[PFS]DM Elanmorin Phantom Phenomena (Inactive)

Game Master Rogar Valertis

There's something rotten in Ustalav. And where's something rotten the Pathfinder Society cannot be far away... can't it?

Initiative check:
[dice=Feiya]1d20+2[/dice]
[dice=Hakon]1d20+2[/dice]
[dice=Harsk]1d20+3[/dice]
[dice=Kyra]1d20[/dice]
[dice=Lem]1d20+2[/dice]
[dice=Oloch]1d20+2[/dice]

Perception:
[dice=Feiya]1d20+2[/dice]
[dice=Hakon]1d20+3[/dice]
[dice=Harsk]1d20+6[/dice]
[dice=Kyra]1d20+3[/dice]
[dice=Lem]1d20+2[/dice]
[dice=Oloch]1d20+4[/dice]

Handouts

Maps


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Sovereign Court

Female Ifrit Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1

Lem continues playing, but changes the tune to something more upbeat.

Inspire Courage. +1 to hit/damage/saves vs fear

Shadow Lodge

MAP

Harsk hist the ectoplasmic entity fair and square but something prevents the bolt to finish it off properly. Meanwhile Feiya prepares to defend herself while Lem and Hakon incite their friends to battle.

Apparently undeterred the creatures attack slamming their fists into the adventurer's vanguards!

Attack roll (red vs Hakon): 1d20 + 3 ⇒ (17) + 3 = 20 -> Damage roll: 1d4 + 4 ⇒ (1) + 4 = 5

Attack roll (green vs Kyra): 1d20 + 3 ⇒ (17) + 3 = 20 -> Damage roll: 1d4 + 4 ⇒ (2) + 4 = 6

Attack roll (blue vs Oloch): 1d20 + 3 ⇒ (20) + 3 = 23 -> Damage roll: 1d4 + 4 ⇒ (3) + 4 = 7

Confirm?: 1d20 + 3 ⇒ (16) + 3 = 19 -> Damage roll: 1d4 + 4 ⇒ (3) + 4 = 7

And they prove themselves extremely dangerous, causing their targets considerable damage, especially to Oloch whose ribs creak ominously as the phantom's fist hit them...

"Round 01 - Bold may post

Active bonuses: Inspire courage, raging song

Harsk
Lem
Feiya
Hakon -5hp

Ectoplasmic thing (red)
Ectoplasmic thing (green) -3hp
Ectoplasmic thing (blue)

Oloch -14hp, disabled
Kyra -6hp

Oloch is at 0 hp due to raging song increasing his hp. He's disabled though


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Arrrggh! Oloch doesn't have Ferocity! I can't just drop the Raging Song and heal! Well, if you can't be healed, be at -1...

Snarling with rage, Oloch smashes his greatsword into the foe that so grievously injured him before collapsing to the ground with a series of clanks.

Greatsword: 1d20 + 5 + 1 + 1 ⇒ (13) + 5 + 1 + 1 = 20
Slashing: 2d6 + 6 + 1 + 1 ⇒ (2, 2) + 6 + 1 + 1 = 12

Shadow Lodge

MAP

Like the true gorumite he is, Oloch cuts down his opponent before falling to the ground from his wounds!

"Round 01/02 - Bold may post

Active bonuses: Inspire courage, raging song

Harsk
Lem
Feiya
Hakon
-5hp

Ectoplasmic thing (red)
Ectoplasmic thing (green) -3hp

Oloch -15hp, dying -1
Kyra -6hp

You can start round 2


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

Krya backs up, not accepting the rage at this time, and casts a DC 15 Murderous Command on red.

Note that I already added in the +1 to the DC from the harrow reading's +2 wisdom.

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Harsk loads and fires his crossbow at the green ectoplasmic thing again...

Crossbow: 1d20 + 4 ⇒ (11) + 4 = 15

Damage: 1d10 ⇒ 5

Sovereign Court

Female Ifrit Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1

The young bard stops his singing for the moment as he runs up to the warpriest. He remembers seeing a cleric do this once. "Not today Oloch!" His sings a song of peace and purity. Lem's hand glows with a golden radience just before he plants his hand into the grievous wound. I sure hope I'm doing this right. Ulp! Uh oh, queasy stomach. I think I'm going to empty my cupboard right here.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

No lingering Performance on the pre-gen, so NO Inspire Courage this round.


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

Continuing a performance is a free action, Lem.

Hakon swings his axes at the red orange ectoplasmic creature in front of him while maintaining his Linnorn song.

