[PFS Core] GM Harker Presents: The Emerald Spire (Inactive)

Game Master Upaynao

The Automaton Forge


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Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

am I understanding the description correctly that there are no obvious doorways?

-Posted with Wayfinder

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Sivvy walks over to the levers in the wall and takes a long look at them.
"I wonder what these are?" She starts to reach for one of them, then withdraws her hand thinking better of it.

Perception: 1d20 + 10 ⇒ (5) + 10 = 15

Can you give us more of a description. Are there different positions? If so, what position is each in? etc.


Gamemaster | CC Map | S4 Map

There does not appear to be any doors in the room or its alcove.

There are two levers sitting next to each other. Facing the panel, the one on the left is red, the one on the right is black. Looking at each, it appears you can move either (or both) lever(s) either up or down. It's not clear what moving the levers will do.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Xakon paces around the room looking for traps and hidden panels. If none are found he asks a companion to pull the red lever at the same time he pulls the black lever.

perception, t10: 10 + 11 = 21


Gamemaster | CC Map | S4 Map

Xakon finds no traps on the panel, but it does appear to him that the levers activate something mechanical. It's not yet clear what that is.

I need to know if you're pulling the levers up or down.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Sivvy nods to Xakon and pulls the red level DOWN after counting to 3.

"1.. 2... 3!"

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Sugar wanders the room carefully looking at the metal wall. Truffles by her side.

you think there is a secret chamber here? Maybe there's a huge treasure room full of jewelry and pretty things.

perception: 1d20 + 15 ⇒ (12) + 15 = 27


Gamemaster | CC Map | S4 Map

A thorough check of the room by Sugarsnap doesn't reveal any secret doors or any other hidden points of interest.

We'll assume that Xakon follows along with Siv's suggestion to pull both levers down at the same time.

As Sivantanpisil and Xakon pull down the red and black levers at the same time, the bronze wall in the east alcove clanks loudly as it rotates aside, revealing a bronze-walled, angled passageway. At the end of the passage, you see a large double door, reinforced with iron bands, sealing off a new room. It looks much newer than the dungeon walls. An emblem in the shape of an automation’s head inside interlocking gears is painted on the door.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

"Careful. I'm sure whoever runs this place heard you."

-Posted with Wayfinder

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

I'm assuming we're going to go down the hall

Frēodwēn readies his bow and an arrow in preparation for whatever might be preparing for their arrival

-Posted with Wayfinder

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Mudk steps into the hall and looks right and left.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

The halfling rider spurs Truffles down the hall and examines the area and door for traps. Taking 10 as usual with aids.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Well that was interesting, good news it isn't full of water, bad news is, it isn't a treasure room

Sugar follows along nervously, please be careful Truffles! she says looking worried that Truffles may befall the same fate as his predicessor.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

"True, my lady, but I am sure there is treasure yet to be found. Our finds so far have already made me far wealthier than I ever dreamed I would be."

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Examining the door, Xakon does not find any traps. He does, however, hear faint hoof-falls behind the door. A closer examination determines it's not just the echoes of Truffles moving through the passageway.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Sivvy steps up to the doorway and takes a long listen.

1d20 + 10 ⇒ (19) + 10 = 29


Gamemaster | CC Map | S4 Map

Sivantanpisil thinks she might hear the sounds of light breathing along with the sounds of hooves behind the door.

Scarab Sages

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Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Siv looks back at the group. "I think I hear ponies!"

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Sugar's eyes light up... ponies? I Looooovvvvveeeee ponies. open the door I wanna pet the ponies.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Mudk looks visible disappointed. "Ponies? When did ponies kill anyone?"

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

As Xakon had found no traps, Sivvy will try to open the door.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Xak readies his lance to charge the nearest pastel painted pony when SIV opens the door.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

"Not so hasty friends, not everyone we have met down here has been hostile." Frēodwēn cautions, but he does not put his bow away

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Sivantanpisil pushes open the door to see an extremely large minotaur with a greataxe waiting for the group on the other side. Strangely, most of its body appears to be covered by sheets of brass metal.

