[PFS/DMK] 5-04 - The Stolen Heir (Inactive)

Game Master Kludde

Maps and Handouts


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Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Ser Willem listens as the mayor explains his plight.

Know (Local): 1d20 ⇒ 13

Sense Motive: 1d20 + 7 ⇒ (13) + 7 = 20

Sense Motive: 1d20 + 7 ⇒ (1) + 7 = 8

I will refrain from rolling the diplomacy until we actually go outside and talk to the locals.

"If I may, letters like that are intended to scare you, nothing more. If they intended to actually harm your daughter, they would have done so by now. They want something from you. She is their bargaining chip. In case I am mistaken, may we see those papers?"

-Posted with Wayfinder

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | life bubble 18hrs

Sense Motive: 1d20 + 1 ⇒ (5) + 1 = 6

Sense Motive again: 1d20 + 1 ⇒ (19) + 1 = 20

Grand Lodge

Male Gnome Sorcerer (Wild-Blooded) 2 [ HP 12/14 | AC 12/FF10/T12 | Fort +2, Ref +2, Will +3 (+1 within 30' of animal) | Init +2 | Perception +2 ]

Sense Motive: 1d20 ⇒ 17
Sense Motive: 1d20 ⇒ 16

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Sense Motive: 1d20 ⇒ 17
Sense Motive: 1d20 ⇒ 3

"Do you know anything about a philosopher known as Lady Liberty, Alysande Benedict? I was wondering if any schools or the like may have burned, possibly even during the revolution? Did she have Monestaries?" Eponine asks.

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | life bubble 18hrs
DM Kludde wrote:

** spoiler omitted **

Ah, welcome, society members. Andares says somewhat halfway between warm and glib. It is always a pleasure to welcome the followers of the open road, a relief from worry in these troubling times. May I ask how Venture-Captain Brackett is doing these days? Or Major Maldris himself.

** spoiler omitted **

Upon the topic of Thalia, his face turns a bit more serious. That is a grave thing indeed. I must ask you, however, and I cannot be more serious about this, that you do not assist in this manner. I have received the most alarming of letters, warning me against procuring the aid of either the society or even the Eagle knights, lest the life of my dear Thalia be in danger.

You may make another sense motive check after the first one

Would either Sense Motive reveal the attached spoiler?


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No, just the first roll. The second roll is for something else:

Shonne:

Andares seems to be talking the truth, though he seems to know more than het lets on. Politicians...

Of course I cannot show you these letters. What better indication could I give that I've enlisted your help? No, we must, for all intents and purposes, be very clear that I have not enlisted your help. Please take no action that might endanger my Thalia.

Upon Eponine asking about Alysande Benedikt, Tercio Andares momentarily makes a sour face, then says, formally Lady Liberty is a pillar of Andorran culture, the great philosopher who wrote many seminal treatises on freedom and liberty.

---

Meanwhile, Dora takes Shonne to the side, and says, slightly nervously Forgive me sir that I have offended you earlier. I know it is beyond my station to offer, but since I'm so terribly worried about Thalia... If there is anything I can do to aid in the investigation...

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Ser Willem looks incredulously at the mayor. After pondering his next words for a few moments, he answers. "I understand you worries, Lord Mayor. Rest assured we will do everything in our power to be as discreet as possible and bring her home to you safely. Any other information you could provide for us would be most helpful in making this happen faster." He pauses for a moment to let that sink in. "Once we have done so, we have also heard that you have been having trouble with the local wildlife. While this is not in our charter, we would not want such a burden to also be infringing upon you during this time. Shonne here is skilled in the ways of the wild and we could offer our assistance on that matter as well, though we ask only that you remember your friends in the Society when you are balancing your books. Also, you have many friends elsewhere, I believe you know of whom I speak. They have left a space open for your grand military expertise and prowess and resources to join them in the Exploration Army to be sent to Mendev. Should you make a promise to do so, their aid in your future endeavors would profit you greatly." He gives a bow and awaits the Mayor's response before turning to his new companions and indicating he is ready to go asking the locals.

Sense Motive: 1d20 + 7 ⇒ (3) + 7 = 10
Ser Willem feels like he is hiding something about those letters.

Diplomacy: 1d20 + 9 ⇒ (7) + 9 = 16
For securing his financial aid to the Society and his military to the Army...