Axe 1, RS: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8
S 1, RS: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Axe 2, RS: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
S 2, RS: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Shadow Lodge

MAP

Kyra tries to force one of the ectoplasms to attack its fellos but it seems immune to that kind of magic.
Harsk shoots and hits again with his crossbow, but the bolt seems to have no effect on the creature.
Lem opts to heal Oloch, and suceeds at stopping the bleeding, although the Half orc is still laying prone on the ground.
Hakon swings twice at the reddish ectoplasm wounding it slightly but not enough to destroy it...

"Round 02 - Bold may post

Active bonuses: Inspire courage, raging song

Harsk
Lem
Feiya
Hakon -5hp

Ectoplasmic thing (red) -4hp
Ectoplasmic thing (green) -3hp

Oloch -15hp, dying -1
Kyra -6hp

Grand Lodge

Female Human Witch 1 | HP 8/8 | AC 12 T 12 FF 10 | Fort+1 Ref +4 Will+2 | Initiative +2 | Perception +2 |

With her newly granted strength, and the courage granted by Lem's performance, Feiya moves forward and strikes at the red ectoplasmic creature.
Quarterstaff Attack: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Shadow Lodge

MAP

Feiya courageously (or perhaps foolishly) advances on the supernatural opponents smashing one of them with her staff. She hits fair and square but the damage caused to the creature seems negligible.

And then the creatures attack again!

Attack roll (red vs Feiya): 1d20 + 3 ⇒ (18) + 3 = 21 -> Damage roll: 1d4 + 4 ⇒ (4) + 4 = 8

Attack roll (green vs Hakon): 1d20 + 3 ⇒ (10) + 3 = 13 -> Damage roll: 1d4 + 4 ⇒ (2) + 4 = 6

Feiya pays dearly for her imprudence as the ectoplasm backhands her almost breaking her neck with its blow! Its companion's attack misses Hakon though.

Feiya has 1 hp left due to raging song

"Round 02 - Bold may post

Active bonuses: Inspire courage, raging song

Harsk
Lem
Feiya -8hp
Hakon -5hp

Ectoplasmic thing (red) -4hp
Ectoplasmic thing (green) -3hp

Oloch -10hp, prone
Kyra -6hp


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

Hakon pauses in his song long enough to shout out, "Kyra, we could use Sarenrae's touch."


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Oloch staggers to his feet, chanting a quick battle prayer to fortify himself.

Blessed iron guard me well,
else I'm damned and doomed to hell.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

Kyra indeed decides that a channel makes sense at this time, selectively excluding the opposition, and then moves up to provide support.

Channel to heal: 1d6 ⇒ 5

Nice! 1d6 channels are so undependable.

Shadow Lodge

MAP

Considering the pummelling they are taking the adventurers wisely choose to heal themselves to keep fighting on...

Round 03 - Bold may post

Active bonuses: Inspire courage, raging song

Harsk
Lem
Feiya
-3hp
Hakon

Ectoplasmic thing (red) -4hp
Ectoplasmic thing (green) -3hp

Oloch
Kyra -1hp

Grand Lodge

Female Human Witch 1 | HP 8/8 | AC 12 T 12 FF 10 | Fort+1 Ref +4 Will+2 | Initiative +2 | Perception +2 |

Feiya, realising the folly of her actions, slinks back away from the ectoplasmic creatures.
Withdraw. I'm pretty new to playing a witch, but Feiya seems especially lacking in any way to effectively deal with the undead.


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

Well, a witch is not supposed to be a front-liner. And with that AC you are just an undead wanabe if you try! But you are right about her inefectiveness for this battle. Too bad you don't have any decent buffs spells, but you get what they give you with an iconic. One of the reasons I like playing Kyra. I don't have to take the sucky spells they picked out, though Murderous Command didn't work out so well :(


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

"Gratitude!" Hakon shouts as his wounds heal under Sarenrae's grace. He continues to sing as he swings his axes as the remaining foes.

Hand Axe 1 vs. red, RS: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18
S: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Hand Axe 2 vs. green, RS: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5
S: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Harsk loads and fires his crossbow at the green ectoplasmic thing yet again...

Crossbow: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19

Damage: 1d10 ⇒ 9

Shadow Lodge

MAP

Feiya retreats, Harsk shoots and wounds the greenish ectoplasm while Hakon finishes the reddish one. Lem waits to see what happens next delay

The last remaining ectoplasm tries to smash Hakon down...

Attack roll (green vs Hakon): 1d20 + 3 ⇒ (14) + 3 = 17 -> Damage roll: 1d4 + 4 ⇒ (1) + 4 = 5

And again he finds a weak spot into its target's defenses.

