increasingly frustrated at his oversight in bringing a ranged weapon with him on this task. Deciding to be aggressive, He charges around his companions and right by the goblins to get behind them. As he moves through, he tries his best to duck and jump to avoid their opportunistic blades.

Acrobatics to avoid AoO (DC 5+CMD): 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 18

Once he gets behind the little wretches he hisses and swings his morningstar.

Attack: 1d20 + 3 ⇒ (1) + 3 = 4 for Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Oof... wasted nat 20... bummer

Edit:Aaaaaaand managed to make myself disappear in the fog of war... sorry GM!


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Amir attacks the goblin again and steps over his dead body.
Should have let him sleep.

If the goblin falls Amir will 5ft step forward to the next enemy to flank it with Thistle.
Attk+P.Attk: 1d20 + 5 - 1 ⇒ (18) + 5 - 1 = 22
Dmg: 1d4 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Edit:
AoO vs prone: 1d20 + 5 - 1 ⇒ (9) + 5 - 1 = 13
Dmg: 1d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9


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Amir swipes at the goblin as it tries to get up, then adjusts his aim to crush the skull of the creature.The then takes a step forward to stand opposite of Thistle, who just tumbled past moments before.

---
Jalik
Bruce W
Asuna
Thistle
Skaarr
Amir
---
Goblin - Dead
Goblin
--

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

Skaar moves up a bit, and slumbers the goblin which is still alive.

DC 14 will save please.


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Will: 1d20 - 1 ⇒ (4) - 1 = 3

Another goblin fall asleep. Probably not for long.

Combat over - finishing the goblin is a simple CDG.

The northern room has a small table with four rickety chairs in the middle. A pair of dice lies on the table amid cups and plates. There's a double door west, and a door east.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce will move back into the hallway and get to work on the locked door.

Take 20 disable: 20 + 9 = 29

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

darkness is really blocking much of what I can do :(

-Posted with Wayfinder


Weapons:
Melee falchion +3 (2d4+4/18-20) and bite -2 (1d4+1) or spiked guantlet +3 (1d4+3) and bite -2 (1d4+1) Ranged light crossbow -1 (1d8/19-20)
Orc Cleric of Urazra 1
Spells:
0: Enh. Diplomacy, Read Magic, Sotto Voce 1: Magic Fang, Divine Favor, Murderous Command
Stat Block:
HP 14/14 | AC: 17/ T: 11 /FF 16| F: +2/R: +1/W: +5 | CMB +3 | CMD +14 | Speed 20 | Int. +2 | Perc. +5 | SM +7 | Darkvision 60ft.

Jalik opens the doors of the stairwell to view the hallway and his companions as well as he can in the dark.

"Who knows what lies beyond the locked doors; but I am more concerned with the stairs. We have now seen two sets of stairs, one up and one down."


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Bruce is ready to answer what lies beyond the locked door: It is an armoury of sorts. Rows of wooden racks on the walls of this room hold a ramshackle collection of rusty blades, scraps of armor, and warped arrows.

Unfortunately, goblins aren’t very good weaponsmiths. Six Small dogslicers and six Small horsechoppers are piled haphazardly around the room. The other items are unusable and worthless.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"Should probably sweep the room for magic. I'll go scout the north and see if there is another door we haven't checked yet."

Bruce will head north into the new area and check the double doors.

Perception: 1d20 + 6 ⇒ (10) + 6 = 16 +1 for traps

Not to get to meta but do both sets of stairs lead to areas considered part of this level?

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Assuming Bruce communicates that to the deaf one...

Thistle casts Detect Magic and sweeps the last few rooms they have been in, just to be sure. Once that is complete, he prepares for the next door to be opened.

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

Skarr follows Bruce, firm in his desire to explore this place level by level and not leave any potential foes at their back, or treasures unrecovered.


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The doors to the west are devoid of traps, an do pen to another room filled with eternal darkness. There's the sound of something akin to a dog in the distance.

Both sets of stairs do, though the ones down will eventually lead to the next level. Exploring them is fair game, though.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce will move forward as quietly as possible, while scanning for danger.

stealth: 1d20 + 6 ⇒ (6) + 6 = 12

perception: 1d20 + 6 ⇒ (1) + 6 = 7 +1 for traps.

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

We can see the top of the tower right? Or is it like 500' tall or something rediculous? If it's only a few stories, probably best to go up before we go down.

Skaar steps into the room, to see what his darkvision can reveal of its far end.


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From the outside, a ruined tower was visible, that looked a couple of stories high at most.

Skaar sees deeper into the room. The fortress here, even more so than any other seen to far, is strewn with rubble. It's almost as if in long gone days, somebody blasted its way in here. The room end into another room west, spanning all the way up to the fortress wall.

There's nothing here - the sounds seem to come from the south.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Amir follows Bruce and Skaarr into the new rooms.

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

Skaarr holds up a finger to his lips, signaling the others to be quiet. Then he creeps forward as quietly as he can to the corner, and peeks around.

Take 10 on stealth for an 11

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

Asuna and Kirito follow after Skaar.

"If there is another large group let mr know which direction and how far. I will cast a sleep spell in that direction." she says to Skaar.

-Posted with Wayfinder

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle chuckles quietly as the half orc puts his finger to his lips, the irony that he can't hear anything anyways being slightly amusing amid the frustration of the pressing darkness.

The gods must think it amusing to have given me these powers, called me to this place, and not given me the opportunity to cast a simple light spell...

He watches Skarr disappear quickly into the gloom, and stays near Bruce, ready to react to whatever comes out of the darkness.


