[PFS Core] GM Harker Presents: The Emerald Spire (Inactive)

Game Master Upaynao

The Automaton Forge


351 to 400 of 869 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

Gamemaster | CC Map | S4 Map

If you don't wish to antagonize the troglodytes, you are finished with the level, yes. The rewards will not be very good, but if you take the next level on Normal experience it won't effect your level progression.

I'll wait a bit to see if anyone else wants to do anything before calling it here.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

I finally applied Jirah's level up to the online sheet.

Wizard Level
+1 BAB
+1 Will Save
+1 1st Level Spell per Day
+6 HP
+5 Skill Points
+2 Spells Known
--Sleep, Ray of Enfeeblement

Purchases:
+1 added to Bow: 2000gp
Scroll Sheet Containing: 2PP
--Flaming Sphere
--Scorching Ray
--Blur
--Invisibility
--False Life

Scroll of Feather Fall: 25gp
Scroll of Reduce Person: 25gp

Spellcraft to Add Reduce Person to Spellbook: 1d20 + 10 ⇒ (16) + 10 = 26
Spellcraft to Add Feather Fall to Spellbook: 1d20 + 10 ⇒ (14) + 10 = 24

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

My vote is to do the next level on normal and finish this level.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

I think that's the wisest course of action at this point. I don't think we'll lose out on too much by not going murderhobo on the trogs.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Agreed. Maybe we'll regret it when we see the Chronicle Sheets. :p

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Mudk only ever regrets not dying.

Next level ahoy!

Deeper and deeper.


Gamemaster | CC Map | S4 Map

Please make your Day Job rolls now and let me know which Hex you would like to buy next. It's looks like you'll get .5 Exp, .5 Prestige, and 800 gp on this chronicle due to your friendly approach on slow exp progression, so hopefully you have some Prestige banked for the Hex if you want to buy one. I'll get the sheets out in the next few days.

As I previously mentioned, however, you can take the next level on normal exp progression and you'll stay on par for future levels.

Speaking of the next level, I'll probably start it around Monday April 4th.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

day job, performance, Oratory: 1d20 + 8 ⇒ (4) + 8 = 12

I'll have to dig that hex .pdf up again and see which hex I wanted next.

--

Normal progression for Frēodwēn.

-Posted with Wayfinder

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

B3 for Mudk.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

I think its 1.5 xp for slow isn't it? and 2 prestige unless there are other factors to reduce the prestige.

the gold I don't know as when I GM'd this level the group went murder hobo all the way.

n0 day job, profession scribe for the faction card: prof scribe: 1d20 + 8 ⇒ (19) + 8 = 27

Buy Hex B3

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Land hex B4 please.

I will be using the following boons before the conclusion of the adventure and share the chronicles in Google Drive for a complete description.

  • Elixir of Treasure Hunting, Silverhex Chronicles, increases gp by 150 gp
  • Impressive Find, Silverhex Chronicles, increases prestige points by 1
  • Prized Find, The Wounded Wisp, increases prestige points by 1

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

There are fires burning in my state and while I'm not currently required to go help I've been put on "you have 8 hours notice". So I may suddenly go out of pocket without notice.


Gamemaster | CC Map | S4 Map

Thanks for the heads up, Mudk.

Unfortunately Sugar, there are guidelines on the Chronicle Sheet that state how much experience and prestige you receive based on your actions in Godhome. The group only fulfilled one condition, and the rewards for that are halved since everyone was running it on slow progression.

Xakon, I included your boons on the Chronicle Sheet.

Speaking of Chronicle Sheets, I've sent one to everyone except Freod and Jirah. Once I get a Hex from Freod and a Day Job and Hex from Jirah, I'll email them their sheets.

Also, the session has been reported. We'll get started on Monday on the next level.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23
Tool, Masterwork wrote:
This well-made item is the perfect tool for the job. It grants a +2 circumstance bonus on a related skill check (if any). Bonuses provided by multiple masterwork items do not stack.

Are you allowing masterwork tools for various skill checks outside of profession or craft rolls. For example, flippers for swimming and camouflage for stealth, etc? I realize this is in the grey area for Core.


Gamemaster | CC Map | S4 Map

Since they are listed in the Core rulebook, I don't have issues with them in general. Although if you plan on buying them, please check with me first so to verify that we are in agreement that the particular tool you want to buy for that particular skill is relevant in all cases.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

I don't think there are any changes for Sugar.

I may do some spell swap outs (any suggestions?)

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Profession Sculptor: 1d20 + 7 ⇒ (19) + 7 = 26

I'm not near my land rush chronicle and won't be for a couple of days. I'm working my way toward the very top hex that grants the choice from multiple boons, and I'm taking the route that gives more fame and prestige to get there. If it makes it easier for you, GM, just go ahead and put me down for one of the hexes that is the same as one I've already grabbed, and advances me further to the top.


