[PFS/DMK] Dawn of the Scarlet Sun (Inactive)

Game Master Kludde

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Naggy and Xerance pepper the Gargoyle from afar, and Izoki adds his shot as the Gargoyle swoops down. The magical attacks - Naggy's spiritual weapon, and the two arrow hits from Xerance - severely weaken th gargoyle, and the extra blast from the musket almost throws the flapping creature from the sky. Still, it manages to close in and claw at Kintampo.

Kintampo, claw: 1d20 + 9 ⇒ (16) + 9 = 251d6 + 4 ⇒ (3) + 4 = 7

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Kintampo
Variel
Naggy
Xerance
Ruprecht
Izoki

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Gargoyle (50)
---
---

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ruprecht pulls his magical spear and moves toward teh gargoyle.

Attack 1d20 + 7 ⇒ (3) + 7 = 10

Damage 1d8 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Tiefling Shaman 11

Naggy's Spiritual weapon goes off for it's second turn:

Attack: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Attack2: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Naggy proceeds by producing a wand from her wrist sheath and casts Bless. Then she walks up to the gargoyle while grabbing her shield, a menacing look in her eyes.

Bless for everyone! Whee!

"Come on then ye dirty beast! Try and hit this old lady.. if you dare!"

Silver Crusade

AC 21 (T 15, FF 16). HP 32, Fort +10, Ref +10, Will +5 (+11 total vs charm & compulsion). Init +5, CMB/CMD 6/21, Speed 30f
Attacks:
Mwk Composite Longbow +9 (1d8+8, 20/x3) (+7/+7 RS, PBS, DA), Mwk CI Greatsword +6 (2d6+3, 20/x3)
Skills:
Bluff +4, Diplomacy +12, Intimidate +4, Perception -2, Use Magic Device +15

arrows pbs rs da: 1d20 + 7 ⇒ (1) + 7 = 81d8 + 8 ⇒ (6) + 8 = 14
arrows pbs rs da: 1d20 + 7 ⇒ (12) + 7 = 191d8 + 8 ⇒ (4) + 8 = 12

Xerance fires two more arrows at the gargoyle.
"Stay away from my friends monster!" She shouts at it.


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The blade of force chops at the Gargoyle, and cleaves wing off. Bleeding, the grotesque creature falls to the ground, defeated for good this time.

DC 16 Perception:

Near the back of the shrine, not far from the graves, lies an overgrown door in the side of the ruined building. It is locked, but the key carried by the woman opens the door.

Liberty's Edge

Tiefling Shaman 11

"You said something about the graves..? It seems wise to check if the bodies of the slain priests are in there... or perhaps something worse."

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

Perception: 1d20 + 12 ⇒ (19) + 12 = 31

"Look over here. There is a door covered by overgrowth. It seems to be locked, but let's try using the key the woman was carrying."

Izoki proceeds to open the door near the back of the shrine.

Silver Crusade

AC 21 (T 15, FF 16). HP 32, Fort +10, Ref +10, Will +5 (+11 total vs charm & compulsion). Init +5, CMB/CMD 6/21, Speed 30f
Attacks:
Mwk Composite Longbow +9 (1d8+8, 20/x3) (+7/+7 RS, PBS, DA), Mwk CI Greatsword +6 (2d6+3, 20/x3)
Skills:
Bluff +4, Diplomacy +12, Intimidate +4, Perception -2, Use Magic Device +15

"I hope they haven't been corrupted into walking undead. Sarenrae would probably be quite upset by that. I wonder what all the hearts are for though."

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

"Let's cehck it quickly before my extract wears off," the elf says as he takes a look at door, searching for a trap.

Perception 1d20 + 15 ⇒ (13) + 15 = 28


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The door opens, and a flight of stairs descends into some underground catacombs. Filaments of pale fungus grow along the brick-lined walls. A thick layer of mud lies on the floor, numerous human-sized footprints running along the center while tangles of pale yellow mushrooms grow near the edges.

Deep down in the darkness, two dark, musty shapes stir. Their eyes glow red as they walk closer, revealing putrid flesh on their skeletal frames.

