[PFS/DMK] 7-09 The Blakros Connection (Inactive)

Game Master Kludde

Maps and Handouts


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Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

A dwarf, scarred from battles of times past, walks toward you with a somewhat confused look on his face. Umm, is this here where I'm su'pose to be?

Grand Lodge

Clr 7/Ftr 1, HP 67/67, CMD 19, AC 23 /T12/F22, F+10 R+4 W+10, Init +7, Perc +6, SM +11

Dot.
Not sure who to bring. Which subtier are we playing?

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

o

If we play high tier, I have an 8th level alchemist I could bring. Finally I have a level 7 witch that just opened up. I'm fine with playing any of them.

Grand Lodge

Clr 7/Ftr 1, HP 67/67, CMD 19, AC 23 /T12/F22, F+10 R+4 W+10, Init +7, Perc +6, SM +11

August?!
Its being ages since last I saw you friend and where was that, Tian Xia? How have you been? Have you kept in touch with An and Hawk?


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While we're waiting for the other two to arrive, can I already ask you to have a look at the handouts, and do the following?
(1) Add your init to the text block
(2) Fill out your line on the orange table
(3) Upload your icon
That saves me some time... thanks!

Liberty's Edge

Male dhampir Reliquarian of Urgathoa 5 | hp 36/38 [15 TEMP] | AC 17 19, T 11, FF 16 | Fort +5, Ref +2 [b]+4[/, Will +6 (+2 vs. mind-affecting and disease, -1 vs. pos. energy) | Init +1 | Necro. points 3/6, Trans. points 2/3

"Hello my fellow Pathfinders. I am Balon, of the Pallid Princess. I am pleased to meet you."

A very pale man with white hair, wearing jet black robes, bows deeply to the group. He carries many small items on cords around his neck and belt clips, including an ugly-looking grey slug in a jar. To his back is strapped a wickedly sharp scythe.

Hi everyone This is the first time I've played this character since doing a rebuild of him (thanks to a rebuild boon) from a Cleric of Urgathoa to a Reliquarian Occultist, so I'll be getting used to the new abilities. Excited to play with you guys!

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August turns to look and finally sees the familiar face. Fredrik! No, I have not seem 'em at all, I'm afraid they gone off somewheres else. I'm alone. The dwarf's face turns a bit sad thinking about his former friend, but quickly turns into an expression of hope. Hey, would YOU be my liege? I've been wanderin' around lookin' for work an' all but its hard ta do on yer own. You know I'm good at listenin'!

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

DM, it'll be Tuesday before I can do any of things as I'm on my mobile devices until then. We are looking like we are solidly in lower tier. I am thinking about bring the level 7 witch as she abilities might be better for this party than the inquisitor.

Liberty's Edge

Male Dwarf Fighter (Two-Weapon Warrior) 7/Rogue 1 HP 75/75; AC 23; TCH 14; FF 19; F +9; R +8; W +4; CMB+10; CMD 24; Speed 20FT; Init +3; Perception +8;

Dotting from waiting list. I have to update my Charakter Sheet, I'll do it tonight.


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We're still waiting for DM Dr Evil to join. While we wait, I need you all to PM me a personal secret about your character.

Grand Lodge

Clr 7/Ftr 1, HP 67/67, CMD 19, AC 23 /T12/F22, F+10 R+4 W+10, Init +7, Perc +6, SM +11
August Autumnwind wrote:
August turns to look and finally sees the familiar face. Fredrik! No, I have not seem 'em at all, I'm afraid they gone off somewheres else. I'm alone. The dwarf's face turns a bit sad thinking about his former friend, but quickly turns into an expression of hope. Hey, would YOU be my liege? I've been wanderin' around lookin' for work an' all but its hard ta do on yer own. You know I'm good at listenin'!

Yea, I haven't seeing they for a while too. Sure we could work together friend. It would be my honor to fight along side a warrior like your self. Fredrik does a small bow to his dwarven companion. My Pharasma bless our endearvors.

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

Here. Will get a bit more up ASAP.

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

Sitting in the corner, waiting for the others to gather, a swarthy Varisian lad softly strums a lute humming softly to himself. His dark hair is long, past his shoulders and his eyes are dark and intelligent, taking note of all the surroundings and the incoming Pathfinders though he doesn't seem to look up from his music.

