[PFS]DM Elanmorin's The Silverhex Chronicles (Inactive)

Game Master Rogar Valertis

Handouts

Maps

Initiative:
[dice=Kyra]1d20[/ dice]
[dice=Seelah]1d20[/ dice]
[dice=Valeros]1d20+2[/ dice]
[dice=Zadim]1d20+2[/ dice]


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Shadow Lodge

MAP

@Valeros: As I wrote above this is going to be an extremely simple fight. No need for a map unless you want one. There's 1 guard and Folloch. The guard is inside 8 squares, Folloch is hiding behind him at 10 squares. Kyra has cast beless. Your move

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Sorry GM, I missed that...

Valeros moves up 30', drawing both swords as he does so, and goes total defense...


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

I'm about to be incommunocato for a few hours, so I'll post now. Double move.

Zadim moves around the guard's reach to threaten Folloch. "Is this all about petty theft, false priest?"

Shadow Lodge

MAP

"Everything is done to further the glory of Razmir!" the priests shouts back at Zadim while checking his moves warily.

In other words, "Yes"

The enthralled guards advances on Valeros and swings at him

Attack roll (guard vs Valeros): 1d20 + 3 ⇒ (12) + 3 = 15 -> Damage roll: 1d8 + 1 ⇒ (8) + 1 = 9

but hiss clumsy attack goes wide by a large margin.

Round 01 - Bold may post

Kyra
Valeros

Enthralled Guard

Zadim
Seelah

Folloch


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Seelah advances around the guard. Folloch, if you had the slightest conviction in the righteousness of your cause, you would not need to enthrall them so. I offer you one chance to prove yourself.
She unsheathes her blade. Stand against me if you dare.

Double Moving then Smiting Folloch

Shadow Lodge

MAP

Folloch, looking positively terrified, steps away from Seelah and starts whispering something at the Paladin:"We are all friends here! Why do you want to hurt me? Please, good woman, defend me from these brutes!"

DC16 Spellcraft:
Charm Person

Seelah needs to pass a DC14 will save or be charmed

Round 02 - Bold may post

Kyra
Valeros

Enthralled Guard

Zadim
Seelah

Folloch

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Valeros will swing his longsword two-handed at the guard, hitting with the flat side of his blade...

Longsword: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22

Confirm Crit: 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2

Non-lethal Damage: 1d8 + 4 ⇒ (6) + 4 = 10


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

A true warrior's will is not so easily broken!

Will: 1d20 + 3 ⇒ (20) + 3 = 23


Kyra moves forward, scimitar in hand, to confront the false priest.

"You're magic can only be as strong as your faith." She says, as she takes a swipe at the man, hoping to keep him from casting more spells.

Distances and such still puzzle me with no map. If she can reach Folloch in a move (plus her steps from the previous round) then she will attack him... else just move up and threaten him.

melee vs Folloch: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23, for 1d6 + 2 ⇒ (2) + 2 = 4 damage.

Edit:
confirm: 1d20 + 3 ⇒ (4) + 3 = 7, for 1d6 + 2 ⇒ (4) + 2 = 6 damage plus 2 fire damage.

Shadow Lodge

MAP

Folloch squeals in fear as Seelah resists his spell and Kyra slashes at him, causing the razmirran to lose blood.

As for the guard, Valeros hits the charmed man hard with the flat of his blade causing him to stumble, visibly rattled by the powerful blow.

Round 02 - Bold may post

Kyra
Valeros

Enthralled Guard -10hp NL

Zadim
Seelah

Folloch -4hp

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Valeros will use the flat of his sword on the guard again...

Longsword: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18

Non-lethal Damage: 1d8 + 4 ⇒ (5) + 4 = 9


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

Finding the Razmiran not worthy of any more breath than necessary to stop him, Zadim steps toward Folloch and simply attempts to stab him.

