[PFS Core] GM Shady's The Early Society (Inactive)

Game Master shady18

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And so we begin. Part the first: The Frozen Fingers of Midnight.

You have been called to the Grand Lodge of Absalom for a briefing. Seated in a small chamber around a darkwood table, various trophies gathered from across the face of Golarion hang from the walls. A monkey-shaped mask with a serpent’s tongue glares out from the center of one wall, a strange halberd with gold rings piercing its thick blade and dragons carved along its haft hangs opposite the monkey mask. You are alone save your fellow Pathfinders, who apparently have been called here for the same purpose.

I will leave you to introduce yourselves while waiting for the Society's venture officer to arrive.

Dark Archive

Fidgeting uneasily in his chair, Tsakolk looks around the room musing on how diminutive his knowledge of the world is. But then that was probably the intended effect of this little delay.

The half-orc's considerations pass to his companions. Looking around the table he spots a surprisingly familiar face

"Ho watchman, well met."

Tsakolk had come to recognise many of the gate guards in his short time in and around Absalom. He could swear he and this particular guard had shared news in good faith not long ago.

Fidget, this is aimed at you, if you aren't up for it or it doesn't suit your vision, feel free to shoot Tsakolk down.

The rest of the party were a motley crew, a halfling... merchant? A half-elf academic, a cleric that looked a little too happy by half and, with a sigh of relief, another orc-blooded warrior, at least one other trustworthy soul in a fight. Bodyguard duty again then.

Anybody observing Tsakolk sees a half-orc, more human than orc, with thick wiry black hair and beard dressed in the utilitarian clothes of a caravan guard. He is slightly uncomfortable not knowing what is in store in this environment. His looking around in awe would imply a lack of knowledge of the pathfinder society at large.

Liberty's Edge

M Human (Taldan, Varisian) Cleric 1 :: HP 11/11 :: Init +6 :: Fort +4, Ref +2, Will +4 (+2 trait bonus vs. charm and compulson) :: Perception +2 :: AC 17, Tch 12, FF 15 :: CMB +3, CMD 15

Ilandro sits in his chair, a smile plastered across his face as he looks around the room and his dark brown eyes wide in awe at the opulent surroundings of the lodge's waiting room. He pushes a wayward lock of dark hair out from his eyes and turns to face the remaining Pathfinders, nodding at them in greeting. Around his neck hangs a wooden amulet of a butterfly, it's wings painted a vibrant blue with silver starbursts, a silver crescent moon, and a yellow sun in the patterning.

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

The half elf enters in simple, but clean white robes with the symbol of Iomedae, made of wood, around his neck. He takes a look around at the other members who have been summoned to the Grand Lodge and nods in greeting, a friendly smile on his face. He takes his seat and takes out a quill, ink, and paper and gets ready to take notes.

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Hadanka tends to dress in muted colors when on a mission or if trouble is expected. But when he is in a safe(-ish) location, as now, he prefers every color of the spectrum. Almost as gaudy as gnome formal wear.

Odd collection of persons... At least this shouldn't be boring.

The Exchange

Halfling Rogue 1 HP 10(-3 NL)/10 | AC 16 T 14 FF 13 | F +3 R +6 W +1 | CMB -1 CMD 12 | Speed 15' Init +5 Perc +6

A small halfling sits at the table admiring the trophies on the wall. He seems to fidget in his chair, as if he can barely control his excitement. "I wonder where those are from? I've never seen anything like them."

The stillness in the room is cut as he almost jumps from his chair. "Oh, I can't stand this. It's much too quiet. I'm so excited. This is going to be my first mission. I've been looking forward to this for years," the halfling says so quickly it's almost difficult to understand him.

He pauses and takes a deep breath. "I'm sorry, sometimes I get a little carried away. I'm Xaaven. I grew up here listening to the stories of Pathfinders and am really excited to finally be one myself. Who are you and where are you from? Have you already been on missions?" he says to everyone at once as he pans around the room.

Liberty's Edge

M Human (Taldan, Varisian) Cleric 1 :: HP 11/11 :: Init +6 :: Fort +4, Ref +2, Will +4 (+2 trait bonus vs. charm and compulson) :: Perception +2 :: AC 17, Tch 12, FF 15 :: CMB +3, CMD 15

Broken from his awe by the exuberant halfling, Ilandro turns to face Xaaven and studies his face for a few seconds, mulling the name over in his head a few times to make sure he gets it right. "Well met, Xaaven," he says, his cheerful smile still in place. "My name is Ilandro, and I am from Oppara. This is my first mission as well - well, I have helped my uncle a couple of times while I was learning to become a Pathfinder, but not on any missions."