He wears a brown cowled robe over his leather armor, and carries a fine dueling rapier at his side.

The lad nods politely as others filter in, but doesn't stop his musings on the lute until the VC walks in and calls the meeting to order.

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (16 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

OK, if it's okay with everyone else I am going to switch over Hagrym to my witch. I will post under her alias with this post.

A pleasant looking elvish female slinks into the room. "Everyone else all here? I must have received my letter a bit late," she smiles as she sits in the corner. She pulls out a knitting needle and loop while waiting for the instructions to their current mission. For those who watch closely, hey could see a tiny monkey poking its head out from underneath her cloak sleeves.


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Sounds good, we have all here. I'll start the game, but do not forget to post me a secret of your character via private message. Let me know if that causes any trouble.

Most consider Master of Scrolls Kreighton Shaine a peculiar figure within the Pathfinder Society. However, ever since the death of Aram Zey, Shaine’s demeanor and eccentricities have been subdued as he threw himself into a seemingly fruitless investigation of the Aspis Consortium agents that attacked Skyreach and murdered the Society’s Master of Spells. Kreighton has enlisted the help of several Pathfinders to follow up on a handful of leads relating to Zey’s death. To drive home the importance of this investigation, Kreighton has personally escorted you through Absalom from the Grand Lodge to the grim spires of the Blakros Museum. There, Shaine holds out a folded missive before reaching the doors.
 
“ This is a letter of writ indicating that you operate under the direct order of the Decemvirate. It does not compel assistance, but anyone within Absalom will think long and hard before refuse to cooperate. I have reason to believe that an artifact—a magical lantern—played a pivotal role in stealing Aram Zey’s soul after his murder. The curator of the Blakros Museum, Nigel Aldain, informed me that the building once housed such a relic. However, Nigel claims the lantern is now missing from the collection. He has agreed to open the museum’s doors to the Pathfinder Society and cooperate with this investigation.” 

Shaine quietly looks over each person assembled with a weary stare and turned-down lips. “Search the museum for clues regarding the lantern. If there is a connection between this relic’s disappearance and Zey’s murder, continue to follow any leads you find until you have exhausted all possible avenues of research, then report back with your findings. Precious days have passed since I began my investigation, and every additional day gives the culprit more time to hide; research rarely happens quickly, yet I cannot remind you enough that time is of the essence. The soul of someone I consider a dear friend hangs in the balance.” Kreighton takes in a deep breath then exhales slowly, trying to regain his composure. “I wish you luck, Pathfinders. Do you have any questions before I depart?”

K(local or history)

DC 15:
: The Blakros Museum catalogues every relic that passes through its doors in great detail for both historical significance and value. If the lantern ever entered the museum, there would be a record of it. 

20+:
The Blakros Museum has changed hands several times and seen a number of conflicts within its walls. If something were stolen from the museum, it is possible that it disappeared during one of those struggles. 

25+:
The museum’s curator Nigel Aldain is a former member of the Pathfinder Society, and he held his old colleagues in contempt for several years afterward. While it shows good faith that Nigel is cooperating with the investigation, it is not outside of the realm of possibility that he might have had a hand—directly or indirectly— with the lantern’s disappearance. 

30+:
Long ago, the Blakros Museum was a fortress that belonged to an enigmatic wizard from Absalom’s ancient past: Ralzeros the Overwatched. Ralzeros purportedly possessed strange connections to the Dark Tapestry and disappeared without a trace centuries ago. Some of the museum’s collection includes objects that Ralzeros himself collected. 

A1: Ask your questions to Kreighton Shaine

----

The museum is closed to the public for the investigation, leaving the entrance hall uneasily quiet. The curator Nigel Aldain waits anxiously in the middle of the foyer with his hands clasped behind his back, pacing across the tile floor in the shadow of a looming bronze statue. He offers a practiced smile. “Such a pleasure to see my former comrades-in-arms on this somber day. I mourn the passing of a—ah—charismatic man such as the Master of Spells. An exceedingly tragic loss, that.”
 