GM rolls:

init, Naggy: 1d20 + 8 ⇒ (15) + 8 = 23
init, Kintampo: 1d20 + 3 ⇒ (10) + 3 = 13
init, Izoki: 1d20 + 8 ⇒ (20) + 8 = 28
init, Xerance: 1d20 + 5 ⇒ (5) + 5 = 10
init, Variel: 1d20 + 7 ⇒ (19) + 7 = 26
init, Ruprecht: 1d20 + 6 ⇒ (17) + 6 = 23

Init, undead: 1d20 + 1 ⇒ (8) + 1 = 9

DC 13 K(religion):

These are wights, particularly strong living dead.

---
Izoki
Variel
Ruprecht
Naggy
Kintampo
Xerance

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Undead
Undead
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Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ru throws his acid bomb at the closest undead, moving forward if necessary to get within 30'.

Ranged Touch Attack 1d20 + 10 ⇒ (15) + 10 = 25

Damage 3d8 + 5 ⇒ (6, 6, 4) + 5 = 21

Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]

Having witnessed the ranged prowess of his companions Variel casts web on the nearest undead (red one). Wait for them to come to us.

Reflex DC 16

Silver Crusade

AC 21 (T 15, FF 16). HP 32, Fort +10, Ref +10, Will +5 (+11 total vs charm & compulsion). Init +5, CMB/CMD 6/21, Speed 30f
Attacks:
Mwk Composite Longbow +9 (1d8+8, 20/x3) (+7/+7 RS, PBS, DA), Mwk CI Greatsword +6 (2d6+3, 20/x3)
Skills:
Bluff +4, Diplomacy +12, Intimidate +4, Perception -2, Use Magic Device +15

"Excuse me Nanny, could you move up a bit, I can't see any enemies!" Xerance asks kindly.

Xerance moves forward to a spot that opens up and shoots an arrow in the nearest undead.
blunt arrow: 1d20 + 9 ⇒ (20) + 9 = 291d8 + 8 ⇒ (6) + 8 = 14
blunt arrow: 1d20 + 9 ⇒ (16) + 9 = 252d8 + 16 ⇒ (4, 7) + 16 = 27


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With a big explosion, Ruprecht opens the fight. Variel tries to entangle the wight in a web, but only until a well-aimed arrow end the existence of the creature on this side of the veil.

RFX: 1d20 + 2 ⇒ (20) + 2 = 22

---
Izoki
Variel
Ruprecht
Naggy
Kintampo

Xerance
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Undead - Blue
---

Liberty's Edge

Tiefling Shaman 11

"What.. oh-uh yeah! Of course, dear! Anything wrong? You seem upset... should I make tea? I'm sorry? Undead? Dear, I haven't seen undead in yea-"

Naggy is interrupted by the violence displayed in front of her and walks forward to try and see what is going on.

"Undead? Where? I didn't see any? Should I be careful??"

Full defense as a standard action, upping her AC to 29

Scarab Sages

HP 57/57 | Ac 20 T 14 FF 17 (excl+4 shield spell) | I+3 | F+8 R+6 W+6| P+11 | Arcane Pool 5/5 | Reroll 1/1

Kintampo has used his wand of infernal healing on himself before the door was opened.

Sheezh! Why the rush? Can't they take a minute to let me heal myself?"

He then stows his wand and moves in after the others I assume 2 rounds have passed for opening the door and moving in and that this is the third round, therefore now at -4 hp. That also means we still have bless for 6 rounds ;-)

Kintampo moves forward and flicks his wrist. He then uses the wand that just appeared in his hand on himself. Shield

"Err, Naggy? Is it wise if you are in the frontlines? At your age shouldn't you let us younger people take up the front?"

Liberty's Edge

Tiefling Shaman 11

"What? Oh, safety! Yes, very kind of you. I hope my speed isn't slowing you youngsters down, haha! You heard that nice man, Frodo? He's going up front to protect the old and frail. I wish there were more like him! Youngsters these days... hm? What? Follow them into the crypt? Alright..."

*Dodo shriek*


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Naggy protects herself with a defensive stance, while Kintampo does essentially the same, but with an arcane spell.

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Izoki
Variel
Ruprecht
Naggy
Kintampo
Xerance
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Undead - Blue
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Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

Izoki steps southwest and fires twice at the undead. Two gunshots echo in the catacombs.

