Xakon |
Xakon leaves the shadows and sneak attacks (black) with Truffles dropping a sling and drawing his rapier.
Rapier: 1d20 + 13 + 1 + 2 ⇒ (7) + 13 + 1 + 2 = 23
dmg: 1d4 + 12 + 2d6 ⇒ (1) + 12 + (5, 5) = 23
GM Harker |
I apologize that it's not very clear on the map, but there is an obstruction between Truffles and the southwest morlocks that provides total cover. So, I'm afraid that Truffles will not provide flanking for Xakon's attack.
Since we're still waiting on Mudk and Siv to post their actions, I'll allow Xakon to change his actions, but keep your rolls for just this round if you choose to attack (minus any sneak attack as applicable).
Frēodwēn |
aren't the morlocks flat footed to Xakon since they didn't know he was there? Did his stealth check earlier fail somehow?
GM Harker |
He moved out of the shadows without stealth, so they aren't flat-footed.
However, I forgot that Black is blind, so the sneak attack would happen regardless.
Xakon sticks his rapier through the blinded morlock and it falls to ground.
Three morlocks left
Siv and Mudk, you're up.
Mudk |
Holy crap 17 posts. I didn't think I'd skipped more than half a day.
Mudk moves into the room but due to the cramped quarters is only able to move.
"This. This is not dignified. There is no joy in squishing through cramped spaces slowly."
GM Harker |
Siv, you can't see the morlocks unless you move past the yellow dot on the map which represents the hole you'll have to squeeze through to get to the next room.
Mudk moves as fast as he can into the room while wearing his cumbersome armor.
Siv, let me know what you want to do since you can't cast the spell on the morlocks from that location.
GM Harker |
Siv, with the squeezing square, you'll be double moving.
Sivantapisil moves into the room and prepares to cast a spell at her next opportunity.
The reddish morlock attempts to tumble past Xakon, Mudk, and Frēodwēn, but fails to avoid attacks of opportunity. Those PC's can take an AoO on red.
The albino morlock tries to follow suit, but provokes from Sugarsnap and Truffles as well. Sugarsnap and Truffles can take an AoO on white, as well as Xakon, Mudk, and Frēodwēn if they have AoO's left or Combat Reflexes.
Finally, the greenish morlock also attempts to escape to the southeast, and does another terrible job at tumbling past his enemies. Green provokes from the same people as white, but the AoO's only happen if you have Combat Reflexes.
Red acrobatics: 1d20 + 13 ⇒ (9) + 13 = 22
White acrobatics: 1d20 + 13 ⇒ (2) + 13 = 15
Green Acrobatics: 1d20 + 13 ⇒ (8) + 13 = 21
Okay, to make this easier to keep track of, if you don't have Combat Reflexes just make one AoO roll. If you do have that Feat, then make up to 3, keeping your Dexterity limit in mind. Sivantanpisil is the only one who doesn't get an AoO.
The morlocks are not done with their turns yet, but if you kill them all with AoO's then you won't know what they were going to do.
Frēodwēn |
aoo, spiked gauntlet, heroism, bless: 1d20 + 9 + 2 + 1 ⇒ (2) + 9 + 2 + 1 = 14 for piercing, cold iron: 1d4 + 3 ⇒ (2) + 3 = 5
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Frēodwēn |
Mudk, do you really only have +13 to hit before power attack? That seems too low
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Lady Sugarsnap |
AoO with scythe: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
damage: 1d6 ⇒ 1
truffles AoO w/ bless: 1d20 + 11 ⇒ (7) + 11 = 18
damage: 2d6 + 6 ⇒ (5, 4) + 6 = 15
Sivantanpisil |
I have 50' of movement so I thought I had enough even with the double moving for squeezing. Also, don't forget I have a reach weapon. I'm not sure where each of the morlocks started from, but I threatened the squares where the red dot is, and the squares to the north and south of the red dot.
Longspear Power Attack AOO1: 1d20 + 13 ⇒ (19) + 13 = 32 for piercing damage of : 1d8 + 16 ⇒ (3) + 16 = 19
Longspear Power Attack AOO2: 1d20 + 13 ⇒ (11) + 13 = 24 for piercing damage of : 1d8 + 16 ⇒ (6) + 16 = 22
Longspear Power Attack AOO3: 1d20 + 13 ⇒ (8) + 13 = 21 for piercing damage of : 1d8 + 16 ⇒ (8) + 16 = 24
GM Harker |
Siv, when adjudicating your move into the room, I read the speed on your status line as 40'. I see that it reads 50' now. If I misread that at the time, my apologies. I did, however, forget that you have a reach weapon so you do indeed get AoO's.