Behind the minotaur is a small pool of water in a basin of gold tile lying in the center of this chamber, and the walls are decorated with tiled patterns, once colorful but now cracked and faded. Four staggered columns support the vaulted ceiling.

PC Initiative
Frēodwēn Initiative: 1d20 + 5 ⇒ (9) + 5 = 14
Lady Sugarsnap's Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Mudk's Initiative: 1d20 + 1 ⇒ (14) + 1 = 15
Sivantanpisil's Initiative: 1d20 + 4 ⇒ (13) + 4 = 17
Xakon's Initiative: 1d20 + 3 ⇒ (5) + 3 = 8

Jirah can roll initiative once she's done updating. Until then, she'll be delaying.

Also, I'll need to know if Truffles will be acting on Sugarsnap's turn or on Xakon's turn. I'll leave it up to you guys.

GM Screen:

BM Init: 1d20 - 1 ⇒ (15) - 1 = 14

Initiative (Round 1)
Sivantanpisil <= Up
Mudk <= Up
Frēodwēn <= Up
Minotaur
Sugarsnap
Xakon

Siv, Mudk, and Freod are up first.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

we're rolling for initiative, so I take it he is about to take a hostile action and we can tell that is the case?

if so... Frēodwēn takes a step back and casts a spell; the Minotaur' axe becomes slick and hard to grip. 5' step back and cast grease; DC12 reflex or drop the axe

otherwise Frēodwēn again urges caution, "Can you understand us, master minotaur? We are explorers and mean you no harm"

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

He's silently waiting at the door for you while wielding a greataxe, you're probably safe to assume he's hostile. On the other hand, he hasn't had the opportunity to make that 100% clear yet.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

"THAT"S NOT A PONY!"

Sivvy takes a step back into the spot vacated by Freodwen and taps Mudk on the shoulder, "Time to take the bull by the horns, big guy!"

Cast Bull's Strength on Mudk


Gamemaster | CC Map | S4 Map

Frēodwēn steps back 5 feet and casts Grease on the minotaur's ax. The weapon slips from its hands and it curses in an unknown language.

As Sivantanpisil begins casting a spell, the brass plated minotaur attempts to gore her with its horns. Fortunately it misses and Mudk feels his strength boosted. Minotaurs are immune to being flat-footed and it has reach.

GM Screen:

Ref Save: 1d20 + 4 ⇒ (2) + 4 = 6
Gore AoO: 1d20 + 4 ⇒ (3) + 4 = 7

Mudk is up

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

I'm glad that gamble paid off. Frēodwēn will be inspiring next round, so everyone who posts after the minotaur should keep that in mind

-Posted with Wayfinder

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Mudk steps into the space vacated by Svantanpisil.

"Oh this is much better than ponies! Great job everyone!"

He slices at the beast.

power attack: 1d20 + 8 ⇒ (13) + 8 = 212d4 + 13 ⇒ (1, 1) + 13 = 15


Gamemaster | CC Map | S4 Map

Mudk steps up with his falchion and takes a hunk out of the brass minotaur.

Growling, the minotaur attempts to pick up his greataxe and it just slips out of his grasp again. After that unsuccessful endeavour, it then tries to gore Mudk with its horns, but fails to penetrate the paladin's armor.

Mudk and Siv receive AoO's against the minotaur since it attempted to pick up an item.

GM Screen:

Ref Save: 1d20 + 4 ⇒ (6) + 4 = 10
Gore-PA: 1d20 + 3 ⇒ (16) + 3 = 19

Initiative (Rounds 1-2)
Sivantanpisil <= Up
Mudk [Bull's Strength active] <= Up
Frēodwēn <= Up
Minotaur
Sugarsnap <= Up
Xakon <= Up

Everyone is up!

