[PFS/DMK/EMS] The Emerald Spire Superdungeon

Game Master Kludde

Maps and Handouts


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Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

"Allow me," Caranthir says as he examines the amulet.

"Interesting...designed to make the beast's hide even tougher. It could prove useful to one of the front-line members," he adds.

The elf looks down the passageway after they have searched the room. "Perhaps there will be more of these beasts...let us keep going," he suggests.

spellcraft: 1d20 + 12 ⇒ (8) + 12 = 20 Amulet of natural armor +1

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle takes a look around, fresh off his casting of bless. Bless will last for 5 minutes, so continue to add the +1 to attack and saves vs fear until we use that up.

That was easier than I expected...

When Caranthir identifies the amulet, Thistle lifts up the amulet hanging around his neck, which looks eerily similar. He points at the recovered one, and then at Jelani and Bruce, indicating that one of them should wear the trinket.

Once the goods have been handed out, and the rest of the room seems clear, Thistle makes his way over to the double doors, and waits for Bruce to do the work he does so well.

I should have been doing this on the regular, but I will start doing it now. Before opening every door, I will cast resistance on Bruce, then while he makes his checks I will cast it on myself. If there is time, I will cast it on Jelani, then Felgrim, then Caranthir, in that order. It is only a 1 minute duration, so if there isn't time to get all that in, I will at least get it on Bruce and myself.


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I will just make that the SDOP (standard door opening procedure), ok? That way, we can move past the doors faster.

Listening at the door, Bruce hears a good deal of clatter and activity: the clang of metal on metal, scraping, rustling, and occasional whirring.

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Fellgrim will assist Bruce's examination of the door if needed ...

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

One more thing...hopefully this can be part of my own SOP, but I have a few spells I would like to cast at the start of each dungeon and use my rod of extend (mage armor, unseen servant. and false life), and the spells should last 10 hours. I've crossed them off on my sheet as already cast. The unseen servant can also open the doors for us for SDOP.

false life: 1d10 + 5 ⇒ (8) + 5 = 13

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"Lots of activity in this next room. Be ready for anything." Bruce draws his adamantine morning star from his handy haversack. He writes it out in chalk for Thistle. If the door looks clear Bruce will open it.

Perception: 1d20 + 10 + 1d6 ⇒ (18) + 10 + (1) = 29


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The doors reveal a room. Piles of scrap metal and broken machinery lie around this room, organized into tidy rows. Most are disassembled limbs or torsos from human-shaped machines. There’s a panel with a red-handled lever on the room’s east wall.

Inside the room are two human-sized constructs, that balance on three spindly legs.

GM rolls:

Init, Thistle : 1d20 + 0 ⇒ (11) + 0 = 11
Init, Bruce W: 1d20 + 2 ⇒ (14) + 2 = 16
Init, Asuna: 1d20 + 2 ⇒ (4) + 2 = 6
Init, Crowelani: 1d20 + 1 ⇒ (7) + 1 = 8
Init, Carathir: 1d20 + 7 ⇒ (12) + 7 = 19
Init, Fellgrim: 1d20 + 3 ⇒ (8) + 3 = 11

init, Constructs: 1d20 + 6 ⇒ (3) + 6 = 9

---
Caranthir
Bruce
Thistle
Fellgrim

---
Clockwork servant
Clockwork servant
---
Crowelani
Asuna
---

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Maneuvering to get a clean shot, Caranthir places one well-aimed arrow into one of the clockwork guardians, probing their defenses.

Longbow Attack (deadly aim): 1d20 + 10 ⇒ (18) + 10 = 281d8 + 6 ⇒ (1) + 6 = 7


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Caranthir manages to shoot an arrow in the clockwork, causing a screeching, grinding sound of damage.

---
Caranthir
Bruce
Thistle
Fellgrim

---
Clockwork servant (7)
Clockwork servant
---
Crowelani
Asuna
---

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle moves into the room and sets his feet, ready to keep the clockwork beasts from getting past him to his more vulnerable companions. He waves his hands, silently casting shield of faith on himself.

AC is now 27 for the next 5 minutes

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce studies the closes Clockwork creature before diving behind one of the scrap piles.

Know Arcana: 1d20 + 10 + 1d6 ⇒ (10) + 10 + (3) = 23

Stealth: 1d20 + 10 ⇒ (7) + 10 = 17


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Bruce:
These are clockwork servants, metal constructs. They're not particularly hard, unlike an automaton, but are vulnerable to electricity. (no damage reduction)

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Round 1 Precise Bomb; Precise Shot; Point-Bank
Fellgrim tosses a bomb at the damaged construct ...
Bomb: 1d20 + 9 ⇒ (3) + 9 = 12 for Fire: 3d6 + 2 ⇒ (1, 2, 4) + 2 = 9
... with Scatter: 1d8 ⇒ 7 for Splash: 5 = 5 and Reflex DC 15 for half.


