[PFS/DMK] 5-07 Port Godless (Inactive)

Game Master Kludde

Map and Portraits
Combat map
Handouts

Scenario selector


251 to 290 of 290 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

The prison door is locked, but there was a definite clanking sound of keys as the conjurer hit the floor.

Shel, did you mean this round already? Your character had the information, so I'll assume she acted upon it.

Shel finally manages to hurt one of the outsider creatures.

Aleister moves into the room at the end of the corridor. A single long, lonely stair reaches up from this room to the next floor. Near the center of the room stands a broad wooden table surrounded by several chairs. A wooden bucket, a set of brushes, and a canvas kit of some kind rest next to an iron ring affixed to the wall and threaded with a set of manacles. Two passageways lead away from this room, both lined with small wooden doors on either side.

The corridor north from this room leads to the sewer exit.

Jacques holds a defensive stance.

Indeed, the protection from evil prevents the daemons from attacking, but the protection is lost once you attack yourself.

---
Kyra
Jacques
Shel
Aleister
---
Monster (3)
Monster
Sophini - KO
---


Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]

Kyra grabs the keys from the caster and releases the prisioner.
Are you with the riftwardens? Where are the others?


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

I'a'e, ieah. Poor sod, this man's tongue has been cut out as well. He points back to where you found Jahani, and also towards the stairs. Meanwhile the daemons press on

The west most one breathes another cone of pure ice, engulfing Kyra and Jacques, and just barely missing Aleister

Damage: 6d6 ⇒ (3, 5, 2, 6, 2, 2) = 20 DC 15 for half

The other daemon continues biting and clawing at Shel

Bite: 1d20 + 10 ⇒ (8) + 10 = 18
Claw: 1d20 + 10 ⇒ (20) + 10 = 301d4 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 10 ⇒ (14) + 10 = 241d4 + 2 ⇒ (3) + 2 = 5

Confirmation: 1d20 + 10 ⇒ (12) + 10 = 221d4 + 2 ⇒ (3) + 2 = 5 16 damage to Shel

---
Kyra
Jacques
Shel
Aleister

---
Monster (3)
Monster
Sophini - KO
---

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"If you can keep healing me, I can keep distracting the creatures," Shel grumbled through her pain of being clawed yet again.

Attack 1d20 + 10 ⇒ (2) + 10 = 12

Damage 1d3 ⇒ 1


Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]

Reflex: 1d20 + 4 ⇒ (14) + 4 = 18
We have already free Jahani. Kyra says pointing in that direction. Go join her and use the sewers for escape.

Turning to her party.
We need to deal with this daemons, lets focus on the one with Shel. I dont have a silver weapon so... Kyra channels positive energy to heal her allies.
Channel: 6d6 ⇒ (6, 1, 3, 5, 6, 6) = 27
Selective channel to exclude her enemies.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

O'ay the man responds, then runs off in the direction Kyra was pointing (northward). The daemons, on the other hand, show no sign of abating, and the single slash that Shel contributes does not connect.

--
Kyra
Jacques
Shel
Aleister
---
Monster (3)
Monster
Sophini - KO
---

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Any reason Shel and our initial liberated captive can't just leg it? Seems we can fight these things or sort of ignore them and take Kluddes hint that it is probably time to grab the captives and bail... we could also pick up Sophini while we are at it.

Dark Archive

"Leave the demons be. We have done our job. It's time to go."


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

The captives can just leg it (and are currently in the process of doing so). There's no reason Shel couldn't withdraw, though she'd have to deal with getting past the Daemons' AoO's

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

So the demons were using breathweapons on the group earlier as I recall. Does that mean if Shel withdraws that they will continue those attacks, or was the breathweapon fired at Shel, and if she withdraws, they will leave the others alone as they haven't physically attack the demons? I'm a bit confused with all this, lol...

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

At worst you eat one AoO which isn't that big a deal, just leg it Shel. my main weapon is silver, but I get the hint we should exit stage right :p

Blackjack will pick up the unconscious Sophini if possible and take her with the party...

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

On my next turn, I will begin the retreat...

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

If we are all just going to book out, perhaps GM Kludde might simply resolve any last actions on the way out and we can just end combat.../scooby do exit


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

The breath weapon was - uh - breathed by the left daemon, and only hit Jacques and Kyra. Each daemon basically just does what it pleases every round.

If Jacques and Aleister retreat, the daemons will probably go full attack on Shel (and surround her). If retreating is the plan, that's what I'll resolve (basically: eight more attack)

Is that the plan?

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

The idea is to run away after Shel has booked it. Jacques will continue to keep up the charade of standing about making himself a possible target until Shel has the opportunity to run away - the Protection from Evil was clever, lets not throw away the advantage any further - worst case we carry Shel out in a moment


Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]

I would Iike to try to save one more captive at least, I think that there were 4 of them, right? Also unless Shel hit the second daemon it cant really attack her. We could focus on the one that she hit, kill it and explore a little more. Or if we run I have another prot from evil that I can cast on her.

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Do you have another Prot Evil? Might reset Shel if she then doesn't attack again. GM already hinted that we are under a pretty tight timer here, hence the idea to pull out. We might find that as we close the loop on the way out we find one more captive... worst case we rally in the sewer out and come back in once the daemons drop off


Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]

Yea, I have another Prot I can cast on Shel. But its the last one. Did we search the middle room? Area C2. If not I think we should.

