Creat the Cheat |
unimproved grapple (CMB): 1d20 + 1 ⇒ (17) + 1 = 18
Creat charges at the man, reaching for his hands and attempting to drive him into the barrels at his back.
GM Andrew |
Laeowynne falls back and prepares his bow.
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You won't grapple me!
AoO from grapple attempt.
Spear Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Spear Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Grapple would have missed anyway.
Ha! One down... 5 more to go.
He then attacks Valeros!
Spear Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Spear Damage: 1d8 + 5 ⇒ (3) + 5 = 8
But he find that Valeros mostly takes no damage!
Not sure where "he doesn't have a weapon" came from, but he has a shortspear from the description I gave. I was incorrect though... it's a regular spear. Still not a reach weapon though. :p
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Initiative Order - Bolded Characters May Post Their Turn
Blue Human (-0)
Tyranius (-0) (12 temporary HP) - Aid
Ray (-0)
Valeros (-1) - Aid
Creat (-13) - Stabilization Roll
Tanna (-0)
Laeowynne (-0) (8 temporary HP) - Aid, Mage Armor
Defeated:
Green Zombie (Mr. Marrow) (-17)
Yellow Zombie (-12)
Tanna Giantsmite |
Tanna, Seeing one of her number go down, steps around the corner and draws her wand of Cure Light Wounds and taps Creat 3 times...
Cure Light Wounds- Creat: 1d8 + 1 ⇒ (5) + 1 = 6
Cure Light Wounds- Creat: 1d8 + 1 ⇒ (5) + 1 = 6
Cure Light Wounds- Creat: 1d8 + 1 ⇒ (8) + 1 = 9
Tyranius Stormbringer |
Seeing Creat fall to the alchemist's spear Tyranius conjures a mystical wind around the man. Dust and small debris begins to form as the sharp wind buffets the alchemist against the wall.
Storm Burst RTA: 1d20 + 3 ⇒ (20) + 3 = 23
Confirm Crit: 1d20 + 3 ⇒ (14) + 3 = 17
Damage NL: 1d6 + 1 ⇒ (1) + 1 = 2
Crit Damage NL: 1d6 + 1 ⇒ (5) + 1 = 6
If hits the target takes a -2 to attack for 1 round
GM Andrew |
Tanna takes out her wand and starts healing Creat.
Tanna, it's a standard action to use the wand, so you can't tap him more that once in a round.
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Tyranius summons a small storm cloud. It hits the human at the back of the spine, sending a shock throughout his body. Nice crit! Hit even with the into melee penalty.
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Laeowynne tries to shoot the alchemist, but his skin is just too tough.
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Ray shoots a debilitating ray at him, but it misses.
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Initiative Order - Bolded Characters May Post Their Turn
Blue Human (-0, 8 nonlethal) - -2 attacks
Tyranius (-0) (12 temporary HP) - Aid
Ray (-0)
Valeros (-1) - Aid
Creat (-7) - Prone, Weapons Dropped
Tanna (-0)
Laeowynne (-0) (8 temporary HP) - Aid, Mage Armor
Defeated:
Green Zombie (Mr. Marrow) (-17)
Yellow Zombie (-12)
Valeros The Free |
Valeros moves even further to allow more of the party better whacks at this really tough fellow. 5' step
"Ready to give up yet?"
He doesn't swing with both weapons, though, this time, keeping the short sword in a defensive position to deflect the spear if necessary. Fight Defensively
Longsword (Defensively): 1d20 + 5 - 4 ⇒ (15) + 5 - 4 = 16
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Current AC 19 until next turn
GM Andrew |
Creat? - botting tomorrow morning if no post
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Valeros tries to swing, but finds the alchemist is even harder to hit than before.
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Initiative Order - Bolded Characters May Post Their Turn
Blue Human (-0, 8 nonlethal) - -2 attacks
Tyranius (-0) (12 temporary HP) - Aid
Ray (-0)
Valeros (-1) - Aid
Creat (-7) - Prone, Weapons Dropped
Tanna (-0)
Laeowynne (-0) (8 temporary HP) - Aid, Mage Armor
Defeated:
Green Zombie (Mr. Marrow) (-17)
Yellow Zombie (-12)
GM Andrew |
He attacks Creat on the ground as Creat tries to gnaw on his ankles.
