[PFS Core] GM Harker Presents: The Emerald Spire (Inactive)

Game Master Upaynao

The Automaton Forge


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Gamemaster | CC Map | S4 Map

While grappled you can try to escape (CMB or Escape Artist), or try to turn the grapple around on the creature grappling you (CMB), or attack with a one-handed weapon (Regular attack roll) or any other action that only involves one hand.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Sugar meanders back toward all the commotion, He guys, what is all....the....

will save: 1d20 + 7 ⇒ (20) + 7 = 27

truffles will save: 1d20 + 2 ⇒ (5) + 2 = 7

the voices babble all around Sugar and she stands there a second then suddenly its like she understands what it is saying. probably from being around her father who was a bard and storyteller and he tended to babble quite a bit.

Truffles on the other hand is confused with all the commands.

confusion: 1d100 ⇒ 81

ok that says Truffles attacks nearest creature, would that be Sugar? or does he just move up to attack Jirah or Freo?

Somewhere in the all the barrage of commands, Truffles latches onto the first familiar word, "attack"

and he immediately lashes out at....

truffles confused attack: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d6 + 3 ⇒ (2) + 3 = 5

Sugar seeing Truffles act weird tries to bring him back out of the room before he gets really hurt.

handle animal: 1d20 + 7 + 4 ⇒ (16) + 7 + 4 = 27


Gamemaster | CC Map | S4 Map

With the confusion effect, I'm afraid he would attack Sugarsnap. The Handle Animal commands won't work until the confusion effect ends, I believe the confusion supersedes the skill check.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Mudk attacks with his spikes as the beast rolls over him.

"Foul demon! Feel the wrath of the Inheritor! Quick my friends spear it and me that my righteous blood can condemn it for eternity!"

power attack smite evil with all the crappy grappled effects: 1d20 + 7 - 1 + 3 - 2 ⇒ (8) + 7 - 1 + 3 - 2 = 151d6 + 4 + 3 + 2 ⇒ (6) + 4 + 3 + 2 = 15

The modifiers are: +7(BAB+STR) -1(Pwr Atk) -2(grappled) +3(cha mod). For damage it is: +4(str) +3(paladin level) + 2(power attack) Remove any I got wrong.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

I did not change the modifiers for "If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature," I don't even know if the smite is gonna land but I'm acting as if it isn't any of the above.


Gamemaster | CC Map | S4 Map

Mudk's attack of opportunity successfully hits the fleshy mass, but yet again doesn't appear to be completely effective, although it does do some damage. His second attack misses, and the aberration grapples him with one of its mouths.

Xakon also hits the monster, but his rapier doesn't appear to injure it at all.

Succumbing to the creature's confusing babble, Truffles turns on Sugarsnap and gores her despite the druid's attempt to rein him in.

Now grappled, Mudk attempts to harm the creature with his spiked armor, but it oozes around the sharp points to avoid being injured. The paladin also quickly learns that the bizarre monster is not evil.

Freod and Jirah are still up, please don't forget your Will saves.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn pauses in his attacks to shout "This thing won't be the end of us, friends! Surely not! Perhaps we can slash it open yet."

Crunch:
Notes:
Has anyone tried slashing weapons yet? Frēodwēn has a falchion. If slashing won't help, he'll do more average damage with two arrows than with either of his melee weapons.

Round 2 action:
Beginning bardic inspiration as a standard action

Rolls:
Will save vs. DC13: 1d20 + 2 ⇒ (17) + 2 = 19

Active Status effects:
for the next round, the whole party receives +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

The bloody bugger is immune to my sword!

Please make knowledge dungeoneering checks if you have it trained. I'm looking at the bard and wizard for guidance.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

know dungeoneering: 1d20 + 2 ⇒ (1) + 2 = 3

I am a little busy having a bloody disagreement with Truffles right now.


Gamemaster | CC Map | S4 Map

I believe piercing is the only damage type attempted thus far.

Frēodwēn begins inspiring the group through impressive oratory.

Resisting the insane yammering, Jirah fires an arrow at the disgusting creature and hits it, but once again it seems to shrug off the worst of the damage.

Jirah Will Save: 1d20 + 3 ⇒ (16) + 3 = 19
Jirah Longbow + PBS - DA + IC: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Damage: 1d8 + 5 + 1 ⇒ (2) + 5 + 1 = 8

The monster continues its hold on Mudk and now completely engulfs his entire body, as its numerous mouths attach themselves and start feeding on his blood. Mudk takes 12 damage and unfortunately takes 2 more points of Constitution damage. Mudk is now considered swallowed whole, he can make an attack on the creature's insides with a light piercing or slashing weapon and hope to cut out a hole big enough to escape. Alternatively, he can also try to break the grapple.