Kukri: 1d20 + 5 ⇒ (10) + 5 = 15
S: 1d4 + 4 ⇒ (4) + 4 = 8

Shadow Lodge

MAP

Valeros downs the guard for good while Zadim wounds the Razmirran again.
While clearly desperate now, once again Folloch steps away from the pathfinders and tries to cast his magic on them...

Kyra and Zadim, roll will or fall asleep. Folloch is near enough to Valeros and Seelah to reach himand attack if they want.

Round 03 - Bold may post

Kyra
Valeros

Enthralled Guard Down for good

Zadim
Seelah Can act twice

Folloch -12 hp


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Seelah hurls herself forward, her sword shining with Iomedae's holy light, and puts her blade to good use. Charging

Longsword: 1d20 + 5 + 2 - 1 ⇒ (14) + 5 + 2 - 1 = 20 +2 if Folloch is evil
Slashing: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7 +1 if Folloch is evil

Longsword: 1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 10 +2 if Folloch is evil
Slashing: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10 +1 if Folloch is evil


Will Save: 1d20 + 5 ⇒ (19) + 5 = 24

Kyra shakes her head slightly, as Folloch's spell tries to invade her mind, but easily casts it off.

She continues trying to use her scimitar, moving to flank if possible.

Melee, bless, flank?: 1d20 + 2 + 1 + 2 ⇒ (3) + 2 + 1 + 2 = 8

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Valeros will move and swing two-handed at Folloch, with the sharp edge of the blade this time...

Longsword: 1d20 + 5 ⇒ (13) + 5 = 18

Damage: 1d8 + 4 ⇒ (3) + 4 = 7


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

Will: 1d20 + 2 ⇒ (12) + 2 = 14

I think the DC is 14?

Zadim resists the drowsy sensation and follows Folloch.

Kukri: 1d20 + 5 ⇒ (14) + 5 = 19
S: 1d4 + 4 ⇒ (1) + 4 = 5

Shadow Lodge

MAP

The Razmirran tries to fend off your combined assault but it proves a futile effort as you esily finish him putting an end to his tyrannical rule.
The wand Folloch was trying to use against you proves to be a simple iron road in appearance and once back to his senses the guard tanks you profusely for breaking the spell holding him captive.

With Folloch defeated the people of Allenstead quickly regain their senses. While some still suffer from moments of amnesia, all are grateful for what you did for them. As a parting gift, they give you 300 gold for your assistance and allow you to take what you want from the defeated Razmiri priest.

This concludes part 3. Tomorrow we'll start part 4. Too tired to do it now, sorry

Shadow Lodge

MAP

After a couple of days of rest in Allenstead you move back to Garlton. There you receive another notebook entry from Ulisha.
Accompanying her notebook entry, Ulisha filled the next several pages with crude maps, complex equations, and further notes. She apparently returned to the Pathfinder’s cave mentioned in her previous entry. By observing the angle of the ridgeline and her current position, she was able to calculate the crash site’s probable location. The last page on the matter includes a detailed map into Numeria with various landmarks and a destination. An addendum written in recent ink warns, “Tread lightly. Numeria remains a mystery to the rest of the world. Those who stay too long draw unwanted attention.”

DC10 Knowledge (local/history) or diplomacy:
Numeria is a brutal land where only the strongest survive. It was shaped by an astronomical event known as the Rain of Stars, when a large meteor exploded in the sky and rained down upon the land.

DC15 Knowledge (local/history) or diplomacy:
The Kellids that call Numeria home often scavenge the fallout from the Rain of Stars for a rare metal known as Numerian Steel. Scholars call the substance adamantine, and it is famed for its durability and ability to cut through the hardest materials as though they were cloth. When alloyed with iron, it is less durable and much less valuable.

DC20 Knowledge (local/history) or diplomacy:
Some say that the object that fell during the Rain of Stars was not a meteor at all, but in fact a massive ship carrying advanced technology and creatures from other worlds. The local population views this technology with suspicion and prefers to reclaim then often destroy any such finds they come across.