Spear Attack (Prone, Debuff): 1d20 + 8 + 4 - 2 ⇒ (10) + 8 + 4 - 2 = 20
Spear Damage: 1d8 + 5 ⇒ (3) + 5 = 8
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Hrm, no... I don't give up yet. You've only hit me once!
He again attacks Valeros!
Spear Attack (Debuff): 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22
Spear Damage: 1d8 + 5 ⇒ (7) + 5 = 12
He strikes hard.
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Initiative Order - Bolded Characters May Post Their Turn
Blue Human (-0, 8 nonlethal)
Tyranius (-0) (12 temporary HP) - Aid
Ray (-0)
Valeros (-13) - Aid
Creat (-15) - Unconscious
Tanna (-0)
Laeowynne (-0) (8 temporary HP) - Aid, Mage Armor
Defeated:
Green Zombie (Mr. Marrow) (-17)
Yellow Zombie (-12)
If you're saving any resources, now may be a good time to use them.... this guy seems really hard to hit.
Tanna Giantsmite |
Tanna will continue to stabilize/heal Creat (using rolls above) and pull him out of the reach of the spear as her companions gang up and overtake the crazy ass alchemist!
Cure Light Wounds- Creat: 1d8 + 1 ⇒ (5) + 1 = 6 (Round 2)
Cure Light Wounds- Creat: 1d8 + 1 ⇒ (8) + 1 = 9 (Round 3)
GM Andrew |
Ray shoots another ray, and it hits the alchemist this time.
Fort Save: 1d20 + 7 ⇒ (14) + 7 = 21
The alchemist is partially drained of strength!
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Tanna brings Creat back to consciousness again and moves him out of the way.
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Initiative Order - Bolded Characters May Post Their Turn
Blue Human (-0, 8 nonlethal) - -2 strength penalty
Tyranius (-0) (12 temporary HP) - Aid
Ray (-0)
Valeros (-13) - Aid
Creat (-9) - Prone, Weapons Dropped
Tanna (-0)
Laeowynne (-0) (8 temporary HP) - Aid, Mage Armor
Defeated:
Green Zombie (Mr. Marrow) (-17)
Yellow Zombie (-12)
Tyranius Stormbringer |
Tyranius releases a wave of healing energy throughout the group.
Selective Channeling
Channel Positive Energy: 1d6 ⇒ 4
GM Andrew |
Tyranius channels, bringing his comrades to a better fighting condition.
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Laeowynne tries to hit the alchemist again, but again misses.
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Creat dusts himself off some and prepares to go back into the fray.
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Blue's Turn
Stop healing!
He steps to Tyranius and tries to lay a smack down.
Spear Attack (Strength Damage): 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 14
Spear Damage (Strength Damage): 1d8 + 5 - 1 ⇒ (3) + 5 - 1 = 7
Damn...
He misses.
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Initiative Order - Bolded Characters May Post Their Turn
Blue Human (-0, 8 nonlethal)
Tyranius (-0) (12 temporary HP) - Aid
Ray (-0)
Valeros (-9) - Aid
Creat (-5)
Tanna (-0)
Laeowynne (-0) (8 temporary HP) - Aid, Mage Armor
Defeated:
Green Zombie (Mr. Marrow) (-17)
Yellow Zombie (-12)
Valeros The Free |
Seeing Tyrannius weather the spear assault better, Valeros pulls out the potion that he was given Cure Light Wounds, given at start and downs it.
Move Action: Pull potion out. Standard Action: Drink Potion
CLW Pot: 1d8 + 1 ⇒ (8) + 1 = 9
Thusly invigorated, he'll shout encouragement to the rest of the team and prepare to move in next series.
"Good job there! We're stopping for a drinking break after this, I think we've all earned it!"
Tyranius Stormbringer |
Stepping back Tyranius blasts the man with more supernatural wind.