Grand Lodge

male Human Fighter/1: HP (12/12): AC (17/touch=12/flat=15): Saves (Fort=3/Ref=3/Will=0): Initiative +3: Perception +5: Sense Motive +0

"It would appear discipline is a bit more lacks in the ranks of the Pathfinders. I can definitely get use to not having a watch captain screaming at me over what seems to be trivial subjects"

Looking around a smile shows as Fidgit is even more confident of his choice to leave the gate watch and join the Pathfinders. He acknowledges the half-orc addressing him, "Thank you. Ummm, Tsakolk, isn't it? I've often seen you come and go through the front gate. I'm excited to finally see some action and experience life beyond boring shifts at the gate." Fidgit extends a hand, "We've never been properly introduced. Fidgit Gossamar."

Fidgit moves around to the others offering a similar greeting. "Would any of you know the nature of our upcoming assignment? Am I correct in assuming we all are fairly green to Pathfinder life? If you haven't figured it out yet, I'm particularly skilled with the use of this." He reaches behind him and gives his longbow a jostle. "Should the need arise, I'm not unfamiliar with the ole standby though." Fidgit taps the head of a Warhammer hanging to his side with his other hand. "Tsakolk's reputation precedes him, but may I inquire to what skills the rest of you intend to contribute?"


Finally, a huge man wearing creaking leathers marches into the room. He looks at each of you, as if he were appraising a handful of gemstones freshly pulled from the earth, and nods curtly. Some of you know him as Adril Hestram, a longtime Pathfinder and rumoured to be the unwitting architect of the famed Katapesh slave riot of 4702. Adril’s physique puts most half-orcs to shame.

"Welcome, friends. We have a serious problem. Skelg the Ripper came to Absalom one month ago. Like many Ulfen warriors he joined the Longaxes, the Taldan Emperor’s personal guard whose duty it is to protect the embassy and Taldan visitors. Skelg also somehow managed to find a hefty sum of gold to purchase a manor in the Ivy district, something a Longaxe isn’t paid well enough to do. It was widely assumed that he brought most of his wealth with him from the north - a rumour I personally know to be true."

"But it seems that Skelg also brought a curse with him. In his letter to me, he speaks of lying abed in this miserable summer dying from the cold. Neither physician nor priest has been able to cure his ailment, and there are no signs of disease or poison."

"Of course, for such a man, there is no greater dishonour than to die in bed instead of in battle."

"Normally, the Pathfinder Society would monitor these events and let the authorities deal with them. However, there are three factors that have drawn our interest. First, Skelg is himself a member of our Society and has asked for our help. Second, he is a personal friend of mine, and finding a new sparring partner as worthy as Skelg would be a trying task. Last, he claims that artefacts of great power are involved, and that we may be able to recover them for the vaults of the Grand Lodge."

"We hold this situation to be of sufficient importance that we should assign you to investigate it. Go to the home of Skelg the Ripper, learn what you can, and do your best to help him. If you find an item that is somehow connected to the curse, either retrieve it or glean as much information as you can about it."

"I trust there are no questions?"

Dark Archive

"Do you have any suspicions sir? Any other lines of inquiry we might look into? If not, it seems straight forward enough to start with. We'll head to the Manor now. Best keep things quiet I guess."

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

The half-elf will write down what the Venture Captain stated about the illness, the effects, what has been tried as well as the note about the artifacts which might be responsible for it.

Do you have any idea as to what artifacts might be involved, Venture Captain? he inquires as he finishes up his notes.

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Is it permitted to be known that Pathfinders are on the case or is this an event for which discretion is required?

The Exchange

Halfling Rogue 1 HP 10(-3 NL)/10 | AC 16 T 14 FF 13 | F +3 R +6 W +1 | CMB -1 CMD 12 | Speed 15' Init +5 Perc +6

Xaaven does his best to sit still and quietly while Adril speaks. "Oh my, dying of the cold in the summer? How horrible. I can't stand being cold," he says quietly to no one in particular.

