Soryan_ |
Soryan nods at his companions' explanations
"She seemed to have almost as much booze around as medicine. She also made a big show of giving some to a kid while we were there but there didn't appear to be any normal dosing schedules. so I think it was just for our benefit."
'Skilgannon' |
Skilgannon shrugs at the Paladin's questions, having spent his time on the porch and not witnessing the malpractice of the Aunt.
"The Children in the yard seemed well enough, but from what I hear it would be good to be wary. Mayhaps a proper investigation? Just haphazardly pulling support could lead to worse problems for the children."
GM Jeff cook |
"Hmm Thank you for your investigations. I will mull over this matter in prayer and possibly offer this woman a chance to redeem he ways. If not we may have another way of helping these children." With that Ollysta Zadrian bids you farewell.
Your Final task read "A man named Guaril Karela runs a curio shop in the Docks called the Pickled Imp. Go to him and fill his request as a favour to the Society. I believe it has something to do with a set of rare books."
Guaril Karela, head of the Absalom-based Sczarni, has his curio shop—The Pickled Imp—in the seedy, harbourside Docks district very close to where the docks become the puddles.
The Pickled Imp
This creepy shop contains myriad odds and ends, most bereft of any discernible use. A number of malformed creatures and creature parts bob in jars on a long, prominent shelf, a tiny fetal devil centered in this macabre lineup. The shopkeeper, a greasy-haired Varisian with a thin moustache, shouts from behind the cluttered counter:
“Ah yes, I see the Pathfinders have arrived. I’m glad Ambrus was able to lend a few of his new recruits to help me. Please come in and let me tell you what I need.”
Looking around as if to be absolutely certain no customers are browsing the aisles of knock-off Thuvian burial urns or supposed Azlanti porcelain, he begins again. “Well met. I am Guaril Karela. A friend of mine has a warehouse near here and he received a parcel on behalf of me and some of my associates, but there’s a problem. See, Master Gelbane had to leave town in a hurry and our shipment is still waiting at his warehouse. Rumour is he ended up in trouble with the law and the place was seized. I heard tell from someone down at the docks that some creep was snooping around his warehouse just the other night, so I want to make sure nothing of mine was taken. He keeps all kinds of things, from beer to nails, in that old pelican, but every now and then he stores something really special. This is one of those cases. There’s a big crate marked with three crows arranged in a triangle. Inside that crate is a smaller container with a few books and papers in it. That’s the only parcel I’m interested in, and as far as I’m concerned, you can help yourself to the rest of the crate. Honestly, anything else you want in the place too. I’m sure the once things get sorted out, the city will seize most everything else anyway."
He pauses for breath “My associates and I often work with the Pathfinders when it comes to special relics and documents, getting them in and out of ports and across borders where the authorities ask too many questions. Most people don’t realise what they have and frankly many don’t deserve to have it, so sometimes we help take the goods off their hands. If things work out well and you get this done, I’d be glad to talk with you more and help you out with any future endeavours, as long as you help me out too. I’m good at returning favours, trust me.”
GM Jeff cook |
The party soon find themselves at the Pelican warehouse in question
The pier this pelican warehouse sits on stretches 100 feet from the boardwalk and the docks proper, and stands 15 feet above the water. The planks on the pier are sturdy but weathered. A few local fishermen and some kids sit scattered along the pier casting nets or bobbing lines into the waters below. The building looks abandoned and in disrepair. The windows are dark and dirty and provide no view into the structure’s interior. A small boat bobs in the water below, tethered to the pier by a stout, salt-crusted rope.
Perched on the end of a long pier fifteen feet above the water, the warehouse appears to struggle against its own roof, threatening to sag into the bay below. No light shines from the building’s windows and only the movement of gulls and pelicans stirs the scene. The fishermen and kids keep to the harbour end of the pier. There is a six inch ledge leading to the big loading bay doors that open to the side of the pier
and there is a lock in the heavy wooden door that provides the easiest entrance to the warehouse. (the door is locked)
'Skilgannon' |
perception: 1d20 + 12 ⇒ (5) + 12 = 17
Skilgannon looks at the door and immediate surroundings of the Warehouse, unable to spot anything of great interest. Noting the small boat in the water below he nods thoughtfully.
"Merely a death trap if you are unable to swim my friend. I see two options, we kick down the door, property damage may well be looked over. Or we take the boat below and see what else this place has to offer in terms of entrances. I am willing to get us in."
If no-one objects or has a better Idea, Skilgannon raises a boot and kicks the door near to the padlock to try and force it sopen.
strength: 1d20 + 3 ⇒ (4) + 3 = 7
GM Jeff cook |
Skilganon gently tries the door. It feels solid but a exceptionally strong shove should do the trick (dc 22 strength check) however more than three attempts may draw unwanted attention.