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Skaarr looks around the corner and sees a large hall. This large foyer seems to have been the main tower entrance, but the grand doorway leading outside is now a broken mass of glass rubble. Crumbling archways lead to the north and south.

He hasn't quite located the source of the sounds yet, but they seem to come from beyond the room, to the south...


Weapons:
Melee falchion +3 (2d4+4/18-20) and bite -2 (1d4+1) or spiked guantlet +3 (1d4+3) and bite -2 (1d4+1) Ranged light crossbow -1 (1d8/19-20)
Orc Cleric of Urazra 1
Spells:
0: Enh. Diplomacy, Read Magic, Sotto Voce 1: Magic Fang, Divine Favor, Murderous Command
Stat Block:
HP 14/14 | AC: 17/ T: 11 /FF 16| F: +2/R: +1/W: +5 | CMB +3 | CMD +14 | Speed 20 | Int. +2 | Perc. +5 | SM +7 | Darkvision 60ft.

Jalik continues to listen and wait at the edge of the hallway for the parties next move.


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From his vantage point near the large, Skaarr also can see into the northwest tower, which empty and strewn with rubble.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce will keep moving ahead quietly and try and pin point whatever Skaar has been alerted to.

Stealth: 1d20 + 6 ⇒ (19) + 6 = 25

Perceptoin: 1d20 + 6 ⇒ (2) + 6 = 8

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

Skaarr motions the others forward to the corner, and points to the south. Then cups a hand around his ear.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle watches as Bruce is careful to quietly sneak forward. He waits for a few moments, unsure what to do now that he again, can only see 5 feet in front of him with his torch and this maddening darkness. Wanting to be careful not to spoil the element of surprise, he tries to carefully tip toe in the same direction as Bruce, eyes peeled for the first hint of danger to spring from the blackness.

Stealth: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7

While he is confident he is moving carefully and slowly, an observer might think it comical as the deaf Nagaji tries to sneak forward.

He stops short when he finally sees Skarr, and notes as he points around the corner. He nods his head, and gets ready to swing his morningstar again.


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Are you guys really positioned as scattered as you are on the map, or are you keeping closer together? It's easy to get lost in the darkness.

Bruce comes to the same conclusion as Skaarr - something must be in that southern area. From here, Bruce can discern little more. He is a lot stealthier than Skaarr, though.

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

can't update my positions on mobile :(. Please keep me next to Skaar as he would point me to yhe enemies ;)

-Posted with Wayfinder


Weapons:
Melee falchion +3 (2d4+4/18-20) and bite -2 (1d4+1) or spiked guantlet +3 (1d4+3) and bite -2 (1d4+1) Ranged light crossbow -1 (1d8/19-20)
Orc Cleric of Urazra 1
Spells:
0: Enh. Diplomacy, Read Magic, Sotto Voce 1: Magic Fang, Divine Favor, Murderous Command
Stat Block:
HP 14/14 | AC: 17/ T: 11 /FF 16| F: +2/R: +1/W: +5 | CMB +3 | CMD +14 | Speed 20 | Int. +2 | Perc. +5 | SM +7 | Darkvision 60ft.

Jalik moves with the party toward Skarr.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce will continue forward attempting to make as little noise as possible.

Stealth: 1d20 + 6 ⇒ (3) + 6 = 9

perception: 1d20 + 6 ⇒ (8) + 6 = 14

He tries to pin point the sounds and if he recognizes them.

Possible knowledge check?


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Bruce moves up to the corner of the room, only to hear the sound of... it sounds like... a rat that is barking. Before he can spot the enemy he hears a goblin squeak, then shout.

Goblin:

Longshank! Longshanks in the halls! Fluffy, get them!

GM rolls:

Init, Thistle : 1d20 + 0 ⇒ (8) + 0 = 8
Init, Amiri: 1d20 + 1 ⇒ (13) + 1 = 14
Init, Bruce W: 1d20 + 2 ⇒ (11) + 2 = 13
Init, Asuna: 1d20 + 2 ⇒ (16) + 2 = 18
Init, Jalik: 1d20 + 4 ⇒ (8) + 4 = 12
Init, Skaar: 1d20 + 3 ⇒ (5) + 3 = 8

Init, Beefy Goblin: 1d20 + 3 ⇒ (17) + 3 = 20
Init, Fluffy the Goblin Dog: 1d20 + 2 ⇒ (10) + 2 = 12

Before Bruce can react, he sees a rather beefy (for a goblin) creature lunge at him with a large blade.

Horsechopper, Bruce: 1d20 + 3 ⇒ (16) + 3 = 191d8 + 1 ⇒ (8) + 1 = 9

---
Asuna + Kirito
Amiri
Bruce

---
Fluffy
---
Jalik
Thistle
Skaarr
---
Beefy Goblin
---

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce withdraws back to the party and shares what he knows about the enemies ahead. He doesn't have the actions left to write it down this turn.

Know: 1d20 + 7 + 1d6 ⇒ (19) + 7 + (6) = 32

I think with a roll like that I can identify with just the bark?


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Bruce:

The yelp came from a goblin dogs. Strangely enough, even though goblins hate regular dogs, they call their rat-like pets by that loving name. They're vicious animals that goblins - especially the stronger ones - use as escorts and mounts.

Allergy information: contains traces of goblin and other irritants. Attempts to handle, ride, or get bitten by may result in terrible rashes that last for an entire day.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Stepping to the front of the group Amir readies an attack against any enemy that shows himself.
Attk: 1d20 + 5 ⇒ (9) + 5 = 14
Attk: 1d4 + 4 ⇒ (3) + 4 = 7

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