Frēodwēn |
am I understanding the description correctly that there are no obvious doorways?
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Sivantanpisil |
Sivvy walks over to the levers in the wall and takes a long look at them.
"I wonder what these are?" She starts to reach for one of them, then withdraws her hand thinking better of it.
Perception: 1d20 + 10 ⇒ (5) + 10 = 15
Can you give us more of a description. Are there different positions? If so, what position is each in? etc.
GM Harker |
There does not appear to be any doors in the room or its alcove.
There are two levers sitting next to each other. Facing the panel, the one on the left is red, the one on the right is black. Looking at each, it appears you can move either (or both) lever(s) either up or down. It's not clear what moving the levers will do.
Xakon |
Xakon paces around the room looking for traps and hidden panels. If none are found he asks a companion to pull the red lever at the same time he pulls the black lever.
perception, t10: 10 + 11 = 21
Lady Sugarsnap |
Sugar wanders the room carefully looking at the metal wall. Truffles by her side.
you think there is a secret chamber here? Maybe there's a huge treasure room full of jewelry and pretty things.
perception: 1d20 + 15 ⇒ (12) + 15 = 27
GM Harker |
A thorough check of the room by Sugarsnap doesn't reveal any secret doors or any other hidden points of interest.
We'll assume that Xakon follows along with Siv's suggestion to pull both levers down at the same time.
As Sivantanpisil and Xakon pull down the red and black levers at the same time, the bronze wall in the east alcove clanks loudly as it rotates aside, revealing a bronze-walled, angled passageway. At the end of the passage, you see a large double door, reinforced with iron bands, sealing off a new room. It looks much newer than the dungeon walls. An emblem in the shape of an automation’s head inside interlocking gears is painted on the door.
Frēodwēn |
"Careful. I'm sure whoever runs this place heard you."
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Frēodwēn |
I'm assuming we're going to go down the hall
Frēodwēn readies his bow and an arrow in preparation for whatever might be preparing for their arrival
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Xakon |
The halfling rider spurs Truffles down the hall and examines the area and door for traps. Taking 10 as usual with aids.
Lady Sugarsnap |
Well that was interesting, good news it isn't full of water, bad news is, it isn't a treasure room
Sugar follows along nervously, please be careful Truffles! she says looking worried that Truffles may befall the same fate as his predicessor.
Frēodwēn |
"True, my lady, but I am sure there is treasure yet to be found. Our finds so far have already made me far wealthier than I ever dreamed I would be."
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Frēodwēn |
"Not so hasty friends, not everyone we have met down here has been hostile." Frēodwēn cautions, but he does not put his bow away
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GM Harker |
Sivantanpisil pushes open the door to see an extremely large minotaur with a greataxe waiting for the group on the other side. Strangely, most of its body appears to be covered by sheets of brass metal.
Behind the minotaur is a small pool of water in a basin of gold tile lying in the center of this chamber, and the walls are decorated with tiled patterns, once colorful but now cracked and faded. Four staggered columns support the vaulted ceiling.
PC Initiative
Frēodwēn Initiative: 1d20 + 5 ⇒ (9) + 5 = 14
Lady Sugarsnap's Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Mudk's Initiative: 1d20 + 1 ⇒ (14) + 1 = 15
Sivantanpisil's Initiative: 1d20 + 4 ⇒ (13) + 4 = 17
Xakon's Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Jirah can roll initiative once she's done updating. Until then, she'll be delaying.
Also, I'll need to know if Truffles will be acting on Sugarsnap's turn or on Xakon's turn. I'll leave it up to you guys.
BM Init: 1d20 - 1 ⇒ (15) - 1 = 14
Initiative (Round 1)
Sivantanpisil <= Up
Mudk <= Up
Frēodwēn <= Up
Minotaur
Sugarsnap
Xakon
Siv, Mudk, and Freod are up first.
Frēodwēn |
we're rolling for initiative, so I take it he is about to take a hostile action and we can tell that is the case?
if so... Frēodwēn takes a step back and casts a spell; the Minotaur' axe becomes slick and hard to grip. 5' step back and cast grease; DC12 reflex or drop the axe
otherwise Frēodwēn again urges caution, "Can you understand us, master minotaur? We are explorers and mean you no harm"
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Sivantanpisil |
"THAT"S NOT A PONY!"