Round 03 - Bold may post

Active bonuses: Inspire courage, raging song

Harsk
Lem
Feiya -3hp
Hakon -5hp

Ectoplasmic thing (green) -7hp

Oloch
Kyra
-1hp

Sovereign Court

Female Ifrit Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1

Lem moves up in support of his allies. He believes his training in the blade makes him a competent swordsman, but his style leaves him looking like a child waving a stick back and forth.

violence GREEN: 1d20 ⇒ 8


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Oloch snatches up his greatsword from where it had fallen and careens into the remaining pile of ectoplasm.

Greatsword: 1d20 + 5 + 1 + 1 ⇒ (12) + 5 + 1 + 1 = 19
Slashing: 2d6 + 6 + 1 + 1 ⇒ (6, 6) + 6 + 1 + 1 = 20

And stay down!


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

And, again, Kyra will channel excluding the foes with selective channel.

Channel to heal: 1d6 ⇒ 4

Shadow Lodge

MAP

With a mighty swipe of his blade Oloch rids the battlefield of the last remaining phantom.Panting heavily you realize the battle is finally over and you won. From behind the bushes he choose to hide behind comes Dr Qulorum's voice:"Well done, young lads! Well done! Now to study this most fascinating of manifestations..." he mumbles as he approaches the crater and begins to examine the fresh lightning strike's effects. After many inquisitive exclamations, he harvests two vials of ectoplasm into his newly developed storage containers. The old man seeems happy and thanks you profusely for your work, then he adds:"These samples will require further study, of course. I trust I'll be able to learn a great deal about the nature of this manifestations while you complete your assigned tasks..."

Part 2 is over, now for part 3...

Shadow Lodge

MAP

After a couple of days you receive another missive from Dr. Quolorum. He asks you to explore Illirigarde Manor, an abandoned building not far from the village of Dunhob. The good doctor wants you to find something he refers to as "etheric compasses", devices that triangulate the epicenter of the phenomena plaguing the Hungry Mountains.
Besides the letter you also received a large package and a brass key along. The package contains two boxes made of crystalline panels, each about 1-foot cube. No one dares to bar your passage to the manor, yet it stands looming above you ominously...

The PCs may be familiar with rumors surrounding Lady
Illirigarde’s manor, or they can ask the locals.

DC10 Diplomacy or Knowledge (local):
Residents of nearby Dunhob believe the manor is haunted, and even the caretakers stopped maintaining its grounds long ago.

DC15 Diplomacy or Knowledge (local):
It’s said the lady’s mirrors never seemed to work quite right after she died; they always seemed to reflect the house as it once was, not as it is now.

DC20 Diplomacy or Knowledge (local):
It’s said that holy water or a cleric’s prayers can counteract hauntings before they become truly dangerous, but timing is critical

DC10 Knowledge (history):
Lady Illirigarde commissioned this manor over 40 years ago, and it’s been bad luck ever since. She disappeared one stormy night, and nobody has used the building since.

DC15 Knowledge (history):
The last person to enter the manor, 20 years ago, ran out screaming and for several hours afterward he acted oddly.


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Diplomacy: 1d20 ⇒ 7
Knowledge (History): 1d20 ⇒ 17

Anyone know what the crystal boxes are for? It better not be another lightning caller; the woman who built this place disappeared in the middle of a storm and I have no intention of joining her!

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Diplomacy: 1d20 - 1 ⇒ (1) - 1 = 0

Knowledge (History) Untrained: 1d20 ⇒ 5

Harsk shrugs, loads and readies his crossbow. "Eh ken find nuthin' out from da locals 'bout dis place...shell we enter?"

He walks up to the manor and checks out the door...

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Sovereign Court

Female Ifrit Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1

Know, local: 1d20 + 6 ⇒ (1) + 6 = 7
Know: 1d20 + 2 ⇒ (1) + 2 = 3

After considering the question of the manor, an inebriated Lem manages a clear and distinct <burp!>, and little else.


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

Diplomacy: 1d20 + 6 ⇒ (18) + 6 = 24

Kyra asks around before they get there and manages to get the townsfolk to open up.

"Rumor has it that the place is haunted. As I said before, haunts are tricky business but a quick channel may do the trick. Also, if the rumors are true, the mirrors the place reflect the old house. Sounds intriguing to me, but the locals want nothing to do with it. Who did you say built this place?"


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

Knowledge (History): 1d20 + 2 ⇒ (18) + 2 = 20

"Not sure who built it forty years ago," Hakon says, "But the last person to go inside entered twenty years ago and came out screaming and never the same."

He looks the cubes over. "You sure he didn't send a letter with these?"