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Bruce prepares while Thistle casts a spell. Fellgrim throws a bomb into the mix, which exposed right on top of the servant. The servants make nets spring forth from a kind of launching tube in their shoulder. Thistle nimbly evades his, but bruce gets caught up in the strands.

Net, Thistle: 1d20 + 4 ⇒ (5) + 4 = 9
Net, Bruce: 1d20 + 4 ⇒ (9) + 4 = 13 Entangled

---
Crowelani
Asuna
Caranthir
Bruce
Thistle
Fellgrim

---
Clockwork servant (16)
Clockwork servant
---
---

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce broke line of sight with the scrap pile. They would need a perception to know he was there to shoot him.


HP: 40/40; Rage 11/12
Stats:
AC 18, T 12, FF 17 // Fort +7, Ref +3, Will +2 // CMD 18

Crowelani charges into the room and swings his hammer at the clockwork critter.

Move on line.
Attack: 1d20 + 9 ⇒ (17) + 9 = 262d6 + 7 ⇒ (3, 2) + 7 = 12

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Round 2 Precise Bomb; Precise Shot; Point-Bank
Fellgrim tosses another bomb (3/9) at the damaged construct ...
Bomb: 1d20 + 9 ⇒ (10) + 9 = 19 for Fire: 3d6 + 2 ⇒ (6, 3, 1) + 2 = 12

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle smiles as Jelani rushes past. Knowing the clockwork wont get past the giant man unless it is in pieces, he moves forward to meet the other machine, and swings his magical, silvered morningstar at the construct.

We might have to show the troglodytes this area...

Attack, bless: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20 for magical, silver, bludgeon damage: 1d8 + 4 ⇒ (8) + 4 = 12

Edit: Don't forget to add +1 to your attacks for bless, it should last another couple of minutes. (1min/lvl duration)

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Caranthir continues to fire arrows at the damaged construct, hoping to keep it from firing more nets.

Longbow Attack (rapid fire)(deadly aim): 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 161d8 + 6 ⇒ (4) + 6 = 10
Longbow Attack (rapid fire)(deadly aim): 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 211d8 + 6 ⇒ (2) + 6 = 8


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Let's make that shot a miss, then

Crowelani smashes and dents the construct, only to see it blown to pieces in his face. Miraculously, Fellgrim's bomb doesn't hurt the warrior.

Thistle follows Crowelani's example, and dents the other construct, and Caranthir, quickly diverting his arrows, manage to lodge one between the gears of the construct as well.

---
Crowelani
Asuna
Caranthir
Bruce
Thistle
Fellgrim
---
Clockwork servant (20)
---

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

Asuna takes a peek into the room and sends Kirito after the remaining clockwork if it still stands.

bite: 1d20 + 7 ⇒ (18) + 7 = 251d6 + 7 ⇒ (5) + 7 = 12

Handle animal for known tricks is auto succeed even if Kirito is dmged a little


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Kirito bites at the clockwork servant, causing the somewhat disturbing sound of grinding metal. The dinosaur's jaws cut straight through the metal, leaving a disfunctional heap of scrap on the floor.

Combat over!

The red lever in this room is in the 'down' position.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce scans the room with detect magic while looking for anything of value in the scrap heaps.

Perception: 1d20 + 11 + 1d6 ⇒ (18) + 11 + (1) = 30

"Lets see what is on the other side of this door before we play with the red lever." Bruce says as he checks the northern door.

Perception: 1d20 + 11 + 1d6 ⇒ (18) + 11 + (1) = 30

If it looks clear Bruce will open it.


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Bruce opens the door, and it leads into a corridor that twists, turns and ends into a rounded wall.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle smirks as he sees the rounded wall. He makes a motion to Bruce indicating the lever, and scratches out a few words in chalk.

"This will be an interesting puzzle..."

He then moves back, making sure everyone is together, and pulls the lever into the middle Or up if no middle position.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce nods his approval at Thistle's plan of action.


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After moving back, Thistle moves the red lever in the scrap metal room. This one, just like the previous one, has a down, and up and a middle position. The corridor to the north stirs, and a wall moves in from the side.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle nods, making a mental note of what happened, and then goes back, moving the lever fully to the up position. Once there, he heads back with the group to the entryway, to see if the other corridor has moved as well.


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Thistle puts the lever in the up position. The corridors shift again, and this time the passage leads west.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle nods to Bruce, and indicates to the rest that there is now a new room to explore, which likely contains another threat. He hefts his shield and morningstar, ready to move forward.

Should still have bless and shield of faith active. Let me know if that isn't the case!

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Caranthir nods as his companions successfully discover the use of the levers. He nocks an arrow and provides a vigilant overwatch.

perception: 1d20 + 9 ⇒ (19) + 9 = 28

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Moved us all forward for ease of moving into the next room...


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The double door to the west is made of bronze plate. It is inscribed with runic lettering and the images of strange, partially formed creatures with blank faces and featureless bodies.

