[PFS Core] GM Harker Presents: The Emerald Spire (Inactive)

Game Master Upaynao

The Automaton Forge


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Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah launches another arrow charged with her arcane power at the serpent folk spell caster.
Attack: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d8 + 8 ⇒ (8) + 8 = 16

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

"I can't target that particular effect, but I can dispel her greatest magical effect!"

Cast Dispel Magic on the large snake.

Dispel Magic: 1d20 + 6 ⇒ (13) + 6 = 19

Nice! I think that takes out the out the highest level spell with a minimum of CL8. So, that could be upwards of a 4th level spell.


Gamemaster | CC Map | S4 Map

Jirah lands a solid hit with arrow into the serpentfolk.

Sivantanpisil believes she may have dispelled some magical effect on the snake lady, but she's unsure exactly what that is.

The snake lady slithers out of the flank and attacks Mudk with her bite and sting. The bite manages to make it past both Mudk's physical and spiritual armor. Mudk takes 3 damage

GM Screen:

Bite: 1d20 + 8 ⇒ (19) + 8 = 27
Sting: 1d20 + 8 ⇒ (8) + 8 = 16
Bite Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Initiative (Rounds 3-4)
Xakon <= Up
Serpentfolk
Snake Lady
Frēodwēn
Jirah [Heroism active]
Sivantanpisil
Sugarsnap/Truffles
Snake Lady
Mudk [Heroism active] <= Up

Group Effects
Bless (Xakon is not affected): +1 morale bonus to attack rolls and fear saves. Attack bonus does not stack with Heroism

Inspire Courage (Xakon, Mudk currently not affected due to Silence): +1 morale bonus to attack and damage rolls, +1 competence bonus to fear and charm saves. Attack bonus do not stack with Heroism. If you move within 20 feet of the red x, you no longer receive the benefits.

Mudk and Xakon

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

I'm seeing 2 "Snake Lady" in the initiative list. Am I missing something?


Gamemaster | CC Map | S4 Map

Oops, there should only be one. Thank you for bringing it to my attention. Here is what the Initiative roster is supposed to look like:

Initiative (Rounds 3-4)
Xakon <= Up
Serpentfolk
Frēodwēn
Jirah [Heroism active]
Sivantanpisil
Sugarsnap/Truffles
Snake Lady
Mudk [Heroism active] <= Up

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Step up when snake lady moved away and using 5' step to flank with Mudk.

Xakon steps up and full attacks the snake creature.

rapier+2, flank, rage: 1d20 + 10 + 2 + 2 ⇒ (10) + 10 + 2 + 2 = 24
adm pierce: 1d4 + 8 + 2 ⇒ (2) + 8 + 2 = 12
SA: 2d6 ⇒ (5, 4) = 9

rapier+2, flank, rage: 1d20 + 5 + 2 + 2 ⇒ (12) + 5 + 2 + 2 = 21
adm pierce: 1d4 + 8 + 2 ⇒ (3) + 8 + 2 = 13
SA: 2d6 ⇒ (4, 6) = 10


Gamemaster | CC Map | S4 Map

Xakon, when using Step Up you can't take another 5 foot step on your next turn as per the Feat. You can take a move action to just move 5 feet, but since it's a move action, it will provoke. Please let me know how you want to handle this. In the meantime, I moved you where you would be when you used Step Up.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Tumbling to flanking spot and attack

Acrobatics: 1d20 + 15 ⇒ (9) + 15 = 24

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Mudk scowls and attacks.

"If yer gonna hit someone hit me!!! Nothing ever hits me! I sit here with no suffering while they get all the joyous rapture of properly paying for their sins. HIT MEEEEEEE!!!!!!"

1st power attack, smite, heroism, flank: 1d20 + 9 + 2 + 2 + 4 ⇒ (20) + 9 + 2 + 2 + 4 = 372d4 + 13 + 2 + 6 ⇒ (3, 1) + 13 + 2 + 6 = 25
1st confirm crit power attack, smite, heroism, flank: 1d20 + 9 + 2 + 2 + 4 ⇒ (14) + 9 + 2 + 2 + 4 = 312d4 + 13 + 2 + 6 ⇒ (1, 1) + 13 + 2 + 6 = 23
2nd power attack, smite, heroism, flank: 1d20 + 4 + 2 + 2 + 4 ⇒ (6) + 4 + 2 + 2 + 4 = 182d4 + 13 + 2 + 6 ⇒ (1, 1) + 13 + 2 + 6 = 23

His attacks get wilder and wilder as the emotions fill his voice.