GM Screen:

GM Engulf: 1d20 + 7 + 5 ⇒ (5) + 7 + 5 = 17
Engulf Damage: 6d4 ⇒ (1, 2, 2, 3, 3, 1) = 12

Initiative (Rounds 2-3)
Frēodwēn <= Up
Xakon <= Up
Mudk [18 dmg and Grappled; -6 hp from Con damage]<= Up
Creature
Jirah <= Up
Sugar/Truffles [S: 5 Damage; T: Will Save needed vs. confusion] <= Up

Effects
Inspire Courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

The PC's are all up.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Xakon drops his rapier, draws a morningstar and bashes the flesh monster.

Spit him out!

morningstar: 1d20 + 7 ⇒ (15) + 7 = 22

damage: 1d6 + 2 ⇒ (1) + 2 = 3


Gamemaster | CC Map | S4 Map

Xakon's morningstar hits the creature soundly, and appears to do full damage unlike all the pure piercing weapons used thus far.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Knowledge, dungeoneering: 1d20 + 5 ⇒ (19) + 5 = 24

what does that tell us?

-Posted with Wayfinder

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

power attack spikes: 1d20 + 7 - 3 ⇒ (16) + 7 - 3 = 201d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Mudk reels with pain and struggles to free himself, striking out at the insides of the beast.

"help me against my foe! "

He shouts as he presses a palm into his side.

layonhands swift action: 1d6 ⇒ 3

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

My hp is 7/22 right now with that lay on hands. 4/22 before due to con loss and -18 hp.


Gamemaster | CC Map | S4 Map

Frēodwēn realizes this creature is an aberration known as a gibbering mouther. Because it's mostly a bag of flesh, it's resistant to piercing and slashing weapon attacks, although bludgeoning does full damage. With all of its eyes, it cannot be flanked and it is also immune to critical strikes and precision damage. The group has already seen the effects of its gibbering, acid spittle, and engulf attacks. It can also turn earth and stone around it into mud.

Using the spikes on his armor to his full advantage, Mudk bursts out of the creature and frees himself from its grapple. He then partially heals himself with the palm of his hand. Afterwards the creature flows back together to seal the paladin sized hole.

Jirah, Sugar/Truffles, Frēodwēn

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn shares what he remembers about the gibbering mouther before shouting some more encouragement and letting loose with two more arrows.

Crunch:
Notes:
While the minimum damage is higher with my silvered hammer, the average and maximum damage is higher with two shots from my longbow, so that's what I'm going for, regardless of DR

Round 3 action:
swift action to maintain inspiring courage for another round
rapid shot at the monster

Rolls:
longbow, attack, point blank, rapid shot, inspired: 1d20 + 7 + 1 - 2 + 1 ⇒ (3) + 7 + 1 - 2 + 1 = 10 for piercing: 1d8 + 3 + 1 + 1 ⇒ (6) + 3 + 1 + 1 = 11
longbow, attack, point blank, rapid shot, inspired: 1d20 + 7 + 1 - 2 + 1 ⇒ (3) + 7 + 1 - 2 + 1 = 10 for piercing: 1d8 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6

Active Status effects:
inspire courage

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

truffles will save vs. confusion: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
I believe that makes it (thanks to some inspiring speaking)

Truffles, you ok? you look a little, ahhh, confused

she has Truffles stay put, worried that he may get all confused again.

Sugar then glances into the room at the blob creature, as she decides what to do Fro says something about blunt weapons.

suddenly she has an idea, pulling out her sling-shot and three small stone bullets, Sugar whispers some words as she enchants the bullets.

cast magic stone and takes aim for a shot in the next round.


Gamemaster | CC Map | S4 Map

Both of Frēodwēn's arrows bounce off the gibbering mouther's natural defenses without leaving a mark.

Truffles manages to come out of his confusion, while Sugarsnap prepares a magical bludgeoning attack to use against the monster.

The Inspire Courage actually doesn't give a bonus to resist the confusion, but a 13 is high enough for Truffles to snap out of it.

Jirah is up, I'll give her a bit longer with her current circumstances.


Gamemaster | CC Map | S4 Map

Jirah fires another arrow at the gibbering mouther, but her aim is off and the projectile misses.