Gather Information: 1d20 + 6 ⇒ (4) + 6 = 10

"Not the friendliest of tourist destinations." Kyra offers, when she reads where they are expected to go next.

"Though if she did indeed locate one of these Numerian crash sites, that could do well to working off her debts, for sure."


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

Knowledge (Local): 1d20 + 5 ⇒ (12) + 5 = 17

"We will need to keep our eyes open, though," Zadim cautions. "The local Kellid tribes routinely scavenge the crash sites in Numeria."


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Diplomacy: 1d20 + 6 ⇒ (4) + 6 = 10

At least there can be little doubt as to the appropriateness of this portion of the quest.

Shadow Lodge

MAP

The trees become sparse as you climb into the Numerian foothills. A series of switchbacks rises to a low summit. The view is phenomenal at the crest of this hill, where Ulisha’s map indicates a crash site. Vast plains extend to the north, where clouds gather on the horizon. To the south, the Sellen River cuts a definitive border between the River Kingdoms and Numeria.

Knowledge (nature) or Perception check, map updated


Perception: 1d20 + 3 ⇒ (18) + 3 = 21


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

Zadim scans the view from the crest of the hill.

Perception: 1d20 + 4 ⇒ (17) + 4 = 21

Shadow Lodge

MAP

Kyra and Zadim keen senses allow them to notice that the soil along the slope of the hill is looser than it should be, as if a recent rockslide had covered it.
It only takes a few minutes of digging to uncover a solid metal surface buried below. The partially hidden object is ovoid, just over 10 feet in length and 5 feet in diameter at its widest point. The metal is strange and unfamiliar,

Roll Knowledge (nature)

Yet the entire wreck appears to be relatively undamaged. Its surface is scratched and dented but unbroken, and a 3-by-5-foot section of the side appears as though it could be opened on a hinge.

Successful Strength check to open


I don't think anyone has Knowledge (nature) =)

"Well, that wasn't too hard." Kyra offers, thoughtfully. "If it is indeed newly covered, its a wonder no one came across it before."

She glances back at others, inviting one of them to do the honors.

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Knowledge (Nature): 1d20 + 1 ⇒ (7) + 1 = 8

Valeros will try to open the section on the side of the wreck...

Strength: 1d20 + 3 ⇒ (14) + 3 = 17


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Seelah adds her efforts to Valeros's, but has difficulty with the smooth surface.

Strength Aid: 1d20 + 3 ⇒ (3) + 3 = 6

Shadow Lodge

MAP

Valeros and Seelah try to pry open the strange metal wreckage but despite their efforts the door handle doesn't give way. Perhaps the deed might be accomplished with Kyra and Zadim's help...


What?! Physical labor!?

Shadow Lodge

MAP

Yesh! Please do as Sarenrae wills! :P


Couldn't someone just take a 20, and see if that works? =)

Kyra watches Seelah and Valeros attempt to open the strange metalic pod with a slight frown on her face.

"No, you need to push it that way..." She offers, unhelpfully. "... maybe the other side? ..."

Eventually, she steps in to help, realizing that more bodies are needed, not micro-managing.

Strength Check, aid: 1d20 + 2 ⇒ (11) + 2 = 13


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

Strength: 1d20 + 4 ⇒ (20) + 4 = 24

Zadim tries to help.

Shadow Lodge

MAP

Thanks to Kyra and especially Zadim the strange metal door gives way and allows the 4 adventurers to check its contents out. The inside of the wreck is cramped. A single chair made out of the same strange metal faces the hatch, dozens of straps hang inside the device, and an array of levers and buttons lines the interior on one side. Several dozen palm-sized metallic discs and an unadorned silvery bracer lie scattered across the interior.

Roll Appraise or Knowledge (engineering or local) to identify the strange disks. Roll Knowledge (engineering) to identify the properties of the Silver Bracelet. Other than that let me know what you want to do with the wreck contents.