Gamemaster | CC Map | S4 Map

Again, in a Silence spell nobody can hear you scream.

Xakon steps up with the snake lady, then tries to tumble past the two enemies. Unfortunately, he doesn't spin quickly enough to avoid provoking opportunity attacks. He does, however, avoid being hit by either attack.

The rogue barbarian then strikes the snake lady once with his rapier as a sneak attack.

Mudk follows up with two of his own attacks, one which critically hits, while the other misses. Despite the massive injuries she has sustained, the snake lady remains a threat.

GM Screen:

S Rapier: 1d20 + 12 ⇒ (6) + 12 = 18
N Sting: 1d20 + 8 ⇒ (9) + 8 = 17
Acrobatics: 1d20 + 10 ⇒ (20) + 10 = 30
CMW: 2d8 + 4 ⇒ (5, 1) + 4 = 10

The serpentfolk attempts to tumble past Xakon, and succeeds on not provoking. He then casts a spell on himself and some of his wounds are healed!

Initiative (Round 4)
Xakon [9 Dmg]
Serpentfolk
Frēodwēn <= Up
Jirah [Heroism active] <= Up
Sivantanpisil <= Up
Sugarsnap/Truffles <= Up
Snake Lady
Mudk [3 Dmg; Heroism active]

Group Effects
Bless (Xakon is not affected): +1 morale bonus to attack rolls and fear saves. Attack bonus does not stack with Heroism

Inspire Courage (Xakon, Mudk currently not affected due to Silence): +1 morale bonus to attack and damage rolls, +1 competence bonus to fear and charm saves. Attack bonus do not stack with Heroism. If you move within 20 feet of the red x, you no longer receive the benefits.

Freod, Jirah, Siv, Sugar/Truff

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Sugar forces another charge of electrical power to form above the serpentfolk and strike him.

electrical damage: 3d6 ⇒ (2, 3, 2) = 7

DC 16 reflex for half again


greater magic fang HP: 20/59 - AC: 25 / T: 10 / FF: 22 - Fort: +8, Ref: +6, Will: +4 - CMB: +9, CMD: 20 (24 trip) - Speed: 40 - Perception: +6 (scent, Low Light) - Init: +0

Truffles continues to guard Sugar as she concentrates on her magic

ready attack if Sugar is attacked (and withing Truffle's range)

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

"See how it retreats! We have it now." Frēodwēn shouts as he steps back. Then he looses a pair of arrows at the scaled creature.

maintaining inspiration
Jirah should have a clean shot if she 5' steps to the right

longbow, attack, deadly aim, point blank, inspired, rapid shot, bless: 1d20 + 12 - 2 + 1 + 1 - 2 + 1 ⇒ (3) + 12 - 2 + 1 + 1 - 2 + 1 = 14 for piercing, cold iron, magic: 1d8 + 4 + 4 + 1 + 1 ⇒ (2) + 4 + 4 + 1 + 1 = 12

longbow, attack, deadly aim, point blank, inspired, rapid shot, bless: 1d20 + 12 - 2 + 1 + 1 - 2 + 1 ⇒ (16) + 12 - 2 + 1 + 1 - 2 + 1 = 27 for piercing, cold iron, magic: 1d8 + 4 + 4 + 1 + 1 ⇒ (5) + 4 + 4 + 1 + 1 = 15

3/12 rounds of inspiration remaining

-Posted with Wayfinder

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

I assume he isn't casting defensively so he provokes an AOO from Sivvy wielding her reach weapon.

Seeing the serpent folk casting a spell, Sivvy takes advantage of the opening and thrusts her spear at the creature. "Let's see if you can concentrate enough to ask your god for any blessing of health!".

Waiting for Jirah to fire her bow, she steps backwards and begins casting a spell.

Courageous blesses Power Atk w/ Longspear: 1d20 + 8 + 2 + 1 ⇒ (8) + 8 + 2 + 1 = 19 for piercing damage of : 1d8 + 13 ⇒ (3) + 13 = 16

Delaying to give Jirah a clean shot, then 5' step and Cast Summon Monster III


Gamemaster | CC Map | S4 Map

Since he would have noticed Siv was armed with a polearm and taking damage to heal yourself would not make sense, he would cast defensively.