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

"This beast will not prevail against us!"

inspire courage, 8/9 rounds remaining

-Posted with Wayfinder

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Xakon drops his lance draws a shiney new adamantine rapier and gives it a poke.

rapier: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
magic, adamantine: 1d4 + 7 + 1 ⇒ (4) + 7 + 1 = 12

Get 'em now Truffles The Second!

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

aoo power attack w bulls str: 1d20 + 10 ⇒ (2) + 10 = 122d4 + 16 ⇒ (1, 3) + 16 = 20

Mudk pressed the attack.

power attack w bulls str and inspiring courage : 1d20 + 11 ⇒ (2) + 11 = 132d4 + 17 ⇒ (3, 4) + 17 = 24

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

please add 3 damage from bulls str on my first attack. Sigh about my dice rolls on my next two.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

AOO Power Attack with +1 Adamantine Longspear: 1d20 + 9 ⇒ (10) + 9 = 19 for piercing damage of : 1d8 + 9 ⇒ (2) + 9 = 11

Seeing the minotaur reach for his falchion, Sivvy thrusts her longspear at the vile creature, then follows up with another attack.

Power Attack with +1 Adamantine Longspear: 1d20 + 9 ⇒ (14) + 9 = 23 for piercing damage of : 1d8 + 9 ⇒ (8) + 9 = 17


Gamemaster | CC Map | S4 Map

Frēodwēn begins to inspire the others to battle bravely against the enemy, while Xakon's rapier thrust glances off the brass minotaur's metal hide.

Mudk makes two more falchion attacks on the minotaur, but fails to hit both times. Sivantanpisil finds more success as both of her longspear strikes skewer the minotaur.

Sugarsnap/Truffles

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Sugar orders Truffles to attack.

auto success on the handle animal

truffles attack w/ inspire, power attack: 1d20 + 8 + 1 - 1 ⇒ (10) + 8 + 1 - 1 = 18
truffles damage w/ inspire, power attack: 1d8 + 9 + 1 ⇒ (2) + 9 + 1 = 12

Sugar stays back obviously upset that there were no ponies. but still remains vigilant of her companions

Sugar readies a cure light truffles or Xakon if they are hit.


Gamemaster | CC Map | S4 Map

Truffles successfully gores the minotaur and the huge beast falls to the ground, unconscious.

Combat Over

Along with the creature's mundane greataxe, you also find a magical amulet and a pouch with 3 rubies inside, worth about 150gp each.

Identify Amulet: Detect Magic + Spellcraft DC 20:

It's an amulet of natural armor +1.

On the far east side of the room stands another set of double doors.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

That's a good boy, Truffles II!

Xakon scratches behind its ears and hops off to loot the minataur. His eyes widen finding amulet, rubies and coin. He begins recording the wealth on a scroll similar to a ledger.

After retrieving the dropped lance, he mounts the war pig and investigates around the room then the other double doors.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Mudk stays right next to Xakon as he searches, eagerly hoping for more minotaurs.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Sivvy hustles up and moves behind Xakon. Taking the halfling's arm, she looks at him and reassures him, "Should you require any assistance, Desna will lend a hand."

Cast Guidance on Xakon. I also moved Xakon, Truffles, Mudk and Sivvy up to the double doors.


Gamemaster | CC Map | S4 Map

No traps are found on the eastern double doors, but behind them you do hear a good deal of clatter and activity: the clang of metal on metal, scraping, rustling, and occasional whirring.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

spellcraft: 1d20 + 5 ⇒ (8) + 5 = 13 Frēodwēn tries and fails to identify the amulet, so he joins the others at the door, bow still held ready

-Posted with Wayfinder

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Sugar is pleased that truffles is doing so well and gives him a big hug and also makes sure he isn't injured.

After noticing Freo is having a bit of magic troubles, Sugar goes over, can I have a look? My dad used to find all sorts of knick-knacks and brick-a-bracks from all around the world. I picked up a few things here and there.

spellcraft: 1d20 + 8 ⇒ (2) + 8 = 10

But this thing, besides being real pretty, looks like it was crafted by the great ruby dealer known as Rubles. but I can't figure out what the enchantment is as the rubies have a way of masking the auras. or maybe its just that I would love to get something like this as a gift from nice halfling boy someday.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

We got company on the other side. Get ready.