Shadow Lodge

MAP

New map and handout are up

As you approach the front door you find it to be locked. Fortunately Dr Quolorum has sent you the brass key that opens it and you gain entrance to the manor without having to force the front door.
Dusty sheets cover the furniture of the front hall—all save a large portrait flanked by unlit candelabras above the fireplace directly opposite the front door. The room smells musty and old. As you get inside, the candles lining the walls suddenly spring to life...

If you enter and examine the room, roll survival


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Survival: 1d20 + 6 ⇒ (13) + 6 = 19

Oloch eyes the candles suspiciously, before turning to examine the rest of the room, They probably just did that with magic.

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Harsk follows Oloch into the room and scopes it out...

Survival: 1d20 + 6 ⇒ (13) + 6 = 19

Perception: 1d20 + 6 ⇒ (19) + 6 = 25


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

Kyra follows the others, ready to do battle with any haunts.

Survival: 1d20 + 3 ⇒ (17) + 3 = 20

If there are any mirrors she wants to verify what the townsfolk said about them and look right in.

Sovereign Court

Female Ifrit Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1

"That was pretty neat. What are you guys lookin' for anyway?"

Survival: 1d20 - 1 ⇒ (17) - 1 = 16


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

"Occult tools," Hakon answers Lem. "Especially these things called etheric compasses. Whatever they look like."

Survival: 1d20 - 1 ⇒ (20) - 1 = 19

Shadow Lodge

MAP

Kyra:
You notice that a small humanoid creature moved through this room in the last year.

As you examine the room you realize the portrait, now well illuminated by the supernaturally lit candles, was slashed and the visage it was meant to reproduce, defaced. Despite the damage, the subject’s strong widow’s peak is still visible. The plaque below the painting reads “Lady Rena Illirigarde,” but something tried ineffectively to scratch that out and instead carved “Hate” in many places on the wooden frame.

A moment after you check the painting out you hear a scratching sound coming from the east through the door. As you examine the hallway you notice there's light coming from under the room to the northeaster side of the manor.


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Oloch sharpens his mind for battle and heads over to open the eastern door. Warmind Blessing


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

Kyra points at some tracks from a tiny person that seem recent. Not VERY recent, but the disturbance in the dust that covers the place is noticeable.

"Do you think that whatever is making that noise made these footprints? And had a serious issue with the lady of the manor. I guess we'll find out soon enough."

Kyra casts Guidance on herself and joins Oloch.

Grand Lodge

Female Human Witch 1 | HP 8/8 | AC 12 T 12 FF 10 | Fort+1 Ref +4 Will+2 | Initiative +2 | Perception +2 |

Feiya follows the rest of the group, casting Mage Armor on herself.

Survival: 1d20 + 0 ⇒ (16) + 0 = 16

Shadow Lodge

MAP

Deciding to ignore the room to the north-east Oloch opens the door to leading to the room to the east.
It leads to a spacious reading room is covered in dust. Expensive furniture hides under sheets, except a round table whose polished stone surface is completely clean. A large, open box carved with skulls sits near the table, and a mirror hangs on the door to the north. There's also a chair to the east, emitting light all around itself.

Perception:
Feiya: 1d20 + 2 ⇒ (6) + 2 = 8
Hakon: 1d20 + 3 ⇒ (11) + 3 = 14
Harsk: 1d20 + 6 ⇒ (7) + 6 = 13
Kyra: 1d20 + 3 ⇒ (14) + 3 = 17
Lem: 1d20 + 2 ⇒ (15) + 2 = 17
Oloch: 1d20 + 4 ⇒ (5) + 4 = 9

Lem & Kyra:
Lem and Kyra suddenly notice the climate getting colder and colder, and frost starts forming on the table's surface...

The translucent form of an old woman dressed in fine looking garments appears in the table’s reflective surface, though she seems tired. A box carved with skulls is closed behind her as she furiously tries to align two delicate silver disks etched with compass directions. She looks down at a book, and lightning flashes brightly outside. When it subsides, the box is open, and the tiny winged creature is hanging from the nearby bookcase. It leaps at her throat with hate in its eyes, and the vision fades.

Everyone: Roll roll a will save check please

Grand Lodge

Female Human Witch 1 | HP 8/8 | AC 12 T 12 FF 10 | Fort+1 Ref +4 Will+2 | Initiative +2 | Perception +2 |

Will: 1d20 + 2 ⇒ (15) + 2 = 17


NG Human Skald 1 | HP 6 (7)/11(12) | AC 16 [17] T 12 [13] FF 14 [15] | F +4 (+5 singing) R +2 W +1 | CMB/D +3/15 | Init +2 | K: all +2 | Per +3 SM -1 | Speed 30 ft | Active Effects: Harrowed (Con), Eye of Gorum, -2 to Hit

"Well, that's odd," Hakon comments as the scene begins around the glowing chair.