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Tercio smiles, and responds in condescending irritation you can be sure my books are very balanced, and that domestic matters are tightly under control.

Yet, friends are there to be valued, so I will keep in mind my obligations where my pathfinder allies are concerned.

Military aid is really something you should discuss with Sander Bryton, not with Andares

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

I wasn't sure.. I hadn't seen the results of my Know (Local) check earlier. I was guessing that was the case, but Ser Willem didn't know...


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Willem's K(local) was insufficient, but Jan managed to remember something...

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Got it..

Ser Willem nods to the mayor and turns to his companions. "I think we aren't going to get much more here, but maybe this cousin of the mayor's knows something. We should ask him. What do you think?"

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | life bubble 18hrs
DM Kludde wrote:
Meanwhile, Dora takes Shonne to the side, and says, slightly nervously Forgive me sir that I have offended you earlier. I know it is beyond my station to offer, but since I'm so terribly worried about Thalia... If there is anything I can do to aid in the investigation...

While still circumspect, Shonne considers for an elvish moment. Perhaps you may. We have reason to believe that the lady is being held in a burnt-out building with high ceilings and a formerly posh interior dating back to Pre-Revolt days. Does such a structure exist nearby? And where exactly was the girl last seen and when?"

Once the conversation is over (and assuming the timing is right) she reappears on Ser Willem's cue of:
Ser Willem Dargerion wrote:
"Shonne here..."

Otherwise she may miss the cue and be out of sight at that moment. Elves you know.

Stealth (unobtrusiveness): 1d20 + 4 ⇒ (11) + 4 = 15 Just in case. ;)
Oh, and should be d20 + Stealth +6 -3 AC penalty.

Silver Crusade

Male Human (Taldan) Male Human (Taldan) Gunslinger (Musket Master)/ 2nd AC: 15 (T 12, FF 13), HP 20/20, Fort +4, Ref +7, Will +2 | CMB +3, CMD 18 | Init +6 | Perc +7
Tracked ammo:
10/10 Bullets, 5/5 Silver Bullet, 5/5 Adamantine Bul, 20/20 Black Powder

Jan will share the info as a whisper to our diplomatic friend.

Jan remains silent and looks over his provisions of gunpowder for a moment as the group decides what to do.


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A burn-out house with high ceilings? That sounds like the old manor of the Sauer family, just north of Sauerton.

Thalia was last here a week ago, she was always reading in her room upstairs, until she... there's alright sob coming from Dora.

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

has Sander left or is he still around to speak with?

-Posted with Wayfinder


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He is still standing around, you can probably take him aside

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

After Jan explains what he knows about Sander to Ser Willem, the knight errant approaches Sander Bryton on the side.

After bowing slightly, he says, "Consul Bryton, it is an honor to finally meet you in person. My colleague tells me you are a well renowned warrior and leader in battle. While I know that the mayor is busy with this business with his daughter, which we will have well in hand, I think the Eagle Knights would be better served doing what they do best, defending the freedom of Andoran by destroying those who oppose it. There are others who agree with me and they have already sent an invitation to the mayor, but you are in a better position to be able to make the decision to send troops to join the Army of Exploration at Mendev."

Know (Nobility), to see if he knows of the Bryton family and their relation to Tercio or Cormoth: 1d20 + 5 ⇒ (1) + 5 = 6 Nope. Not a clue.

Diplomacy, to convince the Consul to supply troops for the Army: 1d20 + 9 ⇒ (9) + 9 = 18

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Eponine hangs in the back with Jan while the others debate the value of soldiers.


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Sir, Bryton responds to Ser Willem the commitment of the Eagle Knights is not given lightly, as I certainly know you understand. As this point in time, the nation of Andoran has chosen to respond with such force as is appropriate this time. Should we find evidence that increased dedication is necessary, so will the consuls assemble and decide on the matter.

Clearly, the consul needs further convincing - perhaps the Society should first show what they are capable of?

Are you ready to move on? Where to next?

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | life bubble 18hrs
DM Kludde wrote:

A burn-out house with high ceilings? That sounds like the old manor of the Sauer family, just north of Sauerton.

Thalia was last here a week ago, she was always reading in her room upstairs, until she... there's alright sob coming from Dora.

Shonne takes note. (As soon as she can she verifies the location.) "Sauer family, as in the town's founders?"