Defensive Cast: 1d20 + 9 ⇒ (11) + 9 = 20

The serpentfolk casts his healing spell defensively.

If this would change Siv's actions, please feel free to change them however you wish.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah smirks as the group's battle movements part like a wave, giving her an open shot to the serpent folk caster.
Too bad you can't hear my bow sing. It's quite beautiful.

She releases the arrow after charging it, letting the energy give the arrow a crimson glow.
Attack: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d8 + 8 ⇒ (7) + 8 = 15

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

I'll keep the same action


Gamemaster | CC Map | S4 Map

Sugarsnap needs line of sight to know where to send the lightning bolt, so I moved both her and Truffles to the other side of the room. Otherwise the Spire in the middle blocks your sight of the serpentfolk.

Sugarsnap adjusts her position with Truffles to cast another bolt of lightning at the serpentfolk, but the enemy manages to dodge out of the bolt's center path to avoid taking the full force.

Frēodwēn continues to inspire the companions that can hear him and fires two arrows at the serpentfolk, the last of which hits.

Jirah follows up with her own arrow which also strikes the serpentfolk.

Sivantanpisil moves back with some of the others and begins a long cast summoning spell.

The snake lady turns her full attention to Mudk, attempting to bite and sting him. Although she comes close to biting, Mudk's divine power deflects the evil creature's attack away from him.

GM Screen:

Reflex Save: 1d20 + 10 ⇒ (10) + 10 = 20
N Bite: 1d20 + 8 ⇒ (12) + 8 = 20
N Sting: 1d20 + 8 ⇒ (10) + 8 = 18

Initiative (Rounds 4-5)
Xakon [9 Dmg] <= Up
Serpentfolk
Frēodwēn
Jirah [Heroism active]
Sivantanpisil
Sugarsnap/Truffles
Snake Lady
Mudk [3 Dmg; Heroism active] <= Up

Group Effects
Bless (Xakon is not affected): +1 morale bonus to attack rolls and fear saves. Attack bonus does not stack with Heroism

Inspire Courage (Xakon, Mudk currently not affected due to Silence): +1 morale bonus to attack and damage rolls, +1 competence bonus to fear and charm saves. Attack bonus do not stack with Heroism. If you move within 20 feet of the red x, you no longer receive the benefits.

Mudk and Xakon

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Xakon full attacks the snake creature.

rapier+2, flank, rage: 1d20 + 10 + 2 + 2 ⇒ (1) + 10 + 2 + 2 = 15
adm pierce: 1d4 + 8 + 2 ⇒ (2) + 8 + 2 = 12
SA: 2d6 ⇒ (6, 3) = 9

rapier+2, flank, rage: 1d20 + 5 + 2 + 2 ⇒ (20) + 5 + 2 + 2 = 29
adm pierce: 1d4 + 8 + 2 ⇒ (4) + 8 + 2 = 14
SA: 2d6 ⇒ (6, 3) = 9

confirm crit: 1d20 + 5 + 2 + 2 ⇒ (9) + 5 + 2 + 2 = 18
adm pierce: 1d4 + 8 + 2 ⇒ (2) + 8 + 2 = 12

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

PA, Smite, Flank, Hero: 1d20 + 9 + 2 + 2 + 4 ⇒ (9) + 9 + 2 + 2 + 4 = 262d4 + 13 + 2 + 6 ⇒ (2, 2) + 13 + 2 + 6 = 25
PA, Smite, Flank, Hero: 1d20 + 4 + 2 + 2 + 4 ⇒ (10) + 4 + 2 + 2 + 4 = 222d4 + 13 + 2 + 6 ⇒ (1, 2) + 13 + 2 + 6 = 24

Mudk screams in the silence and swings away. His face shows frustration about no one being able to hear his righteous complaints.

If she drops due to Xakon I'd like to close the distance with the other guy.


Gamemaster | CC Map | S4 Map

Xakon misses with his first rapier thrust, but the second lands true as it passes though the snake lady's neck near the head. The creature then collapses into an inert pile on the floor, completely dead.

Mudk advances on the remaining serpentfolk, now out of the silenced area and free to rant again. Double moved Mudk into melee range with serpentfolk.

