[PFS Core] GM Harker Presents: The Emerald Spire (Inactive)

Game Master Upaynao

The Automaton Forge


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Gamemaster | CC Map | S4 Map

Ok, welcome to the new thread!

Here are bullet points on how I would like the game to run:

• I prefer that everyone posts at least once daily, although I will cut you some slack on the weekends. We have a lot of module to get through and slow posting is the death of every PbP.
• If you're unable to post for one or more days, please let me know on the Discussion Thread.
• If you do not post within 24 hours without warning during a combat, I will bot you as needed to keep the scenario moving.
• To make things faster and easier for me, please place the following information in the class/level section on your profile: Class Level(s) # - HP: Current/Max - AC: /T: /FF: - Fort: , Ref: , Will: - CMB: , CMD: - Speed: - Perception: - Init:
• I will be rolling Initiative and some passive rolls (Perception, Saves) for the PCs as necessary for the sake of expediency.

Please post whatever character you plan on playing in this thread along with your PFS# and faction. I prefer to have everyone's email address so I can send them their chronicle sheet in case of sudden disappearance. You can provide that information to me via private message.

Also, please confirm that the character you are playing is registered as a Core character with the Paizo tracking system. You can verify this by going to the Pathfinder Society page and clicking on 'My Pathfinder Society' in the grey header at the top. After entering your password, it should show you a list of your PFS characters. If your character was correctly registered as a core character, then it will have (Core) posted next to the name.

This is necessary because if even one person isn't correctly registered as Core then it will invalidate everyone's Core status.

As I stated on the other thread, I anticipate restarting the first scenario some time in the middle of next week. If you have any questions for me in the meantime, feel free to ask.

Thanks again to the mysterious benefactor who provided the module!

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

Dazzle light

Liberty's Edge

Male Human Pathfinder Society GM

Dot. I am finished with the crunch for my character, I just have to type it into the character sheet when I get of work in about ten hours.

Male Elven Wizard for one level, Ranger for six, and Arcane Archer the rest of the way. Couldn't make the gnome work, so I'm kinda bummed about that, but it's cool. I'll post with the alias once it's done.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Shine Bright

.
# 156905-4
Scarab Sages
Mudk (Core)

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3
Steven_Evil wrote:

Dot. I am finished with the crunch for my character, I just have to type it into the character sheet when I get of work in about ten hours.

Male Elven Wizard for one level, Ranger for six, and Arcane Archer the rest of the way. Couldn't make the gnome work, so I'm kinda bummed about that, but it's cool. I'll post with the alias once it's done.

whaaat? no gnome or halfling?

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Dot

Sorcerer 1
PFS #58734-10
Faction: Scarab Sages

Liberty's Edge

Male Human Pathfinder Society GM
Lady Sugarsnap wrote:
Steven_Evil wrote:

Dot. I am finished with the crunch for my character, I just have to type it into the character sheet when I get of work in about ten hours.

Male Elven Wizard for one level, Ranger for six, and Arcane Archer the rest of the way. Couldn't make the gnome work, so I'm kinda bummed about that, but it's cool. I'll post with the alias once it's done.

whaaat? no gnome or halfling?

Level 1 would have been overly difficult had I gone with Gnome or Halfling. Elf gives me prof. with the longbow, a bonus to both Dex and Cha, and a couple of other goodies.

As much as I wanted to run a midget, it just wasn't in the cards. :(

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

I had considered making Siv a halfling as well, but for the odd build, I felt I really needed the extra feat at 1 to get her DC up another notch. I'll be taking Heightened Spell at 3.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8
Steven_Evil wrote:
Lady Sugarsnap wrote:
Steven_Evil wrote:

Dot. I am finished with the crunch for my character, I just have to type it into the character sheet when I get of work in about ten hours.

Male Elven Wizard for one level, Ranger for six, and Arcane Archer the rest of the way. Couldn't make the gnome work, so I'm kinda bummed about that, but it's cool. I'll post with the alias once it's done.

whaaat? no gnome or halfling?

Level 1 would have been overly difficult had I gone with Gnome or Halfling. Elf gives me prof. with the longbow, a bonus to both Dex and Cha, and a couple of other goodies.

