As investigators we must *nod*
Lynn finishes her little look around, "Such a sad thing for this place to have such a large area for healing. I wonder if they simply re-purposed it in a time of need?"
Lynn followed to the last room, "Last one over here, I wonder if those kobolds from earlier went deeper."
In this room, many bits and pieces of metal lie on stone shelves carved into the walls. Several ornaments made from animal bones hang from the ceiling. A crude, one-foot-tall statue of a horned and winged creature stands on a stone table set next to a wall.
Disable device and/or Knowledge (Nature) checks please!
Nature: 1d20 + 3 ⇒ (5) + 3 = 8
Lynn peered into the room head first "Strange, some sort of craft room and.. what is that little statue?"
I am not sure what this statue might be, but from what I know about kobolds, they often lay traps for people in their lairs. This might be one. warns the blood rager.
Darius takes a quick look around. "Thanks for the warning Maanyatha. Let me see what I can do."
Darius tries his skill at disarming traps.
Disable Device: 1d20 + 14 ⇒ (20) + 14 = 34
Lilia was about to pull out her masterwork tools when Darius starts doing his thing. She quietly puts her tools away again.
Pretty sure he's got it.
Darius examines all the parts lying around here and concludes that this is a trap crafting workshop of sorts. As soon as the area seems clear, you check the double doors to the north for traps (there aren't any) and you proceed to the last room.
A huge block of intricately sculpted stone dominates the center of this vast temple chamber. To the east, a flight of stairs leads up to a walkway, which connects to the stone block’s surface. Six pillars lie around the edges of the room, each decorated with carved patterns of scales and dragon heads. Several large paintings of dragons adorn the floor.
Knowledge (Dungeoneering or Engineering) DC 12 or a Perception DC 17:
A group of kobolds is frantically praying to a massive golden statue as if they wanted it to wake up. The winged statue is standing atop a fifteen-foot-tall block of stone, its back against a wall decorated with many gold-leaf murals depicting historical scenes. Suddenly, the statue starts moving, flexing its wings, and roaring in a voice resembling a metallic hunting horn.
As soon as the kobolds notice you, they scream:
“There they are!”
The Golden Guardian roars in anger:
“You should not have come here!”
And starts moving menacingly toward you as the kobolds stare in awe.
Knowledge (Nature to identify)!
init, Lilia: 1d20 + 5 ⇒ (6) + 5 = 11
init, Sharimus: 1d20 + 6 ⇒ (20) + 6 = 26
init, Gunther: 1d20 + 7 ⇒ (14) + 7 = 21
init, Lynn: 1d20 + 5 ⇒ (3) + 5 = 8
init, Maanyatha: 1d20 + 3 ⇒ (11) + 3 = 14
init, Darius: 1d20 + 6 ⇒ (12) + 6 = 18
init, GG: 1d20 + 2 ⇒ (5) + 2 = 7
Perception: 1d20 + 8 ⇒ (6) + 8 = 14
Standing ready at the door, but not overly aggressive, Gunther will simply look on in wonder as the statue comes to life. "This must be the so-called "Golden Guardian".
Turning to address the creature, first in Celestial, the holy tongue, "We are not here to fight. Nor to rob you or your followers. We come seeking an ally, and his trail has led us here. We believe he was trying to find the lost history of the Dwarves that built this place, and we would like to find him safe, or to continue his work. Nothing more."
"We have spoken to the Grippli. They said they Dwarves had entrusted them with an ancient secret. A weapon. We have it here. Perhaps we could offer it in trade for what you might know of our friend? He may have had one of these," as he holds aloft his Wayfinder, and Gunther tries to give a what description he has of the lost Venture-Captain.
Enhanced Diplomacy: 1d20 + 5 ⇒ (19) + 5 = 24
Diplomacy, aid: 1d20 + 3 ⇒ (6) + 3 = 9
Lilia moves into the room and retrieves the relic from it. she raises the relic high above her head and declares, "It is as my ally says! We come in peace, and this proves you got to listen to us!"
Lilia's eyes move up to the ceiling and she frowns, wondering how she could've phrased that more diplomatically.
I shall repeat the above in the barbaric Common tongue, and then in Shoanti, though it is doubtful anyone else in this place has even heard of it, much less understands it.
-Posted with Wayfinder
Nature: 1d20 + 3 ⇒ (3) + 3 = 6
diplomacy,aid: 1d20 + 8 ⇒ (8) + 8 = 16
Lynn tried to draw from her knowledge though she doubts anything could have helpped to prepare her for this.
"Please we spoke with some of your earlier, and it seemed like there was a real chance to just sit down and talk this out. We do not wish to fight you."
Again speaking in the Common Tongue, a language that simply fails to grasp a true meaning and distinction in concepts and relies far to much on double meanings and innuendo, especially after so much Chelish influence has corrupted it even further, "I follow the hoofprints of the Stag Lord. Ol' Dead Eye. I know that the hardy folk paid him great respect for his insistence in actually doing work yourself and getting your hands dirty for the betterment of the community." as he displays his holy symbol for all to see.
After a short pause, "If you also hold those same values, we ask your help. We have a missing friend, and he is all we seek."
The bloodrager watches to see what is going to take place, hoping that they do not have to fight the kobolds.
Should I attempt to intimidate them? she whispers.
Ignoring the others, the creature suddenly stops when it sees the talisman Lilia presented. He gestures for the kobolds to calm down.
"Welcome, friends of Ashkurhall."
You are out of initiative
The kobolds, however, are enraged by the sudden turn of events, and shout accusations at you while firmly clasping their weapons. Their blind leader makes accusations in halting common, interspersed with other indignant claims, punctuated by the distressed chorus of his kobold followers.
You may respond to the following accussations using Diplomacy, Bluff or Intimidate. Only one person is allowed to respond to each accusation:
- “What is this? You put a curse on our Golden God with
- “The idiot human who collapsed the corridor was a
friend of yours, wasn’t he?”
- “You attacked kobolds a few weeks ago just outside
these ruins, didn’t you?”
- “How did you get past Stinkeye? Did you murder him?”
- “You have been stealing our stuff!”
“What is this? You put a curse on our Golden God with that trinket!”
"I don't believe so. If we did, it was not our intent, and as I said, we are willing to offer it in trade for your help."
Enhanced Diplomacy: 10 + 5 = 15