The serpentfolk begins a defensive cast of another spell. He succeeds once again and Mudk feels his limbs tightening.

Mudk, please make a DC 16 Will save or become paralyzed.

GM Screen:

Defensive Cast: 1d20 + 8 ⇒ (14) + 8 = 22

Initiative (Rounds 5-6)
Xakon [9 Dmg] <= Up
Serpentfolk
Frēodwēn <= Up
Jirah [Heroism active] <= Up
Sivantanpisil <= Up
Sugarsnap/Truffles <= Up
Mudk [3 Dmg; Will Save needed; Heroism active] <= Up

Group Effects
Bless (Xakon is not affected): +1 morale bonus to attack rolls and fear saves. Attack bonus does not stack with Heroism

Inspire Courage (Xakon currently not affected due to Silence): +1 morale bonus to attack and damage rolls, +1 competence bonus to fear and charm saves. Attack bonus do not stack with Heroism. If you move within 20 feet of the red x, you no longer receive the benefits.

Everyone is up!

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Sivvy steps froward and left giving Jirah and Froedwen a clean firing lane, and then thrusts her longspear at the vile creature, "To Hell with you!" Almost simultaneously, a wolverine emerges from the shadows of the corner of the room and savagely attacks the serpentfolk.

Courageous Blessed Power Atk with Longspear: 1d20 + 8 + 1 + 1 ⇒ (16) + 8 + 1 + 1 = 26 for piercing damage of : 1d8 + 13 ⇒ (6) + 13 = 19
WolverineClaw1: 1d20 + 4 ⇒ (9) + 4 = 13 Dam: 1d6 + 2 ⇒ (6) + 2 = 8
WolverineClaw2: 1d20 + 4 ⇒ (10) + 4 = 14 Dam: 1d6 + 2 ⇒ (6) + 2 = 8
WolverineBite1: 1d20 + 4 ⇒ (9) + 4 = 13 Dam: 1d4 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah nocks another arrows and lets it fly, smirking.
What she said.

Attack: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d8 + 8 ⇒ (1) + 8 = 9

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

will: 1d20 + 11 ⇒ (6) + 11 = 17
"What's that? A spell? You think you can bespell me?! Are you a greater demon from the farthest reaches of dark far places that have fancy names? BECAUSE I"M MUDK AND I"M TOO SMART FOR YOUR VILE MAGIC EVEN THOUGH I WOULD ENJOY THE SUFFERING BECAUSE THAT'S WHAT I DO!!!!!"

Mudk shakes off the spell and exercises his lungs.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Xakon moves toward the remaining caster and thrusts his rapier into her abdomen.

Not sure who wolverine is, but flanking if it's a friendly. Last round of rage.

I'm gonna add your swords to my collection!

rapier+2, flank, rage, inspired: 1d20 + 10 + 2 + 2 + 1 ⇒ (13) + 10 + 2 + 2 + 1 = 28
adm pierce: 1d4 + 8 + 2 + 1 ⇒ (1) + 8 + 2 + 1 = 12
SA: 2d6 ⇒ (3, 5) = 8

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

"This creature is no match for us!" Frēodwēn cries as he steps into the lane to loose two more arrows.

Mudk and Jirah are not forgetting their +2 attack and damage from heroism, right?
2/12 rounds of inspiration remaining

longbow, attack, point blank, inspired, deadly aim, bless, rapid shot: 1d20 + 12 + 1 + 1 - 2 + 1 - 2 ⇒ (6) + 12 + 1 + 1 - 2 + 1 - 2 = 17 for piercing, cold iron, magic: 1d8 + 4 + 1 + 1 + 4 ⇒ (7) + 4 + 1 + 1 + 4 = 17

longbow, attack, point blank, inspired, deadly aim, bless, rapid shot: 1d20 + 12 + 1 + 1 - 2 + 1 - 2 ⇒ (15) + 12 + 1 + 1 - 2 + 1 - 2 = 26 for piercing, cold iron, magic: 1d8 + 4 + 1 + 1 + 4 ⇒ (4) + 4 + 1 + 1 + 4 = 14

-Posted with Wayfinder

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision
Xakon wrote:

Not sure who wolverine is, but flanking if it's a friendly. Last round of rage.

That's my summoned flank for you!


Gamemaster | CC Map | S4 Map

Sivantanpisil finishes the serpentfolk off with a single thrust of her longspear, while the wolverine guarantees it will never awaken again.

