[PFS] Crypt of the Everflame (Inactive)

Game Master Chyrone

Time for a dungeon crawl.


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Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

Ok, so I'll hit blue.
Mercutio - I don't have any free weapon.

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

all i have is a dagger

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus positive/+1 vs fear/+4 vs Performance/sonic/language)|Init +7, Perc +3|CMB +6 CMD 16|10/15 Blood Magic, 1/1 command, 1/1 charm|Stipend: 100

If you could say you loaned it to me after last fight, that would be enough.

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

im cool with that


Fungus Zombies, round 1

Licen walks around the burial wall to attack yellow.
He takes an aoo from blue, as he moves close.

Fetid fist aoo: 1d20 + 4 ⇒ (18) + 4 = 22Pow: 1d6 + 4 ⇒ (4) + 4 = 8
Despite the hard swing, he himself hacks into yellow. The zombie explodes in a fountain of rot and gore.
Mykel moves south and notices green as he moves. Deciding it hasn't been introduced to his blade yet, he makes the two aquainted, slashing the flank for 8.
Maladash smacks to pulp blue's fetid head.
Maladash earlier fort: 1d20 + 4 ⇒ (17) + 4 = 21
-------------
Green tries a swing at Mykel in return.
Fist: 1d20 + 4 ⇒ (16) + 4 = 20, but Mykel deflects it with his blade, then cuts off the zombie's head. Along with it, the zombie explodes.
-------------
Brayden
-------------
Blue, Red & Yellow
-------------
Mercutio

Brayden, a fort roll DC 11 please.
Licen 2, 1 for the hit from aoo and 1 for the rot explosion.
Maladash a fort roll vs the rot explosion of blue.
Mykel a fort roll vs green's rot explosion.

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

fort: 1d20 + 1 ⇒ (17) + 1 = 18

Grand Lodge

Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

fort: 1d20 + 3 ⇒ (17) + 3 = 20
fort: 1d20 + 3 ⇒ (20) + 3 = 23

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

fort: 1d20 + 4 ⇒ (13) + 4 = 17

Grand Lodge

Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

All dead?


Not yet.
Red is still walking about.


Botting.

Fort Brayden vs rot bomb: 1d20 + 4 ⇒ (12) + 4 = 16
Brayden wipes off the goo from his face and draws his sword, as he scours the rest of the halls for any other threats, which he sees one of nearby.

The others also resist the rot explosions' effects.
---------
Red
Slam vs Brayden: 1d20 + 4 ⇒ (10) + 4 = 141d6 + 4 ⇒ (5) + 4 = 9
The fetid fist is deflected by Brayden's shield.
---------
Mercutio

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus positive/+1 vs fear/+4 vs Performance/sonic/language)|Init +7, Perc +3|CMB +6 CMD 16|10/15 Blood Magic, 1/1 command, 1/1 charm|Stipend: 100

Mercutio gives the zombie a smart slash along its flank.

dagger: 1d20 + 2 ⇒ (12) + 2 = 14
slashing damage: 1d4 + 1 ⇒ (3) + 1 = 4


Are you raging? As you still have 2 str dmg.

Mercutio hits the zombie for a bit of dmg, but the hideous corpse remains standing.
----------------

Fungus zombies, round 2

Licen, Maladash & Mykel
Brayden
-------
Red
-------
Mercutio

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus positive/+1 vs fear/+4 vs Performance/sonic/language)|Init +7, Perc +3|CMB +6 CMD 16|10/15 Blood Magic, 1/1 command, 1/1 charm|Stipend: 100
Chyrone wrote:

Are you raging? As you still have 2 str dmg.

No, I'm not, and I thought I had 4. My base Strength is 16.


Pardon the confusion, as i'm not used to ability scores in profile being adjusted according to temporary conditions.
That said, go kill the final Z, and don't botch the fort roll :D

Grand Lodge

Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

Licen will take out his wand and use it on himself

umd wand clw: 1d20 + 2 ⇒ (4) + 2 = 61d8 + 1 ⇒ (8) + 1 = 9


*Fizzle*
Licen's wand is being stubborn.
Made in China.

Maladash & Mykel
Brayden
---------
Red (-4)
---------
Mercutio

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

Maladash throws the morningstar on the floor, grabs a crossbow and just shoots at zombie.

Crossbow: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 21d8 + 2 ⇒ (1) + 2 = 3

...But fickle Lady Luck once again turned away from the fickle Paladin of Chaos.


Plus i've moved you for you to see it. ;)

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

There is no way for me to get in there is there?


Not in melee. Any ranged attacks?