Storm Burst RTA: 1d20 + 3 ⇒ (4) + 3 = 7
Damage NL: 1d6 + 1 ⇒ (3) + 1 = 4
If hits he takes a -2 to his attack for 1 round
Tanna Giantsmite |
Seeing Creat heal himself (with the aid of Tyranius' Channeling abilities), Tanna will 5' step to provide flanking to Valeros and call upon the strength and wisdom of Torag to grant her a:
School evocation; Level cleric 1, paladin 1
Casting Time 1 standard action
Components V, S, DF
Range personal
Target you
Duration 1 minute
Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +3). The bonus doesn't apply to spell damage.
GM Andrew |
Valeros opts to heal himself.
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Tyranius tries to call a storm on the alchemist, but fumbles the attack.
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Ray tries to hit him with an enfeeblement, but due to the brutal melee, he misses.
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Tanna buffs herself and puts herself in a strategic position.
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Initiative Order - Bolded Characters May Post Their Turn
Blue Human (-0, 8 nonlethal)
Tyranius (-0) (12 temporary HP) - Aid
Ray (-0)
Valeros (-0) - Aid
Creat (-5)
Tanna (-0)
Laeowynne (-0) (8 temporary HP) - Aid, Mage Armor
Defeated:
Green Zombie (Mr. Marrow) (-17)
Yellow Zombie (-12)
Creat the Cheat |
acrobatics (avoid AoO): 1d20 + 7 ⇒ (12) + 7 = 19
cold iron dagger (flanking): 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9 damage: 1d4 + 1 + 1d6 ⇒ (2) + 1 + (3) = 6
GM Andrew |
Creat tries to tumble past the foe. He almost gets away with it...
Spear Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Spear Damage: 1d8 + 5 ⇒ (2) + 5 = 7
But the alchemist doesn't hit with his attack.
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Laeowynne tries to confound the foe with a spray of colors.
Laeowynne, I moved you to a place where you could spray him and not your teammates.
Will Save: 1d20 + 5 ⇒ (4) + 5 = 9
The alchemist drops his spear and appears stunned! But only stunned...
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Blue's Turn
The alchemist stands there, dumbfounded by the stun.
Now's your chance! His AC is still quite good, but much lower than before right now.
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Initiative Order - Bolded Characters May Post Their Turn
Blue Human (-0, 8 nonlethal) - Stunned
Tyranius (-0) (12 temporary HP) - Aid
Ray (-0)
Valeros (-0) - Aid
Creat (-5)
Tanna (-0)
Laeowynne (-0) (8 temporary HP) - Aid, Mage Armor
Defeated:
Green Zombie (Mr. Marrow) (-17)
Yellow Zombie (-12)
Valeros The Free |
While the alchemist is stunned, Valeros moves up, dropping his shortsword and drawing a shield before taking a whack at the fellow with his longsword.
Free Action: Drop shortsword
Move Action: Move up, draw shield
Longsword: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Crit Confirm?: 1d20 + 5 ⇒ (10) + 5 = 15
If Confirmed, Damage: 1d8 + 3 ⇒ (6) + 3 = 9
With light shield, Valeros currently at AC 18
GM Andrew |
Valeros slices into the man, almost critting but not quite hitting that mark. The alchemist still stands dumbfounded.
Even with being denied dex and -2 AC on top of that, he is still above a 15, heh.
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Initiative Order - Bolded Characters May Post Their Turn
Blue Human (-9, 8 nonlethal) - Stunned
Tyranius (-0) (12 temporary HP) - Aid
Ray (-0)
Valeros (-0) - Aid
Creat (-5)
Tanna (-0)
Laeowynne (-0) (8 temporary HP) - Aid, Mage Armor
Defeated:
Green Zombie (Mr. Marrow) (-17)
Yellow Zombie (-12)
Tanna Giantsmite |
Tanna, flanking and feeling blessed, has a swing at the stunned foe...
War Hammer, crit x3
Melee WarHammer Atk vs. Blue: 1d20 + 2 + 1 + 2 ⇒ (15) + 2 + 1 + 2 = 20
Damage?: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
-Posted with Wayfinder
GM Andrew |
Ray hits the alchemist with acid!
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Creat stabs him in the side. The alchemist looks wobbly!
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Tanna finishes him off with solid blow to the head.
Out Of Initiative!