Once she learns all she can Shonne says "Thank you." And takes her leave.

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | life bubble 18hrs

Shonne will, if possible, check the perimeter of the house for tracks--which are probably too far gone to follow, but who knows. She collects a few party members to aid her in the search. She will tell all those present that "I have a lead." and then explain what she has discovered.
Survival (tracking) w/ Ranger bonus: 1d20 + 6 ⇒ (20) + 6 = 26


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Shonne gets directions to the Sauer manor, which is outside of Sauerton. Derrick fills the party in on the local stories: Lady Moxana Sauer, the last scion of the venerable Sauer family of Sauerton, chose exile over the loss of her title, she and her family performed one final act of spite before fleeing to take refuge among distant relatives in Cheliax: They set fire to her family’s beautiful villa and nearby crops, then sowed the land with salt.

The area is considered cursed, and is suspected of being haunted. It's a barren place, really


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I've put up a map of the manor, in case you want to go there :)

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | life bubble 18hrs
DM Kludde wrote:
I've put up a map of the manor, in case you want to go there :)

Nah, let's go to the beach. ;)

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | life bubble 18hrs

Oh well, since we are already here, and you've got a map, we might as well search the area for tracks: Survival (tracking again): 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
And look around:
Perception: 1d20 + 5 ⇒ (12) + 5 = 17
"We should go at night to avoid being noticed." She councils.

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

earlier. ."You will have your evidence consul. "

Now...

Ser Willem looks at Shonne. "You're probably right. This manor looks like the one the seer described. Let's see who is home. " With that, he tightens the straps on his armor and awaits the time to go in.

-Posted with Wayfinder

Grand Lodge

Male Gnome Sorcerer (Wild-Blooded) 2 [ HP 12/14 | AC 12/FF10/T12 | Fort +2, Ref +2, Will +3 (+1 within 30' of animal) | Init +2 | Perception +2 ]

Grimbli speaks briefly with Fluffy when they arrive at the manor house. "Do you smell anything out of the ordinary in there? Hear anything?"

Cast speak with animals SLA, lasts 2 minutes.

Grand Lodge

Male White Tiger Animal Companion (Druid) 1 [ HP 10/12 (2HD) | AC 17/13T/13FF | Fort +4, Ref +6, Will +2 | Init +3 | Perception +6 (Scent) ]

Fluffy sniffs at the air and listens.

Perception (Scent): 1d20 + 6 ⇒ (7) + 6 = 13

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Eponine asks her lump of clay to reform itself into something vaguely resembling a bat which soars into the air to scout around the manor house as the party moves its way nearer the building.

Via telepathy to her familiar, "Fly ahead, and keep well out of sight. Please make a couple thorough laps of the manor house, and let me know of anything of import. Make sure to peek in any windows!"

Fly: 1d20 + 10 ⇒ (5) + 10 = 15
Stealth: 1d20 + 13 ⇒ (18) + 13 = 31
Perception: 1d20 + 3 ⇒ (19) + 3 = 22

Hopefully Nix from Nex has enough time to fly a couple laps around the house and get back to us before we reach the manor.

I will try my best to release Nix to scout once we are about a mile away so my familiar will always be within range. Telepathy only works to 1500'

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | life bubble 18hrs

Perhaps the stealthiest of us (probably Nix, since it is small, and intelligent enough to be able to relay what it sees) could scout the place look in windows and such before we get too far in. If we want to send more than one scout, Shonne volunteers to go. She also suggests getting a look at the place from afar while there is light and then moving in under cover of dark if that seems okay to everyone. The humans particularly Jan who seems to be a distance fighter might have difficulty with that though.

Stealth (approaching the ruin) w/ AC penalty: 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 17 (That plus whatever aid cover or darkness can offer.)


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This barren stretch of land is a sharp contrast to the surrounding fields of well-tended grapevines. At the center of the waste, at the end of an ill-kept path, sits a large stone villa in the old Chelish style that has partially collapsed as the result of fires long-since extinguished. Rotted timbers and soot flank scorched bone-white walls, and collapsed piles of blackened wood are all that remain of additions to the north and south ends of the main hall. Rain-slicked bare earth extends approximately three hundred feet away from the house in all directions.