Gamemaster | CC Map | S4 Map

For those of you unable to easily access it, a link to the land rush chronicle sheet.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

I'll take hex b5 please. Thanks for the link. My job has had me traveling a lot over the last few weeks.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Hex B6 please.

My day job roll should be 1 higher, but I don't think that changes the outcome.


Gamemaster | CC Map | S4 Map

Everyone should have a Chronicle sheet now in their email.

We'll start the next level either Monday or early Tuesday.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

I am retraining feat Nimble Steps to Cleave for 5 PP and 250 gp (5 days x 10 gp x level) and purchasing a cloak of resistance +1 for 1,000 gp, silk rope 10 gp and sling bullets for 1 sp. Also spending 2 PP for a potion of waterbreathing.

Requesting permission to purchase masterwork tools "flippers" to assist swimming checks for 50 gp to occupy feet slot.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Can you do feat retraining in Core?

Seriously considering making the polearm a masterwork weapon.

-Posted with Wayfinder

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

I'm considering the same Freo.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23
PFSRPGG page 20 wrote:
Core Mode characters may retrain their characters as noted on page 22 but may only utilize the three documenst listed above with full access to earned core play mode Chronicle sheets.

Yes, core can retrain. It costs 1 PP per day of retraining.


Gamemaster | CC Map | S4 Map

The consensus in the forums suggests that you can retrain despite the rules for it being in Ultimate Campaign, so I won't put up a fight about it.

Xakon, some of your expenditures are a little meta, but it'll probably save time later so those are fine. I'll allow the masterwork tool flippers as well.

Since Masterwork Transformation isn't a Core spell, if you want masterwork versions of your weapons you'll have to buy new ones.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Yes, that's what I meant. Still thinking it over.

I will follow Canon's example with the flippers though.

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Good news! I've just spoken with Sivantanpisil, things in the player's life have calmed down and the character will be returning to game.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Sweet!

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Cool!

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Hello everyone!

My baby girl, Isabella is doing great. We had a rough first few months, but all of that is behind us and she's growing like a weed. My wife is doing great as well.

I'm still 3rd level, but will be using some GM credits in the coming months to hopefully catch back up with you levelwise.

See you in the Spire!

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

You might not even need GM credits--there's another module in a few levels where it's recommended we do slow progression again. You could just do regular progression there while we do slow.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Hello all, quick post to say I'm still here and still sick but doing much better

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Glad to hear things are well with your family Siv. We are also expecting another chaotic neutral baby boy halfling early August. They have so much energy at 3. Last weekend, mine was running through Kohl's and laughing hysterically through a Darth Vader mask. Good thing he didn't see the light-sabers.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

If I remember the rules right, and if they haven't changed, then we can't do normal xp progression until we level up from slow xp progression.

If we want to be at level 5 before we go to the next ES level at this one we may have to play a few regular PFS scenarios. Or maybe a single module from another campaign, like Runelords or something, in PFS mode.

As a side effect, doing this would help Siv catch up, especially if we do another 3 so module.

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

They changed the rule, you can switch out anytime you want between scenarios.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Oh okay, then the only reason to do that would be so Siv could catch up sooner

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

Siv's player said that he was going to run some face to face scenarios and apply the credit to Siv after the scenario has finished, it shouldn't be a big deal. I don't suggest the rest of the group take a level hit if you don't have to.


Gamemaster | CC Map | S4 Map

Jirah: When you get the chance, could you post your CMD in your status line?

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

I'm doing some traveling through Sunday. Bot me as needed.

-Posted with Wayfinder

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

More creatures immune to flanking and sneak attacks. Core rogues are nerfed. Should have gone half-orc barbarian with a level dip in rogue.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

These might be the last constructs we fight for the whole level.

Btw, GM, what WAS that mud thing?

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

It was a Mudlord, it's a Bestiary 4 creature.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

I looked him up. Tough bugger. Magic weapons are even more important than I realized at this tier.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

I have DM'd the entire spire and I am trying to not meta-game in my equipment purchases.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

I meant level 4 characters. I didn't realize DR 10/magic starts showing up at this CR range. Shows my inexperience. I'm glad I bit the bullet and enhanced Frēodwēn's Longbow. Spending that much just to get an extra damage has always seemed wasteful to me before.

-Posted with Wayfinder

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

It's been my experience that when you enhance a weapon magically, it's always more useful for the DR than for the extra damage.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Right, it's just +1 most of the time but +6 (or +11) against some creatures.

-Posted with Wayfinder

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Away for the next week or so. May still check in daily, but, bot me as needed.

-Posted with Wayfinder

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

wanted to post this: the alias for truffles is not updated stats, that alias does double duty in games.

the official stats for Truffles are listed in Sugar's alias.

351 to 400 of 869 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [PFS Core] GM Harker Presents: The Emerald Spire Discussion All Messageboards

Want to post a reply? Sign in.