(BTW, his AC was 22, 17 stunned)
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Status Wrap-Up
Tyranius (-0) (12 temporary HP) - Aid
Ray (-0)
Valeros (-0) - Aid
Creat (-5)
Tanna (-0)
Laeowynne (-0) (8 temporary HP) - Aid, Mage Armor
Defeated:
Blue Human (-26, 8 nonlethal) - Stable
Green Zombie (Mr. Marrow) (-17)
Yellow Zombie (-12)
Loot post coming
GM Andrew |
Non-Magical Loot
- Flasks of Acid (x2)
- Alchemist's Fire (x2)
- Smokesticks (x2)
- Tanglefoot Bag
- Thunderstones (x2)
- Masterwork Studded Leather
- Alchemist's Kit
- Masterwork Embalming Tools
- Formula Book
- Thieves' Tools
- 83 gp
- Alchemist's Lab (in room, would have to come back to get it all)
- There are books lying around about the subject of Chymists of Life in Death (A named text for Dark Archives, but I don't think anyone is)
Magical Loot
- Potions (x4)
- Wand
- Masterwork Spear
GM Andrew |
There is a hallway to the north that has a pit in the middle of it, and it looks like there is a room beyond. To the south, there is more hallway.
There's the other side of a secret door in the south hallway, and a door.
Description of spiral stairs
A stone staircase fills this small chamber, curving up in a spiral to disappear through the ceiling.
I'm sure some sorting out has to happen first, but let me know what's next when you're ready. :)
Laeowynne Faelandalan |
The elf wipes his brow over the taxing fight. After everyone collects their thoughts and start going through the downed foe's gear Laeowynne spends some time examining the magical items...
Spellcraft potion 1: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Spellcraft potion 2: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Spellcraft potion 3: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Spellcraft potion 4: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Spellcraft wand: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Spellcraft spear: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Tyranius Stormbringer |
Tyranius gathers one of the alchemist Fires. Make sure to distribute these evenly. Who knows what infestation is down here.
Make sure everyone has a splash weapon.
Tyranius leans in, his hot breath blows his white hair out of the way as he peers over Laeowynne's shoulder. What did you find on him?
he pokes the man's body. Could he have been the reason the bodies were going missing?
Laeowynne Faelandalan |
"Looks like we have a magical spear, a couple of potions of minor healing, a wand of commanding undead, a potion of enlarge person and not sure what this last one is. He did have a lot of loot on him."
Valeros The Free |
"I'm putting in a request for one of the healing drinks, because I need to replace the one I got at the start of this thing, and one of the alchemical fire-bundle-thingies because I used one earlier. The potion would be nice but not necessary, someone else can probably put that to better use?"
Valeros is pretty casual about the whole thing, he's not asking for much, really.
He then pulls out a keg. "As promised, drinking break for everyone, we earned it after that last one!"
Laeowynne Faelandalan |
Ok Valeros- you grab one of the healing potions. Creat should grab the other as well. Can anyone use the magical spear? Seems a shame to waste its possible uses. Stormbringer or Tanna should take the wand of undead command"
Creat the Cheat |
Creat'll take an vial of acid. He already has equal or better lockpicks and armor. He actually has 2 potions of cure light wounds on him (one he had and one given by the Pharasmins)--I'll note a third but am not particularly attached to it. Likewise he'll snatch the tanglefoot bag, and a thunderstone and/or smokestick or two.
Almost anyone can use a spear but Creat is a Weapon Finesse fighter so it would be better for a strength-based fighter to use. Enlarge person potions are similarly lost on Creat. Ray? ;)
The following list is based on suggestions and requests.
Creat vial of acid, potion of cure light wounds
Laeowynne
Ray
Tanna wand of undead control?
Tyranius alchemists' fire, wand of undead control?
Valeros alchemists' fire, potion of cure light wounds
Tanna Giantsmite |
Tyranius has a better Charisma score and would have a better chance to command intelligent undead creatures with the wand. Plus Tanna would naturally defer to his superior training and experience.
In her Dwarven drawl, Tanna offers,"Maybe our wee wizard friend can use the spear... it can be a great defensive weapon, or he can chuck it as he casts his powers from ranged distances... And think of the "squish" I could put on our foes if I was twice the size!"
Ray Hogan |
"Well, I do enjoy making magic, even if the elf has trouble sometimes..." Ray says with a wink.
"I used up most of my arcane powers on that last event, but I still have a few tricks."