When Skilgannon climbs down to the boat he sees Soryan is not mistaken as a couple of warped boards are all that is keeping a crate inside the warehouse above
'Skilgannon' |
Skilgannon frowns, having misplaced his shoulder a merely causing the door to rattle he realises it is quite secure. Turning to his allies he shrugs his broad shoulders.
"This is quite solidly sealed and I worry about bringing attention. I have seen a crate hanging beneath the Warehouse but could not quite make it out. Does anyone have light?"
perception, assuming I get light: 1d20 + 12 ⇒ (12) + 12 = 24
GM Jeff cook |
It is indeed possible to get the crate into the boat without stepping into the warehouse. (Well done. the scenario calls it a simple matter I would have preferred to make you work for it with a dc 10 disable device or knowledge engineering check but hey ho)
The rescued crate holds a smaller mahogany box inside, which contains five books and a few loose sheets of paper in a leather folder. The titles and subjects seem completely unrelated to each other: Practical Thaumaturgy In Accordance with Creation, Geographic Anomalies of the Inner Sea, Under Kaer Maga: A Trial and Travel, Physiology of Dragons: An Illustrated Reference, Lost Sarusan. The leather folder contains cargo manifestos, warehouse inventories, and other financial logs from a dozen different merchant houses and trade guilds.
The crate also contains 10 sets of masterwork thieves tools, three flasks of alchemist’s fire, a flask of acid, a dozen jars of various inks, a footprint book*, adamantine weapon blanch*, three bags of powder*, a deck of marked cards*, and two sets of average loaded dice*. (Items marked with an asterisk are salt encrusted and may be found in the Advanced Player’s Guide but not on the chronicle sheet so are not usable beyond this adventure.)
Etixxi Wolfscar |
"I think we should make back for Karela and then to the grand lodge with all due haste," Etixxi says, "He does not strike me as the man I'd want to be in business with for too long. The sooner we are done with him, the better."
GM Jeff cook |
You soon deliver the crate contents to Guaril and head off back to the Grand Lodge. A throng of people blocks the street ahead. A performance art group commandeers the street, drawing graffiti to create a jolly hellscape complete with illusory devils comically dancing around in circles. A few citizens avoiding the crowd slip off-street through a nearby alley, the only egress past the gathering.
All bar Tatiana have either seen one of a group of four watching the group as you have travelled the city or have the sense that is an ambush.
The lithe girl with red hair hanging in ringlets that just brush her shoulders who wears a long skirt, embroidered with silver and black thread and a high-necked woolen blouse. The man with a face you could easily forget or miss in a crowd—short-cropped light brown hair, light complexion, and forgettable brown eyes— who wears rumpled worker’s clothing with a heavy coat. The crazy looking halfling with the odd handlebar moustache. The blonde with a healthy, smiling face with steely blue eyes and thick red lips. who wears a well-made, green silk dress in the most current fashion with a shimmering black scarf draped across her shoulders, who fidgets as she moves.
Skilgannon: 1d20 + 3 ⇒ (18) + 3 = 21
Jasper: 1d20 + 6 ⇒ (14) + 6 = 20
Durland: 1d20 + 4 ⇒ (12) + 4 = 16
Tatiana: 1d20 + 4 ⇒ (11) + 4 = 15
Etixxi: 1d20 + 2 ⇒ (1) + 2 = 3
Soryan: 1d20 + 3 ⇒ (20) + 3 = 23
Redringlets: 1d20 + 1 ⇒ (4) + 1 = 5
Surprise round
Soryan, Skilgannon, Jasper, Durland
Tatiana Surprised
Red Ringlets (enemies)
Etixxi Slow to react
Jasper Androlson |
Jasper begins to recite an epic tale of bravery against long odds:
"We few, we few, we band of brothers. For he today that sheds his blood with me..."
Inspire courage is up.
-Posted with Wayfinder
Jasper Androlson |
Also, I'd like to 5' step behind the corner and draw my spear.
-Posted with Wayfinder
GM Jeff cook |
You may 5' step in surprise round but drawing weapons is a move action unless you have quick draw. (The halfling has a great axe and appears to be mouthing 'Say when' to red ringlets the man has something pointy in his hand)
I have added a tab at the bottom indicating current party buffs. I saw someone else using this idea and thought thats very useful
GM Jeff cook |
Skilgannon delays
Spellcraft checks: 1d20 + 3 + 1d20 + 5 ⇒ (10) + 3 + (19) + 5 = 37
The woman with the red hairs calls out "Now, kill them!" and then mutters "Grey master protect me"
With a mad rage in his eyes the Halfling charges Forward and attacks Thagomiser great axe attack: 1d20 + 6 ⇒ (6) + 6 = 12 and misses.