Nix from Nex scouts ahead, and reports on a burnt down manor: a large main hall still stand, while the flanks are burnt down. The a large double door offer main entry, and the flanks still have an intact door each. Through the planks that patch up the building, a light can be seen.

Fluffy clearly picks up the smell of people, despite the drizzle.

Shonne moves closer, stealthily. Tell me how close you want to move/how far away from the rest of the party

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Ser Willem watches as the big cat sniffs the air around them. The odd look on the feline's face told him what he needed to know. "You know the drill, Destrier. No room in the house for you big fella." He pats his large horse's neck as he ties him to a post down the way from the manor.

Ser Willem stays far enough back to watch Shonne move ahead and be able to reach her if something should happen. He absent-mindedly grips the hilt of his sword in anticipation of such a thing.

-Posted with Wayfinder

Grand Lodge

Male Gnome Sorcerer (Wild-Blooded) 2 [ HP 12/14 | AC 12/FF10/T12 | Fort +2, Ref +2, Will +3 (+1 within 30' of animal) | Init +2 | Perception +2 ]

Grimbli smiles and whispers to the others, "Fluffy confirms there are people inside. Let's go surprise them, shall we?" He readies a bolt in his crossbow and follows behind Ser Willem.


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Shonne manages to approach the house uncontested, while Ser Willem and Grimbli ready to go on the offensive.

Where does Shonne want to go?

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | life bubble 18hrs
DM Kludde wrote:

This barren stretch of land is a sharp contrast to the surrounding fields of well-tended grapevines. At the center of the waste, at the end of an ill-kept path, sits a large stone villa in the old Chelish style that has partially collapsed as the result of fires long-since extinguished. Rotted timbers and soot flank scorched bone-white walls, and collapsed piles of blackened wood are all that remain of additions to the north and south ends of the main hall. Rain-slicked bare earth extends approximately three hundred feet away from the house in all directions.

Nix from Nex scouts ahead, and reports on a burnt down manor: a large main hall still stand, while the flanks are burnt down. The a large double door offer main entry, and the flanks still have an intact door each. Through the planks that patch up the building, a light can be seen.

Fluffy clearly picks up the smell of people, despite the drizzle.

If that is all that the animals and pseudo-lifeforms can report, Shonne moves in coming in from an angle that does not expose her to a view from the windows along the East and West of the house. Did homes in the Chelish style have a flat battlement-style roof or slanted ones? How many floors? The wings: are the walls intact (with empty windows) or just difficult to traverse rubble? Did Nix actually see anyone? Can Fluffy say how many scents he sniffs? From where are the lights coming from? Do they move? Inquiring elves wanna know.

DM Kludde wrote:
Shonne moves closer, stealthily. Tell me how close you want to move/how far away from the rest of the party

Originally the roll was a general whenever Shonne has to go to the house whether that was to be scouting with Nix or now on her own to verify whether the inhabitants are things. Depending on the answers to the above questions, she angles her approach to avoid as many windows as possible, and guardians on the roof if such exist. Moving in close to any window that might have steady illumination in it (figuring that a girl has to read somehow). She'll listen for voices (Perception (listen): 1d20 + 5 ⇒ (4) + 5 = 9) and if none are present, sneak a quick peek in (Perception (spot): 1d20 + 5 ⇒ (5) + 5 = 10).

I'm going to guess we have seen a portrait of the missing girl at her home.

As for how far away from the party, that depends on how far they're standing. Since two of them could be mounted--and who doesn't want to heroically ride his noble steed through a pair of double doors and into a formerly grand hall--one or two run moves away (assuming that seems safe from view) is fine by me. The devastation spreads outward 300' so 300ish' (the horse probably moves at 200'-250' on a run). Also, it couldn't hurt to have a flying eye in the sky and its drone operator watching my back or scouting the 2nd floor on up even though Shonne's personal goal is to invent parkour in Golarion.

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Eponine relays the information, scratching her familiar behind the ears, then tucking the ball of clay back into one of her dilettante's outfit's many pockets.

"Once we are close, I will release Nix again to keep an eye out for unwelcome re-inforcements while Fluffy keeps a nose open for unexpected guests inside."

If Shonne goes well ahead, Eponine will ask if any casters can put up 'Message' and send Nix as along with Shonne with instructions to fly overhead and keep an eye out.

