[PFS]DM Elanmorin Phantom Phenomena (Inactive)

Game Master Rogar Valertis

There's something rotten in Ustalav. And where's something rotten the Pathfinder Society cannot be far away... can't it?

Initiative check:
[dice=Feiya]1d20+2[/dice]
[dice=Hakon]1d20+2[/dice]
[dice=Harsk]1d20+3[/dice]
[dice=Kyra]1d20[/dice]
[dice=Lem]1d20+2[/dice]
[dice=Oloch]1d20+2[/dice]

Perception:
[dice=Feiya]1d20+2[/dice]
[dice=Hakon]1d20+3[/dice]
[dice=Harsk]1d20+6[/dice]
[dice=Kyra]1d20+3[/dice]
[dice=Lem]1d20+2[/dice]
[dice=Oloch]1d20+4[/dice]

Handouts

Maps


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Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Harsk will move just west of Oloch and fire at Andolf...

Crossbow: 1d20 + 4 ⇒ (14) + 4 = 18

Damage: 1d8 ⇒ 8

Sovereign Court

Female Ifrit Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1

Lem professionally and calmly begins an oral performance to inspire his comrades.
"OhmyGodwhatarethosethingskillthemkillthemkillthem!"

Inspire Courage up and running. +1 to hit, damage and (belatedly) saves vs fear.


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

"No surprise here, Pathfinders. Time to do what we do best."

Kyra casts shield of faith and engages.


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

Knowledge (Any): 1d20 + 2 ⇒ (1) + 2 = 3 Andolf
Knowledge (Any): 1d20 + 2 ⇒ (7) + 2 = 9 Mite

Hakon takes a step forward to engage the fanged creature trying to bite their witch. "Ho there! None of that."

Hand Axe 1: 1d20 + 2 ⇒ (14) + 2 = 16
S 1: 1d6 + 3 ⇒ (6) + 3 = 9
Hand Axe 2: 1d20 + 2 ⇒ (1) + 2 = 3
S 2: 1d6 + 1 ⇒ (3) + 1 = 4

Shadow Lodge

MAP

Oloch, Harsk and Hakon turn the monstruosity called Andolf into mincemeat.
Feiya misses on her attack while Kyra and Lem strenghten themselves and their companions.

Despite the untimely death of their appointed leader the mites keep fighting on... by targetting the heroes with their darts!

Attack roll (red vs Feiya): 1d20 + 2 ⇒ (12) + 2 = 14 -> Damage roll: 1d3 - 1 ⇒ (3) - 1 = 2

Attack roll (blue vs Kyra): 1d20 + 2 ⇒ (3) + 2 = 5 -> Damage roll: 1d3 - 1 ⇒ (1) - 1 = 0

Attack roll (green vs Harsk): 1d20 + 2 ⇒ (6) + 2 = 8 -> Damage roll: 1d3 - 1 ⇒ (2) - 1 = 1

Only the one of them manages to score a hit on Feiya.

Round 02 - Bold may act

Hakon
Lem shaken
Oloch shaken
Kyra
Harsk

Feiya -2hp, shaken

Andolf
Mite (red)
Mite (blue)
Mite (green)

Sovereign Court

Female Ifrit Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1

Lem tries to demonstrate his bravery by swinging his rapier in the general direction of the mites.

rapier: 1d20 - 1 - 2 ⇒ (5) - 1 - 2 = 21d4 - 1 ⇒ (4) - 1 = 3

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Harsk will reload and fire at blue

Crossbow: 1d20 + 4 ⇒ (6) + 4 = 10

Damage: 1d10 ⇒ 6


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Oloch chuckles at Lem's swordsmanship, as he advances on his next foe red What would've happened if you had hit?!

Greatsword (shaken, IC, Warmind): 1d20 + 5 - 2 + 1 + 1 ⇒ (3) + 5 - 2 + 1 + 1 = 8
Slashing: 2d6 + 6 + 1 ⇒ (6, 2) + 6 + 1 = 15

Karma strikes immediately.

Grand Lodge

Female Human Witch 1 | HP 8/8 | AC 12 T 12 FF 10 | Fort+1 Ref +4 Will+2 | Initiative +2 | Perception +2 |

Feiya winces as the dart strikes her, muttering an incantation in retaliation she hurls a ray of enfeeblement at the closest mite.
Ranged Touch Attack: 1d20 + 2 - 2 ⇒ (3) + 2 - 2 = 3
Again her powers fail her as the ray veers off course, her hands trembling with fear and cold.