As much as I wanted to run a midget, it just wasn't in the cards. :(

You mean "Dex and Int" right?

Liberty's Edge

Male Human Pathfinder Society GM

Yeah, Dex and Int. My bad. Haha.


Gamemaster | CC Map | S4 Map

To remove yourselves from the old thread, the easiest way is to find it in the forums via this link, then look under the "last post" column in the row containing the game's link. There you will see a circle with a slash through it like the Ghostbuster's symbol. If you click on that, it will hide the thread and it won't show up in your campaign tab.

Alternately you can wait until the previous GM marks it inactive, or wait 3 months for the thread to become inactive from lack of posts.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Frēodwēn does indeed have (Core) after his name.

Your comment that one player *not* being Core invalidates the others explains why my Dwarf (Core) character lost his (Core) designation after his first game. I was wondering about that. Didn't matter anyway since I was planning to switch him away to make him a Stonelord.

--

caps
Frēodwēn
137974-8
Grand Lodge

I will most likely be writing a report to the Grand Lodge instead of a making a Day Job check.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision
GM Harker wrote:

To remove yourselves from the old thread, the easiest way is to find it in the forums via this link, then look under the "last post" column in the row containing the game's link. There you will see a circle with a slash through it like the Ghostbuster's symbol. If you click on that, it will hide the thread and it won't show up in your campaign tab.

Alternately you can wait until the previous GM marks it inactive, or wait 3 months for the thread to become inactive from lack of posts.

Done! Thank you.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Updated character

Liberty's Edge

Male Human Pathfinder Society GM

Should have my character on here tonight. It's been a busy weekend.

:)

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Paizo seems to have eaten quite a bit of stuff I did yesterday morning. My character and its posts here were both gone.

I remade the profile, but the crunch will have to wait until I get off work. Anyhow, here is Steven Evil's character. Looking forward to this!

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

A close relative suddenly died today. Please bot me anytime I don't post within 12 hours. Pathfinder may be a good escape or it may feel worthless and disrespectful. Or it may switch between the two.

-Posted with Wayfinder

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Crunch is done. Jirah is ready to go!

Freodwen, gonna put this here since you're in almost all of my games. You have my condolences man. You really do. That situation sucks. I've been there before. Good luck and do what you need to. If it comes down to it, I'll agree to bot you in any games we are in together until you're ready to return.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

I'd appreciate that SE.

-Posted with Wayfinder

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Really sorry to hear it, Freodwen. Take care.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13
Frēodwēn wrote:

I'd appreciate that SE.

-Posted with Wayfinder

No worries man.


Gamemaster | CC Map | S4 Map

Ok, I still need the following information from Jirah, Lady Sugarsnap, and Xakon:

PFS#
Faction
Email address via Private Message

Also, I'll be auditing your sheets in the next couple of days for Core compliance, then we'll get started.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Pathfinder #: 174394-8
Facton: Liberty's Edge

Email: stevenstewart1010@gmail.com

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Mudk and I are cousins--it is also his relative that passed. He may also need to be botted, though I expect he will say something if so.

-Posted with Wayfinder

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Send him my condolences as well, please.


Gamemaster | CC Map | S4 Map

Ok, I found a couple of issues with some character sheets, I'll send PM's to the proper parties. If you don't get a PM just assume everything is good on my end.

Also, if you haven't done it already, please confirm your character shows up as Core on your character list.

Is Xakon the only one with previous chronicle credit?

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Jirah is registered as core. I double checked just now.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Siv shows as Core. She has no chronicles.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

I should be good with posting. I will try and give warning if not able But feel free to bot me as needed.

Mudk shows as core.

Grand Lodge

Conditions:
Longstrider 1hr
HP 131 (+22 Rage) - DR 1/- AC27 (25 rage) / T19 / FF27 - Perc+17; Torch Light - F+9*/R+13*/W+9* (*see rage powers) - CMB+13, CMD28 - Speed 50 - Init+4 - Rage 23/23

Chronicle: 4
History: Trial by Machine 6-1, The Silverhex Chronicles (all), The Wounded Wisp
My Name: Vasari
AKA: Xakon
Faction: Grand Lodge
PFS: 40402-9
XP: 3
Prestige: 0
Fame: 6
Gold: 440
Day job: none
Spent: 1,007

Additional purchase from Wounded Wisp #6-10 chronicle: alexandrite gem 2 pp (750 gp; glows as affected by continual flame heightened to a 3rd-level spell [CL 5th])

PM'ed email


Gamemaster | CC Map | S4 Map

Thanks Xakon.