Rapid shot 1, RTA, bless, DA-2, cover-4: 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24
magic dmg: 1d12 + 5 ⇒ (11) + 5 = 16

Rapid shot 2, RTA, bless, DA-2, cover-4: 1d20 + 8 - 4 ⇒ (6) + 8 - 4 = 10
magic dmg: 1d12 + 5 ⇒ (2) + 5 = 7

confirm crit: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5
additional dmg: 3d12 + 15 ⇒ (4, 10, 2) + 15 = 31

Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]

Errr...guys... you are entering into my web spell Naggy and Kimtampo. I can remove it in my turn but you need to make a reflex save if you really want to advance that much now and its difficult terrain. My idea was to trap the wight if he tries to comes to us during his turn.


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Izoki moves up, and blasts at the remaining undead, shooting a gaping hole in the putrid flesh.

Variel,I have no clue where that web is anymore. Would you mind drawing it on the map?

RFX: 1d20 + 2 ⇒ (6) + 2 = 8

The wight moves up, entangles himself in the messy strands, but still manages to swipe at Kintampo

Slam, Kintampo: 1d20 + 4 ⇒ (16) + 4 = 201d4 + 1 ⇒ (1) + 1 = 2 [ooc]DC 14 Fort save, please

---
Izoki
Variel
Ruprecht
Naggy
Kintampo
Xerance

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Undead (16) - Blue
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Scarab Sages

HP 57/57 | Ac 20 T 14 FF 17 (excl+4 shield spell) | I+3 | F+8 R+6 W+6| P+11 | Arcane Pool 5/5 | Reroll 1/1

Reflex save: 1d20 + 5 ⇒ (6) + 5 = 11

Based on the position of the red undead I have placed a web on the map. And I completely missed the casting of the spell :-(.

Kludde how do you want to treat the failed reflex save? I have now acted as if I am grappled at the spot where I ended (which is a bit weird, but so is assuming I made the reflex)

Kludde: AC is currently 21: Base 19, Shield spell, +4 Dex Penalty from grappled (web) -2 = 21. Did you include the -2 on attacks from grappled?

Fortitude if required: 1d20 + 7 ⇒ (15) + 7 = 22

Kintampo attacks the wight with a one-handed attack from his quarterstaff

Attack, Grappled, Bless: 1d20 + 9 - 2 + 1 ⇒ (14) + 9 - 2 + 1 = 22
Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Liberty's Edge

Tiefling Shaman 11

Reflex: 1d20 - 12 ⇒ (5) - 12 = -7

"Oh dear, ohdear! Where did this webbing come from?? Help!!"

Frodo looks amused.

Naggy delays.

Silver Crusade

AC 21 (T 15, FF 16). HP 32, Fort +10, Ref +10, Will +5 (+11 total vs charm & compulsion). Init +5, CMB/CMD 6/21, Speed 30f
Attacks:
Mwk Composite Longbow +9 (1d8+8, 20/x3) (+7/+7 RS, PBS, DA), Mwk CI Greatsword +6 (2d6+3, 20/x3)
Skills:
Bluff +4, Diplomacy +12, Intimidate +4, Perception -2, Use Magic Device +15

Xerance shoots two arrows at the Undead creature if the web is dissapeared. She can't see or shoot at it otherwise and will stay out of the webbing.

arrows rps pbs da: 1d20 + 7 ⇒ (3) + 7 = 101d8 + 8 ⇒ (4) + 8 = 12
arrows rps pbs da: 1d20 + 7 ⇒ (5) + 7 = 121d8 + 8 ⇒ (1) + 8 = 9


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You just stay where you are. The wight never made it all the way, and so couldn't attack. Likewise, there is no attacking the wight unless you bust free.

The web provides cover/total cover depending on the amount of web in between you and the wight

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Izoki
Variel
Ruprecht

Naggy
Kintampo
Xerance
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Undead (16) - Blue
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Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]

Ok, I will cancel the web.

Variel cancels the web spell.


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Variel cancels the web spell, which give Xerance the opportunity to shoot two arrow (which unfortunately miss), as Kintampo moves in for the attack. He bashes the undead, which staggers under the blow, but still has that fire in his eyes.

Naggy is also back up, after the delay...