He listens to his companions questions. "Yes, the artifact. Good question, Daereon. Is this an artifact that he is in possession of or something used on or against him?"


Hestram sighs heavily as he listens to the questions. "I really don't know what's behind this. That's why we're asking you to investigate it. As to the nature of the artefact, who has it and where it came from: if I had known, I would have told you. Go and ask Skelg."

Then at Hádanka: "Obviously, this is a friend of mine. Please use your discretion."

He looks around again, impatiently. "Now, if that's it?"

Dark Archive

Tsakolk stands, adjusts the sit of his belt and with a nod of deference to Hestram.

"We will be on our way sir"

What time of day is it, roughly?


@Tsakolk - about 9.15am

As the party makes to leave, the Venture Captain growls after them: "An answer to one question you sorry lot might have thought to ask: the manor in question is Greydog Manor, on Parkview Street in the Ivy district."

He picks up a pile of papers from the table and mumbles irritably.

Let me know when ready to travel to the manor. 3 votes to move on.

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

ready

Liberty's Edge

M Human (Taldan, Varisian) Cleric 1 :: HP 11/11 :: Init +6 :: Fort +4, Ref +2, Will +4 (+2 trait bonus vs. charm and compulson) :: Perception +2 :: AC 17, Tch 12, FF 15 :: CMB +3, CMD 15

Ilandro sits quietly as the rest of his colleagues fire questions toward the impatient Venture Captain, hanging on each word and taking in as much information as he can. As the man picks up his papers, the cleric can be seen mumbling, and anyone close enough to him can hear him repeating the words "Greydog Manor, Parkview Street, Ivy District" over and over again, committing them to memory.

"Don't worry sir, we will find out what's going on with your friend and do our best to set things right." Ilandro says as he stands up, giving as reassuring a smile as he can manage.

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

Tutto a posto! Ready Freddy

Dark Archive

Vote 3...4?


The party makes its way to the address identified by the venture captain.

Parkview Street is true to its name, running the entire length of the Ivy District park. Standing like a tomb in a flower garden, Greydog Manor is easy to find. Six-foot-high walls surround the massive, stone building and an immense iron gate flanked by granite statues of hunting dogs stands open, offering access to the interior. Looking along the street, it is clear that locals give the estate a wide berth. The stone walls seem to give a slight chill to the air, which is not entirely unpleasant on such a hot day.

Dark Archive

Tsakolk hangs back once the party reach the manor, knowing that others are more suited to diplomacy and words, he falls back on what he knows he is good at.

Keeping quiet he remains vigilant to details the party may miss.

The Exchange

Halfling Rogue 1 HP 10(-3 NL)/10 | AC 16 T 14 FF 13 | F +3 R +6 W +1 | CMB -1 CMD 12 | Speed 15' Init +5 Perc +6

Xaaven looks a little embarrassed for upsetting the venture captain with his questions and even more so when he mentions the address. He smacks his forehead with the palm of his hand. "Oh, of course. How could you forget to ask that, idiot. Nice first impression you've made," he says to himself quietly.

Once they are on their way to the manor, he seems as cheerful and excited as before. He makes comments about what they see and gives commentary on the districts they pass through.

When they reach the manor, he stops at the entrance of the gate to look around. "Wow, what an impressive entrance. You would think that the walls and gate would deter anyone from trying to enter to do him harm."

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

The half-elf will notice the halfling's behavior Do not be so hard on yourself, little one, none of us thought to ask the most basic of questions.


The party can't really see much because of the tall walls. There are windows on the upper floor, but all of them have their curtains drawn. There are sounds coming from just within the gate - though not discernible conversation as such - which would indicate the gate is guarded.

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Hadanka looks around to see if anyone is paying exceptional attention to them or the estate.
perception: 1d20 + 5 ⇒ (1) + 5 = 6


@Hadanka: you don't notice anyone, paying attention to you or not.

Grand Lodge

male Human Fighter/1: HP (12/12): AC (17/touch=12/flat=15): Saves (Fort=3/Ref=3/Will=0): Initiative +3: Perception +5: Sense Motive +0

"Aiding the sick? Not really what I was expecting. I suppose we'll have to work our way up to a more exciting assignment, but at least it's not standing on a wall watching people go in and out of a gate."

Fidgit will go up to the gate and "knock", "Ahoy! We have business with Skelg. Please open up and allow us to proceed!"

