[PFS]DM Elanmorin Phantom Phenomena (Inactive)

Game Master Rogar Valertis

There's something rotten in Ustalav. And where's something rotten the Pathfinder Society cannot be far away... can't it?

Initiative check:
[dice=Feiya]1d20+2[/dice]
[dice=Hakon]1d20+2[/dice]
[dice=Harsk]1d20+3[/dice]
[dice=Kyra]1d20[/dice]
[dice=Lem]1d20+2[/dice]
[dice=Oloch]1d20+2[/dice]

Perception:
[dice=Feiya]1d20+2[/dice]
[dice=Hakon]1d20+3[/dice]
[dice=Harsk]1d20+6[/dice]
[dice=Kyra]1d20+3[/dice]
[dice=Lem]1d20+2[/dice]
[dice=Oloch]1d20+4[/dice]

Handouts

Maps


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Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Harsk loads his crossbow and index towards the tunnel. "Eh'm ready..."


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Oloch prepares himself with the blessing of Gorum before descending. Warmind

Sovereign Court

Female Ifrit Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1

Lem quickly casts a spell. "Just in case there's something to see."

Detect Magic

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

"Nope, were good!"


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

Kyra casts light on her holy symbol and then guidance on herself, then opens the door (or at least tries to).

"No point in delaying the inevitable."

Shadow Lodge

MAP

Moved you inside

The tunnel extends only a few feet through the soil before meeting a stone, partially collapsed hallway. The passage to the northwest is choked with fallen rubble, and it extends to the east into another currently undiscolsed area.
The walls and ceiling of this eerie chamber are made from row after row of stacked bones, layers of skulls, rib cages, and arm and leg bones piled from floor to ceiling and cemented in place. On the far wall, red dyed skulls have been arranged into the symbol of an eye within an elongated hexagon.

Perception:
Feiya: 1d20 + 2 ⇒ (4) + 2 = 6
Hakon: 1d20 + 3 ⇒ (12) + 3 = 15
Harsk: 1d20 + 6 ⇒ (11) + 6 = 17
Kyra: 1d20 + 3 ⇒ (4) + 3 = 7
Lem: 1d20 + 2 ⇒ (2) + 2 = 4
Oloch: 1d20 + 4 ⇒ (17) + 4 = 21

Oloch, Harsk and Hakon spot two pale centipedes slithering on the bone walls and towards the group. Despite being as big as hunting dogs their coloring camuflaged them rather well against the bone structure of the walls...

Initiative:
Feiya: 1d20 + 2 ⇒ (11) + 2 = 13
Hakon: 1d20 + 2 ⇒ (18) + 2 = 20
Harsk: 1d20 + 3 ⇒ (9) + 3 = 12
Kyra: 1d20 ⇒ 4
Lem: 1d20 + 2 ⇒ (4) + 2 = 6
Oloch: 1d20 + 2 ⇒ (9) + 2 = 11
Centipedes x2: 1d20 + 2 ⇒ (15) + 2 = 17

Surprise round - Bold may act

Hakon

Centipede (grey)
Centipede (yellow)

Harsk
Oloch

Round 01 - Bold may act

Hakon

Centipede (grey)
Centipede (yellow)

Feiya
Harsk
Oloch
Lem
Kyra

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Harsk will fire at one of the centipedes.

Crossbow: 1d20 + 4 ⇒ (3) + 4 = 7

Damage: 1d10 ⇒ 5


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

Hakon begins singing one of his northern marching songs, filling those who wish to let it in with zest for battle. He draws his pair of dueling axes in preparation for the centipedes' advance.

Raging Song: +2 Str, +2 Con, +1 Will, -2 AC for those who want it.

After the centipedes advance...

The skald tries to chop the centipede in half.

Handaxe, RS: 1d20 + 5 ⇒ (19) + 5 = 24
S, RS: 1d6 + 4 ⇒ (3) + 4 = 7


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none
Blake's Iconic wrote:
Raging Song: +2 Str, +2 Con, +1 Will, -2 AC for those who want it.

-2 AC? Did you mean -1 AC.


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit
Kyra PBP wrote:
Blake's Iconic wrote:
Raging Song: +2 Str, +2 Con, +1 Will, -2 AC for those who want it.
-2 AC? Did you mean -1 AC.

Yes. Yes, I did.

Shadow Lodge

MAP

Hakon starts singing and raises his axes as the giant vermins rush forward charging at him and Oloch!