Adjusting his spectacles, Nigel motions for you to follow him deeper into the museum. “When I heard about the relic that may have snatched Master Zey’s spirit from the ether, I suspected it could have originated from the personal holdings of the museum’s first owner—a mad old wizard who saw fit to vanish without a trace centuries ago.” Nigel escorts you from the foyer of the Absalom Gallery, through a pair of double doors, and into a grand display of historical relics from Taldor and Osirion. “The building’s purchase included a sizeable collection, much of which we have kept locked up under tight security due to its unusual and often dangerous nature.” 

Rather than proceed to another room, Nigel stops before a bare stone wall, and with a deft touch of several mosaic tiles, he opens a concealed door leading into a freight elevator operated by a series of chains and pulleys. Gesturing toward it, he offers words of cold comfort. “The Collection Esoterica contains several unusual objects of little historical import, but curious magical properties. Only I and select members of the Blakros family even know about this collection. To have an item go missing seems… well, rather unthinkable, wouldn’t you say?” 

A2: Or talk to Nigel Aldaine

There is a handout that summarizes the rules for researching


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Also, please take a moment to go to the handout and:
(1) Add your init to the text block
(2) Fill out your line on the orange table. Please roll a day job and add the result
(3) Upload your icon
@Hagrym/Tessara: Tuesday is fine for that :)

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

How can a lantern take a soul? I don't get it.

Liberty's Edge

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Male dhampir Reliquarian of Urgathoa 5 | hp 36/38 [15 TEMP] | AC 17 19, T 11, FF 16 | Fort +5, Ref +2 [b]+4[/, Will +6 (+2 vs. mind-affecting and disease, -1 vs. pos. energy) | Init +1 | Necro. points 3/6, Trans. points 2/3

"I'm sure Master Zey's soul would prefer to be raised instead of being held in this relic, given how much he enjoys living to make others miserable..." Balon scoffs, having had several run-ins with Zey and not being the biggest fan of him.

"But yet, I recognize that his soul should be free to choose, as opposed to being imprisoned. I was there the day of the attack, and it was, pardon my Chelish, a sh*tshow. We Pathfinders were caught with our figurative pants at our ankles, and it was disgraceful that the Aspis dogs were able to accomplish all that they did. I in fact was grievously injured in the attack, and one of the Aspis actually used my visage as his disguise, pinning me, though temporarily, as a possible turncoat. If I hadn't been found at death's door during the attack before the Aspis agents could dispose of my body, I would likely have been posthumously declared a traitor. It was then that I decided to train myself as a combatant, rather than a simple spellcaster... I was tired of being taken down by a common blade."

"We will go determine what happened to the relic, and hopefully it will lead us to clues as to who has it now."

Liberty's Edge

Male Dwarf Fighter (Two-Weapon Warrior) 7/Rogue 1 HP 75/75; AC 23; TCH 14; FF 19; F +9; R +8; W +4; CMB+10; CMD 24; Speed 20FT; Init +3; Perception +8;

Kn. local: 1d20 + 2 ⇒ (20) + 2 = 22

"That lantern might be a cursed item. What happens to the soul in the lantern?"

After thinking for a minute Elliot continues.

"I heard that the Blakros Museum catalogues every relic that passes through its doors in great detail for both historical significance and value. If the lantern ever entered the museum, there should be a record of it. The Blakros Museum has changed hands several times and seen a number of conflicts within its walls. If something were stolen from the museum, it is possible that it disappeared during one of those struggles. Have there been struggles lately?"

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (16 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Know. Local 1d20 + 13 ⇒ (17) + 13 = 30

On my phone this morning. Please read all the spoilers from the museum. I'll make a more substantive post this evening. Thanks.

Tess had heard a lot of stories about the museum and some of the exhibits they showed there. She filled her friends in on what she recalled about the lore of the museum and about Nigel himself.

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

So this here was a fortress? Don't look like it, too many fancy things inside. August looks at the curator and remembers what Tess and the others had said about him. So you were one of us? Why'd ya quit? The money ain't bad, ya know.


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---
Kreighton Shaine

Kreighton looks at Elliot and August, and says I know very little about the lantern. After Aram’s death, several specialists and I conducted a multitude of divinations at the site of his murder. While many results were inconclusive, we did discern that a
female Aspis agent bearing a magical lantern absconded with a vital piece of Aram Zey—we speculate that it was his soul, preventing him from being resurrected. Beyond this, we know little. I inquired with Nigel regarding magical lanterns, and he volunteered information about the museum’s former possession.