Everyone else can save their arrows and rounds of inspiration.

Combat Over

Injury Report: Mudk: 3 damage, Xakon: 9 damage.

Nothing is found on the remains of the snake lady.

On the serpentfolk, you find two magical rapiers, each with a hilt that appears to be a serpent coiled up to strike, as well as a magical pearl and a gold holy symbol of what you believe is Kro'akoth worth probably around 600 gp.

Searching the room, you notice that the pit around the emerald spire is full of snakes, but intertwined with those snakes appear to be valuable masks decorated with jewels. You'll have to deal with the snake swarm before you can lay claim to them.

Identify Rapiers, Detect Magic + Spellcraft DC 18 (can make this check twice):

They're just +1 rapiers.

Identify Pearl, Detect Magic + Spellcraft DC 16:

It's a Pearl of Power (1st level)

No traps are found on the unlocked west door, nor any sounds heard.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Sivvy peers over the edge of the pit. "I suppose we could just drop some acid or alcehemist's fire down there. That should do the trick."

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah smirks.
Or a blast of fire from a spell. Either way, should be simple enough to deal with them.

Spellcraft on Rapier 1: 1d20 + 11 ⇒ (8) + 11 = 19
Spellcraft on Rapier 2: 1d20 + 11 ⇒ (16) + 11 = 27
Spellcraft on Pearl: 1d20 + 11 ⇒ (9) + 11 = 20

Jirah gestures to the items found.
The rapiers have a basic minor enchantment on them +1. The Pearl is much more powerful. It allows those of use who prepare spells to recall a single spell each day. Pearl of Power 1

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Mudk scowls at the pit.

"We could always jump in and destroy them with the power of our righteous tribulations."

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

3/12 rounds of inspiration remaining

-Posted with Wayfinder

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn looks at Mudk with a smile. I'm not sure he always knows what he's saying.

"Can you charm these snakes also, m'lady?" he looks to Sugarsnap

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

There's probably too many snakes in the pit to be able to use Wild Empathy effectively.

Well, which method are you all going to use to clear the snakes, if any?

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Has the Pearl of Power been used for the day?


Gamemaster | CC Map | S4 Map

Jirah, the Pearl of Power has not been used today.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

In that case...

Jirah looks thoughtfully at the Pearl, and then holds her hands out, letting a burst of flame wash over the snakes in the pit.
Burning Hands Damage: 5d4 ⇒ (3, 2, 2, 4, 4) = 15

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

hey all, been busy, saw Rouge one though

the electrical charge across the ceiling fades as the combat ends but there is still a little residual charge remaining.

got a couple more shots to go but none this round

there are way to lots of snakes, but I got an idea. as she nears the edge Jirah's fire goes off, Hey, you read my mind... she slaps herself in the head, get out of my head...

After a second or two, Sugar makes a few gestures and a ball of fire appears in the pit. opposite side that Jirah blasted.

cast flaming sphere

fire damage: 3d6 ⇒ (6, 6, 5) = 17


Gamemaster | CC Map | S4 Map

Jirah recalls her Burning Hands spell using the Pearl of Power, and unleashes it on the snakes in the pit. Although a good number of them are burnt to a crisp, the majority still remain.


Gamemaster | CC Map | S4 Map

Ninja'ed by Sugarsnap!

Sugarsnap follows up by casting a Flaming Sphere spell and moving the orb into the pit. After about 30 seconds of moving the sphere around, all the snakes are dead. No need to prolong the inevitable.

Once someone moves into the pit to retrieve the treasure, you find that the items are six death masks decorated with jewels, worth around 2000gp.

The door to the west is trap free and sound free.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Sivvy opens the door.


Gamemaster | CC Map | S4 Map

Sivantanpisil takes the initiative and opens the door to the next room to reveal that four stone pillars support the lofty ceiling of thechamber, each patterned like writhing serpents. Between two of the pillars is a large hammock. The room was once beautiful, but is befouled with piles of garbage, bones, and excrement in every corner.

Standing next to the hammocks are two medium sized humanoids on the largish size, with twisted and deformed bodies. Their eyes are extremely small for their size and they frown at you with mouths full of jagged teeth. By the way they're brandishing their shortspears and yelling curses at you (that only Frēodwēn understands), they don't appear happy to see you.