Attack roll (yellow vs Hakon): 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21 -> Damage roll: 1d6 - 1 ⇒ (6) - 1 = 5

Attack roll (grey vs Hakon): 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16 -> Damage roll: 1d6 - 1 ⇒ (3) - 1 = 2

The skald is hit but the warpriest is not, yet the blond haired man raises his axe into the air and cuts the offending vermin in two! Its companion keeps up his attack against Oloch though!

Attack roll (grey vs Hakon): 1d20 + 2 ⇒ (6) + 2 = 8 -> Damage roll: 1d6 - 1 ⇒ (2) - 1 = 1

But it misses again.

Hakon is poisoned: roll a DC13 fort save or suffer 1d3 dex damage, recurring for 6 rounds, 1 save stops the effect

Round 01 - Bold may act

Hakon -5 hp, roll against poison

Centipede (grey)

Feiya
Harsk
Oloch
Lem
Kyra


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

Kyra accepts the rage and takes a swipe

To Hit Scimitar: 1d20 + 2 + 1 + 1 ⇒ (10) + 2 + 1 + 1 = 14
damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

AC now 13


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Oloch's bends his mind to the destruction of this silly centipede.

Greatsword (Warmind, Rage): 1d20 + 5 + 1 + 1 ⇒ (11) + 5 + 1 + 1 = 18
Slashing (Rage): 2d6 + 6 + 1 ⇒ (1, 6) + 6 + 1 = 14

Shadow Lodge

MAP

Kyra and Oloch make short work of the poor centipede leaving you able to explore the complex unhindered.

Grand Lodge

Female Human Witch 1 | HP 8/8 | AC 12 T 12 FF 10 | Fort+1 Ref +4 Will+2 | Initiative +2 | Perception +2 |

"Poor thing, it was kind of cute before you squished it to goop." Feiya shrugs as she steps over the centipede's corpse.


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

"The more legs the better? I wonder why they attacked. Surely they did not hope to make us a meal."

*shrug*

"Onward, I guess. But first, Hakon, you need healing."

Kyra casts CLW on Hakon.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Sovereign Court

Female Ifrit Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1

Feeling a bit queasy, "Bluk, that was gross! They just popped."


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

Fortitude 1, Song, Harrow: 1d20 + 4 + 1 + 1 ⇒ (5) + 4 + 1 + 1 = 11
Fortitude 2, Harrow: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13

Hakon hisses as the centipede's venom courses through his body. He moves a bit slower as they continue on into the tunnel.

"They probably did plan to eat us," he tells Kyra. "It's not like they know what weapons are."

Shadow Lodge

MAP

Hakon:
Dex damage: 1d3 ⇒ 3

After dealing with the centipedes you move to the next room in the complex...

A broad well with low sides plunges into the middle of this large chamber. A heavy iron cover leans against the east wall. Near the well, a mound of gnawed bones, scraps of clothing, and discarded possessions speak to some unholy feast. From deep within the well rises a susurrus of faint scratches, scrapes... and breathing.

You are not alone here, an emaciated and short figure stands near the bones and the well, crouched in an animal-like posture. The creature's eyes are huge, white and bulge from its head. Its mouth is wide and filled with flesh tearing teeth and its ears protrude from the skull like a cave bat's. The creature's body looks emaciated compared to the average human and its skin is pale white. As you enter it crouches more, looking at you suspiciously, but does nothing to attack or approach, mumbling something under its breath...

Knowledge (nature) to identify, Linguistics or speak undercommon to talk with it


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

"Looks like something out of a campfire tale. But... appearances can be deceiving."

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Knowledge (Nature): 1d20 + 4 ⇒ (5) + 4 = 9

Harsk shrugs...

Grand Lodge

Female Human Witch 1 | HP 8/8 | AC 12 T 12 FF 10 | Fort+1 Ref +4 Will+2 | Initiative +2 | Perception +2 |

Knowledge (Nature): 1d20 + 8 ⇒ (18) + 8 = 26
Feiya studies the creature and its habitat closely, looking for clues as to its dark origins, and any weaknesses the group might exploit.


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

"Looks like some grim fey from Irrisen."


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

I take it nobody can speak the lingo.

Kyra tentatively takes a step towards the figure.

Shadow Lodge

MAP

Feiya:
Feiya knows the creature to be a Morlock, human descendants of a people who left the surface world to hide in the Underdark a long time ago. Feiya can ask 3 things about it

As Kyra approaches the creature crutches and makes wide gestures with its clawed hands, its smile widens and it starts speaking its incomprehensible tongue, its tone gets much louder though...