Struggles? I think Nigel himself believes the museum is cursed, as often as trouble brews in that place. It was only last year that there was the trouble with the Silver Mount collection...

---
Nigel Aldaine
Nigel looks somewhat disdainfully at August, and does his interest in his past away with Hmm, yes. My past. It is true, I used to be a member of the Society. You were here to investigate something else, were you not?

---
If you have no further questions:
---

The freight elevator comes to a stop in a musty basement with walls of pitch-black stone. Beyond the lift’s sliding doors lies a cluttered archive stacked floor to ceiling with wooden crates, chests of documents, and other containers. The walls contain shelves that are cut into the stone walls, laden with bizarre trinkets and relics from across the world. “Here we are,” Nigel proclaims, stepping off the elevator. “The oddities and archives belonging to the Collection Esoterica. I ask that you not disturb any of the relics in the crates, but you are free to peruse any documents. If you find anything, come let me know. Otherwise, I’ll be working on more pressing matters upstairs.”

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

August just looks at the man. Yes, we are. Ain't we, Fredric? I thought you knew that, Mr. Aldaine. I was just askin' about ya bein' a Pathfinder since bein' a library guy hasta be borin'.

The dwarf looks at the room and notices all of the paperwork. Err, are ya sure you don't need any boxes crack'd open?

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (16 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Augh! The Silver Mount scenario. One of three scenarios that my character died in.

Tess begins slowly looking at the items once they stepped out of the elevator.


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Nigel leaves for the rooms upstairs, as Tessara starts looking through the archives.

Slam: 1d20 + 12 ⇒ (6) + 12 = 182d6 + 4 ⇒ (5, 2) + 4 = 11

Tessara feels a sudden pain from a powerful blow. Some unseen enemy is attacking her!

init:

??: 1d20 + 8 ⇒ (4) + 8 = 12
init, Vasily: 1d20 + 7 ⇒ (17) + 7 = 24
init, Elliot: 1d20 + 2 ⇒ (13) + 2 = 15
init, August: 1d20 + 1 ⇒ (9) + 1 = 10
init, Tess: 1d20 + 3 ⇒ (1) + 3 = 4
init, Fredrik: 1d20 + 7 ⇒ (9) + 7 = 16
init, Balon: 1d20 + 1 ⇒ (20) + 1 = 21

---
Vasily
Balon
Fredrik
Elliot

---
???
---
August
Tess
---

Grand Lodge

Clr 7/Ftr 1, HP 67/67, CMD 19, AC 23 /T12/F22, F+10 R+4 W+10, Init +7, Perc +6, SM +11

Quick question to Nigel.
Where are we suppose to look Mr. Aldaine. Does the museum have a catalog of this collection that could help our search? A map maybe? He smiles at his dwarven friend's remark.

At the basement:

Drawing his blade Fredrik cast communal protection from evil on the party.

Defensive Casting DC19: 1d20 + 17 ⇒ (18) + 17 = 35

Liberty's Edge

Male dhampir Reliquarian of Urgathoa 5 | hp 36/38 [15 TEMP] | AC 17 19, T 11, FF 16 | Fort +5, Ref +2 [b]+4[/, Will +6 (+2 vs. mind-affecting and disease, -1 vs. pos. energy) | Init +1 | Necro. points 3/6, Trans. points 2/3

"Can anyone negate invisibility? If not, we may be in a bit of trouble, my friends!"

Balon will ready to use his mind fear ability as soon as he can see the invisible enemy.

-Posted with Wayfinder

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (16 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

"Aigh! Help me...something unseen is hitting me!"

Liberty's Edge

Male Dwarf Fighter (Two-Weapon Warrior) 7/Rogue 1 HP 75/75; AC 23; TCH 14; FF 19; F +9; R +8; W +4; CMB+10; CMD 24; Speed 20FT; Init +3; Perception +8;

Elliot draws his axes. "Where? Who? Close all door so he can't escape!"