Dark Archive

As the group kicks their heels outside the premises Tsakolk has a thought. Taking careful steps towards and away from the mansion he tries to assess if there is a palpable edge or boundary to the chill...

If he senses an 'edge':
Tsakolk takes out a dagger and scratches the flagstone/ground to mark where the border lies


@Tsakolk: there's no edge as such, it's merely an atmosphere.

@Fidgit: the gate is open, per the earlier post. I'll assume you walk up and into the courtyard to address the guards.

The courtyard is cool and shady compared to the street outside. Dead leaves are scattered across the flagstones and the granite steps where two Ulfen warriors stand. Each man wears a chain shirt and a surcoat bearing the Taldan crest and carries the traditional imperial guard long axe. The guards look at you sternly, and one of them speaks:

“Skelg is ill. He wants no visitors.”

Hidden Rolls:

Fidgit: 1d20 + 5 ⇒ (12) + 5 = 17
Tsakolk: 1d20 + 6 ⇒ (12) + 6 = 18
Hádanka: 1d20 + 5 ⇒ (11) + 5 = 16
Daereon: 1d20 + 4 ⇒ (14) + 4 = 18
Xaaven: 1d20 + 6 ⇒ (9) + 6 = 15
Ilandro: 1d20 + 2 ⇒ (10) + 2 = 12

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

The half-eld will take a look around to see if he notices something that might be out of sorts,

1d20 + 4 ⇒ (14) + 4 = 18 Perception


Note - please assume going forward that I'm running all these passive perception rolls for you - unless you want to specifically search something - in the Hidden Rolls. But on the basis of a reroll, no you still don't spot anything.

One other thing @Daereon - could you please add your key stats to your header - over time I build these things so I can just cut and paste them in but in the interim would be worth knowing so I don't have to go into your profile.

The Exchange

Halfling Rogue 1 HP 10(-3 NL)/10 | AC 16 T 14 FF 13 | F +3 R +6 W +1 | CMB -1 CMD 12 | Speed 15' Init +5 Perc +6

Xaaven walks into the compound with the others and responds to the guards. "Yes, we know. We are Pathfinders sent by Adril Hestram, a friend of Skelg's, to see if we can determine what is ailing him. Please let Skelg know we have arrived," he says "matter-of-factly".

Diplomacy: 1d20 + 7 ⇒ (3) + 7 = 10 eek, maybe they don't like halflings


The guards stare at the halfling for a second. Then one of them responds:

"Skelg wants no visitors. Go."

Liberty's Edge

M Human (Taldan, Varisian) Cleric 1 :: HP 11/11 :: Init +6 :: Fort +4, Ref +2, Will +4 (+2 trait bonus vs. charm and compulson) :: Perception +2 :: AC 17, Tch 12, FF 15 :: CMB +3, CMD 15

Ilandro opens his mouth as if to speak, but closes it instead. He looks over the two guards as the rebuff Xaaven, trying to figure out if there is anything in their demeanour to tell him why they would not want to see their boss helped.

Sense Motive, untrained: 1d20 + 2 ⇒ (8) + 2 = 10
Wow, what a time for average rolls..

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Hadanka remarks to Fidgit, I would have thought honorable warriors would jump at any chance to keep their charge alive. But it seems it is more honorable to let him be murdered alone in bed.

Grand Lodge

male Human Fighter/1: HP (12/12): AC (17/touch=12/flat=15): Saves (Fort=3/Ref=3/Will=0): Initiative +3: Perception +5: Sense Motive +0

"Absolutely!" Fidgit gives a quick wink at Hadanka, confirming Fidgit understood what he was implying. "Could you imagine the disgrace of fighting for a man who is unable to appreciate the clanging of swords upon the battlefield. I believe 'murdered' is a bit glamorous. Withering, sick, and feeble is an unspeakable end to a hero's reign." Fidgit addresses the guards directly, "If this were the case, I know I would not expect my loyal subjects to prevent me from recovering."


One of the guards folds his arms.

"Get. Out. Now."

Dark Archive

Tsakolk, breaking his observant silence, quietly mutters to the others encouraging them to back away from the premises.

"Pressing this issue serves no-one, there is one reason I can think of for these men to refuse our service, an inside job. Let us see if there is a less conspicuous entrance available"

Tsakolk will encourage the group to leave the main entrance, there may be a service entrance round the back.

"And this time lets practise discretion as we were advised...