Roll sense motive please

Grand Lodge

Female Human Witch 1 | HP 8/8 | AC 12 T 12 FF 10 | Fort+1 Ref +4 Will+2 | Initiative +2 | Perception +2 |

”It’s a Morlock...” Feiya whispers.

Can I recall immunities, weaknesses and alignment please?

Sense Motive: 1d20 + 2 ⇒ (20) + 2 = 22

Shadow Lodge

MAP

Feiya:
Immune to disease and poison/weakness Light/Alignment CE

Instictively Feiya understands the morlock is being especially loud as if to sound an alarm...

Grand Lodge

Female Human Witch 1 | HP 8/8 | AC 12 T 12 FF 10 | Fort+1 Ref +4 Will+2 | Initiative +2 | Perception +2 |

Feiya relays what she knows to the others. "These creatures are evil, chaotic. That's not a warning call for us, it's trying to raise an alarm. If we can expose it to bright light we can blind it, but it's immune to poison and disease."

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

That's all the excuse Harsk needs...he will fire his crossbow at the creature...

Crossbow: 1d20 + 4 ⇒ (18) + 4 = 22

Damage: 1d10 ⇒ 8


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Good shot!

Oloch whips his blade up into a ready position, ready to cut down the beast.

Sovereign Court

Female Ifrit Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1

"Well, how about this then?"

Lem rummages through his pockets until he finds a copper piece. With a quick incantation, the coin glows of its own accord. Lem flicks the enspelled currency toward the Morlock.

Casting Light.

Shadow Lodge

MAP

As soon as Feiya warns the rest of you about the creature's dark intentions its smile turns into a feral growl and it moves towards you snarling and whirling its oversized arms in a crazed rage...

Initiative:
Feiya: 1d20 + 2 ⇒ (9) + 2 = 11
Hakon: 1d20 + 2 ⇒ (13) + 2 = 15
Harsk: 1d20 + 3 ⇒ (3) + 3 = 6
Kyra: 1d20 ⇒ 20
Lem: 1d20 + 2 ⇒ (1) + 2 = 3
Oloch: 1d20 + 2 ⇒ (8) + 2 = 10
Morlock: 1d20 + 8 ⇒ (16) + 8 = 24

@Lem: Light is not a powerful enough spell to have effect on this creature's weakness, good thinking though

The creature snarls and advances on Kyra slamming its club down on her head!

Attack roll (Morlock vs Kyra): 1d20 + 5 ⇒ (4) + 5 = 9 -> Damage roll: 1d6 + 2 ⇒ (4) + 2 = 6

The priestess of Sarenrae easily dances away from the clumsy attempt, but Harsk immediately seizes the chance to exact some vengeance by targetting, shooting and wounding the cave dweller!

Round 01 - Bold may post

Morlock -8hp

Kyra
Hakon
Feiya
Oloch

Harsk
Lem


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Iron within, Iron without!

Greatsword (Warmind): 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Slashing: 2d6 + 6 ⇒ (1, 2) + 6 = 9

Sovereign Court

Female Ifrit Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1

Oh, I figured it wouldn't, but a first level noob like Lem would think it was a great plan. Turns out I am playing him like the kid who cheated his way through three years of Pathfinder High School and is now woefully unprepared for life in the real world. Having fun though!

"Hey, the light's not hurtin' him at all. Uuuhh...GET 'IM!"

Inspire Courage. +1 to hit/damage & saves vs fear

Grand Lodge

Female Human Witch 1 | HP 8/8 | AC 12 T 12 FF 10 | Fort+1 Ref +4 Will+2 | Initiative +2 | Perception +2 |

"Well if the light can't curt him maybe this will work."
Feiya retrieves a small pinch of wool from her satchel and casts Daze on the Morlock.
Will DC 15 or dazed for 1 round.


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

"We'll put him down and any who heed his alarm," Hakon says as he draws his axes and begins to sing a northern battle song.

+2 STR, +2 CON, +1 Will, -1 AC for those who accept


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

Kyra accepts he rage.

To Hit (insipired, enraged): 1d20 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9
damage: 1d6 + 4 ⇒ (4) + 4 = 8

The inspired and enraged Kyra flails about valiantly, but ineffectively.

"You are ugly and no doubt evil, no friend to the Sarenrae. I will put an end to your existence."

Shadow Lodge

MAP

Oloch slashes, Lem incites, Hakon strengthens, Kyra misses and Feiya casts...