Jirah Longbow + PBS: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14

The aberration turns its attention to Xakon, biting him with one mouth, but missing with three others. Perhaps out of some frustration, it's last two mouths try to bite Mudk, but those miss as well. Xakon takes 3 damage from the bite.

GM Screen:

1 M 2 X: 1d2 ⇒ 2
Bite 1: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d4 ⇒ 3
Grab: 1d20 + 7 ⇒ (8) + 7 = 15
Bite 2: 1d20 + 7 ⇒ (14) + 7 = 21
Bite 3: 1d20 + 7 ⇒ (9) + 7 = 16
Bite 4: 1d20 + 7 ⇒ (12) + 7 = 19
Bite 5: 1d20 + 7 ⇒ (1) + 7 = 8
Bite 6: 1d20 + 7 ⇒ (3) + 7 = 10

Initiative (Rounds 3-4)
Frēodwēn <= Up
Xakon [3 Dmg] <= Up
Mudk [18 Dmg; -6 hp from Con damage]<= Up
Creature
Jirah <= Up
Sugar/Truffles [S: 5 Dmg] <= Up

Effects
Inspire Courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

PC's are up again!

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

The halfling swings the morningstar high above his head at the abomination.

Brush yer teeth often? Yer breath is rancid!

morningstar: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22

damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

I forgot to add +1 to my morningstar damage last round.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Sugar gasps in fear (well slight fear) when the creature bites Xakon, Xakon, watch out, I don't want you to loose anything we may need later.

Sugar tries to get a clear shot on the thing.

sling shot: 1d20 + 6 + 1 - 4 ⇒ (7) + 6 + 1 - 4 = 10

but the shot flies off shattering as it hits the wall.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Mudk steps slightly back and attacks with his polearm. power attack: 1d20 + 6 ⇒ (2) + 6 = 82d4 + 9 ⇒ (2, 4) + 9 = 15

please move me back a square to the left.


Gamemaster | CC Map | S4 Map

I took the additional damage into account for last round, Xakon.

Xakon smacks the bizarre creature once again with his morningstar, and disgusting bits go flying, but it manages to remain together.

Truffles remains in time out, while Sugarsnap tosses a sling bullet at the gibbering mouther that misses. Mudk has a similar lack of success with his polearm.

Jirah and Frēodwēn


Gamemaster | CC Map | S4 Map

Frēodwēn and Jirah fire more arrows at gibbering mouther, with the former continuing to inspire his companions through oratory. Only the bard hits with one of his arrows, although the creature's unnatural body continues to absorb the majority of the damage.

Frēodwēn Longbow 1, attack, point blank, rapid shot, inspired: 1d20 + 7 + 1 - 2 + 1 ⇒ (6) + 7 + 1 - 2 + 1 = 13

Frēodwēn Longbow 2, attack, point blank, rapid shot, inspired: 1d20 + 7 + 1 - 2 + 1 ⇒ (13) + 7 + 1 - 2 + 1 = 20
Damage: 1d8 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8

Jirah Longbow + PBS + Inspired: 1d20 + 8 ⇒ (1) + 8 = 9

With only Xakon nearby, the aberration makes a series of attacks against the halfling rogue with its various mouths. Eventually, one of them makes contact and bites into him, and it presses its advantage to attach a number of other hungry mouths onto Xakon. Xakon takes 2 damage from the fourth bite and is now grappled.

GM Screen:

Bite 1: 1d20 + 7 ⇒ (2) + 7 = 9
Bite 2: 1d20 + 7 ⇒ (10) + 7 = 17
Bite 3: 1d20 + 7 ⇒ (13) + 7 = 20
Bite 4: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d4 ⇒ 2
Grab: 1d20 + 7 ⇒ (13) + 7 = 20

Initiative (Rounds 4-5)
Frēodwēn <= Up
Xakon [5 Dmg; Grappled] <= Up
Mudk [18 Dmg; -6 hp from Con damage]<= Up
Creature
Jirah <= Up
Sugar/Truffles [S: 5 Dmg] <= Up

Effects
Inspire Courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Pathfinders go!

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

I'm a bit more salty than Mudk!

morningstar, grappled: 1d20 + 6 + 1 - 2 ⇒ (18) + 6 + 1 - 2 = 23

damage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

with Xakon and the thing grappled do I still take the -4 penalty to attack?

