
DM Kludde |

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"No that would be the other place" a person with several sheets of paper and colored polyhedron's in front of him answers.
this is the discussion thread, the gameplay thread is just next doors ;-)

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Dotting!

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I also wanted to make known the fact that Rysalius has the "Bound for Brevoy" Boon: he gets +2 on Charisma - based skills made to influence residents of Brevoy, and reduces the nonproficiency penalty with Aldori dueling swords to - 2.
-Posted with Wayfinder

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I'm a little confused - we just had two players, each with a fairly decent (positive, at the very least) intimidate modifier, fail to aid another (a DC 10 check). Is there a reason either of you didn't take 10?

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Never took 10 on a social skill check to be honest, so I didn't even think about it.

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Oh, well I guess that would explain it. I had no idea, thanks for clearing that up. I'll go back in my hole now.

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It was a good question and a lot of people forget that they can take 10 on all checks when not distracted

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Just to let you know, I'll be at the GardenCon from Thursday to Sunday. I'll try to check the boards as much as I possibly can, butI don't expect to be able to keep the pace for these four days. Feel free to bot me accordingly:
Round 2 Maintain inspire courage, get shield up with wand in wrist sheath, then move towards the enemy into melee.
UMD DC 20: 1d20 + 11 ⇒ (18) + 11 = 29
Round 3 Maintain inspire courage, move and hit available target (flanking if possible) with Power Attack and Arcane Strike.
Mithral Longsword (2-handed, PA, AS): 1d20 + 6 ⇒ (18) + 6 = 241d8 + 9 ⇒ (1) + 9 = 10
Round 4+ Maintain inspire courage, continue to melee according to what happens. Can backup heal if someone's badly wounded (CLW wand in the other spring-loaded wrist sheath if necessary).

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I will be sailing this weekend without possibility to post. If necessary, please GMPC me.
Probable actions:
Round 2: Eolowyn fires a cold iron + silver (blanch) arrow at the woman
Attack, Bless, PBS, FE, DA, Inspire: 1d20 + 10 + 1 + 1 + 2 - 2 + 2 ⇒ (11) + 10 + 1 + 1 + 2 - 2 + 2 = 25
Damage, PBS, FE, DA, Inspire: 2d6 + 3 + 1 + 2 + 4 + 2 ⇒ (3, 5) + 3 + 1 + 2 + 4 + 2 = 20
Round 3: Eolowyn fires a cold iron + silver (blanch) arrow at the woman
Attack, Bless, PBS, FE, DA, Inspire: 1d20 + 10 + 1 + 1 + 2 - 2 + 2 ⇒ (15) + 10 + 1 + 1 + 2 - 2 + 2 = 29
Damage, PBS, FE, DA, Inspire: 2d6 + 3 + 1 + 2 + 4 + 2 ⇒ (2, 5) + 3 + 1 + 2 + 4 + 2 = 19

DM Kludde |

Can you guys please post rolls in the gameplay thread? Just put them in spoilers if they're conditional. It's tricky for me to check two places at once...
Have fun at the con/sail!

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Sorry about that DMK! I've just come back, by the way.

DM Kludde |

....and we're close to the conclusion of this one, so roll your day job checks and be sure to give me the pfs#s that you want to have the chronicle applied to.

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PFS #76446-2
Taldor
Day Job (Perform: Sing): 1d20 + 11 ⇒ (18) + 11 = 29

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PFS# 24861-3
Day Job Craft (Bows) take 10: 10 + 5 = 15

DM Kludde |

Here's a link to your chronicles. Let me know if everything is ok.
Thanks for playing!

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Thanks Kludde for running a great game!
My chronicle looks good, but I'm not sure if you need to fill in your initials in the boxes by XP, prestige and gold. I can certainly pen them in when I print it out if need be.
Thanks again!

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Funny that the chronicle has items for subtier 6/7 when it is a 1-5 tier...

DM Kludde |

Someone must've been stuck in season 1 modules. I assumed it was for tier 4-5 rather than 6-7, so I left it there.
Good point about the initial boxes. My chronicle script doesn't do that - gotta fix that. Will you settle for penning them in for now?

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Yeah, there are some typos on other season 5 chronicles with respect to tiers. I've think you just assume the appropriate subtier, high or low, even if the printed levels are wrong.
And I'm just fine with writing in your initials DM.

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Thanks DMK for that great game!