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

Hakon moves down the pews to engage one of the blue mites.

Handaxe, IC: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
S, IC: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

Kyra takes a shot at red

To Hit Scimitar: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23
Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Crit?: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Crit Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

*splat*

Shadow Lodge

MAP

Harsk, Lem, Feiya and Olock miss their targets. Hakon and Kyra do not though. The agent of Sarenrae exibits herself in a complex battle dance ending with her scimitar bisecting the mite she was fighting...

@Hakon: the mite had cover against you but you managed to hit anyway

The last remaining mite snarls and slashes at Lem with its dagger...

Attack roll (green vs Lem): 1d20 ⇒ 9 -> Damage roll: 1d3 - 1 ⇒ (2) - 1 = 1

He proves no better than the halfling at hitting with its blade though.

Round 03 - Bold may act

Hakon
Lem shaken
Oloch shaken
Kyra
Harsk

Feiya -2hp, shaken

Mite (green)


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Enough precision, time for speed! Oloch switches warmind to +10 movement

Greatsword (Shaken, IC): 1d20 + 5 - 2 + 1 ⇒ (8) + 5 - 2 + 1 = 12 +2 more if Lem's in the flank
Slashing: 2d6 + 6 + 1 ⇒ (2, 1) + 6 + 1 = 10

Sovereign Court

Female Ifrit Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1

"Gah! Stop that! Stop that right now."

Rapier, shaken/flank: 1d20 - 1 - 2 + 2 ⇒ (16) - 1 - 2 + 2 = 151d4 - 1 ⇒ (3) - 1 = 2

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Harsk will reload and fire at green...

Crossbow: 1d20 + 4 - 4 ⇒ (4) + 4 - 4 = 4

Damage: 1d10 ⇒ 9

Grand Lodge

Female Human Witch 1 | HP 8/8 | AC 12 T 12 FF 10 | Fort+1 Ref +4 Will+2 | Initiative +2 | Perception +2 |

Feiya moves down past the pews with her staff in hand, striking out at the blue mite as she arrives beside Kyra.
Quarterstaff Attack: 1d20 + 0 - 2 ⇒ (13) + 0 - 2 = 11
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

Seeing the others flail about Kyra tries to repeat her last performance on blue.

To Hit Scimitar: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20
Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Note: I assumed Azora uses a free action to continue her performance. If not subtract -1/-1.

If that takes down the mite, she will move over to green.

Sovereign Court

Female Ifrit Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1

Yes indeed I did.


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

Hakon climbs over a pew to try to hack down the last of the mites. "Begone, you bulbous headed beasts!"

Handaxe: 1d20 + 4 ⇒ (3) + 4 = 7
S: 1d6 + 3 ⇒ (6) + 3 = 9

Shadow Lodge

MAP

Oloch, Lem and Kyra effortlessly dispatch the last of the mites.

As soon as the tiny mosnter falls down in a puddle of its own blood, the table’s mirrored surfacesuddenly reflects an old woman holding one of the silvery disks in each hand. In a whispering voice she asks:"Why have you come here? Why entering this den of hatred and fear? I'm so tired... Soon I will need to go but I sense I was held here for a purpose... why did you come into my house?"


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

"We're looking for a set of compasses," Hakon answers the apparition. "Etheric compasses."

Shadow Lodge

MAP

"Ah! I see... and why do you search for such rare items in an old dilapidated and clearly haunted building? What reason compells you?" the ghostly apparition asks sounding distant yet keenly interessed to your answer...

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Harsk nods at Hakon's words. "Aye, lass. We be trying to end this phenomena and need the compasses. Kin ye help?"


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

"The scholar who hired us to seek them out believed that you had developed them. You are the spirit of the lady of this house, are you not?" Hakon answers.


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

Kyra fingers her holy symbol, half presenting it as the conversation evolves.

Probably should just banish her, but we do need info."

Shadow Lodge

MAP

"That I am... even if now that you have destroyed the creature who took my life I feel my essence slipping away from this place and being pulled... beyond" the spirit says answering Hakon.
She seems ready to departt but Harsk questions somehow capture her attention:"The source of evil! Yes... I was trying to do the same when... when it killed me! Please, oh please... find the dreamer and end its reign of terror. It IS evil and its influence IS spreading... even from the dead I can sense its alien mind reaching out and warping things with its unholy touch... Here! Take the compasses. They will help you! Just be careful... as my story proves, the dreamer can sense those searching for it and he's more than willing to kill in order to remain hidden..."