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Izoki
Variel
Ruprecht
Naggy
Kintampo
Xerance
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Undead (25) - Blue
---

Liberty's Edge

Tiefling Shaman 11

"Oh! Thank you Variel, I don't know what i'd have done if you hadn't removed that nasty webbing... It came out of nowhere I tell you! Now for this undead..."

Knowledge:Religion: 1d20 + 6 ⇒ (19) + 6 = 25

"It's a wight! They're not very resistant to fire, so let me try..."

Naggy then casts Burning Hands at the walking corpse. (Reflex for half) A cone of fire juts from her hand as she sets fire to the hallway for a brief moment.

Burning hands: 5d4 ⇒ (2, 1, 3, 3, 2) = 11

"...Burning him!"

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

Izoki steps to the corner and fires twice again at the undead.

Rapid shot 1, RTA, bless, DA-2, cover-4, melee-4: 1d20 + 9 - 4 - 4 ⇒ (15) + 9 - 4 - 4 = 16
magic dmg: 1d12 + 6 ⇒ (12) + 6 = 18

Rapid shot 2: 1d20 + 9 - 4 - 4 ⇒ (2) + 9 - 4 - 4 = 3
magic dmg: 1d12 + 6 ⇒ (9) + 6 = 15

"Right behind you Naggy!"

Scarab Sages

HP 57/57 | Ac 20 T 14 FF 17 (excl+4 shield spell) | I+3 | F+8 R+6 W+6| P+11 | Arcane Pool 5/5 | Reroll 1/1

"Naggy! Those flames of you almost scorched me! Watch it please! I am trying to protect you!"

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

If the wight is still up, Ru moves 30' to the left and uses his Precise bomb to throw another acid bomb at the undead.

ranged Touch Attack 1d20 + 10 ⇒ (3) + 10 = 13

Damage 3d8 + 5 ⇒ (2, 4, 2) + 5 = 13

That will be Ru's second bomb of the day.

Liberty's Edge

Tiefling Shaman 11

"I lost... myself... a bit there.. no need to scorch your nice... dreadlocks.. I'm terribly... sorry.. Kintampo."

She mutters, as she frantically waves her hand up and down because of the fire that's stubbornly refusing to go out. Frodo seems a bit lost, unable to help his owner.


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The clumsy fire spell almost scorches Kintampo, but does the job of bringing down the wight. In a supernatural scream of pain, the creature burns up, an falls into dust.

Combat over!

Silver Crusade

AC 21 (T 15, FF 16). HP 32, Fort +10, Ref +10, Will +5 (+11 total vs charm & compulsion). Init +5, CMB/CMD 6/21, Speed 30f
Attacks:
Mwk Composite Longbow +9 (1d8+8, 20/x3) (+7/+7 RS, PBS, DA), Mwk CI Greatsword +6 (2d6+3, 20/x3)
Skills:
Bluff +4, Diplomacy +12, Intimidate +4, Perception -2, Use Magic Device +15

"Ugh so now we are after undead as well? I hope this crazy demon god didn't leave any of his ilk for us to fight as well."

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

"Is there anything magical left behind on this corpse?". Ru searches what is left of the monster.

Perception 1d20 + 12 ⇒ (1) + 12 = 13

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

Quiet as a mouse I become shadow.

Izoki scouts ahead after warning the group.

Stealth, T10: 10 + 16 = 26
Perception, T10: 10 + 12 = 22


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Izoki scouts ahead, trying to find traps. Unfortunately for him, the magical ward that he triggers was too well-hidden for him to spot, and a loud blast fills the room.

Sonic Damage: 2d8 ⇒ (3, 5) = 8RFX DC 15 for half

The wights did not have anything magical on them...

Liberty's Edge

Tiefling Shaman 11

"Izokii!? Did you find something?? I swear I heard something..."

Scarab Sages

HP 57/57 | Ac 20 T 14 FF 17 (excl+4 shield spell) | I+3 | F+8 R+6 W+6| P+11 | Arcane Pool 5/5 | Reroll 1/1

Kintampo offers his elbow to Naggy to lean on "Heard something?" I think they heard that blast in Absalom! I guess your ears aren't what they once were."

Liberty's Edge

Tiefling Shaman 11

Naggy accepts the gesture with a smile.

"Thank you dear. Don't worry about my rear, it's just fine... I think we have other things to worry about at the moment. Izoki, do you need healing?"