Silver Crusade

Male Human (Taldan) Male Human (Taldan) Gunslinger (Musket Master)/ 2nd AC: 15 (T 12, FF 13), HP 20/20, Fort +4, Ref +7, Will +2 | CMB +3, CMD 18 | Init +6 | Perc +7
Tracked ammo:
10/10 Bullets, 5/5 Silver Bullet, 5/5 Adamantine Bul, 20/20 Black Powder

Jan draws his musket and stays at the front of the group, weapon ready.
"Let us tread carefully. There's no smoke without fire." he states as a reference to people claiming it's haunted or cursed.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12


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I've put Shonne at some spot that I thought was reasonable given the state of the manor, which is a - now- one-story building with shuttered windows (at the front) and doors to the side. I think the angle he's now at is the most logical one. Nix saw nobody, only lights. Fluffy smells many types of perfume, bud that may also be one person having bad taste.

Shonne moves up and around the house, while the adventurers start moving close. Suddenly, the from door opens, and two men with bows start firing shots from behind the door.

GM rolls:

init, Ser Willem: 1d20 + 2 ⇒ (14) + 2 = 16
init, Shonne: 1d20 + 6 ⇒ (11) + 6 = 17
init, Eponine: 1d20 + 3 ⇒ (9) + 3 = 12
init, Grimbli: 1d20 + 2 ⇒ (11) + 2 = 13
init, Jan: 1d20 + 6 ⇒ (8) + 6 = 14
init, Men: 1d20 + 1 ⇒ (3) + 1 = 4

The party was forewarned, and saw it coming. Still, the men strategically use the partially openend doors for cover.

---
Shonne
Ser Willem
Jan
Grimbli
Eponne

---
Bandit
Bandit
---

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

"Our enemies reveal themselves! ", Ser Willem yells as he charges forward, shield held in front of him, sword clearing it's sheath.

Sorry, can't see the map on my phone. Getting as far forward as he can, if he can reach them, fight defensively, kick the door into the face of one of the bowmen, if not, he will just advance while fighting defensively. Would the door be CMB or regular attack. I basically want to kick it into him and remove it as cover.

-Posted with Wayfinder

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | life bubble 18hrs

Shonne moves up along the side of the house pulling her spear. If she can charge she does so and makes to spear the closer bandit.
spear attack: 1d20 + 3 ⇒ (15) + 3 = 18 +2 if I can charge.
damage: 1d8 + 3 ⇒ (2) + 3 = 5

Silver Crusade

Male Human (Taldan) Male Human (Taldan) Gunslinger (Musket Master)/ 2nd AC: 15 (T 12, FF 13), HP 20/20, Fort +4, Ref +7, Will +2 | CMB +3, CMD 18 | Init +6 | Perc +7
Tracked ammo:
10/10 Bullets, 5/5 Silver Bullet, 5/5 Adamantine Bul, 20/20 Black Powder

Jan moves a little closer to the bandits and then aims his musket before firing.

attack vs Touch AC: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26

Crit Threat: 1d20 + 5 + 1 + 1 ⇒ (3) + 5 + 1 + 1 = 10

Damage: 1d12 + 1 ⇒ (6) + 1 = 7

Missed my chance for a crit, shame on a x4 weapon lol. Also I have deadly Aim as i'm within 30ft.

Grand Lodge

Male Gnome Sorcerer (Wild-Blooded) 2 [ HP 12/14 | AC 12/FF10/T12 | Fort +2, Ref +2, Will +3 (+1 within 30' of animal) | Init +2 | Perception +2 ]

Grimbli sends Fluffy into the fray, then moves forward himself and casts a quick spell - a thick layer of grease appears below the archers.

Free action: Handle Fluffy (attack, DC 10, auto-success)
Move action: As indicated on map
Standard action: Cast grease at the indicated area (DC 16 reflex save)

Grand Lodge

Male White Tiger Animal Companion (Druid) 1 [ HP 10/12 (2HD) | AC 17/13T/13FF | Fort +4, Ref +6, Will +2 | Init +3 | Perception +6 (Scent) ]

Fluffy races toward the door and bites at the nearest archer.

Move action: As indicated on map
Standard action: Attack southern archer
Attack (Bite): 1d20 + 2 ⇒ (7) + 2 = 9
Damage (Bite): 1d6 + 1 ⇒ (3) + 1 = 4


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Fluffy takes the front, and moves much faster than anyone else. As he crosses the murky land, suddenly the floor gives way under him Reflex DC 20 or fall into a pit

Shonne runs in and charges the bandit, impaling him on his spear. Jan shows his capabilities as a gunman, and fires a short that hits the bandit through the keyhole of the door.