You'll have to decide whether to follow Tsakolk's advice and creep round the side or to stay and argue. If it's down to a vote, the first 3 votes either side wins. But I'll continue to register any actions and conversations in the interim.

Liberty's Edge

M Human (Taldan, Varisian) Cleric 1 :: HP 11/11 :: Init +6 :: Fort +4, Ref +2, Will +4 (+2 trait bonus vs. charm and compulson) :: Perception +2 :: AC 17, Tch 12, FF 15 :: CMB +3, CMD 15

Ilandro looks at the pair of guards, unable to determine why they would want to deny aid to their master, and follows Tsakolk out to the front of the estate. He looks up and down the street and notes the people making effort to give the estate a wide berth. Without saying a word, the cleric crosses street to approach a random passer-by who appears to be actively avoiding the house, raising his hand and smiling, the symbol of Desna clearly hanging from around his neck. "Sorry to bother, but could you spare a moment for me?"

He will continue this approach until someone stops to speak with him. Once someone stops, he will query as to why the person is avoiding walking in front of Greydog Manor.

In case it was unclear, my vote goes to finding a side entrance to the manor :)


The random passer by stops, somewhat confused. "It's just not that inviting a place." he says. "I hadn't really noticed people avoiding it as such. Maybe you're right. But it doesn't look very friendly, does it?"

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

Does this help>?

Silver Crusade

Male half-elf cleric of Iomedae 3/mystic theurge 1/sorcerer 4 LG Medium humanoid (elf, human) Init +6; Senses low-light vision; Perception +4 — Defense AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex) hp 49 (8 HD; 5d6+3d8+12) Fort +7, Ref +6, Will +12; +2 vs. enchantments Immune sleep; Resist acid 5, cold 5

Nodding, the half-elf will state Arguing with these men will get us no where and will take away precious time. I agree that if necessary, it is more prudent to look for an alternate entrance. Perhaps the halfling can find one for us?

The Exchange

Halfling Rogue 1 HP 10(-3 NL)/10 | AC 16 T 14 FF 13 | F +3 R +6 W +1 | CMB -1 CMD 12 | Speed 15' Init +5 Perc +6

Xaaven looks stunned and confused as to why they wouldn't let them in. Watching as his companions don't get any further, he keeps quiet, looking around the area for an alternate route. He pays particular attention to what is by the wall in case it needs to be scaled and if there are any additional guards.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

Once back outside of the gate, he shakes his head in disbelief. "That certainly didn't go as I expected. Try to help the guy and that's the response we get? I agree, Tsakolk, those guards must want him dead. Let's see if there is another way in." He then sneaks around the perimeter of the wall. If that is possible.

Stealth: 1d20 + 11 ⇒ (19) + 11 = 30


Xaaven:
You don't particularly notice an alternative route. However, you do notice that, for whatever reason, the guards seem to have put on their surcoats - which would normally display the Longaxe livery - backwards.

Xaaven sneaks round the side of the building. It looks fairly easy to get into the building by climbing up to an upper floor window.

Note the rest of you will also need a stealth check if you want to use this route without being spotted by the guards.

Dark Archive

Seeing the onlooking guards, Tsakolk will not scout round, but will wait for news.

If Xaaven returns before climbing:
"I'm not sure breaking in is the right choice yet, even if the guards don't catch us, Skelg may not look kindly upon intruders in his rooms... if only there were some way to get a message to him... so many questions we should have asked..."

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Rather than just any old entrance, lets see if there is anything additional. Other windows less visible, back entrance, or even an escape route to an adjacent or nearby building. We are not yet pressed for time that rushing is necessary. We might want to wait for the cover of dark and or arrange for a distraction.

The Exchange

Halfling Rogue 1 HP 10(-3 NL)/10 | AC 16 T 14 FF 13 | F +3 R +6 W +1 | CMB -1 CMD 12 | Speed 15' Init +5 Perc +6

I would have relayed that info before sneaking around the side

Not wanting to get too far in front of his companions, Xaaven returns to tell the group about the window. "We'll need to sneak over and then climb up. Is everyone able to do that? Otherwise, we go back in the front with force since I don't think those are really his guards."

Dark Archive

"I doubt the pathfinders would approve of the all out assault on a private residence, besides, this place would be a fortress. We are to show discretion remember. What makes you say they are not his guards?"

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