Before the morlocks attempt to flee, first Sivantanpisil casts a spell upon one of them. She commands it to fall, but it doesn't seem to understand the word and the spell fails. Command is language-dependent. These morlocks don't speak Common.
I'm running through these AoO's based on which morlock moved first and which PC would get to attack first based on their position. If there is a conflict there, then I defer to who posted in the thread first.
After they try to run away, Frēodwēn swings a gauntlet covered fist at the red morlock and misses. Mudk follows up with his falchion and takes a large hunk out of the fleeing creature. Xakon follows up by sticking his rapier through its large eye, killing it.
Xakon AoO: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29
Xakon Crit Confirmation: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28
Damage: 2d4 + 24 ⇒ (2, 3) + 24 = 29
Undaunted, the albino morlock avoids getting hit by Sugarsnap, but is gored by Truffles. Injured already, taking a tusk to the chest is enough to drop it.
Thinking perhaps it's free to run, the remaining morlock is sorely mistaken when it takes a longspear in the side from Sivantanpisil. Although greviously injured, it continues to move, disappearing through a hole previously undiscovered by the group.
The green morlock is no longer in the room and you can no longer see it, but I left its icon on the map to indicate from where it exited.
If you want to follow the morlock, then everyone is up, otherwise, Combat Over. Freod is the only one injured with 18 damage and Bless is still active.
Frēodwēn |
"After it, before it can alert it's friends!"
Frēodwēn casts a spell and approaches the hole.
casting expeditious retreat, then moving after the morlock, possibly drawing a melee weapon depending on how much space is on the other side of the hole
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Sivantanpisil |
Indeed, it did say 40'. That is her base movement, but a few levels back, we set up standard SoP's. one of which was that Siv would cast Longstrider on herself at the beginning of the level. I had it makes on my profile, but not in my status line. I've updated that to not be confusing. Thx.
GM Harker |
I generally don't check the character sheet if the information is in the status line, so that explains the discrepancy with Siv's movement. Despite the SOP, it would be helpful to me if you could post a reminder in the thread whenever you are casting spells so I do not overlook them.
Frēodwēn, am I correct in assuming you don't have a light source since you moved the spell to the arrow? Let me know if you're going to go in there without it.
If anyone else is going in, let me know and I'll reveal the next part of the map.
1d20 + 13 ⇒ (1) + 13 = 14
Frēodwēn |
oh dang, I forgot about that part. Can I delay that action then? The intention was not so much that Frēodwēn be first in line as much as that we all go through the hole. If someone with light wants to lead, or if someone will cast light on Frēodwēn as he passes, either of those are fine with me
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Lady Sugarsnap |
I got an idea Sugar says but before she could share it, Mudk has moved on ahead, well that really wasn't the idea. anyway, I could have cast light on myself and turned into a frog and sat on Truffles back while he tries to track down the one that got away, or at least find Mudk's body.
GM Harker |
It doesn't look like Flaming Sphere can be dismissed.
Delaying Freod for the present.
Despite being well-hidden, the passage is large enough for Mudk to move comfortably as he proceeds through it to chase after the morlock. The paladin immediately finds himself in a crude passage dug from the earth that winds through the darkness. Side tunnels lead into the darkness every few feet. In addition, his senses are immediately assaulted by the overwhelming stench of urine and feces.
Anyone entering the tunnel needs to make a DC 10 Fort save or be sickened.
Mudk does spot his quarry 10 feet down the tunnel.
Mudk has only used a move action so far. Everyone else is also up as we haven't left combat yet.
Mudk |
Yeah, he's kinda simple, I mean single minded. Not sure if we're on initiative still or just free moving but Mudk will chase after any enemies he sees and try to engage.
Lady Sugarsnap |
It doesn't look like Flaming Sphere can be dismissed.
Despite being well-hidden, the passage is large enough for Mudk to move comfortably as he proceeds through it to chase after the morlock. The paladin immediately finds himself in a crude passage dug from the earth that winds through the darkness. Side tunnels lead into the darkness every few feet. In addition, his senses are immediately assaulted by the overwhelming stench of urine and feces.
I wonder then if I introduce the flaming sphere into this room? maybe it will go BOOM?