Gameplay is now active, so if you don't have any pending changes to make to your character sheet, feel free to begin posting. If you'd like, we can assume any role-playing you made in the last thread still occurred, but making at least a small introductory post would be great, especially if you made any major changes from the last time you played your character.

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

I'm internet access is spotty right now as I'm on vacation in Mexico. I'll be back this weekend. Feel free to not me if I don't post timely. Thanks.


Gamemaster | CC Map | S4 Map

Ok, before we go any further, I need some information from you fine folks. First, what type of marching order would you like to be in? Feel free to change what I placed on the map to suit your preference.

Second, in order to speed up dungeon map play in a PbP environment, I'd like you to come up with an exploration Standard Operating Procedure (SOP). If we set this up correctly, then it will the reduce lag time of having to wait to see which room or door you want to explore next.

Here's some questions you should consider: When are we stopping to check for traps? Who is looking for traps? Are we going to Take 10 or Take 20 on trap checks? Which door or room should we explore next if there doesn't seem to be an obvious preference? Who is in charge of disabling traps?

Depending on how you want to set up the Perception checks, I'm happy to roll them for you when you come to a new area so you won't have to wait. In addition, any time you want to suspend the SOP to do something different, that's perfectly fine.

Please let me know your thoughts about this either way.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

My take, others may disagree:
Assuming no active time constraint I prefer Mudk takes 20 on Perception checks and we all aid. Given time constraints (monsters in the room or pursuit or whatever) I'd figure we all aid him in a roll of possible, otherwise I guess we all have to roll separately. I assume such constraints would be enough pressure to make taking 10 impossible.

Marching order should probably have Mudk and Xakon in front, then me and Sugarsnap, then the wizards.

I'm pretty sure Xakon is our trap guy.

I'm fine with either left hand rule or right hand rule.

Last time we found a secret entrance and used the left hand rule to find a room with a bed in it. That was as far as we got.

My two cents.

-Posted with Wayfinder

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

well last time with minimal DM input half the part was unable to see and there was a huge amount of confusion as to what was going on. heck Sugar even left and went to buy torches and nobody even noticed. including the DM.

marching order presented is fine by me. not even sure what role sugar will fill yet.

Grand Lodge

Female Elf Fighter 2/ Wizard 4 HP:39 AC:20 T:13 FF:17 Init:3 Speed: 30ft Fort:5 Ref:4 Will:6 +1 Longbow +8, 1d8+3, x3 Glaive +6, 1d10+ 2, 20x2
Skills:
Know Arcane:13 Know Dungeon:13 Know Nature:13 Know Planes:13 Percept:12 Profession-Sculptor:9 Spellcraft:13

Marching order as current is fine with me.

SOP for Jirah
--If we are in a darkened area, Jirah will automatically cast light on an arrow and shoot it into the ceiling for those without darkvision.
--Assume that Jirah always aids another on perception when taking 20 on traps. This will be much more helpful at level 2 when she takes her ranger levels.

GM, feel free to roll any skill or ability checks for Jirah that will speed up time. Perception, Saves, etc.

I'll add more to this when I think of it.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

Yes I also prefer the GM to roll as much of my stuff as possible, including saves, to speed up play.

One more SOP point for Frēodwēn: he casts Resistance on the whole party, one by one, before going through each door. He can only cast it once every 6 seconds, so casting on six people means it takes him about 30 seconds to cast it. I can give a casting order or we could just say that all six castings expire 36 seconds after the last one to keep it simple.

Once he learns Guidance, probably at Bard 2 (which will be no sooner than level 3 for Frēodwēn), he'll be casting it on Mudk every time he takes 20. Prestidigitation, Light, and Detect Magic all feel more important than Guidance.

In case it's useful for you, Harker, my end-goal for Frēodwēn looks something like Bard7/Fighter2/Eldritch KnightX.