Percpetion: 1d20 + 4 ⇒ (17) + 4 = 21

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (16 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Putting my Day Job roll here for posterity. Craft Alchemy 1d20 + 16 ⇒ (9) + 16 = 25


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---Before---
My predecessor was in the process of sifting through the collection. You'll find all the documentation there. I'm afraid she didn't quite have my organised mind, but I'm sure you'll be able to find something.
----

Fredrik shields the party against evil influences, while Balon waits for a visible enemy. Elliot keeps a cool head and pinpoints the source of the attack, just in front of Tessara (The '?' on the map).

---
Vasily
Balon
Fredrik
Elliot
---
???
---
August
Tess
---

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

As Elliot points out the likely spot of the invisible foe, Vasily takes off trying to encircle that position, drawing his rapier along the way.


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Vasily moves at the invisible enemy, drawing his rapier. The invisible thing keeps attacking Tessara, slamming into her twice.

Slam, Tess: 1d20 + 12 ⇒ (5) + 12 = 172d6 + 4 ⇒ (6, 4) + 4 = 14
Slam, Tess: 1d20 + 12 ⇒ (15) + 12 = 272d6 + 4 ⇒ (6, 1) + 4 = 11

--
August
Tess
Vasily
Balon
Fredrik
Elliot

---
???
---
---


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

August will move up to the square with the suspected invisible enemy and try to defend Tess! August has Blindsight, I know that helps with concealment but does it help here?

Miss Chance? Over 50% is good, with Blindsight can roll twice: 2d100 ⇒ (35, 99) = 134

Atack: 1d20 + 13 ⇒ (14) + 13 = 27 for Damage: 2d6 + 14 ⇒ (5, 6) + 14 = 25

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (16 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

"Help, I can't cast a spell with this thing on me!" She delays, hoping the others can defeat the enemy before it attacks her yet again.

Liberty's Edge

Male Dwarf Fighter (Two-Weapon Warrior) 7/Rogue 1 HP 75/75; AC 23; TCH 14; FF 19; F +9; R +8; W +4; CMB+10; CMD 24; Speed 20FT; Init +3; Perception +8;

Elliot, having at least a guess where the invisible enemy is after it hit Tess, tries to hit it with his axe.
waraxe vs. ?: 1d20 + 10 ⇒ (4) + 10 = 14 moving past Tessara so most likely an Aoo for the invisible creature

Elliot has blind-fight, but I assume with a 14 it's a miss anyway and he doesn't loos his DEX bonus vs. invisible attackers

Liberty's Edge

Male dhampir Reliquarian of Urgathoa 5 | hp 36/38 [15 TEMP] | AC 17 19, T 11, FF 16 | Fort +5, Ref +2 [b]+4[/, Will +6 (+2 vs. mind-affecting and disease, -1 vs. pos. energy) | Init +1 | Necro. points 3/6, Trans. points 2/3

Balon moves around the boxes and swings his scythe at the invisible enemy's square.

scythe: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 2d4 + 6 ⇒ (1, 3) + 6 = 10
miss chance, high is good: 1d100 ⇒ 44 BOOO.


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Argust has blind-fight, which will indeed allow him to roll twice for concealment. Blindsight is another thing altogether

August deal a blow as the invisible creatur, feeling solid resistance in his weapon strike. There's no blood, or scream, though. Tessara screams in fear. Elliot and Balon strike at the same location where Argust landed his hit, but with less success.

--
Argust
Tess
Vasily
Balon
Fredrik
Elliot
---
??? (25)
---

Grand Lodge

Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Bah, that's what I meant. :)

I got it! I'll save ya, girlie! Fredrik, come o'er here!


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Can I have an action for Fredrik and Vasily?

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (16 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Frederick takes a 5' step and swings his longsword at whatever was menacing Tess.

Attack with Cold Iron Longsword1d20 + 9 ⇒ (15) + 9 = 24
Damage 1d8 + 3 ⇒ (6) + 3 = 9
Miss chance 1d100 ⇒ 61

Attack with Cold Iron Longsword 1d20 + 4 ⇒ (17) + 4 = 21
Damage 1d8 + 3 ⇒ (3) + 3 = 6
Miss chance 1d100 ⇒ 16

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (16 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Vasily jabs his rapier at the invisibile creature.

Melee attack with mwk rapier 1d20 + 7 ⇒ (7) + 7 = 14
Damage 1d6 ⇒ 1
Miss chance 1d100 ⇒ 33


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Fredrik steps and swings with full might. A quick early succes leaves him to think that he can follow up, but his second swing hits only air. Vasily lunges out as well, but times poorly, and the creature is no longer there.