As she finishes the spirit beckons you to step forward and take the etheric compasses she's holding inside the mirror. As Kyra advances and reaches to touch the glass she finds it permeable as some sort of esoteric soap bubble and retrieves them! Once drawn from the mirror, the compasses are wispy, slimy shadows that slowly evaporate. You immediately realize you need a way to stabilize them before they phase out of existance...

A way you were provided to be more precise

Sovereign Court

Female Ifrit Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1

"Hey, would those fit in the crystal boxes that were sent in with us?"

Lem tries to see if they are the correct size and/or shape to be placed within the crystalline capsules.

Grand Lodge

Female Human Witch 1 | HP 8/8 | AC 12 T 12 FF 10 | Fort+1 Ref +4 Will+2 | Initiative +2 | Perception +2 |

”Good thinking Lem!” Feiya’s tiny voice pipes up as she nurses the wound from the mite’s dart.


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Oloch shakes his head heavily. Hmmp. Hope the rest of these jobs aren't all about ghosts and spooky stuff too. :p

Shadow Lodge

MAP

As Lem places the etheric compasses inside the boxes they immediately stabilize and assume material form. As you do, the spirit of Lady Illirigarde nods and fades away "Stop the sleeper..." her last words on this plane of existance.

You return to Dr. Quolorum with the etheric compasses. The old man looks very pleased and praises you for "Being professionals of impeccable stature". He immediately prepares to follow up on the discovery and in a couple of days a new missive reaches you with instructions for your next quest...

Shadow Lodge

MAP

Dr. Quolorum's letter instructs you to explore a ruin, a monolith to be precise, about an hour’s hike from the sleepy village of Dunhob, which you visited previously and reserved you a less than enthusiastic welcome.

DC10 Knowledge (history):
Kellid barbarians ruled this land before it was Ustalav, and, depending on the tribe, they both worshipped and warded against powerful ancient evils.

DC15 Knowledge (history):
When the undead Whispering Tyrant conquered this part of Ustalav, he killed all the living but left many of the ancient Kellid sites untouched. After he was defeated, the Ustalavs reclaimed the land.

DC20 Knowledge (history):
Tales tell of a group of Ustalavic nobles who fled deep into the earth through a well below the monolith to escape the Whispering Tyrant—a well that the ancient Kellids knew to be a gateway to evil. After the Whispering Tyrant was defeated in the Shining Crusade, crusaders sealed the well, trapping any surviving nobles below.

DC10 Knowledge (local) or Diplomacy:
The people of Dunhob avoid the ancient Kellid ruins, believing them cursed and dangerous. Dunhob folk wisdom insists that sprinkling iron shavings near the edge of Kellid ruins protects you, since the creatures within are forced to stop and count the shavings before chasing you.

DC15 Knowledge (local) or Diplomacy:
The monolith is rumored to have a Kellid burial complex beneath it, though the few villagers brave or foolish enough to venture nearby haven’t seen anything more dangerous than a few bugs.

DC20 Knowledge (local) or Diplomacy:
Glyphs of great power are inscribed on the monolith, designed to keep a great evil within that would sweep across the land and lay waste to everything.

Handouts updated


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Knowledge (History): 1d20 ⇒ 1
Diplomacy: 1d20 ⇒ 14

I've heard the Dunhob folk think that sprinkling iron shavings near the edge of Kellid ruins protects you, since the creatures within are forced to stop and count the shavings before chasing you.
They're half right. I'll show 'em it's really just Iron.

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Diplomacy: 1d20 - 1 ⇒ (14) - 1 = 13

Harsk just nods in agreement with what Oloch says...

Grand Lodge

Female Human Witch 1 | HP 8/8 | AC 12 T 12 FF 10 | Fort+1 Ref +4 Will+2 | Initiative +2 | Perception +2 |

Knowledge (History): 1d20 + 4 ⇒ (19) + 4 = 23 Untrained
Knowledge (Local): 1d20 + 4 ⇒ (1) + 4 = 5 Untrained

"Kellids, they were the barbarians here before it was Ustalav, right? I think I read that some tribes worshipped powerful ancient evils, could be this dreamer or sleeper character is one of them..."