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Mykel draws hisbow and tries a snap shot at the zombie

shoot: 1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 91d6 ⇒ 4


The zombie 'survives' the ranged attacks from Maladash and Mykel.

Now to see how well it fares against a paladin's sword.

Brayden
--------------
Red (-4)
--------------
Mercutio


Botting Brayden.
Our brave paladin mentioned being afk due to his marriage trip. :)

"Begone foul corpse!!", and Brayden slashes at the zombie.
Sword: 1d20 + 3 ⇒ (11) + 3 = 141d8 + 2 ⇒ (3) + 2 = 5
He hacks off another 5 hp.
------------------
Red (-9) swings at Mercutio.
Fetid fist: 1d20 + 4 ⇒ (12) + 4 = 16Bump: 1d6 + 4 ⇒ (5) + 4 = 9
But misses, perhaps by the reeling of Brayden's attack.
------------------
Mercutio

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus positive/+1 vs fear/+4 vs Performance/sonic/language)|Init +7, Perc +3|CMB +6 CMD 16|10/15 Blood Magic, 1/1 command, 1/1 charm|Stipend: 100

I don't understand why Mykel couldn't take the third square there.

dagger: 1d20 + 2 ⇒ (9) + 2 = 11
slashing damage: 1d4 + 1 ⇒ (2) + 1 = 3


I mentioned earlier, those dark slabs are burial walls.
Think of Skyrim.

Mercutio's aim is just slightly off, as the dagger swipes pas the zombie's chest.
-----------------

Fungus zombies, round 3

Licen, Maladash & Mykel
Brayden
----------
Red (-9)
----------
Mercutio

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Mykel fires another arrow.

twang!: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 151d6 ⇒ 3

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus positive/+1 vs fear/+4 vs Performance/sonic/language)|Init +7, Perc +3|CMB +6 CMD 16|10/15 Blood Magic, 1/1 command, 1/1 charm|Stipend: 100
Chyrone wrote:
I mentioned earlier, those dark slabs are burial walls. Think of Skyrim.

Never played it.

Grand Lodge

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Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

umd wand clw: 1d20 + 2 ⇒ (4) + 2 = 61d8 + 1 ⇒ (1) + 1 = 2 Licen vigorously waves the wand this time.. Wingardium Leviosa

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

He reloads the crossbow and fires again.

Perception: 1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 71d8 + 2 ⇒ (5) + 2 = 7

But no. To shoot - not the skull to break. In this Maladash not an expert.


Lady luck pulls one for Mykel, as despite the cover of his comrade, his arrow hits.
Unfortunately, the effect is that of a balloon being popped, as he hits one of the disgusting bulges. The zombie explodes, showering Brayden and Mercutio.

Combat over.

Mercutio, can i get a fort roll DC 11 please.

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus positive/+1 vs fear/+4 vs Performance/sonic/language)|Init +7, Perc +3|CMB +6 CMD 16|10/15 Blood Magic, 1/1 command, 1/1 charm|Stipend: 100

Fortitude save vs disease: 1d20 + 5 ⇒ (16) + 5 = 21

Mercutio sighs. "That's really the worst thing about those grunts...murder on a gentleman's clothing. Such a petty trick, really - what puerile-brained excuse for a necromancer came up with that? I mean, I'm all for a good prank, but there's such a thing as taste...."


Fort Brayden: 1d20 + 4 ⇒ (11) + 4 = 15
Brayden wipes the gore and reeking stuff off his face.

"By Iomedea, that's disgusting. At least that was the last of them in this room."

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Good! No deaths among us and we can press on....to the south I think...any dissenters?

Mykel goes to the door to the south and fets ready to open it.


Mykel wrote:
Good! No deaths among us and we can press on....to the south I think...any dissenters?

There you go.

Grand Lodge

Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

Perception: 1d20 + 5 ⇒ (15) + 5 = 20

"Wait lets, proceed with caution" He puts his hand up to Mykel in a look at the hand/wait motion

Licen will walk u to the door and give it a quick investigation

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

I suppose a bit of caution can't hurt.

Mykel listens at the door also.

perception: 1d20 + 5 ⇒ (20) + 5 = 25

Dark Archive

Died heroically along with the paladin named Brayden Foxley battling with the revived Undead Lord and his skeleton minions.

Maladash shrugs his shoulders and yanked opens the door.

It seems to me, to me that rings a bell... I Think I was laying all in blood with a crossbow bolt in the chest on the floor of this crypt... Like it was a couple of days ago, but like so long ago... Hmmm... And why I did it now?


Fortunately for Maladash, the door does open and does not shoot off an arrow into his face.