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Lets hit Shel up with a fresh casting then and not attack things we don't have to :)

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Sure, Shel is up for trying the Prot. From Evil route again. If that is ineffective, she will start her retreat.


Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]

Ok, but you guys still have an action until my turn again.

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Jacques just keeps being an annoyance and a distraction waving and shouting and generally being an ass, hoping to draw one away...

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel will again use the total defense action, waiting for Kyra's spell.

Dark Archive

Aleister delays.


Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]

Kyra moves to Shel and casts protection from evil on her.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Jacques and Aleister keep standing in the way, hoping to buy Shel time to escape.

The daemons decide to team up on the halfling ranger, attacking her from both sides

Attack: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 271d8 + 2 ⇒ (2) + 2 = 4
Attack: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 261d4 + 2 ⇒ (1) + 2 = 3
Attack: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 311d4 + 2 ⇒ (4) + 2 = 6

Attack: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 271d8 + 2 ⇒ (7) + 2 = 9
Attack: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
Attack: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17

I'm reading 22 damage, but I'm not sure what your AC is atm

---
Kyra
Jacques
Shel
Aleister

---
Monster (3)
Monster
Sophini - KO
---

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

You are right on the damage, DM.

If Shel tries to retreat, would she take one AoO from each? If so, that's her plan.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

She'd take damage from each, but I believe Kyra intended to cast PfE, right? In that case, the monsters wouldn't be able to hit Shel (or Kyra, who still has the spell active). One of them still can use its breath weapon, though.


Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]

Yep, protection from evil


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Okay then. You gotta touch for PfE, so I'm assuming Kyra moves up:

Kyra runs towards Shel, the daemons unable to touch her due to he protective ward, and extends the ward on Shel, who can now freely move out.

As soon as the protection is up, the party makes a break for it.

I'm not going to play out all the manoeuvring, the only thing that can and will really happen is another breath weapon attack:

As Kyra and Shel retreat, one of the daemons releases a final breath of cold:
Breath weapon: 6d6 ⇒ (5, 4, 6, 1, 3, 4) = 23 DC 15 RFX for half

If Shel doesn't roll 1 or 2 on the save:

The party legs it properly, quickly catching up with the two RIftwardens. Just as they hit the exit to the sewer, a party of Pure Legion enforcers makes its way down the stairs, finding only the rampaging daemons.

Congratulations, you've made it to the end of the scenario relatively unharmed. With he rescue of two of the three rift wardens and the demise of Sophini the conjurer, you've both fulfilled the primary and secondary success conditions of the scenario.

I'll post the aftermath later, but I'll first give you a chance to catch your breath in the sewer.

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

Shel, if you botch the save I will extend you my re-roll! :p

Blackjack helps everyone make a break for it, seeking to get somewhere safe and secure to help fix the wounds.

"Your blessings were...a blessing, Kyra!"

Sovereign Court

1 person marked this as a favorite.
Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Reflex 1d20 + 12 ⇒ (11) + 12 = 23

Shel ducks away, thanking her lucky stars for the spells of her friend. "We were lucky to get out of there alive. Guess I need to be more careful about what I take a swing at, huh?"


Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]

Lets just make sure those two mages are alright. Is our work in this accursed land over? Kyra asks.

Dark Archive

"I'm afraid it will have to be...they should have sent us with a bit more firepower if they had intel on those demons."


Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]

Bump?
Something tells me we are all waiting on each other. What are the options for our next step?

Dataphiles

Venture Agent - Play By Post - Castamir Station

feel free to read the 'if shel' spoiler above. I'll post some more tonight

-Posted with Wayfinder

Liberty's Edge

1/2Elf - HP:106, AC: 23/T:14/FF:20 - Percep: +16(LL) F:+11/R:+10/W:+12 - CMB: +14- CMD: 28, Speed: 40ft, Init: +6

"To the docks then, my ship awaits and my comrades will have her awaiting our hurried arrival, no sense keeping my comrades waiting!"

Blackjack sets to the docks, the sooner to be away from this place with the rescued people... he leaves the rest to the local authorities.


Oloch - Wrpst 7 [ HP 32/60 | AC 21 T 11 FF 20 | CMD 21 | F +8 R +4 W +9 | Init +3, Per +4]
Kludde wrote:

feel free to read the 'if shel' spoiler above. I'll post some more tonight

-Posted with Wayfinder

Somehow I missed that, thanks.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"So, do any of you know how to regrow the tongue of a wizard? With all their power, it'd be awful, if we couldn't get their assistance," Shel whispers to the group.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Jahani mimes her gratefulness as the pathfinders leave the sewer. In the days following, after Jahani and Mikel returned home to recuperate, the pathfinders receive notice from venture captain Odo. Jahani has returned to her home, and set in motion several plans to stop the Blackfire Adepts from returning to Azir. he says. I received a letter from her - she was very impressed by your heroism and resourcefulness. I heard you put up quite the fight against the outsiders that the Blackfire Adepts summoned.

With the rescue of Jahani you have fulfilled the primary success condition, and by preventing Sophini from escaping and rescuing an additional rift warden, the secondary condition is fulfilled as well.

251 to 290 of 290 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS / DMK] 5-07 Port Godless - Gameplay All Messageboards

Want to post a reply? Sign in.