Grimbli greases the floor under the brigand's feet
RFX: 1d20 + 1 ⇒ (7) + 1 = 8
RFX: 1d20 + 1 ⇒ (2) + 1 = 3

Ser Willem move up, but is stopped by the sudden appearance of the sinkhole. Feel free to advance around it with your second move, unless you want to take a defensive stance

---
Shonne
Ser Willem
Jan
Grimbli
Eponine
---
Bandit (12, prone)
Bandit (prone)
---

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | life bubble 18hrs
DM Kludde wrote:
Shonne runs in and charges the bandit, impaling him on his her spear. Jan shows his capabilities as a gunman, and fires a short that hits the bandit through the keyhole of the door.

Just a note: It's probably just an auto-correct thing but, she--Shonne, is a gal.

Future possible attack of opportunity: 1d20 + 3 ⇒ (13) + 3 = 16 vs a prone opponent (-4 AC).
Theoretical damage: 1d8 + 3 ⇒ (1) + 3 = 4

Sovereign Court

PFS#119796-1|Male Human Cavalier (Emissary) 6| HP: 52| AC: 21/13/19 | Fort: +7| Ref: +5| Will: +6| Init: +6 | Diplo: +15| Handle Animal: +14| Perc: +2 | Ride: +5| SM: +12 (+15)

Advanced Ser Willem

Possible AoO: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21
Possible Critical Hit: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17
Possible Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Critical: 1d8 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Male White Tiger Animal Companion (Druid) 1 [ HP 10/12 (2HD) | AC 17/13T/13FF | Fort +4, Ref +6, Will +2 | Init +3 | Perception +6 (Scent) ]

Reflex Save: 1d20 + 6 ⇒ (3) + 6 = 9

Fluffy, unfortunately, tumbles into the pit.

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Eponine tosses a bomb at the bandits. To Hit v. Touch: 1d20 + 7 - 2 + 1 ⇒ (7) + 7 - 2 + 1 = 13 +1 for Point Blank, -2 for over 20' (Bomb range increment)

Damage: 2d6 + 4 ⇒ (4, 6) + 4 = 14
Splash Damage is 6, DC 14 for half.
Miss Direction: 1d8 ⇒ 7

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | life bubble 18hrs
Eponine Lokrien Savet wrote:

Eponine tosses a bomb at the bandits. [Dice=To Hit v. Touch]1d20+7-2+1 +1 for Point Blank, -2 for over 20' (Bomb range increment)

[Dice=Damage]2d6+4
Splash Damage is 6, DC 14 for half.
[Dice=Miss Direction]1d8

Hmm, there seems to be only one bandit within 30 feet (for Point Blank Shot), so don't forget to apply the -4 penalty for throwing your bomb into melee--you know, with ME!!! and Ser Willem too.

Just remember, I also have a thrown weapon... ;)


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Eponine's bomb causes a direct hit on the bandits, a loud bang reverberating through the manor. It kills the two prone bandits outright.

RFX: 1d20 + 1 ⇒ (2) + 1 = 3

From the side doors, two more bandits emerge, but seeing their comrades overpowered like this, they are quick to surrender.

Filthy hounds of the upper class! one shouts.

Inside the manor, the charred husk of a structure was probably once beautiful. Stone bas-reliefs depicting Aroden and Chelish military victories line the high reaches of the walls, though what little remains of a second floor is now sealed off by the collapsed roof. Despite the rest of the house’s decrepit state, the floor is swept clean yet water-stained, and a stack of bedrolls and knapsacks are piled just beside the stairs.

On the staircase in the back, a fair-featured human woman in her thirties with curly black hair and a fashionable sky-blue Andoren dress, sits on the lowest stairs with her hands tied before her and her captor, a Galtan olive-skinned young man in a long red
woolen coat, holding the other end of the 30 foot rope. The woman clearly matches the profile of Thalia Andares.

Why are you interfering with our business? This is an escaped fugitive from the Red Revolution, and you are interfering with Galtan state security!

Roll K(local) or K(history) if you're unfamiliar with Galt, and I'll fill you in

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