[PFS/DMK] 2-17 Shades of Ice II (Inactive)

Game Master Kludde

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Andoran
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.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

dot

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Dotty dotty dot dot!


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My, my, was the adventurers' stay in Trollheim short. Only two days spent in the city before they discovered clues leading them to Irrisen, hoping to find the missing pathfinder historian Rognvald Skagni.

A mixed caravan of hunters and merchants was travelling to Whitethrone - crossing the border with Irrisen would otherwise have been neigh impossible. During the voyage, the merchants warned the adventurers that Whitethrone has been up in arms against Pathfinders recently, and they would likely need to sneak into the city. Things were going well until terrifying ice trolls and soldiers of Whitethrone’s Iron Guard who, it seems, were not interested in speaking to a diplomatic mission, ambushed the caravan. The party barely escaped with their lives, though most of their caravan did not.

All these events have taken place off-screen, you may still (retro-actively) make purchases in Trollheim

A biting wind blows from the north and snow blows in blinding drifts amid numbing fog. The bone-white walls of Whitethrone, capital of Irrisen and home of Baba Yaga’s white witch daughters, rises into the frigid northern night. Somewhere within is the Shadow Lodge headquarters hinted at in Trollheim where the poor historian Rognvald Skagni is being held. Reaching this point was a difficult challenge, but gaining entry into the city itself presents the greatest obstacle yet.

I've put up a map of whitethrone - the party is outside the city walls

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

"I would suggest hiding or getting rid of any wayfinders you all might carrying.. As well as any other items that might label you as a Pathfinder.. Which one of you can lie the best?"

Sczarni

Male Elf Rogue(Cutpurse)/1 HP 9/9 | Init +3 | AC 16/ T13/ FF13 | Saves Fort+1, Ref+5, Will-1 | Perception +5

Torrian shrugs. "Maybe me. But I prefer to think of it as 'an artistic re-interpretation of reality,' personally."

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

"Call it whatever you want, but if we stroll in here claming we're Pathfinders their liable to lock us up.. Just say we're travelers come yo visit to grand ice city and our caravan was besieged by trolls.. I only sort of a lie.. If it doesn't work, we run and try to sneak in some other way I guess.. Any other ideas?"

Sczarni

Male Elf Rogue(Cutpurse)/1 HP 9/9 | Init +3 | AC 16/ T13/ FF13 | Saves Fort+1, Ref+5, Will-1 | Perception +5

"Pffft. Like you said, our story is good enough without lying. We're poor, weary travelers who got ambushed. D'ya think they might want to know their guard was in on it, or does that sorta thing happen a lot around here?"

Know(Local) - Take Ten: 10 + 7 = 17

What does Torrian know of the legal/corruption situation in Whitethrone? Would the authorities want to have the activity of the Iron Guard reported to them? Would they try to make the problem disappear by making the witnesses disappear?

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

I must agree with friend Torrian. Out true story is convincing enough, if we judiciously leave out a point or two.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

"Hmph. I bet y'all wish we brought that trunk-full of lingerie now? What do we say if they want to examine the contents of ours?"

"Our trunk, I mean. Not our lingerie. I'm not wearing any lingerie. I'm actually going 'ranger' under this cold weather gear. I'm not wearing anything underneath."

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

"Um.. I think that might be a bit to much information.. I know your curious about whats in the chest, but we were told it was for Skagni's eyes only so I really must insist we keep it closed.. For now at least.."

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

"What do you mean? We should have more information. If the guards tell us they need to inspect the chest, what do we do? Do we run? Do we kill them? Do we offer them a bribe? Lingerie likely would've worked for that - nothing breaks up a guard's boring day hassling people better than putting his mind on something more pleasant: his lady in something frilly or lacy or frilly and lacy..."

Sczarni

Male Elf Rogue(Cutpurse)/1 HP 9/9 | Init +3 | AC 16/ T13/ FF13 | Saves Fort+1, Ref+5, Will-1 | Perception +5

Torrian sighs. "He's got a point, now. Things have changed. We know the folk hereabout are targeting Pathfinders, and chances are whatevers in there will reveal we're with the Society."

Then again, he really didn't like going against the boss's orders... it was a good way to get "disappeared" with the Sczarni.

"Hey, maybe we could stash the trunk out here? Hide it, bury it or something? We can come back for it after we get Skagni out."

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Roary sighs.. "I agree things are different I was just trying to avoid breaking orders.. If it's between leaving the chest hidden and carrying just the contents with us I suppose it's better to carry them with us.. Who all is in favor of removing the contents and leaving the chest?"