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Appraise: 1d20 ⇒ 2

Seelah looks on the contents of the wreck with confusion. I have no sense of what is valuable, but we should be able to carry the discs and bracer to those more learned in these matters at the least.


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

Knowledge (Local): 1d20 + 5 ⇒ (5) + 5 = 10

"Agreed," he says to the paladin.

Shadow Lodge

MAP

Kyra? Valeros?

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Sorry, GM, don't really utilize those skills so didn't think it'd be of much help...guess I'll try Appraise...

Valeros looks over the strange disks...

Appraise: 1d20 + 1 ⇒ (2) + 1 = 3

"Hmmm...these disks look...strange..."


Same here. Appraise: 1d20 ⇒ 17

Kyra shrugs, "None of it is particularly bulky. Just shove it all in a sack, and we can sort it out once we get back to civilization."

Shadow Lodge

MAP

Kyra recognizes the silver disks as Numerian “silverdisks,” a form of currency. There are 35 in the pod, each worth 10 gp.

Since you need a DC 18 check to identify the bracelet I'd say we can move on.

Once you aree sure there's nothing else of value you can plunder "salvage" from the wreckage you start your descent but after a few minutes your way is blocked by 3 Kellid barbarians. A woman and 2 men.

“Stop there,” demands the Kellid woman who hefts a massive blade.
“You’re are not from here, and those things are not yours. Give us the silverdisks, all the gold you have, and anything else you found there. Then you may live.”


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

If we have trespassed, I apologize, but if as I suspect you are merely putting a veneer over your brigandry, she unsheathes her sword, you will be denied.

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Valeros smiles as he draws both swords. "I think not..."


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

"Your request for all our gold undermines your argument."

Shadow Lodge

MAP

"You brought this upon yourselves, trepassers!" says the woman leading the war party, her words resounding of finality as she speaks them.

Initiative check:
Kyra: 1d20 ⇒ 8
Seelah: 1d20 ⇒ 19
Valeros: 1d20 + 2 ⇒ (15) + 2 = 17
Zadim: 1d20 + 2 ⇒ (8) + 2 = 10
Kellid rager: 1d20 + 1 ⇒ (7) + 1 = 8
Kellid warriors: 1d20 + 1 ⇒ (16) + 1 = 17

Round 01 - Bold may act

Seelah
Valeros

Kellid warrior (red)
Kellid warrior (blue)

Zadim

Kellid rager

Kyra


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Seelah hastens to the fray with a prayer to Iomedae on her lips!

Charging-Smiting-Power-Attacking-Longsword: 1d20 + 5 - 1 + 2 ⇒ (8) + 5 - 1 + 2 = 14 +2 if she's evil
Slashing: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7+1 if she's evil

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Valeros will move 5' east and ready an action...

Readied Action:

If one of the barbarians comes within melee range, Valeros will strike with both swords...

Longsword: 1d20 + 3 ⇒ (2) + 3 = 5

Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Shortsword: 1d20 + 2 ⇒ (19) + 2 = 21

Confirm: 1d20 + 2 ⇒ (7) + 2 = 9

Damage: 1d6 + 1 ⇒ (4) + 1 = 5


You can only ready a standard action, not a full attack, Otha.

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

My bad then...GM, just ignore the second attack...

Shadow Lodge

MAP

Seelah's attacks the enemy leader but unfortunately she misses by an hair's breadth.
Valeros advances and prepares to counter the incoming enemies but when the kellid with the blue tatoos engages him, his swing leaves a lot to be desired. The barbarian roars as he counterattacks with his longsword...

Attack roll (blue vs Valeros): 1d20 + 3 ⇒ (17) + 3 = 20 -> Damage roll: 1d8 + 1 ⇒ (6) + 1 = 7

... and he hits Valeros causing him to bleed from a deep gash on the shoulder.

Round 01 - Bold may act

Seelah
Valeros -7hp

Kellid warrior (red)
Kellid warrior (blue)

Zadim

Kellid rager

Kyra

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