Anyway, He you bobbly mouthy, gooey thingy, let him go, nobody gets to grab him like that, except me

she fires her second magical sling bullet at the thing

slingshot: 1d20 + 6 + 1 + 1 ⇒ (19) + 6 + 1 + 1 = 27 (-4 if fire into melee penalty still applies)

sling bullet magic damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

"Carry on friends; we won't let it finish you, Xakon!" Frēodwēn says as he looses two more arrows.

Crunch:
Notes:
did Frēodwēn already say that Jirah and Sugar should step back? Or was that in the post I lost?

Round 4 action:
continue inspiring courage
Rapid shot at beast

Rolls:
longbow, attack, rapid shot, point blank, inspired: 1d20 + 7 - 2 + 1 + 1 ⇒ (11) + 7 - 2 + 1 + 1 = 18 for piercing: 1d8 + 3 + 1 + 1 ⇒ (8) + 3 + 1 + 1 = 13
longbow, attack, rapid shot, point blank, inspired: 1d20 + 7 - 2 + 1 + 1 ⇒ (3) + 7 - 2 + 1 + 1 = 10 for piercing: 1d8 + 3 + 1 + 1 ⇒ (6) + 3 + 1 + 1 = 11

Active Status effects:
inspired


Gamemaster | CC Map | S4 Map

Mudk threatens the enemy so the melee penalty for ranged attacks is still in effect, yes.

Xakon manages to strike the creature again with his morningstar despite all the disgusting mouths surrounding him.

Sugarsnap finally finishes the gibbering mouther off with a well placed sling bullet. The sack of now inert flesh oozes off of Xakon onto the floor.

Freod can save his arrows and round of Inspire.

Combat Over

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

that's two rounds left?

"Well done, friends!"

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

I'm assuming the group will now move to the door Xakon was about to open. I'll wait just a bit in case anyone wants to heal or do something else.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Yuck! I ain't been suck faced by such a hideous creature. Well, there was one time when I was really drunk...

He grins and pokes himself with a healing stick.

CLW wand: 1d8 + 1 ⇒ (4) + 1 = 5


Gamemaster | CC Map | S4 Map

Xakon, will be having someone else use the wand for you or would you like to roll UMD?

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn can use it for him

-Posted with Wayfinder

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Mudk also taps himself with a heal stick.

clw: 1d8 + 1 ⇒ (8) + 1 = 9
clw: 1d8 + 1 ⇒ (5) + 1 = 6
clw: 1d8 + 1 ⇒ (5) + 1 = 6

super busy at work and home. Following sporadically right now. Apologies.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Sugar rushes over to Xakon, A look of concern on her face

are you alright? Did that blob hurt you?

When Xakon goes to use his wand Sugar grabs it, I'll do that, you look way to weak for such strenuous activity.

Sugar will use the wand for Xakon

I know Fro said he would, but Sugar will insist...

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Sorry for the absence guys. I had to deal with black friday, then family thanksgiving stuff, then divorce. Me and the wife ended up trying to work things out, but now I'm back. Thanks for your patience.

Jirah sighs as the combat ends.
I still question the sense in the decision to send an archer on a mission with so many indoor fights... I mean, did the Venture Captains even look at my dossier before choosing me?

She sheathes her arrow and looks forward.
So, now what?

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Xakon allows Sugar to heal him with his curing wand.

Thanks Sugar. I'm much better now. One day, I need to learn how to use my magic sticks before it blows up in my face. I heard some men outside the door in the hallway. Let's finish searching this room and head out.

Perception, hidden objects in room: 10 + 10 = 20


Gamemaster | CC Map | S4 Map

Mudk, you were only 15 hp down not taking into account the Con damage, so you only need two charges from your wand.

If my math is correct, Sugarsnap still has 5 damage from Truffles' confusion.

A thorough search of the privy and cells does not reveal anything else of interest.

GM Screen:

1: 1d20 + 4 ⇒ (18) + 4 = 22
2: 1d20 + 4 ⇒ (8) + 4 = 12
3: 1d20 + 4 ⇒ (14) + 4 = 18
4: 1d20 + 4 ⇒ (17) + 4 = 21


greater magic fang HP: 20/59 - AC: 25 / T: 10 / FF: 22 - Fort: +8, Ref: +6, Will: +4 - CMB: +9, CMD: 20 (24 trip) - Speed: 40 - Perception: +6 (scent, Low Light) - Init: +0
GM Harker wrote:


A thorough search of the privy and cells does not reveal anything else of interest.

** spoiler omitted **

that may not be entirely true...

snort

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

yes Sugar is still down 5 and she already cast her 1 CLW for the day.