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Torrian knows a few little tidbits about Whitethrone: For a city in this cold of an area, it sees a lot of merchant traffic. Merchants tell that bribing the Iron Guard is tricky, and will be met with immediate retribution. There have been some rumours of bribes being accepted, but only when the person offering them was extremely friendly with the guard.

Sczarni

Male Elf Rogue(Cutpurse)/1 HP 9/9 | Init +3 | AC 16/ T13/ FF13 | Saves Fort+1, Ref+5, Will-1 | Perception +5

"I was thinking leaving the stuff inside, burying it all together. But hey, if you want to carry it, fine. Better you than me."

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

"If we carry the papers with us, they still may insist on checking our packs. That's why I felt we should carry a 'decoy' product in the chest. Let them enjoy whatever's in the chest, and maybe they wouldn't wonder what's in our packs."

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

I would rather cary the items in question on our person. I would feel uneasy leaving it behind, even buried. Who knows what would happen to it when out of our hands. However, is there even a way at present to get said decoy products he asks.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Random looks around their surroundings on the lonely road. "We could be snow salesmen."

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

"If we go in with a good story, which we have, there's no reason that they would do a strip search.. Let's just open the dam thing and figure out what all we are to be conceiling.. It may be to much regardless.." Roary sets the chest down and opens it with the key.. "Just because we're opening it that doesn't mean we have to examine the contents closely so lets try to keep it to a minimum.."

Sczarni

Male Elf Rogue(Cutpurse)/1 HP 9/9 | Init +3 | AC 16/ T13/ FF13 | Saves Fort+1, Ref+5, Will-1 | Perception +5

Without helping or hindering Roary, Torrian moves a bit closer to try and get a decent look at the contents of the chest.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Nodding to Roary's suggestion, Kynn squats down next to the chest as it is opened.


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The contents of the chest explain its heaviness: it's filled with books of historical lore. It does look like the easiest to transport these items would in a chest - carrying the books individually would be heavy and cumbersome.

The road is not a desolated as expected: as said, there is a quite a bit of merchant traffic. A merchant caravan is approaching just now.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Kynn reaches in and shifts a book or two, checking to see if the chest is indeed filled with books.
Well, does not seem like carrying the books will work too well. Anyone able to come up with an idea to get us hitched up to that caravan instead?

Kynn does however, read any titles that he can.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

"Pay them.. Offer a Merchant enough gold and put a decent smile behind it and we're in.. Whoever is gonna do the talking say we don't want any trouble from the guards and ask to tag along, storing our chest with there stuff.. Offer em 20 gold and adjust 20 till we reach a bargain.. Sound good?"


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The caravan approaches, and is bound to pass not too far from the adventurers. The captain is an odd sight with his Qadiran dressing mixed with clothing tuned for the deep arctic.

If you wish to approach him, make a diplomacy or bluff check.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Bluff: 1d20 + 7 ⇒ (2) + 7 = 9

"Hi there! Osirian, eh? You're a long way from home!"

Sczarni

Male Elf Rogue(Cutpurse)/1 HP 9/9 | Init +3 | AC 16/ T13/ FF13 | Saves Fort+1, Ref+5, Will-1 | Perception +5

After what happened with the last group of strangers they had met, Torrian surreptitiously draws his short sword and holds it out of sight, so as not to alarm the caravan drivers.

Take 10 on a SoH check, for 20.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Kynn steps forward as well, smiling pleasantly.
We too are far from home. May I inquire if we might be able to come to an arrangement?
At this point, give him the spiel that Roary suggested, and see what happens.

Diplomacy: 1d20 + 3 ⇒ (16) + 3 = 19


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Qadiran. the caravan driver responds in a staccato voice, and a thick accent that betrays the truth in his words. Then, to Kynn's words, he responds Business, that more to my liking. But friend must put away sword first. Might cut himself.

You want escort into city? We know ways here, is no problem. Price for passage is 30 crowns. Is good price, special for you.

Gm rolls:

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Still smiling affably, speaking while he turns to Torrian to give him a 'come on, put it away look'.
30 is a good price... if one is farther from town, which we are not. I think we are perhaps close enough for 25, are we not.
Diplomacy: 1d20 + 3 ⇒ (4) + 3 = 7 Ouch
But then again, you are a Merchant, are you not? May we not still come to an agreement.


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If close to town, why you not walk there, hmm? Getting in is problem? No need to tell, coin will do.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

We are close to town, yes. But my feet are tired. Won't you take pitty on a poor worn out pair of feet?
One last try to bring the price down, if not I'll pay the thirty
Diplomacy: 1d20 + 3 ⇒ (16) + 3 = 19


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Pity not our business, but you drive hard bargain. We take 20 gold and 10 pity, the man says with a warm smile. Now let's move from cold into city. But try to look like us, the man grins and try talk like us, yes?