Will Save: 1d20 + 1 ⇒ (12) + 1 = 13

Sovereign Court

Female Ifrit Oracle/3 hp 27/27 AC 17 Fort +3, Ref +4, Will +3 Init +7; Darkvision 60 ft.; Perception +1

Will: 1d20 ⇒ 8

"Do you guys feel how c-c-cold it's g-g-getting in here."


Female NG Human Cleric 2 | Init: +7 | Speed 25 fr | HP: 25/30 | AC17, 19 if shield raised | F/R/W: +7/5/10 | Dipl +6, Perc +7, Medicine +8, Nature +4, Religion +8, Surv +8 | Active conditions: none

Will ST: 1d20 + 6 ⇒ (6) + 6 = 12

"I noticed it too. See the frost on that table over there. Prepare yourselves for the supernatural!"


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Will: 1d20 + 4 ⇒ (5) + 4 = 9

Aaaagggh!

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Will: 1d20 + 2 ⇒ (18) + 2 = 20

Harsk shrugs. "Eh be feeling nothing..."

Shadow Lodge

MAP

Oloch and Lem are overcome with unatural fear.

Perception check:
Feiya: 1d20 + 2 ⇒ (18) + 2 = 20
Hakon: 1d20 + 3 ⇒ (8) + 3 = 11
Harsk: 1d20 + 6 ⇒ (9) + 6 = 15
Kyra: 1d20 + 3 ⇒ (13) + 3 = 16
Lem: 1d20 + 2 - 2 ⇒ (10) + 2 - 2 = 10
Oloch: 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20

Suddenly an unatural shriek breaks the silence in the room and 3 ugly tiny creatures appear raising their arms into the air and fixing their baleful black eyes on Feiya, Hakon and Kyra. At the same time another misshappen creature charges Feiya opening its fanged maw as it approaches! It's an ambush!

initiative check:
Feiya: 1d20 + 2 ⇒ (8) + 2 = 10
Hakon: 1d20 + 2 ⇒ (13) + 2 = 15
Harsk: 1d20 + 3 ⇒ (11) + 3 = 14
Kyra: 1d20 ⇒ 15
Lem: 1d20 + 2 - 2 ⇒ (15) + 2 - 2 = 15
Oloch: 1d20 + 2 - 2 ⇒ (15) + 2 - 2 = 15
Andolf: 1d20 + 2 ⇒ (1) + 2 = 3
Mites x3: 1d20 + 1 ⇒ (1) + 1 = 2

Surprise round

Andolf
Mite (red)
Mite (blue)
Mite (green)

Will Saves:
Feiya: 1d20 + 2 ⇒ (3) + 2 = 5
Hakon: 1d20 + 1 ⇒ (9) + 1 = 10
Kyra: 1d20 + 6 ⇒ (12) + 6 = 18

Charge (Andolf vs Feiya): 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10 -> Damage roll: 1d4 - 1 ⇒ (3) - 1 = 2

The creature's fangs find only air but Feiya feels unatural fear grip her soul...

Round 01 - Bold may act

Hakon
Lem shaken
Oloch shaken
Kyra
Harsk

Feiya shaken

Andolf
Mite (red)
Mite (blue)
Mite (green)


”Alahazra” | Female LG Human Oracle 4 | HP 31/31 | AC 14, T 14, FF 11 | CMD 17| F +3 R +4 W +6; | Init +2 | Darkvision 30 ft; Perc: +1 | Speed 40ft | Fire Breath 1/1; Heat Aura 1/1; Spells: 1st 7/7, 2nd 4/4 | Active Conditions: None.

Oloch slams down the visor of his helm to hide his wide eyes, and advances on one of the tiny fanged beasts, his keen eye for such things noting the weaknesses of the creature's stance. Warmind to attacks

Greatsword: 1d20 + 5 - 2 + 1 ⇒ (13) + 5 - 2 + 1 = 17
Slashing: 2d6 + 6 ⇒ (4, 4) + 6 = 14

Grand Lodge

Female Human Witch 1 | HP 8/8 | AC 12 T 12 FF 10 | Fort+1 Ref +4 Will+2 | Initiative +2 | Perception +2 |

Feiya is taken by surprise by the small beast, but luckily manages to avoid its sharp teeth. Shaken by the attack, she reflexively reaches out her hand to the creature, channelling negative energy through her touch.
Casting Touch of Fatigue on Andolf...
Touch Attack: 1d20 + 0 - 2 ⇒ (6) + 0 - 2 = 4
Her reactive action falls far from her mark though.

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