It's Knowledge (local) to identify these creatures.

Indeed, they both charge the door and attack Sivantanpisil with their shortspears. Despite having the advantage against the flat-footed cleric, neither brute makes it past her armor.

PC Initiative
Frēodwēn Initiative: 1d20 + 5 ⇒ (10) + 5 = 15
Jirah Initative: 1d20 + 3 ⇒ (10) + 3 = 13
Lady Sugarsnap's Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Mudk's Initiative: 1d20 + 1 ⇒ (11) + 1 = 12
Sivantanpisil's Initiative: 1d20 + 4 ⇒ (4) + 4 = 8
Xakon's Initiative: 1d20 + 3 ⇒ (15) + 3 = 18

GM Screen:

O Init: 1d20 + 5 ⇒ (20) + 5 = 25
Q Init: 1d20 + 7 ⇒ (10) + 7 = 17
White O shortspear: 1d20 + 7 ⇒ (5) + 7 = 12
Blue O shortspear: 1d20 + 7 ⇒ (8) + 7 = 15

Initiative (Round 1)
2 Brutes
Sugarsnap/Truffles <= Up
Xakon [9 Damage] <= Up
?????
Frēodwēn
Jirah [Heroism Active]
Mudk [3 Damage; Heroism Active]
Sivantanpisil

Sugarsnap/Truffles and Xakon are up first.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Sugar dismounts Truffles, go up and help Sivvy she says to truffles as she boosts his defense with a barkskin spell


greater magic fang HP: 20/59 - AC: 25 / T: 10 / FF: 22 - Fort: +8, Ref: +6, Will: +4 - CMB: +9, CMD: 20 (24 trip) - Speed: 40 - Perception: +6 (scent, Low Light) - Init: +0

snort...snort

Truffles moves up to assist but there are no immediate openings for truffles just yet.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

knowledge, local: 1d20 + 2 ⇒ (19) + 2 = 21

-Posted with Wayfinder

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Sorry for the delay. Does Siv wear gauntlets to threaten adjacent attacks?

Xakon tumbles in the doorway and around to flank the brute.

Acrobatics: 1d20 + 15 ⇒ (5) + 15 = 20

rapier+2, flank: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
adm pierce: 1d4 + 8 ⇒ (4) + 8 = 12
SA: 2d6 ⇒ (5, 3) = 8


Gamemaster | CC Map | S4 Map

Frēodwēn identifies the brutes as ogrekin, the unfortunate offspring of an ogre and a humanoid. These creatures are usually born with deformities that give them some advantages and disadvantages. These particular ogrekin appear to be born with oversized arms and very small heads, suggesting some heightened combat ability along with diminished mental acuity.

Sugarsnap casts Barkskin on Truffles and asks him to advance, and the boar happily follows her command.

Xakon, it appears that you need 25 movement to move into the square you wanted to stop in due to two diagonal movements, but you can only move 20 feet with one acrobatics move. I moved you back a square to take this into account.

Xakon tumbles past the ogrekin and hits the northern one with his rapier.

A small, blurry, elf-like creature hitherto unseen appears near Xakon and moves into a flank with the northern ogrekin. It then sticks the halfling with its short sword, doing extra damage with a sneak attack. Xakon takes 5 damage from the attack.

It's Knowledge (nature) to identify this other creature. As a head's up when making rolls against it, it has 20% concealment miss chance against attacks.

GM Screen:

shortsword: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
damage + sneak attack: 1d4 - 1 + 1d6 ⇒ (4) - 1 + (2) = 5

Initiative (Round 1)
2 Ogrekin
Sugarsnap/Truffles
Xakon [9 Damage]
Blurry Guy
Frēodwēn <= Up
Jirah [Heroism Active] <= Up
Mudk [3 Damage; Heroism Active] <= Up
Sivantanpisil <= Up

Frēodwēn, Jirah, Mudk, and Siv are up!

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Sivvy takes a step back away from the door to stand next to Mudk. Then casting a new spell, she grabs the paladin and transports both of them to the far side of their attackers.

Cast Dimension Door. Take Mudk as a willing creature.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

I might know what the other creature is, once I get into a position to see it.


Gamemaster | CC Map | S4 Map

Siv, you don't get access to Dimension Door until you are level 7 from your cleric domain. Can you cast it from another source?

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