Frēodwēn |
oh, not sure why the delay. Frēodwēn would have followed Mudk at 60ft. / Move action. His next standard action will be to recast light on his headband. But keep moving
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Mudk |
Mudk finishes moving to close with his enemy.Double move
"Ahaha! I have found him! Follow me! Oh gag it reeks in here. Smells like suffering. So much suffering sinus."
fort save: 1d20 + 13 ⇒ (12) + 13 = 25
Lord Admiral Truffles |
Truffles makes his way forward through the hole, following Mudk.
fort save: 1d20 + 8 ⇒ (7) + 8 = 15
I left an open space for Freo to get in there ahead of truffles
Frēodwēn |
yeah, let's say that. Falchion, since Mudk has found it already. Next action may not be a spell after all.
Swift action to put arcane strike on the falchion as well, just in case the morlock provokes again
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Sivantanpisil |
Sivvy follows Mudk and stabs at the Morlock.
Fort: 1d20 + 10 ⇒ (3) + 10 = 13
Longspear Power Attac: 1d20 + 13 ⇒ (18) + 13 = 31 for piercing damage of: 1d8 + 16 ⇒ (2) + 16 = 18
Frēodwēn |
fort save; is it a 1?: 1d20 ⇒ 20
ugh. Waste of a 20
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Xakon |
Xakon scampers after his fearless companions and stabs the morloch.
Fort DC 10: 1d20 + 11 ⇒ (10) + 11 = 21
Rapier: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34
dmg: 1d4 + 12 ⇒ (4) + 12 = 16
crit threat: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28
dmg: 1d4 + 12 ⇒ (4) + 12 = 16
GM Harker |
Mudk easily resists the terrible smell as he closes closer to the Morlock.
Sugarsnap sends Truffles in behind the paladin but keeps him slightly back to give the others Pathfinders a chance to move into melee first.
Frēodwēn casts a spell to increase his movement speed then follows the others into the tunnel while drawing his falchion. As he moves into position, he feels something tugging at his leg. Just as Frēodwēn notices the tripwire, two javelins fly out from the side tunnels and threaten to impale him. Neither projectile seems to be aimed correctly, so luckily both miss.
Sivantanpisil moves in next and sticks the remaining morlock with her longspear, killing it instantly.
Javelin 1: 1d20 + 10 ⇒ (4) + 10 = 14
Javelin 2: 1d20 + 10 ⇒ (2) + 10 = 12
Combat Over
Injury Report: Freod has 18 damage.
Sugar, when you enter the room, please remember to make a Fort save.
A quick search of the room reveals two more tripwires at the intersections between the main tunnel and the side tunnels. In the previously triggered trap, you find a ballista-like device in each of the side tunnels. I'll either need two disable device checks or everyone will need to make Acrobatics checks to jump over them.
After I know how you want to handle the traps, I'll move the group south into the next area, although if you want to go back to the secret door in the previous room that's fine too.
Xakon |
Xakon requests Guidance from Sugar as he prepares to disable both traps.
Disable Device, t10, guidance: 10 + 19 + 1 = 30
Disable Device, t10, guidance: 10 + 19 + 1 = 30
For searching traps on doors, floors and ceilings, I suggest Xakon scout ahead take 10 on Trapfinding (Perception 10+17+6=33) with three auto assists from Sugar, Freo and Siv
Mudk |
Loh on freod: 4d6 ⇒ (1, 6, 1, 3) = 11
Mudk walks up and slaps Freod on the back. "See how good righteousness feels. Makes you want to go back and raise them so they can hurt you some more, doesn't it?"
Frēodwēn |
Frēodwēn gives Mudk a blank look for a moment. It gradually turns into a smile, "No, I don't feel that way, friend. I'm happy to leave them dead." He taps himself with his wand before returning to exploration.
clw, wand: 5 = 5
-2hp now
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Frēodwēn |
that SOP is fine with me, Xakon. Isn't that what we have been doing?
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GM Harker |
What Xakon recounted is the basic SOP, although if he moves ahead of the group to scout without the others, obviously he could not have them assist him.
I usually prefer someone to post using buffing spell like Guidance on others before those bonuses added into the rolls, but I'm 99% certain Sugarsnap would cast it on Xakon if asked.
Xakon disarms the remaining two tripwires with no issues and the group moves ahead down the south tunnel to the next area.
The northern section of this large hall remains intact, but the walls along the side have collapsed inward, creating a bottle-shaped cavern. At the narrowest point stands a wooden door. The room is divided by a waist-high pile of rock and debris running from east to west.
Searching in some of the rubble, Xakon finds a concealed hole that appears to lead under the rocks in the middle of the room.
Lady Sugarsnap |
well there is that 1% chance that Sugar is unable to cast it, like being unconscious or something.
that would mean Sugar needs to be near Xakon when he searches
Frēodwēn |
where does the hole lead? Down, vertically, or across horizontally? North-South or East-West?
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