Gamemaster | CC Map | S4 Map

I'm not seeing anything in the room write up besides the monster, unless you're referring to the contents of the privy, which I didn't think would be of interest to anyone. :)

Grand Lodge

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Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

I was referring to...Privy....pig....

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

noted

Mudk is too shaken by the encounter with the teeth and eyes and goop to really engage anyone and just posts by the door weapon ready.


Gamemaster | CC Map | S4 Map

All right, it looks like everyone is ready to move on.

Xakon next moves to one of the carved doors that he examined earlier and opens it. Inside you see that this mess hall’s north and south walls are fitted with shelves containing mismatched goblets, platters, and bowls. A number are made of fine porcelain emblazoned with crests of noble families. A raised table with three lavish chairs stands at the east end.

There are also four men who wearing masks and wielding crossbows that are standing around ready for you.

PC Initiative
Frēodwēn Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Jirah's Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Lady Sugarsnap's Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Mudk's Initiative: 1d20 ⇒ 14
Xakon's Initiative: 1d20 + 3 ⇒ (18) + 3 = 21

GM Screen:

1d20 + 3 ⇒ (6) + 3 = 9
J: 1d20 ⇒ 7
E: 1d20 ⇒ 16

Initiative (Round 1)
Xakon <= Up
Sugar/Truffs [S: 5 dmg] <= Up
Mudk [-6 HP from Con Damage] <= Up
4 Masked Enemies
Jirah
Freod

Xakon, Sugarsnap/Truffles, and Mudk are all up first.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

post coming in about an hour.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

With a glance at Xakon, Mudk moves straight into the middle of the room and swings his polearm around his head in a wild circle.

"I'LL SHOW YOU WHO IS FULL OF SALT!! COME TASTE MY BLOOD YOU VILLIANS!!!"

power attack on green: 1d20 + 6 ⇒ (3) + 6 = 92d4 + 9 ⇒ (2, 1) + 9 = 12

He is more focused on the yelling then the swinging and his weapon strike shows it.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

OK, I kind of messed up the map a bit. but I think I got it straight now ... I hope

Sugar is a little boxed in at the moment to really get in there, and she would rather not just let Truffles barge on it just yet.

so she advances behind Xakon and pats him on the back, show em' what -for

cast guidance on Xakon

Truffles just advances a little to be beside Xakon. following Sugar and trying to stay un-confused.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

The halfling stealthily moves in using the tables for cover and stabs the man between the table legs.

stealth: 1d20 + 14 ⇒ (8) + 14 = 22

rapier: 1d20 + 7 ⇒ (11) + 7 = 18

dmg: 1d4 + 2 ⇒ (1) + 2 = 3

SA: 2d6 ⇒ (6, 3) = 9


Gamemaster | CC Map | S4 Map

Mudk storms into the room swinging his polearm in an intimidating manner, but his attack misses when the weapon's wooden shaft bounces off the edge of a nearby table.

Sugarsnap casts Guidance on Xakon to give him some minor magical assistance to deal with any challenges in the next minute.

Xakon, unfortunately the enemy can clearly see you moving into the room from your previous position. If you were to get under a table, I'd allow you to make a stealth check to hide, but still standing out in the open there's really no way he's going to lose sight of you.

Xakon moves into the room and stabs the closest (green) bandit with his rapier.

The two masked men in the east side of the room move out of the range of Mudk's polearm and both fire their crossbows at him. Fortunately, neither bolt hits the paladin.

The (white) enemy in the northwest corner of the room drops his crossbow and draws a shortsword as he tumbles past Mudk to move north of Xakon's position. He holds his attack while his compatriot in the southwest portion of the room also switches to a shortsword and moves 5 feet to set up a flank. Despite their advantageous positioning, neither masked man is able to strike the quick-footed Xakon.

GM Screen:

Crossbow Blue: 1d20 + 3 ⇒ (11) + 3 = 14
Crossbow Black: 1d20 + 3 ⇒ (6) + 3 = 9
Acrobatics White: 1d20 + 7 ⇒ (14) + 7 = 21
Green Short Sword + Flank: 1d20 + 5 ⇒ (2) + 5 = 7
White Short Sword + Flank: 1d20 + 5 ⇒ (6) + 5 = 11

Initiative (Rounds 1-2)
Xakon <= Up
Sugar/Truffs [S: 5 dmg] <= Up
Mudk [-6 HP from Con Damage] <= Up
4 Masked Enemies
Jirah <= Up
Freod <= Up

The PC's are all up! The only door currently open on the west side of the room is the one left of Xakon.

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