Grand Lodge

Female Halfling Druid 10 - HP: 53/53 - AC: 19 / T: 16 / FF: 15- Fort: +11, Ref: +11, Will: +14 - CMB: +6, CMD: 21 - Speed: 20 - Perception: +20 - Init: +3

I fully expect Sugar to end up as Druid level x

(x=the highest level she gets to at the end)

Scarab Sages

Human Cleric/9 - Core | Int +4 | Per +14 | AC 22/20fl/13t | HP 49/66| Fort +10 | Ref +10 | Will +14 | CMB: +10, CMD:23 | Move 50' | Normal Vision

Fully agree on the above issues with my fellow adventurers.

Siv will be single classed sorcerer.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

(Minus the taking 20 bit I'm fine with all the above coordination.)

I would really prefer to simply roll my perception checks but don't mind if the DM rolls them for me. I'm willing to bow to the group if everyone disagrees but I like the randomness of the rolling And I don't think of Mudk as a very patient dwarf. He'd rather get right to the suffering.

I have no idea where Mudk will end up level/class wise. Something where Wis plays a large part.

Mudk will upkeep light on anyone who needs it and will use detect magic when searching rooms and bodies unless we're in a hurry.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

I am okay with not always taking 20, given Mudk's roleplay (and rollplay) preferences.


Gamemaster | CC Map | S4 Map

Ok, so the SOP is the following:

• Marching Order: Mudk, Xakon, Frēodwēn, Lady Sugarsnap, Admiral Truffles, Sivantanpisil and Jirah.

• Party will move to the left when checking rooms until all rooms are checked.

• Mudk is the Perception PC, and prefers rolling for doors and new rooms, and Jirah will aid perception. As a note, if combat starts Perception checks become a move action so I will not automatically assume you are checking.

• Mudk will cast Detect Magic when entering a new room after looking it over with Perception. He will do the same for bodies.

• When entering a darkened area and not in combat, Jirah will cast Light on an arrow and shoot it at the ceiling.

• Frēodwēn will cast Resistance on everyone before entering a new room if there are no current buffs active.

These are a lot of things to keep track of, so please gently remind me if I forget something. Naturally, combat/stressful situations will disrupt your SOP at times so these will not always be valid.

Feel free to alert me anytime you wish to diverge from these guidelines.


Gamemaster | CC Map | S4 Map

Jirah, when you get an opportunity, could you please list your Perception in the class/level section of your profile for easy reference?


Gamemaster | CC Map | S4 Map

Just to let you know, I'll normally move a little slower through rooms to give everyone a chance to react in character, but since you've been through these areas in the previous thread I figured we should just get through them quickly.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

I'm more than happy with the brief sprint.

Grand Lodge

Male NG Human Ranger/Bard 2/12 - HP 112 - AC 21/T:16/FF:15 - Perception: +16 - Fort: +14, Ref: +22 Will: +12; +4 vs. bardic performance, sonic, and language-dependent effects - CMB: +14, CMD 30 - Speed 30 ft. - Init. +8

That's all fine with me Frēodwēn will also be aiding on Perception checks. Sorry I neglected to mention that.

-Posted with Wayfinder


Gamemaster | CC Map | S4 Map

It occurs to me that if multiple PC's are helping with Perception checks, especially in this dark environment, it's going to alter your marching order a bit so that those aiding will be near a door before Mudk opens it.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

I get that we can only see 5' from a light source but I'm not sure on this:

If a GOBLIN is on fire... can we see the 5' around it? Aka if Mudk just successfully lit all of them into burning torches until they extinguish it then would they be lit for his ranged party members?

Also for future fights if Mudk runs up and casts Light on an enemy would they be lit for targeting purposes?


Gamemaster | CC Map | S4 Map

Unfortunately, Burning Hands only burns them, it doesn't set them on fire.

No matter who or what is illuminated, if you are more than 5' away from the light source, you cannot see it, unless you have DV. In essence, you must be adjacent to the square with the light.

If it makes you feel any better, this feature is not present in other levels.

Dark Archive

Male Human Paladin 9 - HP: 74- AC: 24/T:12 /FF: 22, Fort:+14, Ref:+10, Will:+13, CMB:+15, CMD:24, Speed: 20, Perception:-1, Init: +5

Lol.

Yeah I'm fine I just wanted to see what the variables were. Thanks.

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