Will Save: 1d20 + 5 ⇒ (16) + 5 = 21

The morlock's mind proves stronger than expected and then it retaliates against Oloch!

Attack roll (club vs Oloch): 1d20 + 5 ⇒ (14) + 5 = 19 -> Damage roll: 1d6 + 2 ⇒ (4) + 2 = 6

Attack roll (bite vs Oloch): 1d20 ⇒ 7 -> Damage roll: 1d4 + 1 ⇒ (4) + 1 = 5

And it actually smashes the half orc on the head with its brutish club...

Round 02 - Bold may post

Modifiers: Inspire courage and raging song

Morlock -17hp

Kyra
Hakon
Feiya
Oloch
-6hp
Harsk
Lem


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

"Oh, what the heck. Worth a try."

Kyra decides not to accept the rage this turn, and attempts a bull rush to try to hurl the critter into its pit.

Bull Rush: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9

But all she does is draw a free attack.


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Oloch rides the blow, shaking his head heavily in his helmet, and circles around the Morlock, striking once Kyra draws its attention!

Greatsword (IC, Rage, Warmind, Flank): 1d20 + 5 + 1 + 1 + 1 + 2 ⇒ (4) + 5 + 1 + 1 + 1 + 2 = 14
Slashing: 2d6 + 6 + 1 + 1 ⇒ (6, 4) + 6 + 1 + 1 = 18


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

Hakon steps forward and chops at the morlock.

Handaxe 1, RS, IC: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
S 1, RS, IC: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Handaxe 2, RS, IC: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
S 2, RS, IC: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Likely Overkill, RS, IC: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Critical S 2, RS, IC: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Sovereign Court

Female Ifrit Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1

Lem waits to see how things go before rushing in to muddy the waters.

Delay as Blake's hit may likely end this.

Shadow Lodge

MAP

Kyra and Oloch miss with their attacks. Hakon does as well with his first slash. Not with his second though and the Ulfen buries his axe deep inside the morlock's skull killing it on the spot.

Combat over

You are now free to check the room out. There's an heavy looking round iron lid leaning against the east wall. There are bones covered with torn clothes near the well. And of course... there's the well itself...


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

"You suppose we ought to cover this back up?"


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Sure, but what about the monolith's magic? There was that bone symbol, but we haven't seen anything else that seems magicky.

Before covering up the well, Oloch will go ahead and look down into its depths.

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Harsk searches the area...

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Grand Lodge

Female Human Witch 1 | HP 8/8 | AC 12 T 12 FF 10 | Fort+1 Ref +4 Will+2 | Initiative +2 | Perception +2 |

"Hmmmmm." Feiya murmurs to herself, wandering over to the lid propped up against the wall to inspect it. "I wonder if there are any symbols here that might enlighten us."

Perception: 1d20 + 2 ⇒ (15) + 2 = 17


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

Kyra moves over to the lid to see how hard it is to move it.

Str check: 1d20 + 2 ⇒ (1) + 2 = 3

But she feels an ominous twinge in her back and quickly desists.

"Uunh. Oh oh!"

Shadow Lodge

MAP

Oloch looks down the well and what he sees chills the blood in his veins: dozens of bodies resembling the monster they just killed are resting in a chamber 30 or so feet below the ground. Thir slumber seems fitful and them all awakening at the same time would be a death sentence for the half orc and his companions.

Meanwhile Harsk and Feiya search the bones. Seems like the corpse used to be some sort of artisan. He probably foreced his way inside the monolith, avoided of fought the centipedes and removed the lid. What happened next is easy to imagine... Be as it may, beneath the bones are several possessions of the dead man. His bag contains a few basic blacksmithing tools as well as a tin of alchemical cement. Underneath the bag is a gilded breastplate bearing the canine heraldic symbol of a lesser Ustalavic family.

In order to cover the well with the iron lid a single character needs to have at least str 18, while 2 characters need to have a combined str of 26. A PC can roll it 5 feet as a move action with a successful DC 12 Strength check, though failing the check by 5 or more causes the lid to fall flat on the ground. Tipping the lid up again or hefting it into place requires an additional DC 12 Strength check, assuming the PCs have enough strength to lift the cover.

Kyra attempts to move the lid alone. Unfortunately she's not nearly as strong as needed and quickly desists


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Oloch exaggeratedly holds a finger to his lips, then carefully rolls the lid over and hefts it into place.

Oloch has the 18 Str requirement covered.
Str Check Take-10: 10 + 4 = 14
Str Check Take-10: 10 + 4 = 14


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

"How well do you think that cement will last?"

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