He nods to Mudk or Siv to open the double door.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Mudk throws open the door and yells "Hear we are! Tear us with your weapons! Strangle us on our own blood. Prove us worthy of valor! "


Gamemaster | CC Map | S4 Map

As Mudk bursts open the doors and challenges those within, he is the first to see piles of scrap metal and broken machinery lying around this room, organized into tidy rows. Most are disassembled limbs or torsos from human-shaped machines. There’s a panel with a red-handled lever on the room’s east wall. The lever appears to be in the down position.

Standing near piles of junk near the center of the room are two curious metal men, each with four arms and three legs. On their shoulders rests some sort of firing device. At Mudk's announcement, they turn from their work and the devices on their shoulders begin to make a whirling sounds.

They then advance closer to the door, and each fires a net from their shoulder at Mudk and Xakon respectively. Both nets miss their targets, the flat-footed paladin just barely.

It's a Knowledge (arcana) check to identify these creatures.

PC Initiative
Frēodwēn Initiative: 1d20 + 5 ⇒ (10) + 5 = 15
Lady Sugarsnap's Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Mudk's Initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Sivantanpisil's Initiative: 1d20 + 4 ⇒ (10) + 4 = 14
Xakon's Initiative: 1d20 + 3 ⇒ (4) + 3 = 7

As before, Jirah can roll initiative when she's ready to join the combat. Last I checked, however, the player hasn't been active on the site in over a week.

GM Screen:

C Init: 1d20 + 6 ⇒ (17) + 6 = 23
Black Net vs. Xakon: 1d20 + 4 ⇒ (7) + 4 = 11
White Net vs. Mudk: 1d20 + 4 ⇒ (4) + 4 = 8

Initiative (Round 1)
Metal Men
Frēodwēn <= Up
Sugarsnap/Truffles <= Up
Sivantanpisil <= Up
Xakon <= Up
Mudk <= Up

Everyone is up!

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Mudk steps forward towards the metal men and swings exuberantly at one of them (white).

"TRY AND CAPTURE ME AGAIN IF YOU DARE!
"
attack : 1d20 + 10 ⇒ (6) + 10 = 162d4 + 7 ⇒ (2, 4) + 7 = 13

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

knowledge, arcana, favored enemy (construct): 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
vulnerabilities, strengths, etc.

Frēodwēn seems to recognize the creatures, sharing why he knows with them with the party before casting a spell to make the ground beneath them slick. I'm betting they have had reflex saves; cast Grease, DC12

-Posted with Wayfinder

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Aldizog


Gralnir Raghan
Sovereign Court Krago of the Mountains

M Dwarf CORE Rogue 12 | AC 28 T 14 FF 28 CMD 25 | HP 111/111 | F +12 R +14 W +12 (+2 vs spells, SLA, poison; Evasion) | Init +7 | Per +26 (+32 vs traps; Darkvision, Trap Spotter) | Stealth +18 | Active: None
(169 posts)

caps


Gavirk
Grand Lodge Frēodwēn

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8
(1,207 posts)
caps

Edward Sobel


Pirate Queen
Grand Lodge Lady Sugarsnap

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
(621 posts)
Boar
Lord Admiral Truffles

greater magic fang HP: 20/59 - AC: 25 / T: 10 / FF: 22 - Fort: +8, Ref: +6, Will: +4 - CMB: +9, CMD: 20 (24 trip) - Speed: 40 - Perception: +6 (scent, Low Light) - Init: +0
(173 posts)

Upaynao


Shark
The Exchange GM Upaynao

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
(2,539 posts)

Vasari


Poisoner
Grand Lodge Xakon

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23
(740 posts)
VasariBird - Adaxis

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