Aklo:

Glory to the makers, the shapers, the fashioners of servants. In this crucible let artifice and theurgy be joined in noble purpose for the dominion of derrokind!

The door is not locked, and a ticking sound can be heard from behind it.To the north is another rounded alcove.

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

linguistics: 1d20 + 3 ⇒ (6) + 3 = 9

Asuna looks at the writing but shrugs, unable to make sense of it.

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Fellgrim uses his Comprehend Languages ability as a Magical Linguist to read the writing on the plate ...

"Hmmm ... standard praise for worship and a comment about joining god and machine in here to give all derros some sort of advantage. Perhaps that is the ticking sound?"

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce opens the door where the ticking sound is coming from. Don't forget he has trap sense incase there was a trap on the door.


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This chamber seems to be the origin of the ticking sounds heard elsewhere. A heavy brass housing in the middle of the room covers a clockwork arrangement of gears and cogs, that clank loudly as they slowly move. Revolving camshafts and rocker mechanisms extend from the housing to various points in the ceiling, driving unseen mechanisms.

The room also seems to serve as a workshop. Nine alcoves contain unfinished automatons in various stages of assembly. A panel with a red lever and a black lever is set in a curved wall at the west end of the room, and doors lead east and north.

Perc: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22

Bruce immediately senses the presence of two traps in this room: The clockwork mechanisms of this room conceals a pair of spinning, bladed shafts that pop up from the floor when someone steps into a square adjacent to a shaft.

In the back of the room is a man, tall and gaunt; gold plating is joined to his flesh, making him half man, half automaton. He greets the adventurers imperiously. “I have visitors, it seems! Yet I do not recall inviting you. Explain yourselves!”

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle re-grips his morningstar and shuffles his feet side to side. He looks from the gold plated man back to his companions, and then back to the gold-plated man. Unable to hear, he looks for an indicator from his companions before taking any actions.


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What's the matter? Cat got your tongue?

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

"Well there never was a door with a message saying, please make an appointment. We were exploring the tower when we happened to stumble across you. Do you live here?"

diplo: 1d20 + 13 ⇒ (11) + 13 = 24

-Posted with Wayfinder

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"Sorry I was distracted by all the interesting gadgets in here. I am actually just here to fix this panel in the floor. Don't mind me at all."

Disable Device: 1d20 + 14 + 1d6 ⇒ (2) + 14 + (4) = 20


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You stop touching that! he shouts at Bruce, and explain to me right away why you are present in my halls.

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

"We're here to check the wiring and the switches; it seems that you are behind in paying your electric bill, so we may have to turn off your power ... I don't suppose you actually have a deed to provide that you are in fact the master of these halls?"
Assist Diplomacy: 1d20 + 1 ⇒ (13) + 1 = 14


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I am Klarkosh, Master of the Emerald Spire! How can you not have heard of me?

My affairs are none of your business! I am in the process of devising the perfect mechanical servant. Absolutely loyal, absolutely fearless, every bit as capable as a living human with none of the fears or vices or ambitions a fallible human might harbor.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle does his best to read lips, though isn't always successful. I lightbulb of recognition crosses his face, and he quickly scribbles on his board, nudging bruce.

"Klarkosh, wizard of the goldenfire order?"

Just had to confirm for my own benefit, Klarkosh is the wizard that the bugbear from the first level referred to. So this is likely one of the wizards we have been searching for as part of our original mission... or at least the cover of our original mission. And also one of the ones we have been assuming run this place, which appears to be confirmed now. At least the levels up to this place.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"Oh so you are Klarkosh. There were a bunch of creatures that mentioned you, you didn't happen to be from Thornkeep would you?"

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Caranthir's brow furrows at the mention of the wizard they had been searching for.

Seeing the more diplomatic members of the group doing well, the elf waits for a bad turn in the conversation.


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Goldenfire? Ah, so you seek the spies! They are in my power, and that is where they will stay until I have decided on a suitable punishment for their interference!

Klarkosh was indeed mentioned by the bugbear leader of level 1. The names of the two wizard of the goldenfire order are Jharun and Tiawask (which I've never mentioned before)

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil
DM Kludde wrote:

Goldenfire? Ah, so you seek the spies! They are in my power, and that is where they will stay until I have decided on a suitable punishment for their interference!

Klarkosh was indeed mentioned by the bugbear leader of level 1. The names of the two wizard of the goldenfire order are Jharun and Tiawask (which I've never mentioned before)

That is kind of what I figured... but at least now we have an answer to our original mission! Definitely helps clarify things a bit, and what we will eventually do to this guy... hopefully... without dying... :) This part is the hardest part about playing a deaf character. I want to just respond, but technically I have no idea what this guy is saying. I wonder if I can take lipreading somehow... I have no problem just telling him that we are here for the two wizards and see what he says. i am curious why he calls them spies.

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

Once again I am absolutely clueless ooc as to what we are supposed to do here and what Klarkosh's part is in this all :P

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