A shallow reflecting pool divides this long chamber, running
from one end to the other.
The water looks cloudy and stagnant. What must have once been marvelous murals covering both walls are now scorched and ruined, the original subject lost in the destruction.

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Mykel looks at the water, trying to see if anything is in it.

just lookin at the water.

perception: 1d20 + 5 ⇒ (7) + 5 = 12


Mykel peers into the water, admiring his reflection in the serene surface.

Mykel only.:

As you look at your reflection, you see yourself decay into a horrid, rotting reflection that slowly turns to murder the others in the room.

DC 11 will, or you will run towards the entrance of the dungeon, screaming like a scared little girl at the top of your lungs, for 1d4 ⇒ 3 rounds. :P

All who enter, will see an amazing vision within the waters.

Which will also require a DC 11 will save against the amazing wonders you'll see.

The doorway to the south is blocked by a portcullis.
However, it can be shoved by 2 DC 24 str checks, or by, well, brute force.
Hardness 10, HP 60.

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

will: 1d20 + 2 ⇒ (19) + 2 = 21

Grand Lodge

Male Human Slayer 1|HP:3/11|AC:16|T:12|FF:14|CMB:+4|CMD:+16|Fort:+3|Ref:+4|Will:+1|Init:+2|Pe rc:+5|Surv:+5|Stealth+6|Low-Light|

Will: 1d20 + 1 ⇒ (14) + 1 = 15

Then he hacks at the portcullis
greatsword+pa: 1d20 + 6 ⇒ (19) + 6 = 252d6 + 9 ⇒ (4, 5) + 9 = 18

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus positive/+1 vs fear/+4 vs Performance/sonic/language)|Init +7, Perc +3|CMB +6 CMD 16|10/15 Blood Magic, 1/1 command, 1/1 charm|Stipend: 100

Will save vs mental influence: 1d20 + 1 ⇒ (17) + 1 = 18

"HA-HA-HA-HA-HA-HA-HA!!! Now this is the booty I'd like from here! I'd put it in the garden of the old estate or something! Or maybe the guest washroom...."


What you will see:

Your own visage rots into a hideous form, which then smiles with malice and turns to slaughter all others in the room.

Will Brayden: 1d20 ⇒ 2....
1d4 ⇒ 3

Brayden looks down into the water.
"What's there to see....?"
.....
......
.........AAAAHHHH, I'M GETTING OUT OF HERE!!!!! :(

He runs off screaming in terror....
Hmm, that's the second time the paladin runs to safety.

Meanwhile, Licen starts hacking into the portcullis.
The blow deals only 8 dmg, but keep it up and you'll get through.

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Mykel trots off after the paladin, shaking his head in disbelief as he goes.

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus positive/+1 vs fear/+4 vs Performance/sonic/language)|Init +7, Perc +3|CMB +6 CMD 16|10/15 Blood Magic, 1/1 command, 1/1 charm|Stipend: 100

Mercutio shakes his head with a resigned smile. "F~~#er can't take a joke...."

He looks up at Licen's vicious assault on the gate. He feels his present weakness again...but he's still not too weak....

"Ah, Mykel? Come here, my good man. I think if we put our backs behind Goodman Licen's, we might manage to move that gate without ruining our weapons."

In other words, I'm suggesting the two of us try to aid Licen as he leads the Strength check approach. Waiting for the other two to come back would be a good idea, too....

Also, are Maladash and Licen really at only 2 hit points presently? I do have 2 transfusions of devil blood with their names on it if so....

AND: What became of that enchanted dagger we found in the shadow's room?


To answer #1: yes they are.
To #2: it's currently in Licen's possession.

Sovereign Court

CN male Svetocher Dhampir Dark Lord 4
Spoiler:
|AC 19, T 10|HP: 27/27|F +4, R +1, W +3 (+2 vs disease/MA/-1 versus positive/+1 vs fear/+4 vs Performance/sonic/language)|Init +7, Perc +3|CMB +6 CMD 16|10/15 Blood Magic, 1/1 command, 1/1 charm|Stipend: 100

Mercutio approaches Licen with his bloodstone wand, and plunges it gently into an open vein. As he does so, he recognizes the mysterious dagger from earlier at Licen's waist.

"Goodman Licen, if you don't have any use for that dagger we found, I could certainly use it myself. If I may? It was...rather embarrassing having to borrow Mykel's."

Grand Lodge

male human swashbuckler(rondelero)8/brawler 1, HP 93/93, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Yeah ok...that works...i teckon a take 20 with 2 aids gets it done...

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