The man mutters "Not the plan!" and moves behind him with his rapier
And at the back the blonde calls out "The druids calling a friend" and reads from a scroll and then disappears into a cloud of fog
at the centre of which comes a mad laugh from the blonde "bwah ha ha you got me a scroll of fog cloud not obscuring mist"
It is obscuring mist adjacent targets in the miss or on the edge have concealment and a 20 per cent miss chance. Anything deeper has total concealment and a fifty per cent miss chance. Only the women are in the fog presently one is cackling away like some mad woman*
Etixxis surprise round and the rest of the party are up
Soryan_ |
Spellcraft: 1d20 + 4 ⇒ (2) + 4 = 6
Soryan finishes summoning an eagle just behind the man with the rapier whom he points at it for to attack.
talon: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
damage: 1d4 + 1 ⇒ (1) + 1 = 2
talon: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
damage: 1d4 + 1 ⇒ (4) + 1 = 5
Bite: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
damage: 1d4 + 1 ⇒ (2) + 1 = 3
Soryan draws his sling.
Eagle is AC 14, HP 5
Tatiana Malkolva |
Recovering from her surprise, Tatiana calls destiny at her side and bless her comrades with it.
May Destiny be fulfilled! May Pharasma bless us all.
Bless : +1 moral bonus to attack and against fear effect
She then draws her dagger.
Know. Religion: 1d20 + 4 ⇒ (9) + 4 = 13
Be careful, the cleric follows Norgorber, an evil deity!
Etixxi Wolfscar |
Etixxi tells her sweet Thagomizer to thagomize the man in their way.
Free action
Handle Animal (+4 for being my AC) DC 10: 1d20 + 5 + 4 ⇒ (1) + 5 + 4 = 10
Thagomizer attack+Bless+Inspire Courage: 1d20 + 2 + 1 + 1 ⇒ (11) + 2 + 1 + 1 = 15
attack: 2d6 + 1 ⇒ (1, 6) + 1 = 8
GM Jeff cook |
Soryans Eagle appears behind the human but warned by The laughing blonde dodges the eagles attacks. Tatiana calls forth the blessings of pharasma and hears a hissing voice from the redhead. "For proclaiming such secrets your fate to die Pharasmin"
Thagomiser responds to the halflings attack and Etixxis urgings to take a bite from his foe who shouts out gleefully "A worthy foe!
Bold to act
Etixxi(surprise round action free and swifts do not count against your one action in surprise round)
Skilgannon, Jasper, Durland
Halfling (-8)
Man
Norgorber Redhead
Laughing Blonde
Soryan
Tatiana
Etixxi and Thagomiser
'Skilgannon' |
Letting the song of battle fill his blood, Skilgannon levels his Ranseur at the Halfling with a murderous smile in his eyes. With a roar to Gorum, the half-elf darts forwards and strikes at the Halfling over Thag.
attack, bless, rage, PA, inspire: 1d20 + 5 + 1 + 1 ⇒ (4) + 5 + 1 + 1 = 11 for damage: 2d4 + 10 + 1 ⇒ (2, 1) + 10 + 1 = 14
re-roll that
attack, bless, rage, PA, inspire, stars: 1d20 + 5 + 1 + 1 + 2 ⇒ (16) + 5 + 1 + 1 + 2 = 25
GM Jeff cook |
The Halfling falls to Skilgannon s blow behind him the rapier wielded stabs at the eagle
rapier attack: 1d20 + 3 ⇒ (2) + 3 = 5
The red head moves through the mist to do the same
red attack: 1d20 + 3 ⇒ (5) + 3 = 8
( there should be miss chances but with those roles academic)
The eagle deftly dodges
And the blonde moves forward and cackles "I can't see a thing"
GM Jeff cook |
"No Kill them all Ledford!" the red head responds
"Er Boss Ledford is down" adds the man from the side of his mouth as he works the glove puppet on his off hand
The puppet appears to be represention of Lord Gyr First Lord of Absalom
"Excellent more loot for the rest of us!" cackles the blonde
Rest of the party are up Etixxi do you wish to continue the honours with Thagomiser
Etixxi Wolfscar |
Absolutely!
Thag's Attack +Bless+Inspire Courage: 1d20 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6
Damage+Bless: 2d6 + 1 ⇒ (1, 2) + 1 = 4
Does the man have a weapon out? If he doesn't threaten, can I just move through his square? If I can, I'll just move to the square I marked in white, which is a double move. (might provoke from redhead, but I'm fine with that)
Overrun: 1d20 + 0 ⇒ (19) + 0 = 19
Etixxi dashs forward, ducking beneath the eagle and the man. I believe if you need me to go this route, I have to share a space with the eagle, which... should be fine since its in the air? And also will disappear within a few seconds.