20 gold is the price to pay, in case that's unclear

You have a map that you got off Runa White's body (that I never mentioned before), which pinpoints a local brewery as the base of operations for the Shadow Lodge

Note that the presence of pathfinders is outlawed in the city - so you better make sure you're not caught traipsing around here.

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Yes, ok! I speak you do Kynn cheerfully exclaims, hopping up onto one of the wagons, doing a passable imitation of speech patterns and rhythms.

Once up on the wagon, he swiftly and carefully hands over the agreed upon price.

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

"Qadiran? Really? Are you sure?" Random follows Kynn onto the wagon. He pulls his scarf up over his face to cover his un-Qadiran features.


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Good. Make quiet now. The caravan moves up to the gates of Whitethrone. The gate guards, three nasty goblins and a large ice troll, are augmented by two winter wolves. Luckily, the merchants know their way with the guards, and are allowed entry without too much trouble.

Now in a city that has outlawed their very presence, the pathfinders find themselves halted at the merchant square. Consulting Runa's map, the adventurers find that their target location is not far, as the shadow lodge hideout is under a building called 'Aunt Marny's Bitter Brew'. Still, it is a couple of blocks away, and the path is dangerous.

I'll be needing stealth checks or some such to move around the city

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Stealth: 1d20 + 1 ⇒ (1) + 1 = 2
Wonderful
Attempting to casually and nonchalantly disembark the caravan wagon, Kynn promptly gets his furred cloak caught in a wheel, falls, and is dragged about ten feet before freeing himself.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

i dont understand.. It's not like we have "Pathfinder" written across our heads.. We're a heavily clothed group of travelers just like any other entering the city.. This it like the 6th module that ive seen where the npcs just automatically know that the pcs are Pathfinder's and I think it's a bit rediculous.. It's one thing if we went around annoucing ourselves or had wayfinders hanging openly from our necks, but we dont.. Roary was born in the north.. He looks like a barbarian.. There is nothing on him or about him that would say "Pathfinder" to someone that doesn't know him..


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To the scenario's defense, it's adventurers that are loathed in this city (for their habit of killing monsters, which make up a good portion of the city's population). That being said, I'm not sure what the scenario tries to accomplish but for a guaranteed failure: what party consists of a full group of stealth characters? Anyone else have a stealth roll?

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Stealth: 1d20 - 1 ⇒ (1) - 1 = 0

Grand Lodge

Male Human Rgr2/Sor1 | AC 15 T 12 FF 13 | HP 23/23 | F +4 R +5 W +2 | Init +2 | Perception +6 | SM +0 | CMD 14 | conditions: none

Yeah, I was a little hesitant to post, in case I could think of something else. But if we're supposed to fail...

Stealth: 1d20 + 6 ⇒ (13) + 6 = 19


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In fact, I misread a piece of description - you should be fine without the stealth checks.

A large, dilapidated building sits crammed between equally dilapidated warehouses and flophouses. Its doors are chained shut, its windows are filled with broken glass and boarded from the inside, and its facade is faded, crumbling, and encrusted with icicles. Faded, hard-to-read letters are painted 10 feet tall across the top of the ruined structure—they read: Auntie Marny’s Bitter Brew.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Roary moves to check around back.. He's looking for an easier way in.. perhaps a window or loose board..

Take 20 search for a 29


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The boards on the entry seem rather loose - it shouldn't be too hard to squeeze through an opening.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Roary will give a tug and try to enter..

Str Check if needed..: 1d20 + 5 ⇒ (5) + 5 = 10


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Roary manages to squeeze past the boards, entering the room beyond. A mass of broken tables, chairs, and barstools clutter the center of the dusty room, and a crumbling bar still stands in front of a broken mirror on the west wall. Three small alcoves in the southeast corner once served as semiprivate bar booths but now host only rubble. The door to a storage room in the southwest corner hangs loose on its hinges, the smell of rotting refuse wafting from within. A set of double doors leads farther into the building.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Roary will hold the boards aside while the rest enter.. He then takes his sword out and has a look in the storage room quickly before heading to the double doors..

Take 10 for a 19 Perc

Sovereign Court

Male Half-Elf Sorcerer/2 |AC 11 T 11 FF 10 | HP 13 | F +1 R+3 w +4 | Init +5 | Perc +8 | SM +1 | Use MD +6

Kynn, recovering with his bout with the wagon wheel, follows Roary once he holds the boards open.

Perception: 1d20 + 1 ⇒ (3) + 1 = 4

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