Balon feel a movement near him, then the full force of two powerful slams!

Slam, Balon: 1d20 + 12 ⇒ (6) + 12 = 182d6 + 4 ⇒ (1, 1) + 4 = 6
Slam, Balon: 1d20 + 12 ⇒ (10) + 12 = 222d6 + 4 ⇒ (5, 5) + 4 = 14

--
Argust
Tess
Vasily
Balon
Fredrik
Elliot

---
??? (31)
---

Grand Lodge

| Witch 10 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 72/72 (16 temp HP)| F+8R+9W+12 | Init +3 | Perc +15 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

Tess moves 5' to the south, away from this awful creature and uses her Fortune hex on August, improving his attack's chance on hitting.

Fortune hex on August--The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.

Liberty's Edge

Male dhampir Reliquarian of Urgathoa 5 | hp 36/38 [15 TEMP] | AC 17 19, T 11, FF 16 | Fort +5, Ref +2 [b]+4[/, Will +6 (+2 vs. mind-affecting and disease, -1 vs. pos. energy) | Init +1 | Necro. points 3/6, Trans. points 2/3

Balon spends a point from the mental focus stored in his scythe to give it the Limning property, then swings it viciously at the square from which he was just attacked.
+1 Limning scythe: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 2d4 + 6 ⇒ (2, 2) + 6 = 10
miss chance, high hits: 1d100 ⇒ 16 DAMN! Alright, so if Balon ever hits the creature, it'll be outlined with faerie fire for a round thanks to the Limning property, which I just remembered exists. LOL. Hopefully I have the chance to make use of that, cuz two more slams like that and I'll be down.

Grand Lodge

Clr 7/Ftr 1, HP 67/67, CMD 19, AC 23 /T12/F22, F+10 R+4 W+10, Init +7, Perc +6, SM +11

Press on mr Autumnwind, you got him!
Show yourself coward. May Pharasma judge you!
Fredrik challenges while trying to hit the creature.

Attk: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
Dmg: 1d8 + 3 + 6 ⇒ (6) + 3 + 6 = 15
Miss Chance: 1d100 ⇒ 15

Attk and starts sermonic performance, +2 to attk, dmg and vs fear.


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Hmm, I was next to it, maybe I didn't save my movement on the map, or did it move? If I'm still suppose to be next to it I'll full attack.

Miss Chance: 2d100 ⇒ (56, 72) = 128
Miss Chance on 2nd: 2d100 ⇒ (85, 70) = 155

Attack: 1d20 + 13 ⇒ (10) + 13 = 23 or Fortune Hex!: 1d20 + 13 ⇒ (13) + 13 = 26 for Damage: 2d6 + 10 ⇒ (2, 1) + 10 = 13

If I can full attack: 1d20 + 8 ⇒ (15) + 8 = 23 for Damage: 2d6 + 12 ⇒ (4, 6) + 12 = 22

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

Not sure if Argust ends the foe or not, but if not will post Vasily's next action now.

Frustrated at his lack of melee success, Vasily still holds his positon since the invisible foe is surrounded. He lunges forward one more time trying to strike the foe, and while he scrapes the transparent form, it doesn't seem to make much of a mark.

Miss chance 50%, low is miss: 1d100 ⇒ 100
Vasily rapier: 1d20 + 7 ⇒ (14) + 7 = 21
Dmg, if hit: 1d6 ⇒ 1

Liberty's Edge

Male Dwarf Fighter (Two-Weapon Warrior) 7/Rogue 1 HP 75/75; AC 23; TCH 14; FF 19; F +9; R +8; W +4; CMB+10; CMD 24; Speed 20FT; Init +3; Perception +8;

Perception: 1d20 + 4 ⇒ (2) + 4 = 6 almost blind
Elliot moves to where he thinks the invisible attacker is and swings his axe at the cretaure.
Attack: 1d20 + 10 ⇒ (6) + 10 = 16 -.-
Miss: 2d100 ⇒ (88, 85) = 173 blind-fight, low misses
Damage: 1d10 + 3 ⇒ (1) + 3 = 4 just in case

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