Sivvy takes a step back into the spot vacated by Freodwen and taps Mudk on the shoulder, "Time to take the bull by the horns, big guy!"
Cast Bull's Strength on Mudk
GM Harker |
Frēodwēn steps back 5 feet and casts Grease on the minotaur's ax. The weapon slips from its hands and it curses in an unknown language.
As Sivantanpisil begins casting a spell, the brass plated minotaur attempts to gore her with its horns. Fortunately it misses and Mudk feels his strength boosted. Minotaurs are immune to being flat-footed and it has reach.
Ref Save: 1d20 + 4 ⇒ (2) + 4 = 6
Gore AoO: 1d20 + 4 ⇒ (3) + 4 = 7
Mudk is up
Frēodwēn |
I'm glad that gamble paid off. Frēodwēn will be inspiring next round, so everyone who posts after the minotaur should keep that in mind
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Mudk |
Mudk steps into the space vacated by Svantanpisil.
"Oh this is much better than ponies! Great job everyone!"
He slices at the beast.
power attack: 1d20 + 8 ⇒ (13) + 8 = 212d4 + 13 ⇒ (1, 1) + 13 = 15
GM Harker |
Mudk steps up with his falchion and takes a hunk out of the brass minotaur.
Growling, the minotaur attempts to pick up his greataxe and it just slips out of his grasp again. After that unsuccessful endeavour, it then tries to gore Mudk with its horns, but fails to penetrate the paladin's armor.
Mudk and Siv receive AoO's against the minotaur since it attempted to pick up an item.
Ref Save: 1d20 + 4 ⇒ (6) + 4 = 10
Gore-PA: 1d20 + 3 ⇒ (16) + 3 = 19
Initiative (Rounds 1-2)
Sivantanpisil <= Up
Mudk [Bull's Strength active] <= Up
Frēodwēn <= Up
Minotaur
Sugarsnap <= Up
Xakon <= Up
Everyone is up!
Frēodwēn |
"This beast will not prevail against us!"
inspire courage, 8/9 rounds remaining
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Xakon |
Xakon drops his lance draws a shiney new adamantine rapier and gives it a poke.
rapier: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
magic, adamantine: 1d4 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Get 'em now Truffles The Second!
Mudk |
aoo power attack w bulls str: 1d20 + 10 ⇒ (2) + 10 = 122d4 + 16 ⇒ (1, 3) + 16 = 20
Mudk pressed the attack.
power attack w bulls str and inspiring courage : 1d20 + 11 ⇒ (2) + 11 = 132d4 + 17 ⇒ (3, 4) + 17 = 24
Sivantanpisil |
AOO Power Attack with +1 Adamantine Longspear: 1d20 + 9 ⇒ (10) + 9 = 19 for piercing damage of : 1d8 + 9 ⇒ (2) + 9 = 11
Seeing the minotaur reach for his falchion, Sivvy thrusts her longspear at the vile creature, then follows up with another attack.
Power Attack with +1 Adamantine Longspear: 1d20 + 9 ⇒ (14) + 9 = 23 for piercing damage of : 1d8 + 9 ⇒ (8) + 9 = 17
GM Harker |
Frēodwēn begins to inspire the others to battle bravely against the enemy, while Xakon's rapier thrust glances off the brass minotaur's metal hide.
Mudk makes two more falchion attacks on the minotaur, but fails to hit both times. Sivantanpisil finds more success as both of her longspear strikes skewer the minotaur.
Sugarsnap/Truffles
Lady Sugarsnap |
Sugar orders Truffles to attack.
auto success on the handle animal
truffles attack w/ inspire, power attack: 1d20 + 8 + 1 - 1 ⇒ (10) + 8 + 1 - 1 = 18
truffles damage w/ inspire, power attack: 1d8 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Sugar stays back obviously upset that there were no ponies. but still remains vigilant of her companions
Sugar readies a cure light truffles or Xakon if they are hit.