GM Jeff cook |
Rogues reflex save: 1d20 + 5 ⇒ (12) + 5 = 17
His greasy rapier still in hand he swings at Etixxi as she moves through
rapier: 1d20 + 2 ⇒ (10) + 2 = 12
And misses and is sent flying by Etixxis surprise manoeuvre (knocked prone!)
redhead attack: 1d20 + 4 ⇒ (8) + 4 = 12
The norgorber cleric continues to make the mist academic
Tatiana Malkolva |
Tatiana casts protection from evil on herself and moves to help Etixxi.
May destiny protect me from Evil
moves in front of the blonde woman, provocking AoO (unable to move my character on the map)
AC17, 19 vs Evil people.
== Active spells ==
(for all) Bless : +1 moral bonus to attack and against fear effect
(for Tatiana) Protection from Evil : +2 deflection bonus to AC, +2 resistance bonus to save vs Evil creature
GM Jeff cook |
Tatiana casts her spell and decides better of trying to get past the sprawling rogue
Tatiana acrobatics: 1d20 + 4 ⇒ (8) + 4 = 12
counterintuitively it is not easy to pass through the square of a prone enemy. An overrun manoeuvre like Etixxi did requires a standard action and an acrobatic tumble at more than half speed has an insane difficulty that a plus four bonus for enemy being prone does not come close to making possible
Also Thagomiser appears to be confused by glove puppets and missed the rogue
Skilgannon Durland
To act and then bad guys once more
'Skilgannon' |
Skilgnannon follows the Saurus wrecking crew, his rage building and his Ranseur whirling in the confines of the alleyway. Darting around Thag, Skilgannon's wicked spear punches down at the prone figure.
Rage, PA, Bless, Inspire vs prone: 1d20 + 5 + 1 + 1 + 4 ⇒ (18) + 5 + 1 + 1 + 4 = 29 for damage: 2d4 + 10 + 1 ⇒ (4, 4) + 10 + 1 = 19
GM Jeff cook |
sorry Tatiana you started last round casting stabilise on the Halfling Etixxi moved through provoking with her overrun manoeuvre but the bad guys have yet to have their second round action so you have not cast protection from evil
Skilgannon's spear comes down on the puppeteer and both he and Lord Gyr fall silent. Durland has no shot and awaits developments
In the foggy alley the Norgorber cleric calls out "Larkin get back here there one we can gang up on" before hissing at Etixxi "There is room for only one redhead in this town" and stabs at Etixxi with her short sword
stab: 1d20 + 2 ⇒ (6) + 2 = 8
miss1-20: 1d100 ⇒ 28
stab damage: 1d6 + 2 ⇒ (4) + 2 = 6
"Larkin get back Here NOW!" she calls having missed again
The blond appears beside Etixxi and casts a spell with her six fingered hands"Look at all the pretty colours my dear" and bursts into another fit of giggling
concentration check if hit by aoo: 1d20 + 4 ⇒ (12) + 4 = 16
So hit ac16 for more than five damage or make a will save dc14 she aims her color spray just at your corner so as not to catch her allies in the alley
Fail the will save and you are unconscious for minimum 2 rounds and stunned another 2 after that will make the rolls if you fail
Everybody up
Etixxi Wolfscar |
AoO
Attack+Bless+Inspire Courage: 1d20 + 1 + 1 ⇒ (18) + 1 + 1 = 20
damage+inspire courage: 1d6 + 1 ⇒ (3) + 1 = 4
will save: 1d20 + 5 ⇒ (4) + 5 = 9
confirm crit: 1d20 + 1 + 1 ⇒ (5) + 1 + 1 = 7
crit damage: 1d6 + 1 ⇒ (3) + 1 = 4
Etixxi takes a mighty swing but is unable to cause enough pain to hurt this woman enough to stop her arcane mutterings. Etixxi falls unconscious, her mind overwhelmed by the patterns.
I've had GMs in the past who say an animal companion will always attempt to defend its unconscious druid without a need for a check, though I think that was based on "common sense" and not the rules per se.
Feeling the danger his primarily dispenser-of-food is in, Thagomizer waddles over the body of the man that Skillganon just pierced and attempts to defend her from the scary six-fingered lady.
attack+bless+inspire courage: 1d20 + 2 + 1 + 1 ⇒ (14) + 2 + 1 + 1 = 18
damage: 2d6 + 1 ⇒ (4, 5) + 1 = 10