Cure Light Wounds: 1d8 + 5 ⇒ (3) + 5 = 8

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ru moves forward to see if the trap would reset or if it had served his purpose.

Perception take 20 for 34.

If it resets, he will warn the others back before attempting to disarm it.

DD 1d20 + 16 ⇒ (12) + 16 = 28

Sovereign Court

HD 9 | HP 63 | AC 26 (30 w/ mutagen) T 17 FF 20 | F+10 R+13 W+7 | Init +10 | CMD 26 | Perc+17 | Grit 3/3

Reflex: 1d20 + 11 ⇒ (14) + 11 = 25

"What? My hears are ringing. I accidentally stepped into a trap. What did you say?"

28/32 just a scratch


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Ruprecht moves up to the blast's epicentre, but finds that the magical trap has dissipated, and that no further intervention is required.

The underground hall move around a corner, and ends in a double door.

Scarab Sages

HP 57/57 | Ac 20 T 14 FF 17 (excl+4 shield spell) | I+3 | F+8 R+6 W+6| P+11 | Arcane Pool 5/5 | Reroll 1/1

Ketill slowly moves towards the door, still supporting Naggy "Is that door safe Ruprecht?"

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ru takes ten on his Perception check for a 25 to check for traps.

If a trap is present, DD 1d20 + 16 ⇒ (6) + 16 = 22

Grand Lodge

Witch 6 [ HP 32/32 NL 0 | AC 16 T 13 FF 13 | CMD 15 | F +4 R +6 W +6 | Init: +7 Per: +10 & bird+10]

Using the corner as cover Variel awaits for his companions to open the door.

Silver Crusade

AC 21 (T 15, FF 16). HP 32, Fort +10, Ref +10, Will +5 (+11 total vs charm & compulsion). Init +5, CMB/CMD 6/21, Speed 30f
Attacks:
Mwk Composite Longbow +9 (1d8+8, 20/x3) (+7/+7 RS, PBS, DA), Mwk CI Greatsword +6 (2d6+3, 20/x3)
Skills:
Bluff +4, Diplomacy +12, Intimidate +4, Perception -2, Use Magic Device +15

"Once you open it, please let me have line of sight into the room. If anything tries to attack us I can stick a few arrows in it first."

Scarab Sages

HP 57/57 | Ac 20 T 14 FF 17 (excl+4 shield spell) | I+3 | F+8 R+6 W+6| P+11 | Arcane Pool 5/5 | Reroll 1/1

"Sure" Kintampo lets go of Naggy's arm and readies his wand of shield. He waits until everyone is in the position of their choice, activates the wand on himself and then opens the door.

Can everyone check if the position I have put you in is the one you want?


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Kintampo cautiously opens the door as soon as the group has taken position. The passage opens to a vaulted room. Whatever purpose this vaulted, brick-lined chamber may have once served, today it is obviously the inner sanctum of some depraved cult. Unnerving, spiky runes have been painted on the brick walls with blood, between which dozens of mutilated birds—gulls, falcons, ravens, and a particularly large number of doves—have been impaled. The foul stink of rotting meat emanates from these grisly trophies. Opposite the only visible entrance, a jagged boulder with a bloodstained cloth draped over it serves as an altar, several fly-covered, foul-smelling lumps of meat siting atop it. The wall just beyond the altar has been painted to depict a single curved white feather sitting in a pool of blood. To either side of this symbol yawn archways set with barred doors, turning the alcoves beyond into prison cells. The eastern cell’s door hangs ajar, but deep shadows obscure what might be found in either cell.

DC 20 K(religion):

This is a shrine to the demon lord Shax

Abyssal and DC 20 K(religion):

The runes on the walls are prayers to Shax; they are prayers used to defile a holy site and transform it into an evil temple.

The lumps of meat on the altar are the hearts taken from the murder victims—a number equal to the victims the cultists have managed to slay so far.

Scarab Sages

HP 57/57 | Ac 20 T 14 FF 17 (excl+4 shield spell) | I+3 | F+8 R+6 W+6| P+11 | Arcane Pool 5/5 | Reroll 1/1

Kintampo starts retching as he takes in the disgusting sights before him.

"I thought I was ready for anything, turns out I am not, sorry!"

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