GM Harker |
Truffles successfully gores the minotaur and the huge beast falls to the ground, unconscious.
Combat Over
Along with the creature's mundane greataxe, you also find a magical amulet and a pouch with 3 rubies inside, worth about 150gp each.
It's an amulet of natural armor +1.
On the far east side of the room stands another set of double doors.
Xakon |
That's a good boy, Truffles II!
Xakon scratches behind its ears and hops off to loot the minataur. His eyes widen finding amulet, rubies and coin. He begins recording the wealth on a scroll similar to a ledger.
After retrieving the dropped lance, he mounts the war pig and investigates around the room then the other double doors.
Sivantanpisil |
Sivvy hustles up and moves behind Xakon. Taking the halfling's arm, she looks at him and reassures him, "Should you require any assistance, Desna will lend a hand."
Cast Guidance on Xakon. I also moved Xakon, Truffles, Mudk and Sivvy up to the double doors.
Frēodwēn |
spellcraft: 1d20 + 5 ⇒ (8) + 5 = 13 Frēodwēn tries and fails to identify the amulet, so he joins the others at the door, bow still held ready
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Lady Sugarsnap |
Sugar is pleased that truffles is doing so well and gives him a big hug and also makes sure he isn't injured.
After noticing Freo is having a bit of magic troubles, Sugar goes over, can I have a look? My dad used to find all sorts of knick-knacks and brick-a-bracks from all around the world. I picked up a few things here and there.
spellcraft: 1d20 + 8 ⇒ (2) + 8 = 10
But this thing, besides being real pretty, looks like it was crafted by the great ruby dealer known as Rubles. but I can't figure out what the enchantment is as the rubies have a way of masking the auras. or maybe its just that I would love to get something like this as a gift from nice halfling boy someday.
GM Harker |
As Mudk bursts open the doors and challenges those within, he is the first to see piles of scrap metal and broken machinery lying around this room, organized into tidy rows. Most are disassembled limbs or torsos from human-shaped machines. There’s a panel with a red-handled lever on the room’s east wall. The lever appears to be in the down position.
Standing near piles of junk near the center of the room are two curious metal men, each with four arms and three legs. On their shoulders rests some sort of firing device. At Mudk's announcement, they turn from their work and the devices on their shoulders begin to make a whirling sounds.
They then advance closer to the door, and each fires a net from their shoulder at Mudk and Xakon respectively. Both nets miss their targets, the flat-footed paladin just barely.
It's a Knowledge (arcana) check to identify these creatures.
PC Initiative
Frēodwēn Initiative: 1d20 + 5 ⇒ (10) + 5 = 15
Lady Sugarsnap's Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Mudk's Initiative: 1d20 + 1 ⇒ (1) + 1 = 2
Sivantanpisil's Initiative: 1d20 + 4 ⇒ (10) + 4 = 14
Xakon's Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
As before, Jirah can roll initiative when she's ready to join the combat. Last I checked, however, the player hasn't been active on the site in over a week.
C Init: 1d20 + 6 ⇒ (17) + 6 = 23
Black Net vs. Xakon: 1d20 + 4 ⇒ (7) + 4 = 11
White Net vs. Mudk: 1d20 + 4 ⇒ (4) + 4 = 8
Initiative (Round 1)
Metal Men
Frēodwēn <= Up
Sugarsnap/Truffles <= Up
Sivantanpisil <= Up
Xakon <= Up
Mudk <= Up
Everyone is up!
Mudk |
Mudk steps forward towards the metal men and swings exuberantly at one of them (white).
"TRY AND CAPTURE ME AGAIN IF YOU DARE!
"
attack : 1d20 + 10 ⇒ (6) + 10 = 162d4 + 7 ⇒ (2, 4) + 7 = 13
Frēodwēn |
knowledge, arcana, favored enemy (construct): 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
vulnerabilities, strengths, etc.
Frēodwēn seems to recognize the creatures, sharing why he knows with them with the party before casting a spell to make the ground beneath them slick. I'm betting they have had reflex saves; cast Grease, DC12
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