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

Knowledge (History): 1d20 + 2 ⇒ (1) + 2 = 3
Knowledge (Local): 1d20 + 2 ⇒ (15) + 2 = 17

"Aye. That sounds about right," Hakon says in agreement. Looking up from the letter, he adds, "Sounds like ritual sacrifice."


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

Diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26

Kyra takes the time to visit the townsfolk again, reminding them of how they rid the tavern of a haunting and healing a few wounds the old fashioned way.

"The people around here sure are friendly today! Once I mentioned the great evil the lady told us about, they couldn't stop talking about the ruins. Kellids this and Kellids that. There's some monolith that sounds promising. Rumored to have a 'great evil' trapped inside it and a burial complex underneath. My guess is that's the very thing we're looking for."

Sovereign Court

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Female Ifrit Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1

History: 1d20 + 2 ⇒ (1) + 2 = 3
Local: 1d20 + 2 ⇒ (13) + 2 = 15

"Sleeper? Finally a bad guy I don't mind fighting. We can probably defeat him with pillows or warm milk of something, right?"


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NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

"Wouldn't that strengthen him, Lem?"

Sovereign Court

1 person marked this as a favorite.
Female Ifrit Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1

"Oh. Do ya think so? Poop. I was kinda hopin' fer an easy one. But still, The Sleeper, I mean, c'mon how scary is that? It's a terrible name. May as well be called Nap-time or The Snooze."

Shadow Lodge

MAP

The great monolith of the ancient Kellids towers over the barren hillside. A distant flash of red lightning silently illuminates the muggy air, revealing a hole that gapes in the slope like a toothless mouth. Several dozen feet away rises a low mound of dirt and loose rock.

Knowledge (arcana) or (history) or Linguistic to examine the monolith, Survival is always a good bet in these "out in the wild" situations


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Oloch is happy to leave matters of arcane or historical significance to those with duller blades.

Survival: 1d20 + 6 ⇒ (18) + 6 = 24

All that silly book learnin' never helped no one anyhow.


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

"Evil comes in many forms," Kyra replies, just a tad pompously as if she just spoke great words of wisdom. She fingers her holy symbol as she speaks. Of course she does that quite often anyway. She then heads boldly, or foolishly, towards the hole, all confidence.

Since they are on the trail of a great evil, she swapped out Murderous Command for Protection from Evil.


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

Knowledge (History or Arcana): 1d20 + 2 ⇒ (18) + 2 = 20

Hakon draws one of his axes as he moves to investigate the monolith. "Keep an eye out for cultists or whatever beasts with murderous intent might be about."

Shadow Lodge

MAP

Oloch:
Oloch finds the tracks of a claw-footed humanoid figure with two legs and hands that reach the ground, leaving tracks of their
own. These tracks lead to and the monolith and disappear inside a newly dug tunnel. The half orc also identifies weeks-old boot prints heading to the tunnel, likely from the individual who dug it.

Does anyone have Knowledge (engineering)?


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Oloch points out the concerning tracks. Some sorta long-armed freak in the tunnel. There's some boot prints too, which is good. After we kill the monster that got whoever left them, new-used-boots!

Grand Lodge

Female Human Witch 1 | HP 8/8 | AC 12 T 12 FF 10 | Fort+1 Ref +4 Will+2 | Initiative +2 | Perception +2 |

Knowledge (Arcana): 1d20 + 8 ⇒ (7) + 8 = 15
Feiya makes her way over to the monolith with Hakon. Carefully examining the ancient stone.

Shadow Lodge

MAP

Map was updated, you can move near the monolith up north

By examining the monolith exterior, Feiya discovers an ancient Kellid glyph of protection known as Gorum’s Eye inscribed on the surface. It consists of an eye within an elongated hexagon. She also deciphers some of the glyphs around the eye, consisting of “protection,” “stone,” “grave,” “pit,” and “evil.”

Do you wish to brave the tunnel leading into the monolith?


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

"So someone might have accidentally--or intentionally--let some evil out of a grave in which it was sealed?" Hakon speculates to Feiya.

Grand Lodge

Female Human Witch 1 | HP 8/8 | AC 12 T 12 FF 10 | Fort+1 Ref +4 Will+2 | Initiative +2 | Perception +2 |

”It certainly looks like it.” Feiya says, looking over at the tunnel Oloch has found.
”And it looks like we’re the ones who have to fix that.”

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